List: 0:06 MAW - new missile warning sound system 0:11 RU sound of aircraft warning system 0:19 Exceeding critical angle of attack 0:43 AAM launch warning system 0:49 new Leopard 2 PSO 0:58 new MIG-29 SMT with R-73 1:04 new OH-58D helicopter 1:10 new vehicle 39M Scaba 1:18 new KF-41 Lynx wiht anti tank missiles 1:25 new Hungary sub-tree with 39M Scaba, Zrynyi I, Leopard 2A4, KF-41 Lynx, T-72M1, BTR-80, 40M Turan I 1:42 new MI-8 helicopter 1:53 new AA MIM-72 Chaparral 2:02 overheating of cannon visual FX
@@masol3726 Umm, because barely anyone wants that? I'd enjoy longer matches than the 10mins one we have.. I dont want to face 4 F-14s that each launch 4 Phoenix at you, that will be unavoidable instant death.
A summary of the things we're getting showcased in this trailer (up for debate, feel free to reply to add more things or debate the ones in this list) - Aural warnings for jets - MiG-29SMT (easily recognizable by the fat spine, refueling probe and formation lights below the canopy. "Red 02" seems to be the jet this one is modelled after, google "MiG-29SMT Red 02" for more) - R-73s for the MiG-29SMT (Probably the worst kept secret ever since everyone was expecting it, it's also not new since it was officially introduced with the Su-25BM and "unofficially" introduced in the Apex Predators dev server, but it's a thing and it's in the trailer) - More prevalent barrel smoke after firing a round (bore evacuator) (gun smoke is already present but just when firing and disappears quickly) - Gun barrels getting red and smoky after firing for a prolonged amount of time (Overheating visual effect, previously not a thing) - Leopard 2 PSO (easily recognizable by the dozer blade and additional remote controlled weapon station on the top (FLW 200 combat module), this is essentially a Leo 2A5 with more protection, a dozer blade, more spicy secondary armament and a shorter gun barrel as the tank is designed for urban combat) - OH-58D Kiowa Warrior (seems like an OH-58D, 4 blade propeller and mast mounted sight, the A and C have 2 blades and the F has a nose mounted targeting system not present here) - M48 Chaparral (new SPAA for the US, if its MIM-72 missiles are the A we would get a pretty underwhelming rear aspect only SPAA with 5KM of max engagement range, if it's the C it would be a little better with all aspect capability, same range. E would be like the C with smokeless motors and a G would give us Stinger level missile seeker capability) - 1:07Hungary will apparently be part of the Italian tree, the vehicles present are (left to right):39M Csaba, 44M Zrinyi I, Leo 2A4, Lynx KF41, T-72M1, BTR-80(A? Hungary also operates M) and 40M Turán I (thanks to cropathfinder for pointing that last one out) - Lynx KF41 AFV (but with the side mirrors folded out, fancy) - 39M Csaba (Hungarian armored car with 1x20mm 36M cannon and 1x8mm 34/37 AG machine gun as armament and 9mm of armor) - The big CHONK Mi-8 (most likely a Mi-8MT since it has 6 hardpoints and the ability to carry 4 Falangas, not an MTV-2 since that upgrade moved the tail rotor to the port side and not an MTV-1 because that one was civilian only) - 40M Turán I (Hungarian medium tank with 1×40 mm 41M L/51 and 2×8 mm Gebauer 34/40.M machine guns, thanks to cropathfinder again for the info) ---- additional notes ----- - The dogfight scene are the F-16A and MiG-29 9.13 we currently have in game, not the SMT nor the F-16C (the F-16 doesn't have the "wide mouth" MCID intake from the F-16C and has the same livery as the US F-16A Block 10 in game, likewise the MiG-29 doesn't have the SMT probe) - The 44M Zrinyi I is already in game as the "Zrinyi I" rank 3 Italian premium - I'd also love it if the hangar scene is a tease for a free-roam hangar where you can place/check out your unlocked vehicles or the ones assigned to your currently selected crew. Honestly it would provide 0 improvement to the game, but it would be quite neat IMHO and it would give you a sense of scale for how big war machines really are, like the first time you play in VR
Last vehicle in the hungary shot is the 40mm turan I. The zrinyi is likely a placeholder as there is no reason to have a copy paste of a event vehicle that itself is based non-production prototype with fictional rockets. The rocket s were mounted on single version of the production variant of zrinyi which had a short barrelled 105mm gun not the anti tank variant which only got a single protoype. Hungary is getting added to italy as gajin confirmed that over a year ago.
Holy heck we haven't had a trailer this incredible since Apex Predators, which I didn't think could get any more epic. But here we are. Incredible job to those who worked on it. Also, HUNGARY LET'S GOOO I love the shade of green and shape of them... And that hangar looked absolutely incredible. And thank you gaijin for the recent changes to the game, finally doing some great stuff there o7. Can't wait for this update, I haven't been so pumped for one for a while
@@Nytya Man, I research and study aircraft, cuz, same as u, I love them, there's plenty of design, weapons and avionicas that aren't modeled in game, so believe, change ur source
Certainly can't make the game good, realistic or do anything about the cheating, so of course they waste their time making trailers to impress the kiddies who don't know any better.
@@robiagacitei5487 dude forgot an organisation can have more than 1 team. Advertising team did a great job to make the game looks good. The balancing team doesn't. As simple as that.
As a Hungarian when I saw son's of Attila i got extremely excited and this is going to be the first nation that i am grinding even though I have the tiger and the vk
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows
@@Sky_EggYT The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows
@@thepunisher236169 to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
I am so happy after seeing the hangar scene and also the ending cuz now I know the Mi-17 or the Mi-8 is coming to the game. I was wondering just yesterday that USSR should get a better transport/attack. heli than the Mi 4 such as Mi 17. My wish came true 😊
@@flakeren2060nah, Mi-17 is an export variant as I remember. Pointy nose can be both on Mi-17 or Mi-8AMTSh (Ми-8АМТШ). So now we’re getting a usual Mi-8Sh (Sh (Ш) is shturmovoy, which means attack (heli)), and then we probably can get better Mi-8’s
Gotta hand it to Gaijin they've been making some great changes to the game recently. And this has got to be one of the best trailers they've put out recently, *Their cinematics never fail to surprise me and never dissapoint!*
Super exciting to have more Hungarian vehicles added to the game. I have always wanted more and It's super awesome to see more being added! Edit: Not sure how I started a war just for liking some vehicles. Most of them are based on or are other vehicles but that does not get rid of my excitement for them. There are a lot of copy pasted vehicles in the game and probably won't stop so I don't know. This is only my opinion and you don't have to start a war because of it.
There's no hungarian vehicles here besides that armoured one. All foreign. They could've add poland, south korea, romania. But no lets put a copy paste country because gaijin is too lazy to remodel new vehicles 😊
People using jets in ground rb gradualy loosing hearing due to constant chatter of the warning system (they forgot jets don't engage target 200m above sea level)
hey, you should definitely check out this thing called Russian invasion of Ukraine, where both sides are flying and engaging targets at extremely low altitude to avoid radar detection and engagement
are we getting a graphical update too?? this trailer looks extra good. also love the smoking barrels and overheating cannons. looks badass hoping to see some new naval units too, Tirpitz finally???? Also i wish tank exploions looked like how they do in Post Scriptum, i know it would never happen but some variety in explosions would be cool
Honestly I dont think WT needs anymore naval units unless they are modern (late 70's early 80's). The whole thing about the naval tree is that it never really gets more modern past like 1950. But a graphical update would be cool, although it would 100% affect the games performance.
@fredfazbar8967 I disagree, if they have any amount of naval units they should continue to add more and more, it would be wild to have the Iowa, thunderer, Yamato, Bismarck so on and so forth, I'm 50/50 about modern pr cold War units as they would largely be 50km missile launching spam like high tier Air currently is. And sadly naval doesn't have enough of a player base to support those types of matches. It's mainly bots however naval is absurdly good for grinding credits. I played one round of enduring confrontation, it took 3 hours and I sunk 32 ships with a 500. Cred booster and the Hipper. I made shy of 11 million credits between kills. Objectives etc
@@KedrChadEater Well the bismark, iowa, and yamato are no brainers in terms of being added, but what i was trying to get at was that there needs to be more diversity in the naval trees. Say like if they added submarines, that would give a genuine purpose to destroyers instead of them acting like battleships. There could be a tree where the final ship has anti ship missiles ( only one ship per tree to decrease spam ).
Good to see some Hungarian vehicles, the 39M Csaba is looking pretty good, if a little lightly armed with only an antitank rifle and machine gun, but I'm especially looking forward to tanks like the Turan III and 40M Nimrod potentially being added!
@@Milan341hNo, the “Panther” is the 44.M Tas. But it does not have anything to do with the Panther, the Hungarians noted some things of the Panther and that’s it it does not have any part of a Panther or anything.
Wouldn't it be cool if you could walk around your hangars like the pilot in the hangar scene (using the same mechanics as in the anniversary event) seeing every vehicle you have and to be able to select them to see the preview?
Finally! They’ve added several Hungarian tanks in the past, leaving the door for Hungary open for years. It’s about time they actually went through that door!
Well there it is, the SMT. Wasn’t expecting the Hungarians but absolutely a welcome addition. Great trailer one again! Ok well I may or may have assumed the green actually was the sky lol we aren’t gonna talk about that. Ignore the mistake lmao.
@@tigerbesteverything there was no Chinese markings whatsoever on the OH-58 Kiowa, I've watched the video multiple times there is no markings period so wheres the Chinese Markings?
I remember a discussion about a potential Hungarian tech tree being added a long time ago. Altough it is most likely not going to be a standalone one, it is still fun to finally see it happen. The title of the update is technically incorrect as Atilla was a leader of the Huns and the Hungarians (Magyarok) are a separate tribe split of from the same ancestors. Huns are highly respected people among hungarians so the mistake is actually more flattering than anything.
Kezdenek kifogyni a lehetőségekből, nincs sok hazai gyártású, a többi meg valszeg egy az egybeni átemelés lesz😅 attól még megdobbantja a szívem, Comrade
@@killagamez4619 If it's anything like the tank voice lines they added recently, we'll be bleeding out our ears. If there's any way to disable the 'forward!' every time I hit w, please let me know
omg now i can play without the sound mod i use for jets where all jets use the f-16 voice and ive always wanted the fume exhaust on modern tanks as an effect added! truly an amazing looking update even if the new vehicles are not in my progression so far
Hey the opening is windy. Trees blowing pretty hard. We gonna start seeing wind and the effects it has on vehicles and rounds? Eg. Turning into wind is a much toghter turn than downwind. Would have a huge effect for flying in game and on real planes it does actually make a huge difference. Not sure if wind can really affect tank rounds....maybe at ranges beyond 1000m maybe?
The effect on tank rounds of any caliber larger than 50mm would be very insignificant at any range, so adding this mechanics would just be overcomplication.
Since we're getting the MI-8, I REALLY hope we get the MH-60 DAP Blackhawk for america, maybe as a continuation of the AH-6 line. Could be 160th Night Stalkers-specific, but I assume they'll be putting the Kiowa Warrior right after the AH-6. Of course I'm STILL holding out for an ACH-47A, probably as an event, premium, or marketplace heli.
@@whatdothlife4660 maybe it would stop if Gaijin didnt make their game torture to actually play and progress in? but no, its us who are wrong, we have victim mentality for saying the grind is excessive. just forwarded you 5 GJN bucks, good work, komrade.
As a hungarian this made my day. Also I was testdriving the existing hungarian tanks and noticed that the crew voices are not italian anymore so I was wondering if this means that there will be a tree/subtree. And three hours later gaijin releases this...
@@bogdanzalan84 Régebbi barátom túrta nagyon a magyar dolgot, (elég hires lett sok hülyeségével :/) és annó ő mondta, hogy a Gaijin nem fogja saját faként behozni mert nincs érdemben sok tankunk, ami valahol igaz, valahol nagyon nem. De Izrael helyett inkább kina lenne jobb példa, mert Izrael legalább próbálta átépiteni a tankjait, kina meg csak ctrl+c-ctrl+v... szóóóóóval ja. Ezzel az érvel lehetne saját fa, de én nem akarom azt hogy szovjet német alfát keljen húzni, igy szerintem sokkal jobb, mert igy egy nemzetet tesznek változatosabbá, ami sokkal érdekesebbé tenné a játékot. (Szerény véleményem szerint, de a saját fás véleményekkel is egyet tudok érteni)
@@TaZyL2005 Amíg be kerül a játékba kicsiny hazánk addig boldog vagyok végül is Dél Afrika is megkapta a saját gépeit na meg a finnek is és ha azokból indulok ki akkor a magyarok is megkapják a fontosabb/híresebb járműveiket és nagyon úgy néz ki hogy raknak be modern gépeket is mint a T-72 M1 vagy a Leopard 2 A4 na meg a Kf41 Hiúz! Talán a jövőben lesz Leo 2A7 is... Mindenesetre meglátjuk milyen lesz... Én nagyon várom már! 🇭🇺🇭🇺🇭🇺
@@cheeki3998 it does mean no more surprise missiles but I guess that goes both ways for you and the enemy, but yeah it’ll get overwhelming with 4 f5’s on your arse
@@williamtp3717 dude its going to be going off CONSTANTLY during air RB games. it'll be going off so much that you'll overwhelmed, and probably still be caught off-guard when a missile hits you
@@cheeki3998 there will be an option to turn it off but I think I’m going to like it plus only planes with the right technology will have it like the gr7, f16’s and top migs
What? you think a few new planes and tanks and a few new graphics fixes the game? If you aren't playing US, Germany, or USSR you aren't going to be able to play the game well at all because why would they make any other country playable. A lot of aircraft have so many problems and are over tiered. the game is full of compression, and you need to have 2 kills per game to break even unless you pay gaijin money. They said they fixed the game so many times now and it keeps getting worse. So what if they added another f-16 you still need to grind for 3-4 years just to be able to get it if you don't pay for it. Gaijin thinks the only way that they will ever make money is if they make problems for people to pay to fix them. (Sorry, I've just been in a 15-game losing streak and i don't have premium so I'm not really happy right now.)
Just started playing with both my brothers the other day. Ik the type of grind this game has but as long as we all have fun together this game is great I love it
it wont, the JAS-39 is a big deal and if it were to be added it would be seen on the trailer. Its kinda confirmed for the december update at this point.
@@MeWhne don't take the forum moderator's word on that. bBcause forum moderators dont have anything to do with the game development, they are volunteer workers that look over the forum, they shouldn't be reliable sources of future vehicle predictions
I wish the USS Texas got its own part in the trailer because even tho I'm not a naval player I'm super pumped that it's being added since it represents my state and since I've been onboard her before renovations 😢 absolutely thrilled shes being added tho, Great Work as always Gaijin (Also I bought my first snail for an aquarium like 2 weeks before the trailer, got home from the fish store and the first match of WT I played I activated a 300% SL booster and got 150k SL the most SL I've ever made out of my 3 years of playing the game, a few days later my favorite war machine in history was revealed to be coming to the game, just a mere coincidence I don't think so lol, also since both of these things happened I named the snail Gaijin 😂 PRAISE THE SNAIL*S
Hungary? Guess that means the competition for future nations is getting smaller and smaller for Czechoslovakia 😁 Also great to see bitching betty getting added among other things
It is kind of sad since the Czechoslovak subtree just would have an unlucky placement. The Subtree can possibly go only into USSR, which for now doesnt need a subtree. Its a shame because i myself created a whole new another techtree using only czechoslovak tanks and it is pretty cool too, with premiums and all that stuff. Sadly i think gaijin just doesnt see a reason to add these to anyone.