Hey something worth mentioning that I completely forgot about: Both Bandit Revolver and Bandit Bringer (jump version also) were incredibly safe on block when slightly spaced out, with instant block > throw/3f being the only real punish options. Sol had these as solid ways of getting in/ending blockstrings without having to spend Tension to make them safe on block unless Sol spaces them real poorly. I just forgor to check how these two were on block at launch for some reason. 🫠
In the trailer for the balance patch you can see sol doing 5k and counting the frames it appears to come out frame 6? seems that there are gonna be a couple important nerfs in the patch
I would too but I doubt I have it in me to do videos like this for every character. I never touched Ram and am unsure of her patch history. I do know her dash speed was crazy fast tho.
0:40 best use for wild assault imo is buffering 5[D] out of it and hoping they mistake the orange glow of the latter for the orange glow of the former, because it is hilarious and deals a lot of damage if it works. Using this technique allowed me to dip into floor 4 from going for it too often and getting hit and then climb back out of floor 4 from using it carefully and blindsiding about half a dozen people