The Abbot of Chantry is a training tank that accidentally got issued into frontline service. Note that it is faster than standard Cromwell thanks to its lighter armor. A nice reference, but I think these special units should be like 5 points to justify spending a card on singular unit. Like the special squad in 101. Wouldn't really break the game and would give these divisions something special.
I read the crew didn’t even know it had much decreased armor compared to the other Cromwells. Once it was discovered, they were offered to swap to an actual armored tank, but the crew actually declined the offer as they felt like it would ruin their lucky streak😂 the tank survived the end of the war
Funny thing is, the armor thinner and not fully heat treated... At one instance a flak vierling hit the abbot with a burst and it loked as craggy as a sea rock.
The KRIH is shorthand for 8th Kings Royal Irish Hussars, a cavalry/armoured regiment that served with the 7th Armoured. Save for a period in November 1943 retraining on Cromwell's, the unit fought near enough non-stop with the 7th Armoured and 1st Armoured Division from 1940 all the way through til 1945; hence battle-weary. As for the "Abbot of Chantry", it was a training Cromwell accidentally sent to Normandy that saw frontline combat, hence the reduced armour but buffed speed.
Abbot of chantry Story is quite funny The crews were happy they had the fastest tank but taler durring the war they notised that german mg rounds got stuck in their armor then they relised their tank had rubber armour
@@cisarovnajosefina4525 it was the run-in with Flakvierling. They took it on and won, but when they exited the tank after battle they were petrified in horror seeing multiple almost-penetrations from 20mm shells, which should not do anything to their armor. That's how they found out they by mistake received a training tank, made from basic steel instead of armored steel; which gave answer as to how their tank was so fast after all. After discussion the crew decided to retain their tank as they decided that speed will give them higher chance of survival than armor, which would not survive a hit from PaK40 or Panzer IV anyway. They just decided to no longer engage random AA guns ;)
I mean, 10% to 15% is straight-up a 50% relative increase in accuracy and thus effective DPS. The Bren's suppression is still on the low end but the DPS is now firmly above-average, while also being usable in CQC (unlike any of the machineguns that exceed its DPS).
@@sergeyporivkin4530 if the math works out the way I have done it then the Bren should be about half as lethal as the light MG-42 carried by grenadiers so a squad with 3 of them is almost as lethal as a double MG-42 squad but with the ability to shoot within 100 meters. *edit* I should note that with my math I considered a Bren with no vet. double vet a squad with 3 Brens and you are looking at 18% accuracy, with the rate of fire bumped up to 320 per gun you are looking at an extremely lethal squad. should be hitting once every 5-6 shots needing 2 hits to kill and firing 5.3 shots per second meaning one kill every two seconds per bren so in range of 3 fully vet brens you should see squads get melted.
@@diestormlie Damage does cause supression, so supression from lethality will indeed go up, but as mentioned above bren ROF has been reduced, likely nullifying any gains. And for mg base supression is much higher than supression from lethality anyway.
@@dominuslogik484 Unfortunately it's tricky to tell because the stats on the card don't directly align to damage in game. The game has previously been datamined and the only thing the RoF stat actually matters for is ammo consumption. The final DPS is a product of hidden stats like rounds per burst, mag size, reload time between burst etc. If they haven't changed any of the actual hidden DPS stats, then the RoF stat decreasing would actually be a tiny buff too because all it actually means is the Bren burns through its ammo less quickly! Previously the Bren had ahistorically awful hidden stats. Like it was even worse than an LMG like the older BAR (with a smaller mag!) which made no sense. So until we know whether they actually changed the hidden DPS stats along with the RoF (ammo consumption) we don't actually know the final DPS: it's not the calculation you think it is. The accuracy is most definitely a boost however. Last fun fact: the Bren used to have better stats years back when the first Normandy DLC came out, back when there was a surge in matches where spamming high availability vetted cards of 15 Scots rifles actually turned out to be a strong tactic. It was nerfed into its peashooter state ever since from that and until now never recovered. 15 Scots then also had rifle availability cut and became rare in competitive.
I wonder if some other units in certain divisions get ´Battle weary´ aswell. Other divisions which fought in North Africa like 6th SA and 8th Indians. 21st Pz fought there too. And ofcourse div´s with veterans that fought for years on the eastern front.
archiles are still an very interessting option because the gun on the archiles without vet is better than the firefly cannon with 1 vet while being cheaper and most guns that can reach 2km range can pen 100 mm armor the same as 75
I think that the idea with the commonwealth infantry is that they are good on the change from long range to CQC in places like yellow to green cover. There are a few maps that have these blotches of green forest in a bunch of yellow forest and in those places having the AR really helps to keep damaging the enemy even if the flamethrower/SMGs are out of range
Maybe all this inconsistency is because this is preview of an unfinished division? Maybe they haven't applied all the desired changes and are simply showing off what these divisions have?
I am really loving these heavy cargo transports that have good armor, feels like they are far less likely to get popped by stray counter battery fire during artillery duels.
Are you planning to do more tournament match casts? The current sdl has/had some interesting matches. But i may be biased because i had a fun game with Herr robert in said tournament haha
Regarding the new Bren efficiency with the buff, discussion with ST members indicate that a proper PzGren (MG42) will still beat a Kangaroo Rifle (3 Bren) at 501m+ (all other parameters being equal), due to the vast difference in suppression (and the compounding effect it has). Bren is better, but not god-tier either
Eugen being the **Nerds** that they are, I'm wondering if the observed inconsistencies in what gets Vet and what doesn't is related to the broader TO&E of the Division. Like, say, IDK, maybe the Mortars were Battalion-level assets and were thus part of the line/combat formations of the Division, whereas the 25-pdrs and heavier artillery were from Royal Artillery units attached at the Brigade/Divisional level, and thus didn't experience the same combat fatigue as the frontline formations.
But, AtkPwr, consider! If you're simply willing to completely fill up the Support Tab, you can take Vickers, Supply, Commander, *and* all three cards of Cromwell VIs!
Bren MGs. For every 6th or 7th bullet, in game, the machine gun will register a hit. Historically, very accurate machine guns... Considered too accurate to be effective for suppression.
So I'm really confused. Infantry only - if the damage is 1 so what does that relate to in regards firing because if the accuracy goes up why does the damage not? Why is the damage of 2.5 by smg's different than damage of 2.5 by automatic rifles + rifles + smg(s) at 100m? etc. Also every unit is based on a time period during WW2 (6 months after D-Day?) - access to all equipment at sometimes was almost a given
The stat cards add up the stats of the guns which makes the math confusing, just try to keep in mind that when there are 3 Bren guns in a squad that it will tell you the rate of fire and damage of all 3 guns added together. I think the game might do this itself to simplify the numbers it has to crunch during a game too, so a double vet 3xbren squads will fire 980 shots per minute at 18% accuracy the damage is where the confusion comes from because its still only .5 damage per gun and 320 rpm per gun so just picture it as ROF X accuracy = hits per minute then use the damage value to calculate the DPS. so 320 x .18 = 57.6. now 57.6 divided by 60 is .96 and for rounding we will make that 1. so 1 hit per second at .5 damage for each gun means that you get 1.5 damage per second from a triple Bren squad that has double vet. this is assuming that both are in open ground with no cover and no suppression. so in perfect conditions 3 Bren guns will kill a squad of 12 men in 8 seconds if those guns are at double vet. also remember that 8 seconds is impossible to achieve in game as suppression will reduce accuracy and damage taken will increase the time to reload the guns reducing the DPS further.
Honestly I'm slightly disappointed, I remember this division from SD44 as very unique and one of my definite favorites, with unique recon units and infantry in form of Desert Rats, and 2-vet by default in many units, creating a division with unique strengths and weaknesses. Here it seems to be very watered down, and it seems with current setup of infantry tab there's just not even much place for taking Desert Rats at all. Compared to how cool 2nd Panzer and Leibstandarte look, this division is a big letdown for me :(
The AVT is supposed to be the soviet equivalent to the FG-42 and has 600 meter range rather than 750 but yeah its not completely broken. just means the Bren gun will dump on all soviet infantry for the most part because the DP-27 sucks.
Kinda tired of them adding so many divisions.... I know they need to make money even though most of the community wants maps(which aren't profitable unless you divide your player base). I'm at the point where I would pay good money for a map editor. They could allow custom maps for custom games (like coh).