Maybe u dont thinks but when u playing come probabbly found a bug or glitch in any games u playing Sometimes are knowing bugs other only a group find it So that is amazing 😅
wait omfg you just visualized it perfectly. i could never describe how that feels or what it would look like but this is the exact way it would look. it feels so slow too like you’re going through quicksand
In GTA San Andreas, once you got to max health you could jump out of a plane, deploy your parachute then detach it and fall quickly to the ground and still have a sliver of health left. A single hit from anything would finish you off, so it's advisable to eat "2 Number 9's, a number 9 large, number 6 with extra dip, number 7, 2 number 45's, one with cheese, and a large soda."
This is a common fall back animation that happens sometimes, it's not euphoria / ragdoll, more like 3D era animations. Don't know what causes it but when i play i always get this at least once by random chance
This is legitimately the exact same as the old DS games that i used to play, specifically the Transformers Autobots and Decepticons games. There was consistent and easily done bugs that caused you to run off of a tall building or even any elevated space at all and if you do it just right then youll softly fall to the ground without moving just like this, although in that game, fall damage doesnt exist. There were so many bugs in that game, i literally scoured every square nanometre of those games.
I remember i did this on accident. I was just exploring after finishing the game and i somehow did this on accident. Funny to see this video years later.
if you played GTA 4 alot, theres tons of places this could happen. It has to do with falling a certain distance, too far you'll ragdoll, too close you'll roll. But if the height you fall is just right, you'll get this "trip" animation, which makes you impervious to all physical damage besides bullets, and persists until the game decides you can get up again. Also because its an animation, and not a physics doll, you only fall so fast due to the games character speed cap.
So the distance from the roof ledge to the 'e' is that perfect distance, then the character slides off retaining that animation because you cant 'get up' mid air. To be fair, this is the only place in the game this glitch could really be considered useful.
In the GTA Release Notes Documentation, you can find this, it is called Collapse Control and they added it with the patch from 2010, just for fun! ☺️☺️☺️
I have no idea what this is meant to be. It's like a pre-rendered animation for landing. I've had it happen numerous time in the main game and the DLCs too. It happens at the exact moment you're meant to ragdoll, but if at that very moment you hit something it puts you into this animation instead.
- Please Note - when falling off the building assume to the sleeping prone position. and good luck. (For more information on safety procedures, please consult the appropriate guidelines or contact a safety officer.)
I actually *DID* find something like this in 2008. Maybe it was the same building, but on the other side of it, and I ejected from the Helicopter and then crashed into the front of the building. I then ended up falling to a lower part of the building (it was at least 15 stories lower) without dying. No footage.
A well known glitch tbh, if your falling animation got interupted by something, you get no fall damage. You can free fall from any building just by burning yourself with a molotov while being at the very edge.
this has been a known bug way before that and replicatable on other buildings, my buddy showed this to me on a hospital building iirc, in 2010 or so on the PS3