If you think about it, gyros should be incredibly dangerous. The sheer amount of rotational kinetic energy that should lie inside them; would effectively make them mini-warheads when destroyed.
@@josephburchanowski4636yep. And I don't know if it's the case but they should keep the rotation energy when deanchored from a ship. Would make for nice shrapnel.
so Gyroscope are basically the bolts in a early ww2 tank. The armor is hit by a shell and the bolt that hold the armor goes flying inside the tank transforming every one inside of it into tomato sauce
@@garyslayton8340nah it was a problem with every nation's tanks to a varying degree. This issue is the very reason why casting and welding took over as the primary methods of assembling hulls.
@@nexusinc.4367 Gyros are extremely heavy and durable which makes them ideal for AP tips. Artificial mass blocks and blast door edges work but not as well.
@@nexusinc.4367 They are good, but drills are supreme. A drill can break through any ship's spaced armor easily, and allow for a warhead to detonate inside with sensors
I once saw dude use Refinery as armor 😂 Apparently the more steel plates it takes to build a block, the more HP it has in the end. And refinery is hella costly.
@@Wyzmar jumpdrive explosion mod would stop that habit pretty quickly. jumpdrive got destroyed? well, have fun picking up half your ship spread in single cubes around where it used to be
I knew that gyros used as armor was meta for PVP but they make your ship look ugly when placed on the outside. If I were to use gyros as armor, I would place them internally, right under the outermost armor plating so that they don’t ruin the aesthetic of my ships
@@panther7584 Eh, if you just want pure functionality you can just make a brick with guns. It's not that hard. What's hard is making it LOOK good while still being functional.
@@antonioscendrategattico2302 Wedge > Brick. You have a lot more guns facing the enemy head on with a wedge design than a brick could. The ships from Captain Harlock had the same thought process
The caterpillar looks hella funny but I think the hydraulic extension thing is actually really neat and fitting for star wars. Peak redesign.. but maybe for a stationary MG emplacement, I like the ball turret "earth tank" a lot in terms of actual attack vehicles.
Btw daily reminder that in any pvp setting where you have access to a loy of hydro or tiered thrusters of some kind dodge tank is very strong, so often making your ship lighter is better than making it tankier (interior blocks and wheels are both really good for doing this)
Sounds more like a gyroscopic stabilizer. They have these for boats to increase stability in rough seas. It's basically a flywheel that spins at insane RPMS. all mounted on a control that can tilt in any direction on its 3 axis'. Generally the flywheel is encased in a vacuum chamber so it can spin even faster without any air resistance and the whole thing is mounted on the controller
In SE, their intended use is related to this. They allow the ship to rotate along the three local axis. The higher gyro/mass ratio, the faster the rotation. If you don't have any gyros at all, the ship can only strafe along the three local axis. The reason they are used as armor is because of what's listed in the video, but ALSO because they only connect on a single face. This makes them extremely useful for the internal half of a spaced armor system (in a combat meta where splash damage is much more common than penetration damage). In addition, because of the reasons stated in the video, they can typically outperform the outer layer in terms of damage negation once that initial outer layer is stripped off.
I think i'd put them arpund not so much as armor but just in any places that don't interfere with anything else, and in places that are not so likely to be hit any ways, armor outside of them and more important ship systems inside the armor or interior blocks they are attached too.
Never played Space Engineers and the notion of gyroscope being used as a way to improvise composite armor is just an insult to me. Idk, it feels like you need to explain to devs of your game that you need a system to make proper layered composite, reactive(both ERA and NERA) armor and whipple shields.
Space Engineers is an engineering game. Combat wasnt a focus, it was a feature that came from the consequences of engineering space ships where combat ends up being part of it (Because building things only get old). The devs never meant for critical components to be used as armor, especially things like drillheads and fuel tanks being made as makeshift warheads for torpedoes.
@@TheArklyte And they did model that with different hardness of steel blocks, but collisions and chemical/kinetic warhead weapons are different things to model.
Very true. Using the gyro-out concept was the key limitation that governed a series of rovers I made that imitated heavy tank. I classify them as MBTs because they can be fairly quick, but lack the engine power to provide constant acceleration on all terrain types. Basically, the tank has two gyro “arrays” that are separated from each other one is shaped like an upside down U. Gyros face out, with the heavy armor they’re welded onto abutting the 3x3 rotor for the turret. This coupled with some external spaced armor consistently defeats assault cannon rounds. This protects the side, while an additional array is mounted at the front of the hull and turret face. She’s a beefy girl, weighing about 170,000 to 185,000 units depending on the model. However, I’ve not found anything like her on the workshop. All the components are protected behind gyros. She can actually tank shells, and really weather Gatling spam. The tank will look awful but still function admirably.
If one is not confident in being able to place a gyro effectively as armor, just dot them around the outside so if they are detached they float away with minimal collateral. This is really good for atmospheric fighting, place it facing down and it is armor for ground attacks and simply drops away if detached.
No matter how many big guns you have, pretty much all ships i've faced in PVP would lose to multi-focus gatling fire unless they had excess materials to replenish those guns.
gryscopes (atleast the large grid ones) are realy expensive tho like 500 metal plates a piece if i remember right versus like 20 plates per regular large grid block
Hmm, Played this years; cannot comeback due to severity of SSD space on my notebook. Anyway, I've never heard of anyone to actually use those _'gyroscope'_ as _'armor'_ - although, I admit, I often used them to _'cover'_ my primary reactor with an additional layer of blocks on it too 😮
I have my gyros in the front of one of my really menuvarable ships on purposly easy to destroy blocks then hit the breaks and they fly out like a shotgun shell its really expensive for not much effect but it is funny to watch
I love my Glaive. But my Daily Driver is the Esperia Prowler with Two Size 5 Lightstrikes Cannon's and Two Size 3 Lightstrikes Cannon's. The Prowler is in my Best Daily Driver and the Constellation Andromeda.
The best part was when he never showed gyroscopes being used as armored in a video entirely about gyroscope armor and still got 11K👍 🤡Joker: We live ... in an idiocracy.