I suspect that non-deterministic physics is how the high scores in the binary levels are made. You just put a perfectly centered dot in the middle and wait for the RNG to go your way.
Physicist here -- They couldn't have used circles for the friction level because the coefficient of friction between a rolling object and the surface its rolling on does not slow the rolling -- instead the effect of friction (which the squares do a great job of showing off and which you use in your solution!) is to cause such an object to roll instead of slide. A frictionless object slides where a high friction object rolls. (This is covered usually in physics 101 at the undergraduate level)
I suspect that non-deterministic physics is how the high scores in the binary levels are made. You just put a perfectly centered dot in the middle and wait for the RNG to go your way.
Not even that the aceleration isnt affected by weigth but by air resistance and that is influenced by density/surface area a extended paper would fall slower than less paper made into a ball but a full paper made into a ball would fall faster than half a paper extended
this seems like a really cool game. Imo, the high score should be based on sorting speed rather than material used. deleting parts until you have a thing that barely fulfills the requirements isn’t really problem solving of any sort.
did you buy the game and find icely's username based on his score? or did you try to match the letters' ascenders and descenders with some possible usernames?
In code golf, you accept prime numbers and reject others in as few bytes as possible. In Crayon Computer, you accept some objects and reject others by drawing as little as possible.