Bhai me is video ka 2 saal se intezar kar rha tha. informative video dalte ho bhai. dhund dhund kar thak gya 2 saal se kisi ne nhi dala hai. great work bro
Nice tutorial but you can try weld point after that dynamesh will solve problem. no need to fix stl. before export stl decimation master also can help to reduce polygon count.
at 9 :45, What to say about new Rhino 8 shrinkwrap command to create uniform voxels. Instead of Zbrush, why not try Blender as most people cant afford Zbrush. even you do much more stuff like rendering, animation, simulation, bending/twisting/warping animation, full control over rendering material, even people often use rhino and blender together to switch between Nurbs and polygon modelling as per the need. But you have to be ready to learn a lot.
I'm really glad I have an audience like you who is attentive, thoughtful, understanding, and inspiring. You are right, we can do it in blender, I myself create some of my designs in blender, use different modifiers, but as per the last line of your comment, it is very difficult to use blender for any new designer. It takes hard work. As mentioned in this video, I received a request to show this trick only in Zbrush. BTW thanks for your suggestion. This is more valuable than anything else.
Rhino 5/Matrix is now far behind in terms of plugins. The speed, quality and UI in the Rhino 7 and 8 is great, Subd is a revolutionary tool. Now it seems that we will be able to compete with big software like Max, Cinema4D, Maya to some extent.