Best wizard in Solasta is actually pretty straightforward. Just play a shock arcanist. That's it. No other wizard in the game outplays shock arcanist in pure blasting potential. All other stuff, like, maybe, weapon proficiencies or armor proficiencies are just gravy on top.
Detect magic isn't essential. It's quite easy to tell which are magical and identify will confirm it one way or another. Also, spell choices become less critical as you can scribe from spells. Before levelling up, check what scrolls you have so you can learn other spells and add the ones from the scrolls later
Agreed. Detect is just a fluff spell, but there were some items that didn't shine until you cast it. EXCELLENT tip on the scrolls. Munoz speaks wisdom.
@@actuallychamp6250 I found the name often gave it away, even when it didn't specifically mention it may be magical. Generally the magical items have an adjective, such as magnificent. Maybe it breaks immersion slightly, but I justify it as my characters recognise the superior craftsmanship.
1 additional background suggestion. for a green battle-mage, look at lowlife for the stealth proficiency. thieves' tools are a bonus if filling in for a missing rogue/ranger. spy also gives a stealth proficiency. I believe Rogue, Ranger, Green Wizard would have the highest Dex in the game. 1 note about intelligence. crafting speed is higher for higher bonuses to tools. I believe Intelligence is the only modifier. making the wizard the fastest crafter in the party, something to consider when picking a background.
i created a wizard sellsword, i chose fierbolt for class skill, my cantrip was light n my spells i chose identify, detect magic and comprehend languages all these are rituals so infinite use, the language ritual instantly gives knowledge of all spoken languages and can be applied for free. I took jump to make sure at least 1 charecter can get almost everywhere an obviously shield and magic missile. At 2nd lvl spells i took the fire spell similar to magic missile (forgot the name) and knock i think it is, and 3rd lvl spell fly. By this time you will have a wizard that can wear medium armour, speak and understand every spoken language, has proficiency in smithing, potion making and enchanting can go anywhere with fly spell and negates the need for thieves tools once you have knock spell( up to the lvl where you meet the dragon for first time), thats as far as i got upto now. O yea did i forget to mention you can do lot of damage too
So, depending on your stats for the wizard, i sometimes opt to not take identify early game because when you can take an ASI or feat, I choose the feat that can identify items automatically once it goes into the inventory of that character.
@@actuallychamp6250 Thanks for the response! I would love to see if any of the newer class features have changed how you would build these characters, as well as some videos for the other classes that have been released. Keep up the great content!
I picked Jump as one of my spells, actually. It may not see much use, but in terms of unlocking shortcuts and jumping over to grab some loot that is just too far away to jump across there's very few spells that can do it better. Also, you don't need Light spells if your entire party has Darkvision :P
@@AyarARJ pick a target that doesn't cast anything, lol. Magic missile is good in 2 cases: 1) you need to finish off some heavily wounded foe. 2) you need to "tag" as many enemies as possible so that your ranger colossus slayer activates. The damage itself is pretty negligible, so you need to use it when that little bit of damage matters the most.
So I chose the light cantrip spell for my ancestry spell yknow and I’m wondering if you knew or not if they changed how it works??? Cuz I was next to my melee fighter when I tried to use it and it forced me into my inventory to choose an item in there to light up. Any thoughts? @actuallychamp