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Software Dev Reacts to Let's Game It Out Build a Nuclear Air Force in Hydroneer 

Krakenfall
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Happy Holidays! 😁 Let's game it out keeps surprising me even when I know it's coming lol. Plus, as a software developer, it's really fun trying to figure out how he breaks the game so bad. So today, we're reacting to Let's Game It Out's video, "I Set Off So Many Nukes It Ended Reality in Hydroneer!" If you haven't seen it yet, please watch it here FIRST: • I Set Off So Many Nuke...
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#letsgameitout #hydroneer #reaction

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21 сен 2024

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Комментарии : 161   
@Krakenfall
@Krakenfall Год назад
HAPPY HOLIDAYS AND MERRY FRICKIN CHRISTMAS EVERYONE!!! This video was really fun to make! I hope you all enjoy it too and I hope you all have a great weekend! Thank you for watching! 😁
@shinybluestargarden
@shinybluestargarden Год назад
Lets game it out just made a new hydroneer video
@UnknownZYX_4085
@UnknownZYX_4085 Год назад
MERRY CHRIMMAAAAA
@lennartgamer2339
@lennartgamer2339 Год назад
Zhe Kat Kamera is on point ma dude
@emmetmichigan8188
@emmetmichigan8188 Год назад
For the cart, same glitch, but the cart provides velocity which allowed it to fly in control.
@emmetmichigan8188
@emmetmichigan8188 Год назад
And when game resets, the velocity is set to zero
@andregon4366
@andregon4366 Год назад
The code quality doesn't matter when Josh is added into the equation.
@Aryasvitkona
@Aryasvitkona 22 дня назад
Good code quality just makes Josh have to do more to break it. Perfect code isn't real, Josh will find what breaks it, it might just take a lot
@Bingle1
@Bingle1 Год назад
I've done a bit of game development myself and i have a couple of ideas as far as the carts flying around. I'm guessing when an object is placed on top of another object, it's made static, moves with the other object, and collision is disabled between the two objects. In this case, I think that collision is disabled between the cart and the pallet and that collision is disabled between the item on the pallet and the pallet, but not between the item on the pallet and the cart. Since the cart is dynamic and the object attached to it and constantly colliding with it is static, that produces a constant force that makes the cart go crazy.
@Krakenfall
@Krakenfall Год назад
Oh, that makes sense. It puts the object and cart collision boxes slightly within each other, causing the repulsive velocity. Then, the speed would be determined by the amount of collision box overlap. The cart is faster because the overlap is probably greater. Good call!
@Karatemaster-fq5pi
@Karatemaster-fq5pi Год назад
I’m not a game software dev or tester just a guy who likes to play video games yet I somehow understood what you two said and I have no idea how
@abiean222
@abiean222 Год назад
@@Karatemaster-fq5pi i think its call the osmosis learning! that or you are able to understand enough by context. trust me, few people have either skill
@Karatemaster-fq5pi
@Karatemaster-fq5pi Год назад
@@abiean222 idk tbh but I was just amazed I understood what they said like I wouldn’t understand the problem as code but the I guess in the “in game” way that someone like josh tests the game is how I understood it that and I actually have something else for the theory why this happens So objects in hydroneer actually have very odd hit boxes they aren’t completely flat on what is visual kind of like a carpet of spikes or something around the item which is why say when josh or the player runs into an object not “placed” or used in the build menu/ dropped the object looks like it has been kicked or something and since each item has a different shape like the pipes more or less of those “spikes” are colliding with the cart as Kracken said but instead of how much hit box there is I also think how many of those spikes though they would also cause the crazy velocity I think the spikes kind of cause direction because item like the bookcase/ shelf only flew away from the cart though it did turn when it hit another object it didn’t go absolutely ballistic when something like the nuke was being used
@martinzap2613
@martinzap2613 Год назад
🤓
@andregon4366
@andregon4366 Год назад
A tester test stuff for the purpose of finding and fixing flaws. Josh test things with the purpose of generating the maximum amount of chaos possible, and a few crimes against humanity if possible. Josh is the fifth Chaos God. Khorne, Slaneesh, Nurgle, Tzeentch and Josh.
@rokkraljkolesa9317
@rokkraljkolesa9317 Год назад
I think you mean si-
@stormlordeternal7663
@stormlordeternal7663 Год назад
@@rokkraljkolesa9317 Josh is the reason there is 5. Josh filled out the whole LGIO bingo on them and sent them to the realm of deletion that Horus resides in.
@metal_pipe9764
@metal_pipe9764 Год назад
Who are the other 4?
@andregon4366
@andregon4366 Год назад
@@metal_pipe9764 The ones from Warhammer.
@Pyxis10
@Pyxis10 9 месяцев назад
How is he not just a disciple of Slaanesh? Everything he does is excessive.
@jem5636
@jem5636 Год назад
"Not going to judge their code" Considering this velocity is only happening because of a very strange bug, I think we could forgive the code for not being able to handle what looks like hundreds of collisions a second, since it's not supposed to be happening like that in the first place.
@jem5636
@jem5636 Год назад
Krakenfall, I have a horrible confession. For the very first time, I watched your video before watching Josh's. I will now make up for my crime by watching his video.
@michaelwulfbane
@michaelwulfbane Год назад
I figure Josh has some of the push the limits testing mindset but since he’s doing it for entertainment purposes, if he doesn’t get amusing results, he can just move on. Sure he’s pushing into corner cases and discovering unexpected interactions among multiple systems, but he isn’t tasked with verifying ALL possible combinations or trying to pinpoint what systems are going wrong.
@Krakenfall
@Krakenfall Год назад
That's a good point. I've fought some nasty bugs before that just won't die. That wasn't fun.
@LastKnight0727
@LastKnight0727 Год назад
I have a feeling if Josh was a tester he'd find the fun stuff, never report it, and just report the things that completely break the game.
@stargazer1998
@stargazer1998 Год назад
@@LastKnight0727 “no, that glitch that lets you fly if you stack five horses isn’t a bug, it’s a feature”
@LastKnight0727
@LastKnight0727 Год назад
@@stargazer1998 exactly, you just have to do things you wouldn't think to do normally
@Yotarian
@Yotarian Год назад
"Above ground subway." So, a train?
@confused159
@confused159 Год назад
Honestly I love your reactions to Let's Game It Outs game breaking videos
@jenniferlizbeth1830
@jenniferlizbeth1830 Год назад
He did the same thing (trench with explosives) in Astroneer of course he dug the trench around the entire planet.....
@LordRazer3
@LordRazer3 Год назад
funny enough Josh just made a new Hydroneer video and let me tell you. Seeing the king of chaos do something organized is a vary scary thing.
@youtubeSuckssNow
@youtubeSuckssNow Год назад
Hydroneer devs are cheering now that he released a new video yesterday and they can fix everything he abused in the worst way lol And merry Christmas!
@LordRazer3
@LordRazer3 Год назад
10:04 it's body collision. The character, pallet, and card are always constant. If you look you will see that whenever he gets off the cart the character pops up on top of the handles...but if there's a pallet in the way the game has to make a choice on what to move and in this case it's that cart. Why it flips out is not something I wouldn't know but the easy fix would be to just add no clipping to the card handles
@Raida7
@Raida7 Год назад
Cat cam 😄 And just the right amount of analysis and fun in watching LGIO
@maxaquino1971
@maxaquino1971 Год назад
Consider the "subscribe button" licked. Unrelated sidebar: I'm no longer allowed in this library.
@masterroshi2158
@masterroshi2158 Год назад
I found some people who play games with Josh offline they say he does this stuff all the time they've said there's not really any reason why other than why not I think he just really likes chaos
@AreeyaKKC
@AreeyaKKC Год назад
He just released a new hydroneer yesterday. It's hilarious
@Air_Pilote
@Air_Pilote Год назад
Merry Christmas, Kraken! I love the hat 😂
@GamerXenith
@GamerXenith Год назад
This is one of my favorite videos of his 😂 The flying carts and Josh's reactions are so hilarious
@agenticex
@agenticex Год назад
I would just like to point out an above ground subway system is called a train. :3
@Krakenfall
@Krakenfall Год назад
I was imagining a raised, in-air system of travel, but fair point lol
@willylestupid4440
@willylestupid4440 Год назад
6:50 The best explaination i got is, The Pallet is trying to Grab the cart, And the cart is trying to grab the pallet so since it will always change the position it will glitch and make it fly
@krispyking2450
@krispyking2450 Год назад
15:05 like super mario 64 BLJ clipping through objects
@jiggermole
@jiggermole Год назад
Like you I like watching Josh because he seems to genuinely have fun doing this stuff. Not just a little fun, genuine glee based on the fun he has.
@darklordofsword
@darklordofsword Год назад
You think that's crazy, you should see what he did to Astroneer.
@mcsuperplayer
@mcsuperplayer Год назад
I like it when Josh completely obliterates reality
@PinkTuskedMammoth
@PinkTuskedMammoth Год назад
I'm getting Douglas Adams vibes from your thumbnails lately and I love it.
@annakaro9081
@annakaro9081 Год назад
I love the cat cam 😂
@ca.b.92
@ca.b.92 Год назад
What you are telling about ticks and calculations, with going through a wall sounds like the youtuber DocM77 did on the HErmitcraft server: Accelerationg an arrow to about 1000 blocks per tick, then shot it in the direction of an enderman, to make it fly through almost 1000 blocks of solid minecraft world, because the calculation already did one colision test in that tick.
@travislapham3479
@travislapham3479 Год назад
What is really happening is that the pallet bug still hasn't been fixed and whenever something hits something else really hard and fast it'll create a hole for a few seconds and then fixes itself and then continues until the game slows down to a point where the game crashes
@pyroman7550
@pyroman7550 Год назад
First video I have ever watched from this guy, and he has a cat cam, for when he is petting his cat, W man
@skittycat213
@skittycat213 Год назад
When you were talking about the problems of high velocity in games that reminded me of one of the things I encountered in the Forza Motorsport franchise where certain parts of the track wouldn’t be able to load/render in fast enough by the time you were driving over them, resulting in you driving over an invisible track
@_charademon_
@_charademon_ Год назад
Josh was simulating atomic movement and quantum tunneling in gasses)
@itscappa
@itscappa Год назад
I remember this stream, the ending qas so oddly satisfying
@WolfRose11
@WolfRose11 Год назад
It looks like the pallet is attaching to the cart which is attaching to the pallet. So each time the pallet updates position it updates the cart position which updates the pallet in an endless cycle.
@lallison2825
@lallison2825 Год назад
I forgot to comment on this one sorry Hobbs (and person). In seriousness though I really enjoy watching you reacting to videos, you really contribute something other than funny faces when you talk about logic and try to trouble shoot.
@Shasta--1
@Shasta--1 Год назад
I really enjoyed your discussion of the logic of how the programs worked. It was fascinating.
@alltaira5922
@alltaira5922 Год назад
Josh is the greatest and most entertaining beta tester a company could ask for!
@lausdeo9393
@lausdeo9393 Год назад
Let's Game it Out recently uploaded a new hydroneer vid and it will answer the question if you are goin to die in hydroneer. that one is hilarious
@samdavies2069
@samdavies2069 9 месяцев назад
Beautiful migration of a murder of carts
@Xanthelei
@Xanthelei Год назад
Instructions unclear, monitor now has giant smear over where the like button is.
@SneakyTogedemaru
@SneakyTogedemaru Год назад
There's now a new one, for after the festivities I suspect. Featuring my favorite: tomatoes!
@lordsherifftakari4127
@lordsherifftakari4127 Год назад
kitteh-cam! I love that the Hydroneer Dev's put a Wanted Poster in the game with a reward for Let's Game It Out.
@Suthriel
@Suthriel Год назад
Regarding those fast moving objects and collision checks, wasn´t there a way to prevent those skipped collisions? I once read something about objects checking not only if they collide at their current position, but if there would be a collision in their path from the position from the last frame to their position in the current frame. So if there was an object in that path because the object moved to fast, then the game would set it back to that position, where it should have happened between those frames.
@nikkiofthevalley
@nikkiofthevalley Год назад
Yes, that is possible, but intensive to do, as raycast-mesh collisions happening every frame for every single moving object is not something the CPU likes.
@Oshroth
@Oshroth Год назад
Yes, there are two ways of doing collision handling: Discrete and Continuous collision detection. Discrete collision detection checks on each frame to see if an object is intersecting with another object at its position, but if an object is moving fast enough (as shown in this video) it's possible for it to move through other objects. The other method is Continuous collision detection, which involves casting rays for each object as it moves to prevent it from passing through another object. However the downside is that this physics system requires way more calculations and a more powerful system to run effectively, so most games use Discrete as it is usually good enough for 99% of cases. I've also seen some games use a Stepped Discrete system to provide more accurate collisions without needing full Continuous detection. e.g. Super Mario 64 uses a 4 step Discrete collision detection for Mario. The game will check each quarter step of Mario's movement for collisions
@nash6237
@nash6237 Год назад
I see the carts and just imagine seagulls stealing your food off the beach picnic blanket, just swoops in and YOINK!
@BenjaminSweetnam
@BenjaminSweetnam Год назад
Your so right I would totally use some of his videos for training new testers
@yourworstnightmare4410
@yourworstnightmare4410 Год назад
Merry frickin Christmas my guy enjoy the holidays
@Krakenfall
@Krakenfall Год назад
You too!
@ma3lstr0m06
@ma3lstr0m06 Год назад
glad to see hobbes less stressed. thanks :)
@ManKidRides
@ManKidRides Год назад
LOL covering your cable management with your hand like you're covering your who-hah from peeking out the leg of your shorts LOL
@saitheruler3581
@saitheruler3581 Год назад
Merry holiday
@hanscoelmont6383
@hanscoelmont6383 Год назад
Happy Christmas
@ekuu8918
@ekuu8918 Год назад
Good celebrations
@Krakenfall
@Krakenfall Год назад
You all too!
@michaelwulfbane
@michaelwulfbane Год назад
And funny you corrected yourself when saying minutes per frame since he dropped a new Hydroneer vid.
@nicolasderoose
@nicolasderoose Год назад
I loved to see the sparkles in your eyes during some partsof this video 🥰 Can't wait for the next one, or next live ^^ (criminal_mustache)
@antonibolotov4158
@antonibolotov4158 Год назад
14:00 Bro just casually explained why we live in a simulation and why physical things can't travel at higher speeds, than the speed of light
@zxuiji
@zxuiji Год назад
the fix for the group collision is as simple as attaching another part to the carts etc that gets reconstructed each time items are added/removed, then the items themselves are partially deleted, just their details like weight etc is recorded in a list attached the carts etc, that way only the collision for the carts etc and their reconstructed static parts are processed. As for the explosions, the simplest performance solution is to just set a limit to the chain reaction, beyond that just treat it all as one big explosion
@bluestar_kun
@bluestar_kun Год назад
8:15 he might think like a tester but as they say "curiosity killed the cat... and gave LGIO entertainment"
@RhumpleOriginal
@RhumpleOriginal Год назад
Been watching for a moment and I like how you break down the logic. I subbed when you started talking about how the beehive of carts was working and how it could be expanded upon with better hardware. Absolutely unnecessary but hilarious and informative.
@gamemode_1
@gamemode_1 Год назад
Merry Christmas 😄🎄
@Krakenfall
@Krakenfall Год назад
You too!
@Dragongaga
@Dragongaga Год назад
The fast moving carts inside the box wouldn't slow the game down, because the rate at which the collisions register is still the same, but as far as I know from my experience with vertex handling and collision detection (Clonk Rage, look it up) there's no way for a game engine to know if two objects collide with each other multiple times per tick, unless the developer specifically gave it the ability to, so there's a limited amount of collisions per tick that can happen inside the box (and that btw is the difference between a quantized universe with finite precision and a continuous universe with infinite precision. We live in the former and so do game engines). I'm guessing that the game crashed the second time due to a floating point or overflow error, like the collisions in confined space caused the carts to move faster than the engine can mathematically resolve and it crashed. The first crash with the nuke was probably a null pointer exception, as in, a cart tried to collide with a tile that blew up during the same tick or the one before, the collision handler tried to grab data that was no longer available and the devs didn't account for that to happen (because it's a weird, unlikely precedent, so I don't blame them) I could be completely wrong, but that's my take on this.
@Dr.Mcstaby
@Dr.Mcstaby Год назад
Minecraft custom flat world's change the row of block above bedrock to tnt dig down and light it. XD
@TheFinius
@TheFinius Год назад
If you want to see him in full testing mode you need to watch the satisfactory episode with the hypertubes. Great video
@spamton.g.spamton8197
@spamton.g.spamton8197 3 месяца назад
bro i watched this when i came out (good video btw) and after rewatching im pretty sure you got no pants on
@joewhitlock9996
@joewhitlock9996 8 месяцев назад
Simple explanation, Josh is insane with play throughs. Like throw logic out the window, and just break the game. He does it every time. He is a master at the craft of breaking games. It's late for me so let continute the video. Enjoy.
@xecutiongaming7227
@xecutiongaming7227 Год назад
Nice cat. 11/10 would pet at any given chance.
@zackpumpkinhead8882
@zackpumpkinhead8882 3 месяца назад
That was how Bioshock Infinite's floating city was built.
@nikolaskuklis5925
@nikolaskuklis5925 Год назад
In hydroneer i remember some RU-vidr was just normally playing and his truck just started flying around
@TheJerseyNinja
@TheJerseyNinja Год назад
“It wasn’t as fun as the first dying light 2” 😂
@Krakenfall
@Krakenfall Год назад
Oops, did I say that? Lol
@Berdersner
@Berdersner Год назад
EVERYTHING BECOMES MEGA-CART
@TBKOTOROB
@TBKOTOROB Год назад
Good embrace your inner JOSH
@MidnightDStroyer
@MidnightDStroyer 11 месяцев назад
@2:49 - From this I can see that the developers still haven't added brakes to the vehicles. Oh wait! Josh drives (or more precisely, *stops* driving) like this in pretty much every game that gives him something to drive.
@ethanthedamonknightgod4418
@ethanthedamonknightgod4418 Год назад
Hydroneer transportation services are very painful 😂😂😂😈
@RocketCouch
@RocketCouch Год назад
It's too late, I already licked it. It didn't taste like snozzberries
@SirNobleIZH
@SirNobleIZH Год назад
Hmmm, so it seems that certain items dampen the effect of the cart glitch, so is there an item that still goes fast but can be controlled? And if so, how can we turn it into a working aircraft?
@UnknownZYX_4085
@UnknownZYX_4085 Год назад
you don’t need to nuke em, you just need to disable it’s physics by idk like restarting the game
@table_the_god
@table_the_god Год назад
Happy holidays
@Krakenfall
@Krakenfall Год назад
You too!
@pharynx007
@pharynx007 Год назад
it seriously looked like you weren't wearing any pants when your cat was in your lap.
@soronorjspro3516
@soronorjspro3516 Год назад
I like the cat cam.
@legions9178
@legions9178 Год назад
Josh more like a curious man in my opinion
@Fall.0.Yamihere
@Fall.0.Yamihere Год назад
Let's get Josh a quantum computer
@evanb5240
@evanb5240 9 месяцев назад
good cat cam
@JezzyCrazyTV
@JezzyCrazyTV Год назад
11:29 perfect
@alexissly8951
@alexissly8951 Год назад
Marry Chris Tmas I never said how much I love your intro is is adorable and I like the tune of the piano
@sample_4
@sample_4 Год назад
11:51 cartamari
@mairaineplayzgames2205
@mairaineplayzgames2205 Год назад
josh has way to much time on his hands X'D
@joewhitlock9996
@joewhitlock9996 8 месяцев назад
I love cats. I'm not there yet to subscribe, but I'm paying attention. Lets go.
@antidotebrain69
@antidotebrain69 Год назад
Merry Christmas Kraken!
@Krakenfall
@Krakenfall Год назад
You too! 🎄
@Krakenfall
@Krakenfall Год назад
Thanks, you too!! 😁
@brianmcgill1290
@brianmcgill1290 Год назад
let's game it outs got a new one on farming.🤣
@rytb09-gaming
@rytb09-gaming Год назад
Your cat is adorable
@isaaco5679
@isaaco5679 Год назад
The long dark is the only survival game for me. No zombies and its a superior game for it.
@the.other.ian.
@the.other.ian. Год назад
cat cam is best cam
@cypherdk85
@cypherdk85 Год назад
The thing about game testing, you don't just mess around, you also fill out paperwork on the bug you find etc, so I can understand why Josh doesn't want to do it
@Krakenfall
@Krakenfall Год назад
True, but you can automate that! I get where he's coming from, though. I definitely would prefer to use the tools of software development to make bomb content instead instead of running sprints, arguing with devs and managers, diagnosing phantom defects, and running regression scenarios.
@cypherdk85
@cypherdk85 Год назад
@@Krakenfall still takes some of the fun out of it though 😂
@WytheA
@WytheA Год назад
Video was cool. Hobbes is great.
@Thedrunkcat
@Thedrunkcat Год назад
I have an explanation the nuke is both on the pallet and the cart so it hit box in in side the pallet
@4Ferret20
@4Ferret20 Год назад
I feel like now we will now have to have a bed to respawn at in some update
@asdband888
@asdband888 Год назад
Merry Christmas!
@Krakenfall
@Krakenfall Год назад
You too!
@liamb.2506
@liamb.2506 Год назад
16:30 Hydroneer uses Unreal engine 4
@dramspringfeald
@dramspringfeald Год назад
He just dropped a new one
@dominiclobue
@dominiclobue Год назад
I mean, things should never be moving this fast in the first place in a game like this. And as a developer myself, there are only so many hours in a sprint, and it does not make sense to spend those hours guarding against conditions that shouldn't be happening in the first place. You fix the root problem, not the secondary issues that only arise from the first failure.
@cathygrandstaff1957
@cathygrandstaff1957 Год назад
Hydroneer doesn’t have a health bar so you can’t die.
@JadeAislin
@JadeAislin Год назад
not sure if that bug is still there. Hydroneer devs have completely revamped the game.
@Cloudling1
@Cloudling1 Год назад
I think there are at least 13 developers watching let's game it out because they work on a game that he plays and want to make sure that he can't break it
@Consequator
@Consequator Год назад
I wish software testers were like Josh, that would be a lot less buggy software around. Basically watching LGIO videos should be mandatory for all major game publishers ..
@brendonlewis7575
@brendonlewis7575 Год назад
It past Christmas but marry Christmas 🎄
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