Excellent damage rotation. I just finished my first solo flawless of this dungeon. And I tested multiple combinations of different rotations for DPS however I couldn’t find one that allowed me to 2 phase Avarokk. I settled for a 3 phase on my run. But after watching yours I see that it it more than possible. Again excellent
Thanks. Dragon's Breath and a fusion rifle combinations reign supreme this season, especially on Solar classes with such powerful solar artifact perks, especially for weaken.
Very nice run. The last boss can be a nuisance but the way you stunned him and kept him in place was nice. Would you happen to know how to get the catalyst for the exotic rocket launcher that drops from this dungeon??
Thanks. As far as I remember after you get Gjallarhorn you need to complete the dungeon again, you need to kill specific glowing enemies during the run, they will drop an engram that you need to dunk into certain chests. It was a long time ago for me though so I don't remember it clearly. There are some nice guides out there though.
Would it not be better to run starfire for damage? You're only getting 2 grenades with apotheosis, which you can also do with starfire, but starfire keeps going for longer than 8 seconds. Very nice run btw, particularly great dps.
Thanks! Sadly, Starfire is pretty much never worth it for damage phases after the nerfs. In its current state it provides a fusion grenade every 15 seconds or so, and the damage phases In Grasp are around 30sec long, so that results in no more than 2 fusion grenades per phase. Apotheosis however gives 3-4 grenades at the start of the damage phase, it's hard to line up Well with the actual start of the damage phase as it is inconsistent in Grasp so it's rare to see full 4 grenades. In this run in all 4 damage phases I had 4, 3, 3 and 3 fusion grenades thrown respectively. Also, I am swapping Solar grenade (as I have Sunbracers) to Fusion grenade for damage phases, so I start damage phases with 0 grenade energy, and Apotheosis instantly gives it back while Starfire would not be able to do that. Hope this helps!
I have many dungeon clears on non-solar builds in previous seasons. For example, you can see some links in this video's description for my Void and Arc Grasp of Avarice clears. Those builds are still viable, and they will work even better now with Solo Operative. This season is heavily Solar focused so this early in the season I decided to get some solo flawless dungeons done using the easiest, the safest and the most repeatable approach for people to have a good build reference. Having said that, I will definitely revisit all the dungeons later in the season with more variable builds! Hope this answers it.
You have to have exactly the same Aspects, Fragments and Super in your loadouts. If any of those changes, you will lose all your ability energy and super. You can only switch between different class abilities, grenades and melee abilities while keeping your Super energy intact. As for the weapons, you have to have the same weapons in the loadouts, otherwise you actually switch weapons alongside loadouts and lose ammo. Hope this helps!
You have to have exactly the same Aspects, Fragments and Super in your loadouts. If any of those changes, you will lose all your ability energy and super. You can only switch between different class abilities, grenades and melee abilities while keeping your Super energy intact. As for the weapons, you have to have the same weapons in the loadouts, otherwise you actually switch weapons alongside loadouts and lose ammo. Hope this helps!