Fun fact : for anyone wondering, here's why not all stones get converted : Let's take the cobalt generation as example, the first altar that generate cobalt(first altar broken) will generate an amount of cobalt, the second generating cobalt (fourth broken) will generate *half of the amount the first generated* , third generating cobalt will generate one third of the first broken, etc etc... *So, the n^th cycle will only generate one-n^th as much ore as the first one.*
I wonder if it is still possible to convert all the stone in ore nontheless. If it was pure mathematic the answer would be yes. 1+1/2+1/3+1/4+1/5+... go to infinity (as the opposite as 1+1/2+1/4+1/8+1/16+1/32+... who tend to 2). But it's not pure mathematique here so the question is when we reach fraction small enough to generate less than one ore, does the game consider it to generate 1 or 0. If it's 1 you could convert all your word, if it's 0 then you can't.
@@Bronquignol1 No matter what, after reaching a limit of decimal spaces of the data type in which the number of ores is stored, next division would make it 0.
According to the Terraria wiki (probably someone tested it lol), for each altar destroyed there's a 2/3 (yes, around 66,67%) chance that a stone block in the cavern layer will turn evil. Also, as a comment down there pointed out, for the n cycle of three altars, the amount of ore generated is 1/n as the first one, so the more you break, the less it's worth it.
@@gamerulamadeus9239 do you remember that level where you have to go inside that big Metroid aera and that those two levels were very annoying especially the one with Mother Brain I f****** hated that level but my God I love both of these games and the fans that liked the game an hour now continuing the game now they're making Super Mario Bros X2 exactly the same game but modified they've added some new things if you only have the original I would recommend Go download this one this one you can use a controller
6:24 I just want to say I'm really happy now, because I've never seen a full stone world in hardmode after breaking demon altars then letting time pass - I've wanted to see one for about 3 years.
@@bartek1887/videos it may get confused by no pre-hardmode ores generated yet and thus set to null even if they normally don't affect hardmode ores. To see which ore it needs to generate it may look for last ore generated or it may loop through entire world to check if any ore was generated. It may assume it has to find a pre-hardmode ore, but since it finds nothing it falls through some loop, doesn't initialize block ID, and replaces with default one, which is probably dirt.
My bet is that there where no hardmode ores spawning because he didn't put any type of pre-hardmode ore in the world before since I think they spawn of existing ores also looking by their veins (I am probably saying nonsense, but, hey i am new terraria player, what can I say)
@@samdrawingonflipaclip2585 your close-ish. The reason why there was no spawn in the Tedit world was because Adam forgot to set the world’s hardmode ores. I use Tedit myself and you choose every tier of ores and I’m pretty sure you can just put none. And if you do you just get a heaping pile of well, dirt.
I did not know you can see the v-shape when the WOF releases a bunch of hallow and corrupted/crimson on the map on the map, as it is being generated 3:46
This is a pretty good video your vids make me happy in a time of hell where my relative died of kidney failure is in the process of creating thank you so much for these videos I also see your English getting better every month
On my first playthrough, I thought you just had to destroy a few of them, one for each hardmode ore type, and that was it. Then I complained about how rare the ores were and never thought to break more altars T_T
I always fished for my ore. I make sure to have the Golden Fishing Rod, the clothes, and the tackle bag with plenty of crate potions before killing the WoF and then once the WoF is killed, first thing I do is go to either the Corruption or Crimson, find a fishable pond of water (or make one if I must), and start fishing (while making modifications to prevent mobs from reaching me, like building a box with a platform floor barely above the water). I'm doing two things here: trying to get the weapon (yes, even the Toxikarp, though Bladetongue is better by far) to start Hardmode with, and crates. You can't stockpile crates anymore after the 1.4.0 update, but you can still fish them up after hardmode just fine. With the GFR, Fishing Potion, Clothes, and Tackle Bag, you should be able to bring in 20+ crates per game day. It typically takes 2-3 game days to get at least 1 weapon and enough ore to make everything you need pre-Mechs. The best thing about it, if you dug the anti-evil trenches, there will be no random bits of corrupt/crimson/hallow stone spawning anywhere, and there will be no impromptu Mech spawns because smashing an Altar is the trigger for those too. You will want to break 1, and only 1 altar though, later on for random Pirate spawns. Or just farm the maps. Either/or.
I like how when Adam was showing us how the evil blocks were showing up You could see the destroyer’s natural spawn phrase, “you feel vibrations from deep below”
This is such a cool visualisation. I've played terraria since 2012 in beta and have over 2000 hours, and I still have never seen corruption and hallow generate in real time on the map, props to you for the experiment! Why does it spawn dirt instead of ores in that one instance though?
Oh god this video made me realise that the axe is not just an axe but also a hammer oh god and ive been using a wooden hammer this whole time while building my houses i feel dumb now
If you did break ∞ altars, how much ore would you have exactly? If you represented the number of ores by the sum from n = 1 to ∞ of 1/n, multiplied by the amount of ore you get by breaking the first 3 altars. You can tell that this sum doesn't converge because the corresponding integral doesn't. So this means that you would theoretically have infinite ores (or rather, all suitable blocks converted to ores).
Explaining how that works: destroying altars spawns in the hardmode ores, yes. BUT when you destroy more than 3, you get diminishing returns on the ore spawns. I'd say at about 6-9 is when I consider stopping. Every altar you break slowly reduces the ore quantity that spawns in. Eventually, you end up with altars only giving ONE ore on breaking, because they have to spawn at least ONE.
theory: it only spawns ores when the ores are already in the world. it was only spawning dirt because the ores werent already in the world or maybe it’s cuz there was no grass. thats also a possibility
You mentioned that from breaking alters, the evils only generate from a certain depth, so what if we just made two big tunnels just above and below said lines at said depths?
There is a potion in terraria that can show all infected blocks!!! Its called "biome sight potion" Crafting: 1 binkroot 1 fireblossom 1 moonglow 5 grass seeds 1 water bottle Crafting done in: bottle Edit: at least in android Plz pin for curious
I remember I had once a really Glitchy world on Mobile where 1 Block missed from the Altar and it didn't wanted to break, but it still spawned the ores, it was a crazy map to play Hahaha.
Pray for my crawfish, there’s nothing wrong with her I just didn’t give her *my* food and she tried to climb out and get me when I came to see why she was moving towards me.
I hate fishing in most games, but I will fish in Terraria if it means I avoid random corruption appearing where I can't see it. Besides, when you fish for the crates you get all ores from them. Even if it takes a while.
It's a message that pops up randomly in night after defeating a boss named Wall of Flesh, and has defeated Mech bosses. ...and you're playing on version that has a boss named "Ocram". ...maybe not...