I am an experienced player in the following melee games: 'Chivalry: Medieval Warfare', 'Mount & Blade: Warband', 'MORDHAU', 'Warhammer: Vermintide 2', 'Mount & Blade II: Bannerlord', 'Chivalry 2', and 'Warhammer 40,000: Darktide'.
My actual name is Lance, and I have been producing videos on RU-vid since September 2017.
I have done freelance video production for Triternion (the MORDHAU developers). The video people are most familiar with is the 'Mordhau Official Trailer'.
Aberfell is the only map where you can have a 200 kill lead on a defense team as offense and still lose in the final objective because of how defender-sided that single part is
I think this type of play is too conservative to really help the team or even to be the most fun. It also only really works when your team is already steamrolling. However, I think it's the perfect example for new players to try and follow because they tend to overextend so much and die so often from getting surrounded that they just get frustrated.
1:34:00 what effects were you guys doing to Bödvarr? Strength potion+ saltz tag (25%?) + 15% power? from SOT ult ?+ strength potion bomb bardin?+ kruber ult, also if you know the number % Strength potion adds that would be helpful too kinda wanna try it out myself i hope you get to see this
This document might not be up to date but it should give you something to look at: docs.google.com/spreadsheets/d/e/2PACX-1vQiYDGzAlUkTlxi-jx_r2ikF87l6vIez0javsiiSvgJpHN_k3-UJRinKybb25Pev2zgvTkzMzC05mf7/pubhtml# I'm sure if you asked around on the Onslaught Series or Modded Vermintide Discord servers people would be more than happy to answer any questions you have.
Nice Video! I'm relatively new (like 25-30 hours) and I play a lot like you, just much worse 😅. I always play halberd and a few days ago I had my best match, somewhat like 36K 10D.
i love this game but theres nothing more annoying then when ur seemingly 1v1ing an opponent. You read them and see an opening, load a swing up and bam! your teammate runs smack in the middle. You hit ur teammate who then turns around and gets hit by the opponent, your teammate tries to swing but it hits you instead and it interrupts your swing which then makes it super easy for the opponent to kill you both. this happens to me at least twice a match lol and its always a noob that just runs straight into combat and swings wildly.
You were playing great and I understand you were clearing the field for the others to complete the objective but why didn't you go for the target in the last one? Your K/D doesn't matter if you lose.
I've noticed that most people can't distinguish a bloody character from a red uniform so they just start swinging when they see any bit of red and think it's O K. It only takes half a second to really look and realize that it's blood and not armor that's read also if it's running towards you and swinging and trying to kill you it's probably not your teammate(Though in my experience is it has often been a teammate)
Do you do direct from Mordhau? Will you return with the increase in crossplay players? Chivalry 2 is a great casual game, very nice, but the gameplay is very simple, however Mordhau is difficult
I haven't played Mordhau in years and I don't intend to return, I don't enjoy the game and find the combat poorly designed. Honestly I think the same of Chivalry 2 which is why I don't play it often, but at least the team objective is more engaging than the modes in Mordhau.
@@TrixMelee What do you think are some flaws with the combat systems of Mordhau and Chivalry 2? Do you have any suggestions for combat systems of melee games in general?
@@Swordsman1010biggest problem with chiv 2 is the initiative system. It's dumb and a handicap. Biggest problem with mordhau is chambering. It's unreliable and it sucks, also beyond that the combat really didn't evolve much from chiv 1 days. Outside of that I would say slashers need more game modes and variety than they currently have. Mordhaus new pve stuff is a step in the right direction. We need like a conquest style open map mode imo