Hi, I’m here from the Competitive Amiibo Scene to diagnose what’s wrong with the Terry Amiibo 1. Not Recovering/SD’ing at early Levels This is normal behavior for Amiibo at earlier Levels. Starting at Level 43, they’ll recover properly and behave as they were trained. (Keep in mind that Amiibo are basically Frame Perfect Players who don’t understand any Fundamentals and they only combos they learn are the ones programmed into the AI) Errors from the Trainer: 1. Non Ditto Matches Best way to trim an amiibo is Dittos. Once you are satisfied with how it plays, Turn Learn Off. 2. Feeding Spirits After Training By feeding that Spirit to the Amiibo at Level 50, not only did you change his stats, but you also changed how he behaves and overwrote your Training 3. Lack of Knowledge This one really isn’t your fault but every Amiibo has their flaws and restrictions into their AI and it’s good to learn what they are so you can know what to avoid in training the Strongest Amiibo Since I have this long thing, I should explain what Amiibo Training really is. It’s basically telling the Amiibo what moves to use and how often they should use them. Combos, Recovery, Teching, are already in the AI and will be unlocked at Level 43. I recommend looking at amiibodoctor.com as well as their affiliated Discord Servers if anyone needs more training advice.
hey from exion here and i was JUST about to nitpick at what was wrong with this amiibo and holy hell i never expected to be so enraged by it and not gonna lie youtubers getting onto the amiibo train will be bad for the amiibo scene in its entirety
@@litzerfickle9163 well you have one jump increase, a little less jump increase and then a pathetic jump increase stacked on top of each other. overall: it's like an increased jump with a little extra BUT if you were to have, say, increased jump height, lightweight and an additional mid air jump, THAT would be optimal jumping
Hey nick quick tip about amiibos never put them at lv 20+ before there first fight having them at a low level let’s them learn the basics before trying to build combos putting Terry at lv 20 pretty much skipped the learning the basics stage so he was trying to move normally without knowing how to play Not only that but I like the idea of having him start at 90% so that he can get his Go meter faster but I suggest lowering the spirits so that he only starts at 60% so that way other people/amiibos won’t just spam kill moves One more thing I suggest giving him a spirit that makes him heavier so that way he won’t die to one back air 7:03 AWSOME VIDEO THOUGH KEEP UP THE WORK MY GUY🔥🔥🔥🔥 Edit: also for people who have made this mistake like i have in the past its easily fixable just change your amiibo's learn button on and play seriously for a bit it'll start to quicken its pace and make better decisions :)
5:56 Pichu's weight stat is 62. 62 times three is 182. Assuming that the weight stat represents pounds, (It most likely represents kilograms since its Japanese but whatever) We can find the average weightage in pounds for a T shirt, Sleeveless coat, Shoes, Jeans, and baseball cap. Terry is 6' 0", and the average size for a guy 6' 0" is large. The T shirt and coat is about 5.5 ounces, making 11 ounces in total. Large jeans are 6 ounces, making 16 in total. A baseball cap is about 5 ounces, making 21 in total. Adding that that to the weight of Terry's skin, which is around 8 pounds, to total up to 9 pounds and 5 ounces. Adding that to the three pichu's weight, you get 191 pounds and 5 ounces. Terry's weight stat is 108. That means that three Pichu's in a Terry suit is 83 pounds and 5 ounces heavier than actual terry. Also we know that Pichu is 2 feet tall if Terry is 6 feet tall.
I wish there was a way to make an AI like an Amiibo, but you can choose the character it is and there's no level cap, or spirits you can apply. That'd be fun.
me personally i would have made him have super slow armor then do trade off then add power and speed and finally a mid air jump to make him as combo E as possible and teach him the fundys (aka go meters only and basic combos and lots and lots of off stage stuff after level 25
I did not know you could mash out of Flame Choke Also Terry VS Nick: "owwww Nick breathed on meeee" Terry VS Ganon U-smash: "Huh a bit of a breeze around here" Terry VS Joker: "ARE U OKAY?!" And finally Nick: "Terry has no kill throws" *a third of Terry's kills being throws T.T*
What you could've done with Terry Amiibo: Make him rush the opponent, rack up high damage, keep rushing them quickly until the amiibo reaches 100%, then make him rush the opponent a lot more, but this time with the specials and "Go" meter specials to finish them off 🤔 Just an idea for a good amiibo for Terry 👌👌👌
@@walteradelaars2858 Nope you would only get hit bc of its super armour and that is definitely NOT hype. Even if you get a read you will only hit an opponent if they are bad
Tip: I find it better to train the amiibo by equipping yourself with the same spirits they have because it gives you a good idea for how they're supposed to play. This is especially helpful for spirits like instadrop or spirits that give them extra mobility. Obviously you would have to hold on equipping spirits like super armor and autoheal for after the training because why would you put yourself through that?
You should get the Amiibo to level 50 and THEN give the spirits to them because if they get spirits at the start then their mind pretty much gets corrupted
But if you apply spirits that can change the play style such as extra jump, then you should apply it at the start. If it's just, like, attack up, then yeah you could apply it at level 50.
A tip for everyone to train a amiibo properly: let him fight in a 99 lives match vs a lvl 9 cpu of the same character and let the amiibo learn from the opponents. That's how my Ryu and Mii brawler got trained
Dont do that its a horrible idea instead choose the same character and play against it. Use the moves you want it to learn and if you want it to learn how to parry more consistenly then just spam shieldnor atleast I did that, also if you want to see its progress after each match I recommend 3 or 5 stocks and turn learning off aftet the match then put it up against a random lvl 9 cpu or you can fight against it with any character however you want without affecting what it learned and see how well it does, if it does what you want and your satisfied then keep learning off and just fight it until it reaches lvl 50 and spirits must be equipped before you start training it if you want spirits on it