FOR ANYONE WONDERING: I don't happen to have a NASA computer I'm running this ship on an intel Icore I7 8700 and an RTX 3060 TI EDIT: steamcommunity.com/sharedfiles/filedetails/?id=3264177601&tscn=1723089248 This is the link to the demo please go check it out if you want
@@NoahDaun-yd2ep yes, in the video this ship is converted into a station, however it can also fly and hover in atmosphere like any normal ship. sorry for the late response, my notifications are a little off.
Every player on server: *exausted_from_beyond_human_comprehencion* That idiot who made clang-railgun with speed override: - MY TIME HAS COME! That one noob farming iron scrap on behemoth with 1 fps: - ...it's fine.
@@bartomolev6682 you mean the one who will desintegrate himself before he will reach battle? or another which still can't coordinate his swarm to fly above the earth? well, there's probably one guy with drones, which spaming them like torpedoes. But here's the thing - his drones are stuck bc of behemoth. TPS is anbelievebly harsh...
It's a stealth ship: A completely full screen doesn't tell you much more than a completely empty one, and no one will notice if there's no one _to_ notice.
if placed on it's side, it's wingspan would be larger than Olympus mons is tall. meaning if it landed on any planet in the solar system, it would be the tallest peak towering over mountains.
@@NoahDaun-yd2ep right now I have 1 in my community section. I think I'd only be able to show screenshots of the past projects because some of them don't work anymore due to me not using enough subgrids.
Man, the SE engine backend has gotten a significant upgrade since I had to sell my gaming PC The last time I tried to make something even a fraction of this size, even placing a block would take over a second.
no, It hasn't, I just gave it the middle finger and decided to do my own thing. This ship is 18 different subgrids and uses an optimization mod that gives 10x10x10 armor blocks for the Performance price of 1 block. by copy pasting the main hull of this ship was built in only 2 days. Because of this, I'm going to give it full weapons, an interior, and functionality. It also flies under its own influence in this video it's a station for performance purposes. Now I have made smaller ships, a 12km one was the biggest one I could create without this optimization mod, and it completely killed the game. Crash after crash after crash. Due to the size of this ship, it crashed roughly 30 times, but I've mostly fixed the problem now the ship can run for hours or days on end on a PC. as these ships get larger it also becomes a lot rarer to see things like this, 90% of workshop creations are insanely small.
@@only1tiberious Gotcha, that's kind of a shame. I really want to get back into this game, it's one of my most played on Steam, but none of my friends want to play anymore 😭
@@jm-alan same, I'm out here with other survivors who, regaurdless of having no one to play with anymore, still play. Our group is hanging in there though.
Had something similar to this scale in the past but my pc could not handle it at the time. Even a empty world would lag my computer so hard that i had to stop working on it. Awesome looking ship, very different from my 40k halo mixup abomninations.
I run this by using a number of different methods. The PC usually isn't the problem as it can run on most devices I believe. Possibly even a laptop or tablet if powerful enough.
@@only1tiberious so while I'm currently unable to get even 30sec of b-roll for this, the incomplete version of "Lucky SoP 2" is in the workshop, make sure you grab the Ion pod for it too
@@only1tiberious we actually use this thing, so it's had some damage; ie dropping it from orbit to the Moon at full throttle due to a game crash xD . So it's been undergoing haphazard repairs for 2 months plus getting all the decorations in place
hopefully once I'm done it will run perfectly fine. the building process does get tedious you have to split the ship into different subgrids and it crashed a good 30 times doing so.
Hell yeah! Can't wait to see more progress on this! If you're taking input, opening up the top side of the ship to allow the city sections some light and/or to poke through would look great!
So far my biggest build wad 2km wide ring-station with centered hangar, Elite-style in 2022. It was producing real artificial gravity and let landing ships on floor and ceiling of hangar. The problem risen up when I tried to use the same blueprint in a new save file with Orbiters SE mod and started building this monster on orbit of Moon. My laptop couldn't handle moving structure of this size and after about 2 hours of suffering world has corrupted. The mod is cool tho. Wish SE would have been optimized for moving orbital buildings.
that's been happening to me as well, but for me I noticed it only happens when in atmosphere or as a station. It doesn't work all the time under these conditions but I guess I got lucky or something.
as stated, yes, this is a ship, It's in station mode so it doesn't lag the game out and so I can work on it, if I take it out it's completely mobile and can fly in atmosphere and space equally fine.
*... H O W ?!* It's fricking insane! I thought the builds of this size tank your framerate to the point of unplayable! *And it's flies!!!* + It's so big, it doesn't even render fully! *I AM VERY INTERESTED IN HOW THIS IS POSSIBLE.* And how the rings work... . . . Atleast it gives me hope of building something *remotely/somewhat* this size in the future, when I get my own PC... as I already have a concept with this size in mind! [You can ask me to elaborate in the replies!] Great work, keep it up! When it's finished, I'm sure it will be GLORIOS! Maybe there will be an entire server centered around/about it!
thanks, This ship does lag when you fly it, but it's massively reduced when you turn shadows off. in this video it's seen as a station for the sake of performance. First you need to divide the ship into subgrids, thats what I did and got a vanilla size of 10km. for something more like this, you need modded blocks that are much bigger than normal to reduce the PCU count by millions. Without it, this ship wouldn't load as when they are not optimized correctly they instantly crash the game when you load them.
@@only1tiberious Thanks for the explanation/tips! Also, are there any optimization mods for SE? If you know any, please leave their names here in replies, I will put them into notes. . . . Sooo, any plans for the server with this thing in the far (or not-so far) future?
@@Taron_HaiTar steamcommunity.com/sharedfiles/filedetails/?id=2330481547&searchtext=elsephire this is the one I use, I don't know about the server because of the sync distance its much lower in multiplayer you would have to find a mod that upgrades it. I have scoured the workshop for a very long time and still never found one but if you can I'll be happy to make a server.
@@only1tiberious If I ever find one, will share wholeheartadly!!!... assuming I remember too... Thanks anyway! When I (inevitably) play SE, I will *always* use this mod if possible!
this ship's size does make it an easy target, however, I'm going to install a thermonuclear missile system with 100km range, this ship will essentially be able to fire a thermonuclear missile every couple seconds that will obliterate nearly any ship in a single hit. I have also given them stealth drives but I'm debating whether I'm going to keep them or not because they kill the game a little bit, then again, that's the ships job not the missiles 😂
Can I ask how you avoid reaching the physical world limit? I’m currently working on a large ship that’s about 4.4km long, inspired by this one but smaller, and I’m running all the mods you used for your juggernaut but eventually I bumped into a physical world limit where I couldn’t build it any bigger.
all you have to do is chop it into pieces and connect them, you may need to use a couple scripts for it to function as one grid but that's how something this large is assembled.
yes there are 2 rings attached to the ship itself, it does this by having invisible blocks that hold a rotor and hinge, the rings are so heavy it just breaks them, so I have to park them to the ship
Full-scale invasion drop ship lol cool... Interior needs work but exterior is great. Definitely is a problem in real life for atmospheres but will work fine in space.
@@only1tiberious 1.5mil, How do you even get that to work, mine died and could no longer move with out crashing the game, but then that was 7 years ago, still i have the problem of blocks being there, but they dont have any physical hit box and are just 'holograms'
Okay I'll give you good advice about big ship building. For these ships I learned to use subgrids, since the game counts each subgrid as a separate ship, it will not surpass the physical shape limit if you divide it into enough pieces, this ship has about 18 different subgrids, combined with the optimization mod it gives it as much ability as any normal ship, being able to spawn it, load it, battle in it, fly it, and anything else really. The physical shape limit is what's causing the physical hitbox to glitch out it's too much for the game when on one grid so you have to split it up so the entire ship is solid.
@@only1tiberious Makes sense i guess, not very blueprint friendly, and would require airlocks to get between sections though is the only problem, but i guess its worth the try.
@@CreatureOfTheVoid what you can do (I might idk) is kind of like separate the entire interior from the hull of the ship, that way you can keep building out, though it will take some precise connections to connect it to hangars and stuff.
steamcommunity.com/sharedfiles/filedetails/?id=1531910678&searchtext=circel yes, This does not belong to me however I did not give credit to the creator yet because there is a high chance this was just imported from a 3d model.
I got some vibes from it. Commonly large spase station with nuclear rockets from "The Creator" (2023) film, but i think it's common trope for any sci-fi universe.
in fact, the details on this ship are : The ship's name is "Faceless" and it is classified as an "Ultra-Juggernaut" due to the sheer size of this thing
Nearly twice the size, 1.6x the size of the executor, also bigger than the halo covenants CSO class supercarrier at 28km, however the CSO is a very wide ship so it completely outclasses this ship in weight. This one weighs around 35,000,000,000 kg
I do want to give this ship defense shields, if all goes well, it'll be vritually unkillable because a smaller ship I made with the same power output was able to take 10's of thousands of nuclear weapons at the same time, as well as at least 100 SBY wave motion gun cannons in testing.
@@only1tiberious ah, that'd be neat. Maybe incase a nuke does get through, maybe add a few extra emergency control stations incase the major one is targeted and nuked?
Can you share the blueprint Space engineers community can have some Fun with simulating modded Beatles with this a giant and testing ship capabiltes in personal worlds is interesting content. And what Is in lore use for this Giant rings on the ship?
I've been asked a couple times so I'll publish the unfinished blueprint. For the lore this ship was created by the UOS and is classified as an "Ultra-Juggernaut" with the designation "Faceless". The reason for it's color and ring appearance, and size, is because this ship is meant to be stealth like, as it never showed up in any ship classifications and was only a rumored legend. The rings are suppossed to help absorb fire, fire weapons, and possibly even to somewhat jam radar because of it's unnnatural appearance and size so people may think it's a glitch.
They also help to stabilize the ship a little by adding more weight to the center of the construct. Since this ship is so wide turning this ship up is very easy because of the dimensions, but roll and yaw take a couple minutes of holding to start visualizing the ship moving. by balancing the weight more torwards the center of the ship, it helps this problem a little.
"Sir the enemy base is on that planet ! " " perfect, target and... FIRE" "excellent job sir, we've hit it and it's destroyed" "The whole base?!? just like that? it's destroyed !?! " "oh, no sir... " "oh ok, that would have been crazy !!! " "no, sir, I meant... I meant the planet sir... we've hit it and it's... it's destroyed sir............. "
Hello, very impressive building ! I have a question: how do you get the game to run with such a large construction? I've got a powerful PC, but with a ship that's only 1 kilometre long, the game lags when I want to pilot it.
the physical shape limit and triangle limits are both being held back due to the fact this ship is constructed in multiple grids, the game counts each grid as having it's own physical shape limit so if it has multiple you can multiply it as many times as you want (This also goes for vanillla ships not just modded ones like this). and it isn't vanishing because I'm playing on experimental mode on singleplayer with my render distance at 50km, if you still do not see it, you can toggle the FOV to the lowest it will go and your view distance should expand.
I processed that those were Kingswords a few seconds before they fired and I just have to ask: Who or what did something so abhorrent that they get shot with 20ish Kingswords at once? What did they do to deserve complete atomic destruction? They got wiped from existence so hard that any one who knew them developed instant amnesia.
I have made another superweapon hundreds of times more powerful. This faction is very merciful, and is more gentle with living creatures when fighting but doesn't underestimate them. And usually it takes over 3-5 military attacks on the UOS for them to actually respond. Unless they have done something unforgivable and the UOS will use mass force and genocidal tactics. If it's AI bots or zombies (like the flood), no mercy will be shown as they cannot feel the pain.
My PC just melted contemplating what it would be like to load that ship. Scale just boggles the mind. I read you used a bunch of supgrids, which is a method i use on stations of all sorts to not have to deal with unbearable loadtimes, but still by far not on this scale.
It can get tricky to do, especially because this thing is fully mobile. A couple years ago the largest thing I could make was 2.5km, then I found the optimization mod which boosted the limits tremendously. Loading the ship actually isn't that bad, the subgrids fixed the not-so fun part of it instantly crashing the game when it loads, it does load in perfectly fine on a normal world, but takes around 20 minutes and my PC sounds like a jet engine. loading it in a world only takes a couple of minutes for me.
Sad to say that your game will not be loadable more and more as you build this ship with more details... the games 2013 engine isnt met for this large of a build... Looks great through!
that's true, but the technique I'm using dumbs that down hundreds of times. I have been building ships like these for 5 years I know a lot of the details and the procedures on how to make a ship like this. I've essentially told Vrage to shove it and passed it's limitations. we are far beyond de-convincing.
the year is 12035 Razer dominates the whole galaxy as the sole superpower thanks to their 32km wide razer motherships efficiently eliminating their enemies gaming devices
Long ago my building limit was 5km, I couldn't build anything bigger it was already a behemoth. Then I found a grid optimization mod which updated performance tremendously. and finally I learned to use subgrids to make these giants, went from 5km-10km, 10km again, 13km, 22km, 20km, and the final king at 32km. and yes, this ship did have a turret with 6 kingsword casaba lances on one turret, it had 50 of them. they really kill the game so I'm still going to add them back but I'm going to create an even more powerful superweapon that can substitute.
@@only1tiberious fun fact: it is one of the only weapons in aryx that can fire from the actual orbit, so this is the only viable orbital bombardment vessel
@@only1tiberiouswait isn’t there a shapes limit? How did you not hit that? Me and my friend are building a very large ship but with a lot more interior, how did you get it to work?
So my first question is how did this not kill your pc Second of all, What is the destructive power of that thing, and the end of the video answered that: yes.
It uses various optimization methods. But no actually, the end of the video did not capture the limits, I am replacing the guns and I will show you what this ship is capable of of firing just one of many turrets.
this thing uses 10x10 panels and is made up of multiple subgrids, if you use subgrids then you can modify the limit to as much as you want, but the bigger the build, the more it takes. This is bassically my limit it takes over 20 subgrids. With smaller ships that is dramatically decreased though.
@@djbandicoot4798 the 10x10 panels drop the performance down hundreds of thousands of times and makes this possible. The only thing the subgrids do is expand the physical shape limit and prevent the ship from crashing once you load it in. because of the rings though, it does have a heavier performance impact (the rings take up about as much PCU as the body itself). although this ship is completely flyable but due to the size it still lags. It doesn't lag nearly as much with say a ship within 10-20km but with a 30 it quickly gets out of hand.
@@djbandicoot4798 I could go far beyond, maybe even a cap of something thousands of kilometers large, the only real thing stopping me is sync distance it's too short to see the entire grid.
It is getting close, but even something as simple as a design of this ship at this scale takes at least 18x more than the physical shape limit, I've done this by dividing it into multiple subgrids which have increased the physical shape limit 18x, if I keep doing this process, we essentially delete the limit itself.
It can actually fly, a little janky atm because I haven't put a stabilization script on it so due to the subgrids it slowly drips in atmosphere when it's a ship.
elsephires block optimizer for the main hull as well as DX11 invisible armor is all thats required for the ship to really appear. But for functionality it would need more like a shield mod, nuclear weapons mod, aryx weapon enterprises, stealth drive, and improved thrusters to move something of this size.