@@thestarryeyedobserver I thought that was called Sonic Wave? Sonic Wind is a move he used in SA2 for multiplayer an equivalent to Shadow’s Chaos Spear
Other characters in smash: have alot of representation that pays attention to detail to the character and its franchise Sonic: haha ball roll go brrrrrrr
You're a fan of Sonicsta as well? That's cool. Personally, even though Sonic's moveset is kinda generic, there is still some love and care put into it. Homing attack and spindash are very iconic. Maybe just change one of his spin moves to something else. Like how Sonic is in Super Smash Flash 2. That Sonic has a better moveset but still has what the official Sonic has in smash has in some ways. But that's just me.
Aside from the extra ball moves, I really like Sonic’s moveset. It’s just like how Sakurai described it, a simple but hard moveset that rewards mastery of it like the early 90’s games.
First off, the rebrand is very clean. I'm a big fan of it. I'm glad that Henleash made an art for you. She is really good at what she does. Anyways, to the subject. I was talking about this with some friends. Since Sakurai approved Sonic Frontiers, I wouldn't say it's completely out of the question to him to give him an all new moveset. I really did think that move that you considered the Up B would be the first move I would incorporate into a 2D fighter like Smash Bros. I want to incorporate the Cyloop in the moveset, but I don't know exactly how it would work. I hope Sakurai gives Sonic a new Sonic Frontiers based moveset because it would go a long way, and it would be a better representation of what Sonic's character is. Great video as always, my dude! 😁👍
Maybe the down special could be a cyloop that acts as a counter. When hit, sonic would do a quick cyloop around the opponent and lauch them into the air like Corrin's counter. The parry can still be used as the normal parry animation
I feel like his down b should be spin dash since that’s how it works in the games but side special should absolutely be changed to something more unique like that projectile kicking thing
Most of this moveset is pretty good, but I think down special should stay spindash/charge. Modern Sonic has done this move a lot and it's an iconic thing for Sonic to do, I would have it were if you try to spindash in the air you would charge drop dash instead. I think that down air could still the move he does now, or have it more like the stomp ability.
I feel like the cyloop could work as a pre-attack for Sonics final smash where sonic would quickly dart back and forth a certain distance leaving the cyloop aura and any fighter/fighters caught in the loop would get launched into the air so super sonic can mess them up
Here’s an idea for Sonic if he had a new Final Smash. It would be a combo chain that starts with him performing a hard hitting Homing Attack on the opponent(s). If it connects, the opponent(s) will be launched in the air and will start a cinematic cutscene. Sonic will then attack with Sonic Boom or Cross Slash, then another Homing Attack, then Phantom Rush (hitting the opponent(s) in multiple directions), then Spin Slash, then Wild Rush, and finish with Loop Kick
I had something way different to be honest but your idea is pretty newt too. I love what you did with his up air though since in smash it just looks so awkward. As for the cyloop/spin cycle someone in the comment section said something about it being used as an up throw and I added the idea that it could pan out to see Sonic rapidly running around his opponent before launching them into the air. Also love the new thumbnail and I love the new intro!
I love the rebranding so much and I love the comic look to it! It looks so gooooood! 😄😎 I can see some of sonic moves he used in super smash bros ultimate in sonic frontiers! I would also love to see more moves he uses in sonic frontiers in super smash ultimate but there are sadly no more updates for the super smash ultimate game! Have a super blessed day everyone and sonicsta! 😁💙🙏
My main hope for the next Smash game is doing a huge update on the roster, it doesn't have to be as massive as Ultimate because that would be a huge undertaking but updating characters to their more recent games would breathe a lot of new life into the next game and Sonic could GREATLY benefit from this if they take Frontiers into account.
Cyloop could work as a new final smash. Sonic creates a cyloop to damage up to 7 fighters. He then turns super after knocking them up in the air. He does the normal up and Down hits and finishes with a giant explosion that fills the universe with light.
Okay, first off, loving the rebrand for the channel! Definitely gives me comic vibes!💥 Also, as someone who’s played Smash Bros twice in her life, Sonic’s battle and combat moves really should be upgraded and have some of the moves from Frontiers!👍
I could say that your proposed side special can be like this. It function like Sora's Side B, but it can only go in the direction Sonic is facing. Three times it can last, but if Sonic should hit a character within the duration, it will finish. The longer the move continued, the more damage will occur once hit. Sonic's damage isn't too much since his element is speed, but give him enough momentum and it will hurt like a heavyweight's side smash.
I'm not sure if this is the best idea, but I think the Cyloop could work for his Final Smash. Imagine it. Sonic dashes forward, and any opponents he hits get sent to the fields of Starfall Island. Sonic then Cyloops around them, and they're all sent flying into the air. The move also has great launch power meaning that where the opponents last were could mean that they end up KO'd. If you wanted, you could even keep Super Sonic in it by having him go Super after they're launched into the air and dashing into them a bunch to inflict even more damage.
I think that side special could work for cyloop. It’d function similarly to Incineroar and Ganon’s side specials in that it’s a command grab. I imagine Sonic dashing towards the opponent and if the opponent gets caught, Sonic would do a quick cyloop and pop them into the air to start a combo.
Let me put it this way: if it were possible to combine Sonic's Frontiers combat with his Smash combat, and then maybe throw a few other things in there since he's so versatile, you'll have peak Sonic combat right there. :D
Your ideas are wonderful, but I would change two things about your hypothetical move set. 1. Keep Down-B as the Spin Charge The Spin Dash is Sonic’s most iconic ability, so removing it from Smash wouldn’t do Sonic’s representation any favors. We could even make it where Sonic does the Drop Dash when doing Spin Charge in the air, and the Spin Roll when revving while moving. 2. Change Side-B to either the Boost or Light-Speed Attack. It could function like Banjo’s Side-B, where Sonic just boosts off instantly, and it could even have a stamina meter for balancing.
Cyloop could work as a side B move where once you use it, Sonic himself wouldn’t be able to be hit. Instead of making a full circle he does a straight line that at first, phases through the opponent and once you let go of the button, if they are caught in the line it will send them up and you could probably combo into homing attack with it.
Great video, I think Sonic deserves a bit more of presentation on smash on its moveset. But I'm not very happy of getting rid of spindash, its just way too iconic and fun to use for me, also I think that cyloop could have the same effect of fox'es side b, but you have to go back and forth to make the circle. And I think that homing attack could be implemented in forward air, it works like in the adventure games: when there is a nearby enemy, homing attack will automatically target it, if it doesnt target anything, then it will just gow forward like in 06. But apart from that, I AGREE WITH EVERYTHING YOU SAID. Also nice intro and pfp!! 😁
I think I could make the cyloop work so it would be the up throw so what sonic does is he slams the opponent on the ground then cyloop them into the air
I think his up smash should be where he makes a small circle with the cyloop where he stands and it wouldn't deal much damage, but it would have great launching potential.
The cyloop could be his final smash. When he activates it the opponent is sent to an open space, sonic then does the cyloop circle around them. They are then sent in the air, and it ends with sonic going super and kicking the opponent in the air.
For the counter it should just be a redirect instead of a counter like little Mac and every other fire emblem character. Instead of punching sonic and him stopping in motion just to hit you he instead launches you backwards from where he is facing. Along with the fact that his counter would be the only one that’s instantaneous highlighting the fact the he is the fastest character.
My view for a standard moveset would make the old side B the new down B and make the side B the Light Speed Dash/Boost. Also, the new down B is different in the air, being a bounce. Also, the Nair is likely the Insta Shield from 3&K.
The Cyloop could act like what NiGHTS does and draw a circle ⭕ around a part of the arena and whoever is caught in it gets stunned or take a bit of knock back damage. Or it could be used as a Final Smash where there's a animation of everyone in slow motion except Sonic and then he runs a around the characters in a flash leaving behind the trail and when Sonic Finished He Smirks and probably a finger wag and every character flies off the screen.
cyloop would basically be morty's move from multiversus but without teleporting him to the start. the natural air i think is from sonic and knuckles where he does a spin after jumping. side b was kinda already drop dash if you used it the air. the moves i would like to have is snakes natural air for sonic's forward air and a turn around kick similar to the one you shown in sonic frontiers but it starts at a lower position that can kick slightly behind his normal leg position, for side b i think it should be light speed dash sonic frontiers version this would just move sonic left or right in an air state same on ground but it will put him slightly above, down b will be parry, down air stomp just so you can get to the ground similar to the down air greninja uses, forward smash and back smash is the 360 kick, dowm be the break dance from sonic generations, up smash remains the same cause it can be considered to be the animation that plays during the break dance, up air a double air kick similar to marios but just a weak hit followed by a strong kick.
I think the cyloop should be his final smash. Whoever is caught in it would be thrown into the air and braided by Sonic (in a similar fashion as Pikachu's final smash).
Those moves are pretty awesome. You are also other moves that is from the game that you could pull it off. One movie is called the phantom rush when Sonic basically attacks the enemy so fast that there's after images of himself. That can be used for either a smash or a special. Another move is the variations of the homing shot when Sonic shoots arrows of energy towards the opponent or balls of energy towards it. It's similar to Shadow's chaos spear. You can probably pull that off at smash with a charge of a button, probably for either a special or a smash. And there's one move that's a combination of a stomp and down like you said to make it more dangerous. And that's all the things I can think of at the moment but you can probably implement that in smash if he has new gameplay.
But he would look really interesting to be honest. He is one the most iconic video game characters of all time. And to him have the current moveset he has now is just a shame
knowing about the combo meter mabye sonic could get a meter that fills up when ding combos that changes his specials into attacks like the quick cyloop and the phantom rush when fully filled up
i actually see Cyloop will be more fitting as a counter or reflector since Sonic can do quick Cyloop in Sonic Frontiers and since the parry kinda look like Joker when he activate Arsène in Smash bros.(i'm not sure if it's really look like Joker when he activate Arsène since we don't know what happen if we parry the enemy in Frontiers but from the enemy POV and if we really can parry from the enemy POV))
I was mentally making a frontiers based moveset and then this video came out. Plus, many things you said matched with mine. P.s. Cyloop could be how he activates his final smash before going super.
I love Sakurai but I will forever be disappointed in the way he represented sonic. Sonic was allowed to be in smash THREE TIMES and they still didn’t do him justice
I think the Cyloop could work similar to the quick cyloop from the skill tree, in frontiers what this does it makes a small cyloop very quickly with a press of a button, it could be something similar to that.
this is a very fun video to see because i also just imagined on my own a frontiers inspired moveset, tho i only did the specials the up-B would still be the spring but now you'd be able to do tricks, either as air dodges or if succesfully executed, give a small boost, though i do rlly like the idea of the tornad spin as an Up B for the neutral B i kept the homing attack but made it more similar to frontiers where he directly launches at the opponent from the ground and not jump before the side B would be the move where sonic spins in place, throwing wind projectiles, in smash it'd probably be 3 if you keep pressing B but you can stop at one projectile the down B is actually the cyloop!! it would be a quick cyloop, aka it automatically makes a circle around the enemy, in smash you'd have to charge it first tho, and sonic will cyloop the closest enemy (stuns the heavy characters and throws in the air the light characters) or item (throws the item in the air) in the air the down B would actually be that "sonic-blade" like move where he zips around the only normal attack i imagined differently was the down smash/down tilt and neutral air its not frontiers related but i still think it was necessary to include the down smash/down tilt is the same, basically hold down and press A and he charges a spin dash like in the game, instead of being a special attack the neutral air is the insta shield but also works as a drop dash if you hold down the button anywayyy it was a p cool video
My idea for Frontiers Sonic's Final Smash is that light speed laser attack he does in one of the combat clips shown for the Ares Island. This attack is honestly pretty cool in my opinion and it shows that Kishimoto really did take inspiration from the first movie when making the combat. Now I would say Super Sonic, but we haven't seen much of Super Sonic in Frontiers other than a cutscene like animation of his transformation and then him flying towards the Titan in the TGS trailer.
I loved this video, as much as I like Smash Bros I admit that Sonic's moveset is very basic and even repetitive since most of the moves in Smash Bros they boil down to Sonic closing himself in a ball and spinning towards the opponent and Frontiers elevating Blue Blur's moveset gives us more interesting possibilities, I think the moveset you created fits well and I don't think I would make any changes although there are skills that I would like to put like Loop Kick in place of Wild Crash or put Cyloop as an Up Throw and Phantom Rush as a Down Throw the combinations are quite vast and you can make different versions of the moveset, who knows, in the future of Smash Bros, Sonic's moveset will be updated although I think the settings could be bigger in a fighting game like Street Fighter where the combo options are bigger and it's kind of one of the focus, but it's fun to imagine what it would be like
The cyloop could of been like the one in the 2d sonic frontiers fan game and I feel like how some characters like sora and that trunks style hair kid from dragon quest can change there power moves. I feel like frontier sonic in smash can change to normal mode with his basic moves and then to combat mode with more advanced abilities
I like the concept for this moveset, but I really think Down B should stay the same. Even if modern Sonic doesn't use it much, the Spin Dash is THE Sonic move and is absolutely necessary if we want to represent the franchise as a whole. Also, this just my opinion, but counters should be a universal mechanic in Smash, not a special move. Other than that, the Cy-Loop would be great for Sonic's throws.
Sonic main here! And I think his side b should be boost kinda like wonder wing for banjo but faster, down b can stay spin charge, neutral b stays homing attack and i think his up b should change to tails carrying him with a hit box at the top of the tails like krool or duck hunt up b