For some reason, SW won't let me perform the very last fillet telling me The radius of the fillet being too large to fit surrounding geometry... And when I lower the values to 1mm, it just outright fails to create the fillet and suggests using face fillet instead =/
I actually had to rework some of the sketches to leave more of a gap between the two outermost curve. So my chair is ever so slightly wider, but I was then able to apply the variable fillet. And I got a pretty nice render out of it to boot: imgur.com/a/YOnWW ! Cheers
I'm unable to create the last fillet, with the same problem Gate Nk described (I'm using SW2017). I rebuilt it twice from scratch with a few minor tweaks the second time, and had the same problem. Appreciate the tutorials immensely, but this is a key surfacing problem I'm unable to solve with this tutorial. I'll try some others and come back to it.
When you thicken the whole model, you need to cut some excess material from the bottom of the chair, because otherwise the chair wouldn't sit flat on the floor. Also the filleting needs some work as mentioned in previous comments.
No, I haven't recorded such a tutorial, because point editing is pretty much time consuming and usually takes hours to make a complex organic shape like skulls etc.
AutomotiveCNC got you. Have try making an MRI scan into 3D? That's one way I know how to model a skull. It's not an actual model but and the end you have a skull to print.
where do you get the coordinates for the points, and the length and angles for splines? without the explanation of these things, this video is almost useless