Punish Counter Slither Grab does 2222 damage, which is a possible reference to FANG's obsession with the number two; he's 222 cm tall, a lot of his attacks are two hits, many of his quotes reference it, his intro is "Two minutes! I'll finish you in two minutes!", he's #2 at Shadaloo behind Bison, etc. Pretty fun, and explains why her command grab does such a weird 1852 damage
For modern characters I think a breakdown of how good their supers are for reactions. Learning things like how Chun-Li can go through fireballs with her level 2 is a nice addition. I'll add Aki's level 1 is good for anti airs, but I like her level 2 better. If you catch them mid combo with a reaction you can hold left or right during the animation to adjust where the spikes land to leave the poison ground and loss to have ground and air damage so it's incredible for reactions.
There's a definite trade off between the extra bar for extra poison vs just doing a very solid lvl 1 for 1 less bar. Lvl 2 has the added bonus of being able to catch empty jumps from mid screen if they're trying to pre-empt a certain option from you.
29:46 Heh, this is why you play the character tutorials. AKI's slide is vulnerable to throws so the Modern Zangief could've easily won here had he not used his level 2
oh word. Do the learning aki video this should be interesting 0:19 still hella interesting,i liked even the ones of characters i been playing so this should be good. Also yeah day 1 but still,what tech
I was placed in plat 1 after getting slapped by capcom and getting 3 JPs for placements and went 5-5. Im back up to plat2 with 75 win rate, im really liking aki tho
@@LucDaMan4 I didn't buy the season pass but I want the character. But now instead of just buying 350 which would probably cost around $7 I have to buy 250 x2 which costs $10. Then I have tickets left over that I can't even use. I get that it's a business and all but this just resulted in me holding off on buying the character when I got to the payment screen
Yay, some Modern commentary! I'm always down for that, much as it always starts with them losing access to their crMP. And oh yeah, half of their jumping attacks. Having a look at the three auto-combos could be useful, I'm mainly thinking of how they often don't complete if they are blocked. Light combos are mostly safe and stop at crLP/LK, while the heavier combos tend to spend your meter on EXing a special into the block as their second move... So some auto-combos give characters a low-risk 'let me just throw this out there' option. Oh, and evaluating if Modern's instant supers makes a particular super better.
what happened at 21:10 that has happened to me alot and when it first happened i had the same response "i thought they fixed that" actually i think they made it worse
How does his drive rush method work? If you check the input the buttons are constantly being inputted with neutral and forward after I’m confused how that registers as a drive rush can anyone help lol?
That input display means "holding MP+MK, mashing forward". To mash forward, you need to alternate between neutral and forward, and whenever you do, the input history displays neutral+MP+MK followed by forward+MP+MK. Nephew isn't letting go of MP+MK until the drive rush actually happens.
I think you can still do it. You might need to test it out, but basically it would be: -Doing the inputs for Level 2 without touching anything after, gives you default range. -After doing the inputs for Level 2, you hold back right after, should do the close range version (the threads are closer to you) -After doing the inputs for Level 2, you hold foward right after, should do the long range version (the threads are the farthest away from you) Not sure if it makes sense, my english isn't the best ^^'
@deathhy7590 You ain't ever play a game that released your main after main roster? I mean, sure I can play you with Gief and JP decently, but a main is who you vibe with imo. Thats just me tho
@@ChocolateMagnums yes, everyone has. Did I consider that character my main after less than 24 hours? No because I have multiple times the experience and playtime on others. I agree mains is who you vibe with but you vibing with day 1 aki in casuals means nothing when determining whether or not you'll actually play her long term
Question I been playing A.K.I in modern controls but I'm getting mess up cuz of the lay out since I main Chun-li I play her both on Classic and Modern tho I want to know is Chun-li better in Classic or Modern?
She feels like testament in guilty gear strive but wuth a stance ontop of the whole curse state thing 😅 her stance is super unique and has gottwn me out of pressure and the poison helps open up turtles 🐢