Build a spaceship, explore the galaxy. That's what my cereal box told me this morning. Masterspace store.steampowe... Connect with me! / jerma985 / jerma985 / 183539835053496 www.steamcommun... Intro/Outro by: / blordow
Teh BrownieMixx it's so sad it's true. I've still yet to see him try and play one of the thousands of point&click puzzle titles on Steam that share the same general art style.
Nestor Esparza Hunter Hoke Pretty sure he dropped out for a bit because he went to a mental institution. He use to have a story time about it, don't know if it's still up.
"Shouldn't I be able to jump and swim to the next planet?" Well... no. I'm sure you've heard of Galileo's famous Leaning Tower of Pisa experiment. In the experiment, he dropped several objects from the same height, and found that all objects fall at the same rate. This is because of inertia. If two things fall towards a planet, (say, a 140 pound meatbag and a spaceship,) then while the planet's gravity may be affecting the spaceship more than the meatbag, due to its larger mass, its mass also means that it will take more energy to get it moving. Do the math, and lo and behold, they perfectly cancel out, meaning all objects fall at the same rate. HOWEVER. The major difference, usually, between how fast things fall, is air resistance. Any atmosphere a planet has will push against a falling object, slowing it down. The more surface area an object has RELATIVE to its mass, the slower it will fall. What we see in the game is clearly an incredibly viscous atmosphere, most likely some kind of colorless liquid. The character you play as has boots that magnetically attract to the planet's core, and a super-powerful mech suit that allows you to move effortlessly through the atmosphere, and provides oxygen with which to breathe. This sort of thing would explain the strange behavior of the native life, seeming to glide through the air, and push through solid ground with the immense strength that would be required to exist in such an environment. But, this brings up another issue: the holes. Everything gets stuck in a hole. Giraffes, Jerma, snakes, you name it. This, I believe, is an effect of the planet's tidal forces. In order to account for the gravity that holds the atmosphere to the tiny planet, or the wildlife, or just holds the planet together, the planet must have a hyperdense core- perhaps the solid iron remnants of a supernova'd star, or a neutron star, or even a black hole. When high above the planet, like the spaceship was, gravity is almost nonexistant- pulling the spaceship toward it at about an inch per second. But when something falls in the hole, the gravity becomes much more intense- preventing Jerma from jumping out. This is because, when on Earth, whether you're in an airplane or in a cave deep underground, the distance from you to the core is about the same. But on a planet this tiny and dense, a few feet can mean the gravity affects you twice as much. The surface, where most things on the planet are able to live, is the only safezone, where the gravity is similar to that of Earth's. So then if that's the case, Jerma's spaceship should speed up massively as it approaches the planet, right?. Ah, but we're forgetting the viscous atmosphere- when there is air resistance involved, things reach a terminal velocity- a point at which gravity cannot speed them up any faster than the air resistance slows them down. The spaceship's acceleration would be unnoticeable. Wait, hang on. Lemme run the numbers again. Never mind, it's just a shitty game.
darkychao The full version of the game? Holy shit. Starmade is at this point, without monster, and they still work on it. Well i guess you could say thats better
1:12 "THIS IS GOING TO BE THE MOST EXCITING GAME" **Waits through building process** 3:36 "DEFEND YOURSELF, YOU WERE CREATED FOR ONE PURPOSE" To this day I still quote this.
The things to look for with these types of games: go as far as you can possible before you either fall of or glitch to death. follow wherever whatever AI tends to be heading screw with the physics(if any) as much as possible and finally figure out if what the game promises is true.
Under the sea! Under the sea! There is giraffes and hydras Take it from me! It's a scary kinda place! Those fireballs shoot you in the face! I think you oughta avoid the water Under the sea!
Kevin Kong good point, but he said in the kingdoms rise(from soil) video he doesnt like that type of melee based game, so i think he means pvp(like dark souls pvp, chivalry and probably pvk2)
NerdAve alright now you are talking nonsense we all know that lazypurple uploading a video is a paradox that conflicts with space time as we know it thus being imposible
@@JacobKinsley massive meathead: watching jerma vids in the background of something much more urgent and important to downplay how anxious you should be about the scenario
Jerma promise me you will never stop making videos, even when you are grandpa. Haven't even watched this one yet and just seeing a new upload from you made my entire week. You might just be the last original youtuber. God speed.
+Jackson DeCourcy sadly, I for one know that I'll never be able to run with what rig I have. therefore, this is my video gaming destiny when it concerns deep space exploration. ;_;
I like to imagine that when jermas character started screaming it was because he finally realized that THIS was what he is destined to do for the rest of his existence.
7:07 The force of gravity one object exerts on anything else is only dependent on its mass, not the mass of the object it's acting on. The presence of an atmosphere complicates things a little, but when you don't have one, like on Earth's moon, a brick and a feather dropped from the same height will hit the ground at the same time. If an atmosphere is present shape and flexibility matter a lot, while mass really doesn't. That's why you can drop a flat sheet of paper and watch it glide to the ground, but if you crumple it up it falls faster even though its mass didn't change.