You will have to excuse the sloppy gameplay, this was my first attempt and I did not expect it to go as well as it did. Everything could have been performed more optimally. The Smoke and EMS stratagems may not have been the greatest picks, but I felt like it would be more beneficial to bring stuff that improves my ability to kite, and stealth, rather than try to meet the Helldive DPS check solo.
From my own solo attemps I would still recommend 500kg as most universal strata: it OHK Biles, Tank, close holes, can destroy eggs, buildings, has 2 charges, low CD with ship upgrades (2:30 min), low deployment (3 sec + detonation). Also very good to throw at your feet when you are kiting (if you change strata keys to normal keyboard arrows so you can run and use startas) to kill whats behind you. The Second one depends on mission (sometimes I take supply pack just to summon it as extra "Supply" but I still run with shield gen). Same as you I run shield gen on solo + starta weapon for the job: GL for eggs, railgun for everything else.
Well done dude, i wish they gave extra points for no casualties Also the day they will add sword like in the first game im becoming a freaking space knight
It has been a long time since a "standard" co-op shooter managed to interest me after putting nearly 2k hours into VT2, but Helldivers has raised the bar. Glad to see you playing it, and hopefully they capitalize on their success and make this game a mainstay of the genre like Deep Rock and L4D2.
It's a fun game. The core gameplay is very solid, it feels great to run around and shoot, and the hit feedback on the bots and bugs is fantastic. However, as is usually the case, the stuff outside of the gameplay is a bit hit and miss. The progression, monetisation, and UI, isn't great and generally not well conceived. A good example is the arbitrary caps they've placed on samples, medals, and req points. But these negatives aren't the most egregious thing we've seen either, so that's something at least. What impressed me the most is their netcode. The fact that I can play with someone on the other side of the world from me and not notice latency is incredibly impressive. Monster Hunter is the only other game that does this well from recent memory.
@@TrixMelee Tbf, the monetization is not even that bad at all. And you don't even need to buy anything for the premium pass, you get the credits just by playing the game. Another thing to consider is the game is only $40, not the standard $70
Yep I agree with you there, that's what I mean by it not being the most egregious game out there. However, the monetisation and progression isn't as reasonable as games 15 years ago were.
Today I tried getting the achievment, I was by myself, verifying the oil veins, everything was going good apart from the occassional bug breaches but I got past those until I got to the last objective not dead, when I did die it said I was killed by acid and I died pretty much instantly without there being any acid or nothing
Lol finally found someone that plays like me. I prefer running on higher difficulties so I have EMS and smoke XD Which is why I suck at defense or rescue missions.
I think my only complaint about this game is their is really no incentive to play on anything higher than level 7. it's the minimum level to find super samples, and it's far easier to do it with a group or solo. Despite only getting 3 samples max per mission at that level I'm most certainly not against playing more missions to achieve the same goal. But once you have everything unlocked then you can just play the levels you like. I'm most comfortable at level 4-5 solo. But regardless of that, I freaking love this game.
"..their is really no incentive to play on anything higher than level 7." Besides challenging yourself. Some of us aren't satisfied with the low hanging fruit.
I said the other day I think bugs are harder, I’ve now concluded that I think at the highest level, automatons are way harder since you can’t really run from them and I feel like there’s just too many, because individually their strongest enemies aren’t even that tanky. But they deal a ton of long range. But I think that on a middle-hard difficulty the bugs are harder and the automatons easier. Might come to a difference conclusion tho.
Yeah, I don't necessarily disagree with you there. This is usually the case with a lot of challenge runs/non-standard ways of playing. I will say that it's a lot more fun to perform than it is to watch, but you're really doing it for the sake of the challenge rather than it being a potentially more enjoyable experience. For me personally, I do enjoy doing stuff like this occasionally just to see if I can, but my preferred way to play co-op games is with a few other mates.
Lmao, all them fancypants nublets thinkin they're the big chad's with soloing bugs, try doing that with automatons and post it here, then you can claim the big chad title