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Forgot the most important part. If all else fails, leave the group. The tank is what all ques are waiting on, and you always have the power to punish everyone else with a vastly longer re-que time than you.
as a tank main for over the past 15 years in multiple games, I can vouch for this. To be a tank, you need to be such a gigachad at the game, that if you make a mistake, the game just changes its rules for you. If you die at a tank you were obviously not chad enough and must assert yourself harder.
Theres an old chinese proverb that states: If the tank dies it's the healers fault, if the healer dies it's the tanks fault and if the dps die it's their own damn fault!
As someone who dual speced tank and healer pali in WOTLK, the two best pluggins i ever had was the one that screamed "i cant heal you if you walk away dumbass" when someone i was targeting walked out of heal range, and the "your hitting something im not hitting dipshit" for tanking, when someones threat went above mine on a target. For those still running dungeon finder, as either a healer or tank, find a buddy to play one or the other, so you can always blame the DPS. In the wise words of some guy who helped me spec my prot tree a decade ago, "if they out threat while standing in your consecration, it means you forgot your aura, or they brought it upon themselves."
As a tank main, I 1000% support this. 90% of my life was winging it and praying that I guess right. And going "will my defensive block that? Ya it'll block it. Shit it didn't work... Damnit healers"
Here's the thing about tanks vs all other classes; tanks have to be much more quick thinking and logistical. All the rest of the party just has to spam attacks and heals and dodge aoes, while the tank has to dodge, block, maintain aggro, maintain line of sight of healer, maintain your cooldowns for stuns. Not to mention first time tanking a dungeon or raid where no one else has before is nerve wracking asf.
@@Skellotronix oh absolutely, thus almost every fight I tanked got the first time I usually tested to see what abilities could be used to fully block attacks, or get me out of deep shit
I love healing cuz whenever a smooth brain tank starts mouthing off it's too funny watching him drop faster than a bag of rocks lol. And unless he shuts his mouth he's gonna keep dying and have one hell of a repair bill.
All my years of tanking there are 3 things that are the most common reason people die in a party and cause tanks the most grief. All three are ironically are basic fundamentals. Those first day on the job training. Most games have mandatory tutorials. Even many high level veterans forget about them. 1. Pay attention to the circles and read them and know your maximum effective range. Healers and rangers, if your circle is touching the enemy's circle you're gonna get punched in the jaw or get stabbed by the enemy. Basically only mele fighters should ever stand that close. Clerics should be behind me as far way as you can and still be able to heal me. This should keep out of range for any AOE attacks as well as to give me enough time to save you if any trash gets past me. The tank should be the only person with plus agro, everyone else especially the healer should be negative agro. I do all I can to max out my agro, I always have at least three type of AOE taunts that cool down separately not to mention a super taunt the uses specialized points instead of MP, because healers forget that healing spells generate massive amounts of agro especially AOE healing. As tank it's my job that I can out agro healing spells, but sometimes if my timing is thrown off or if the healer is a higher level than party average I could loose agro. So please don't cast a big heal within 10 seconds after I taunt. I don't always know when you're going to cast, so I can't wait on a mob until you cast. So please pay attention to me and follow my cues. In return I will stand on the circle but never inside giving you fits. 2. While traveling in a party please try to keep the group together and in position. I need everyone where I can see them and help should you somehow pull agro. For the love of all that's holy, if you have to run, RUN TOWARDS THE TANK! Mages, please control your pets, they are like a hyper active 4 year old child, they will wander around poking their noses into every crook and cranny and they will attack anything that moves. Should they die, whatever killed them will immediately come straight for you.....and the rest of the party. 3. Alot of players seem to be under the impression that they hired a tank to kill bosses and will complain that the fight is taking to long. A tank is a shield not a sword. They are not designed or equipped to kill. If the fight is taking longer than expected, that's your fault for having a weak DPS or DD. A good tank can tell when the tides are about to turn, even minutes before it shows. Because most games have sever consequences for dieing like loss of experience or items, it is better to abandon a loosing fight. You'll have to come back latter anyways. If your tank says to run then just run even it looks like your winning. A tank will be the last one out, so please don't waste time arguing causing the rest of the party to get to safety but the tank dies. It's just rude.
As a Tank main ... 90% of wipes are DD Faults. The other 10% is either Tank or Healer. Sometimes the Tanks misses a taunt, Sometimes the healer doesn't heal fast enough ... but most of the times some fucking asshole with a bow decides to pull the entire next room including the Boss
meanwhile as someone who tanked in wow from end of tbc to shadowlands, a tank just boils down to 1 - you must stay alive, while making sure that you are the only one that's being attacked 2 - you must know everything about every boss fight and every instance route that could possibly be even slightly relevant. A side benefit is how you can flex on an entire group if as a tank your the only one left alive and manage to kill a boss, rub the salt in those scrubs at how superior your knowledge of a boss fight are xD. ps. depending on content first rule may have exceptions due to presence of another tank.
"If you shout enough and establish dominance, you'll be fine." This sounds like a joke but it's 100% true. Even the Raid Leader don't have the courage to stand up against the tank.
DUDE return to planet x from timesplitters 2? fuck yeah. the music from that stage is so freakin good that they re used it for the very next stage's opening cutscene LOL
I main tank but I have played some healers, and honestly its pretty much impossible for a tank to die at a dungeon under level 60 unless the healer is not healing at all
won't believe how many times i'm the last man standing as tank (pld) in ff14 with boss still around 15% hp. end up becoming the tank dps and healer all on one.
To be fair sometimes tanking is simple. You rush the enemy. You turn them around. You deal as much damage/threat as possible to them. If it seems like you're taking too much damage, use a defensive cooldown. Sadly, some games do actually punish you for not understanding mechanics and the damage is not something you can mitigate.... but a lot of times it is. If your ass is stuck in a fiery frying pan, just take 50% less elemental damage and the healer can probably make up the difference.
I will give some straight advice now, i was #1 warri tank on shadowlands in Europe and there are a few points: 1) study the dungeon mechanics and especiallly what needs to be kicked urgently and do it yourself, dont depend on others 2) plan your Routes in advance to make sure there is no surprise. Make yourself 3-4 % Checkpoints for doublechecking 3) get yourself thick skin because no matter how good you are you will get flamed. Even if you are one of the best. Humans always need someone to blame and the Tank seems like a legit choice for most to blame. 4) Look for good dudes and build a Group otherwise you can not push and avoid people without proper voice communication. Good luck guys.
As ahealer I can confirm. We are to blame for everything. Death did not even exist before we were a thing. Same with bodily harm of any kind or deceases. Infact, we created all those things. We have literally made everyone miserable inorder to make ourselves somewhat useful. Oh, also lag. Just to spite eveyone, but specially tanks.
after verbally bombarding my healers calling them the most horrific, criminally insane insults, atrocious things ever said in human history and telling them the 7 wipes that were absolutely no doubt my fault the healers fault i always commend/endorse them at the end of a daily dungeon always respect your healers guys
Meanwhile tanks in Guild Wars 2: "What do you mean the tanky class is the one wearing light armor? Wait, you're telling me the way tanking works in this game is by popping your i-frame skills at just the right moments, and LITERALLY REVERSING TIME SO THAT YOUR HEALTH REVERTS BACK TO HOW IT WAS 6 SECONDS AGO???"
Even tho I think gw2 is one of the best gameplay mmo put there, I could never "tank or heal" in it. It does not feel good and very punishing for no reason.
@@hawkecro Being a healer is nowhere near as contrived as being a tank in GW2 with the exception of Specter. I see where it's punishing though. If you play a dedicated heal Scrapper, you get no kill credits. But other than Scrapper, other specs can tag enemies while healing just fine.
is that my mistake? The reason people blame as a tank is because I'm not terminally radioactive. I should be as absolutely toxic as possible and blame everyone else, kick anyone who criticises me and when that fails leave the group...?
As an League of Legends ex-player ex-support with 6000+ games on tanks only and 4500+ other support types all I can say is: f##k this ungrateful role. F##k. This. Role. Period. The bad thing is: if you start sinking into this $#it hole as actually good and genuinely caring person it's hard to stop. Most of the time deaths is not your fault cause people just love to f##k around with sole purpose of getting agro/targeted/lolz and die then blame you for it. Btw if someone wants to know background music: it's from Deus Ex 1 - Hong Kong theme.
We veteran tanks of MMO games, the true old bastards, mostly left MMO's behind. Mostly because of idiot's wiping raids and then blaming us for their problems. Basically being the brunt of the blame for any wipe even if I don't die. It's great being blamed for everyones problems. So I left. If I ever play MMO, it's just for DPS, easy to always get in top 3 and much more mind numbingly easy.
full disclosure, I only found this gem after watching an Asmongold comment vid- but wow, absolute gold. The Scottish line about Buckfast and Ketamine actually had me in bits. I mainly tank when playing mmos and there is so much truth to this too. I do try to be mindful of the healer though as I also heal a bit and yes, comments all confirmed. Class!