A lot of Sonic 1's zones do this actually. Marble Zone uses the spiky chain things in the zone. Spring Yard Zone uses springs as the bass, as it's full of springs. It also uses the ring sound. Star Light Zone uses the goalpost, which makes sense since you can clear the stage really fast. Scrap Brain Zone uses the death sound because it's literally hell and you're gonna be dying there A LOT.
@UnlikeCat Assuming the composition step is sequencing or synthesizing a system-readable track using the Genesis/MD dev kit, the next step would likely be inserting the track into the game's ROM. The track would consist of a list of commands to tell the audio processor what to do, I think?
@@valced They used GEMS (Genesis Editor for Music and Sound effects) to compose the music and sfx for Genesis games. You can actually downloaded and load it into DosBox and have a go at creating some sick Genesis tunes if you want: segaretro.org/images/6/6b/GEMS.zip or you could just use DefleMask, a multi-system chiptune tracker: deflemask.com/
@@SonicEclipse456 also the vgm ripping If I want to use a sonic 1 horn how do I use the VGM2TFI? And where can I get vgm2tfi? And if I want to RIP sonic samples how do I do that?
@@hallelujahcee chipmusic.org/forums/topic/1832/how-to-steal-instruments-from-genesis-roms/ if you actually want to use the .y12 file to make genesis arrangements, use a chiptune tracker (deflemask is better in my opinion) and load the file.
This tune is depressing in a good way, if that makes any sense. I mean, it so perfectly fits the mood of the zone, with the polluted background and all.
That main instrument on Channel 0 sends chills down my spine like it sends noise through the sine wave. EDIT: Also, PSG 1 sounds like it inspired the 8-bit version of Scrap Brain.
As a cello player who looked back at the bassists when they were playing, I can tell you that they want SOMETHING to do, so if I was a bassist making this song, of course everything would be a bass.
in fact, on the claw machine, they use a modified genesis missing PSG (or was it DAC) so what do you do when missing instruments? why, add more bass of course!
I see the purple represents my face after I die on the first pit and have to restart the ENTIRE GAME! This song is perfect for this zone, it's ominous and sad. It's terrorfing and comforting, giving you hope to push on and win. Really great piece of music, hope it returns in a later Sonic game. Either the music or the zone.
The "Chorus" of this (C, Ebm/Gb, FMaj7, Gadd6/9) is quite similar to the Chorus of "Sir Duke": B, Fm, EMaj7, B/D#, C#m7, E/F#. FANTASTIC chord progressions! :)
Channel 0: Strings, Bass for a second Channel 1: Bass Channel 2: Same as Channel 0 Channel 3: Trumpets, Bass for a second Channel 4: Trumpets DAC: Drums, Timpani that's like a few milliseconds off time and that's seriously bothering me OMG REEEEEEEE PSG 0: Same as Channel 3 (but only the Trumpet part) PSG 1: Beep PSG 3: Hi-Hat
There are so many parts to this tune! You can't even hear a lot of them in the finished product, but it wouldn't be the same without them. My favorite part is actually the PSG 1 channel, but I love how Channel 1 has so many overtones of the Robotnik theme. Really supports the idea that Scrap Brain was supposed to be the badnik factory. Was that Sega's original intent? I thought that was a fandom supposition.
Nakamura are a genius I know that he had a break with his band in 92 but damn I wonder how his sonic three music would have sounded I’m sure it would have been excellent not that the one we got is any bad but I still wonder
I believe the games' sound drivers can't access all 4 channels of the PSG when the Yamaha chip is in use. it's a choice between 2 of the square wave channels and the noise channel (as used here) or all 3 square wave channels but without the noise channel.
@@RWL2012 it actually is something about the psg2 and psg3. psg3 steals sound data from psg2 when both psg3 and psg2 are active,so psg2 becomes inactive.
Channel 2 alone just gives off a feeling of depression to me, I don't know what it is about the sounds its making, it's just, very depressing sounding, and I don't know WHY.
Remember Green Hill? This song is so happy and upbeat, isn't it? If Robotnik just successes with his plans, Green Hill will later turn into another Scrap Brain. A sad and unhappy future for the small hometown of Sonic and the living animals. Which means, Scrap Brain is basically a contrast of Green Hill.
@@JamalLeEpicBall123 2:25 i was just making joke, how that track alone sounds like some sort of morse code. and who else more fitting to send such things in Sonic universe than some poor Freedom Fighter from Sonic the hedgehog SATam cartoon. who is trapped in some deep parts of Robotnicks lair.
@BlueSojuMonk yes i know. i was just making a joke how it sounded like some Morse code. Which i then themed in a way that it would fit on the Sonic universe. I'm well aware that Sonic 1 as a game on Sega Mega Drive/Genesis came first , before anything else in Sonic The Hedgehog franchise. as i was there 3 000BC when this game was made.
Maybe they were working on drivers that could play more than one sample at once. There are later games that do. Ristar, Mega Turrican and i think James Pond 3 all can. But in this tune they don't play at the time time the snare gets interrupted almost instantly so it probably just gets played slightly before the timpani does.
If you listen closely, the snare is actually playing right before the timpani. The timpani sample cuts off the snare sample prematurely, just enough to give the illusion(for lack of a better word) of both samples playing at the same time, but not so much as to take over the snare completely.
Yeah, the snare and timpani are delayed from each other slightly. MarkeyJester made a version of this track with his Dual PCM driver / SMPS mod, and in that the snare and timpani play exactly on time together.
Does anyone know the name for the instrument that's on channels 0 and 2, or at least how they achieved it? It's the theremin-sounding one. Ot's always been an impressive sound to me yet to my knowledge this is the only game on the genesis that uses it
Looking at it, it's really a simple sine wave that they very slightly distort and modulate, then have 2 echo off of 0. It's a bit odd since most times they'll combine multiple waveforms together to modulate and make a sound. I think that's why it sounds so unnatural, because it's so different than what most usually do.
@@JamalLeEpicBall123 you mean what they did with the channels? I was more impressed by how it was used; doesn't have to be complicated if you use it well
story time who remembers the flash game Ultimate VG trivia challenge? nobody? cool anyway its who wants to be a millionaire but with game music so I got this song as a question I had to say the year the game the song was from was made and I was stuck cuz I was a baby boi and my MOM said 1991 My mom had sonic 1 for the genesis she still plays games on her Xbox One to this day love you gamer mom!!