Basically Predicting and Counter Attacking on Recovery or Startup Frames.. You need to know your Step Speed, Range of Attack, Startup Speed, Attack Recovery, Hitbox as well as your opponents.. Then even have the reaction time to keypress a correct button combination. A game with 20+ Characters is hard to do if your not committed to it. Good video, it shows a level of skill and prediction it takes to do footsies in a 60FPS game.
I don't even play fighting games and this was a great video. Just have alot of respect for the high level players. The amount of time and knowledge isn't something you get overnight. Great video.
I like how you put both peoples points of view and perspectives out there like what both fighters are thinking in a situation / fight . Great video great explanations of everything
Competitive player here, local tournies nothing major. I wanted to say, love your videos and matches Sonic. You are truly ahead of the games and I'm rooting for you in MK11. I hope you figure out everything before the others and take the trophies home. I'm going to try to make it to ESL and EVO and hope to see you there.
Fantastic video Sonic! I would love to hear your take on other higher level fighting game concepts. It's super interesting to know what's going on in the top level players minds while they are playing.
Nah, hes only good in new fighting games where the best are still trying to figure out the game. Hes good with high risk high reward mixup but when good players understand the game he becomes mediocre. Its like new players who don't know how to punish Pauls DeathFist or DemoMan, once then know how to push Paul hes gone.
@@ProtozTer didnt he win IJ2 pro series ? Literally everyone knew the game / Meta and didnt he win DBFZ evo ? Or your going to say GO1 and kazunoko didnt know the game ?
@@ProtozTer facts people don't understand. Sonic fox deserves cred but not to his in game skill . hes just a great pre game strategist. He knows what characters will be a strong matchup early on. Frames and plus and minuses
Some real valuable advice here about how footsies work and the entire mind game based around it. I think it's also important to note that alot of games are required to learn not only your own character but other characters as well. If you fight someone and they kick your ass with a button or a string that you could not figure out how to deal with. Perfect time to get in training mode, set up that scenario, check the frame data of the string or move that made things difficult for you and find your best punish, and then learn to deal with it in another match. It's a long process, one of the reasons why fighting games require so much time to master.
This video is actually really good to help explain nuetral/footsies for a lot of people. I hope more people see this video, to understand how good certain characters in different games are, and the whole community can level up
Key to fighting games , Knowing your Plus Strings Knowing what strings leave you at a Distance Have a 7 frame move or faster to beat others in Mashing Knowing when to BLOCK and Press , so basically the Mastery of Patience Standing 1 into grabs or down 1 Spacing Mastery But most importantly CHARACTER OR MATCH UP KNOWLEDGE Because Sonicfox practices other characters and ACTUALLY LABS their buttons That is the key so if you play a game just use every character for like 10 mins , just go down there combo strings list and memorize them , also Make sure you practice correctly by making the computer do other things like jump, duck, or punish
Dude, this is a fantastic video. Such a great way to connect to your community better as well. I wish I could play with ya and learn from you more on Twitch sometime if you're okay with collaborating with a moderate streamer, and someone that's brand new back into fighting games. That way you could have the 'seasoned' and 'learning player' aspect going. But I'd never want to bother you because I know you train a ton, and do tournaments. But if you're ever down, I'd love to share communities and give other players (even casuals and newcomers to the FGC) that there's a place for everyone to enjoy these kinds of games, and not to be AS intimidated/discouraged when coming into a fighting game for the first time.. they just have to learn. See you around! Keep up the good work!
Wow, I have greater respect for Fox. Knowing how to rock-paper-scissors the opponent's move while accounting for frame data and spacing requires an incredible amount of memory, time and skill. This is how he wins those big gaming pots.
@@mumble97 Its the neutral game played in the air. At what point do you push what button in the air. It also covers how to use your movement options like double jump and air dash in order to a hit on an opponent. All the footsies guides focus on walking/dashing but there's a whole world of double jump air dashing that never gets touched on and it would it be interesting to hear some of Sonic's general philosophy on the subject.
This is so sick. Your knowledge is extremely valuable to the FGC, it shows in your insane accomplishments. I imagine this will apply beautifully to Tekken. For instance, a good ol' blocked jab into preemptive sidestep, boom whiff punish. You're the reason I play fighting games! Aris commenting your MK matches got me HOOKED a few years ago.
Bro you have been a true inspiration ever since I watched my first vide with you on it. Keep it up and thank your for this as many like myself could do with the explanation you've given me the belief to go on and seriously want to take MK 11 seriously thank you
@@zsquigly3791 I think experience helps as it's almost always anxiety that causes you to drop them outside of practice room. First you can only do it on a dummy than when you aren't concerned with winning than when it slightly matters and so on. Just keep working on it and trying to control your emotions. Or go into matches with the expectation that you aren't trying to win just land the combo so you don't have the added stress of competing.
Amazing content, you're really good at explaining all this technical concepts in layman's terms. Speaks volumes of your understanding of fighting games. Hope you make more educational videos in thw future. Maybe one about the guessing game (da mix)? Would love to hear your take on it
Interesting point on dashes tested out dashes in training mode in inj2 and theyre pretty reactable even if they are wobbling back and forth. Some games have really fast movement though like soulcalibur and mkx with the running. Now I wanna test if you can stuff dashes in sf5 on reaction or youll get counter hit since those dashes are fast. Good video.
Also imagine knowing what every character can do. I don’t think I’ll get high level but I never know. I been playing fighting games since around 2007 and I’m still playing and I’ll never stop playing these games unless my hands give out.
literally with grodd if you space out a d1 on block and instantly throw out b2 and commit into the leap itll catch hella people because the b2 reaches further than most characters d1 so itll hit first even when I'm minus