@@marioncato9806 No worries, have a nice day Oh wait, haha, I thought "Bs peace" was a username. But no, it's supposed to be bull shit piece of fan theory, right? My bad
He actually does say something when he dies(or at least,was supposed to say something when he dies),in the game's files he has a voice clip where he says "PA-RA-LY-SIS" which was supposed to be used but for whatever reason it doesn't play properly in the game...
(When you're characters get trapped in Klagens) Sonic: Shoot! Tails: Oh, No! Knuckles: Shoot! Shadow: Ah... Shoot! Rouge: What are you doing?! Omega: Out of control! Amy: Let me go! Cream: Please let me go! Big: Woah... I can't move! Espio: Ah... Aggh! Charmy: Let me go! Vector: Ah... Ah, let me go!
Fun fact: Sonic Heroes wasn't supposed to be on the PS2. The game was to be exclusively for Xbox and GameCube but Sony demanded Sega to put Sonic Heroes on the PS2.
@@mjwgamer145 Wrong, Yuji Naka already planned to release the game on PS2, GCN and Xbox while developing the game, which is why they used RenderWare rather than using a proprietary one so they could easily port it to each console, however porting the game on PS2 and Xbox wasn't easy as Sonic Team had little experience with both consoles, plus they were forced to run the PS2 version at 30 fps because, according to Sega's Noah Mushler, running the PS2 at 60 fps could've caused performance issues.
I find it ironic that the bobsled lines describe the Fly-Type falling off, but that scenario can never be reached as the Fly-Type is always last to fall off.
@@A_Different_Name look up omegas voice lines, he has one that says "paralysis" and it's at the beginning of the video. Line was either cut or doesn't play properly when omega dies
In other words, they don't have unique "death" animations. They become stuck in whatever the last animation was (usually knockback/falling) and the controls are taken away.
So how would falling during hang castle when upside down because the laws of gravity wouldn’t work unless there’s only some laws of physics that apply only to hang castle
After watching the Glitches and funny moments PS2 video I came here and also the Characters don’t blink at all in PS2 it’s a scary endless stare unless a cutscene happens
I'll try to explain it to the best of my ability. So first, how bottomless pits work. Every pit has a specific Death Plane that, once the player character passes it, they camera stops moving (It will continue to face them), the character plays their Pit Death Line, and the game takes away a life. Since the platforms come from under the death plane, its possible to land on the platform as they're rising under the Death Plane, which is exactly what happened to Big.