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Space VFX (Spoiler Alert : We Cheated) 

Blender
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by Aidy Burrows at Blender Conference 2017
Watch it all: • Blender Conference 2017
Learn more at www.blender.org/conference

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14 ноя 2017

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Комментарии : 41   
@MostafaAkbari7
@MostafaAkbari7 6 лет назад
It's called "problem solving", not "cheating".
@blengine
@blengine 6 лет назад
I lean heavily in that direction too! I guess part of the point is there will always be a little trade off between authenticity and illusion. :) Aidy.
@kendarr
@kendarr 4 года назад
"cheating" in the sense that it was not done by the way it usually is
@Charlie_Alpha_Lima
@Charlie_Alpha_Lima 6 лет назад
I'm a 3ds Max user but I just subscribed. Regardless of your package, there is always a LOT you can learn from other software. And they always use great speakers at this conference
@johannesvorkinn
@johannesvorkinn 6 лет назад
CallMeLum yeah! They're good at giving you ideas rather than technical step by step stuff, and you learn something at the same time!
@blengine
@blengine 6 лет назад
It's a blast talking with so many enthusiastic Blender folks at the conference too, definitely walk away inspired! Pretty much what everyone does there blows my mind! :D I used to work with Maya and found that Blender made a great accompaniment to it so multiple softwares can work pretty nicely together. :) Aidy.
@NelsonStJames
@NelsonStJames 6 лет назад
THIS is the right attitude. They're all just tools. It kills me all the people out there continually harping on what is "industry standard" or "professional" software when the audience doesn't care and can't tell the difference.
@jenovaizquierdo
@jenovaizquierdo 6 лет назад
Awesome man I freaking love both of your work.
@blengine
@blengine 6 лет назад
Thanks Jenova always love your enthusiasm! Always more to look forward to! :D Aidy.
@nickpapps7155
@nickpapps7155 6 лет назад
Awesome! Very inspiring of what's possible inside Blender:)
@josefludvikbohm5390
@josefludvikbohm5390 6 лет назад
Great stuff!
@zackmercurys
@zackmercurys 6 лет назад
So many great things have happened this year to Blender. And so many are waiting to happen in the future. :)
@blengine
@blengine 6 лет назад
So much cool stuff to look forward to you are so right! :) Aidy.
@hexil6283
@hexil6283 3 года назад
You were correct.
@zackmercurys
@zackmercurys 3 года назад
@@hexil6283 ikr
@lawrencedoliveiro9104
@lawrencedoliveiro9104 6 лет назад
1:16 “You may think it’s a long way down the road to the chemist” etc.
@emilioc9362
@emilioc9362 6 лет назад
Disculpen podrian poner subtitulos en español a sus videos? Siempre intento verlos pero con los subtitulos automaticos no se entiende del todo bien. Muchas gracias
@ElCanaldeShinji
@ElCanaldeShinji 6 лет назад
espero que puedan, me sumo a la petición xd
@lawrencedoliveiro9104
@lawrencedoliveiro9104 6 лет назад
1:53 Scientists do that, too. Only they call it by fancy mathematical terms like “assume a spherical cow”...
@blengine
@blengine 6 лет назад
Thanks Lawrence I like that! :) Aidy.
@animationspace8550
@animationspace8550 3 года назад
We must also assume there is no friction.
@joseph.cotter
@joseph.cotter 6 лет назад
Why can't you use a color ramp in a node group?
@Lumpappsofficial
@Lumpappsofficial 6 лет назад
Joseph Cotter You can, you just can't control them. There is no way to plug the slides into an input.
@joseph.cotter
@joseph.cotter 6 лет назад
ty, yes... forgot about that ;) Brings up a good point though. It would be good to be able to save node groups with dedicated inputs other then just a connector type. i.e. If a node group could be saved with a named input attached to the group such as a color ramp etc... it would be helpful in many situations. Say, have a frame that had a node group or node groups with exposed components rather then having to drill into a node group to access the specific items we want to be able to adjust but are buried in the node group.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 6 лет назад
There are alternative ways. For example, you could implement a ramp as an OSL script, with inputs controlling the inflection points. That would give you the extra control you need. E.g. osl-gen-ramp github.com/ldo/osl_useful
@joseph.cotter
@joseph.cotter 6 лет назад
Those are interesting scripts but don't really provide the function of having an actual color ramp or lift/gama/gain control outside but attached to a group in a way that can be easily saved/imported. The ability to save a 'frame' would do this and would be very helpful.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 6 лет назад
You put one of them into a script node, and the parameters automatically appear as input and output terminals. So in a node group you can wire them to group inputs/outputs.
@matthieugaude4787
@matthieugaude4787 6 лет назад
It's nice but not really scientific render, more Star wars than 2001 Space Odyssey ! I would like to have the same render than SpaceEngine... more realistic !
@bohdan_lvov
@bohdan_lvov 6 лет назад
BOOO! CHEATERS! :-) Great work, great speech. Whole visual art is cheating by definition, so what?
@blengine
@blengine 6 лет назад
hahaa! ;) Thanks! Embrace the illusion! :D Aidy
@Anubone
@Anubone 6 лет назад
What is the software ?
6 лет назад
Anubis hoth Blender
@crustyplunger8738
@crustyplunger8738 6 лет назад
xD
@Anubone
@Anubone 6 лет назад
Thx
@dixie_rekd9601
@dixie_rekd9601 6 лет назад
GET OUT
@leosmi1
@leosmi1 6 лет назад
AwesomeVindicator don't be rude man hahahahahaha
@lawrencedoliveiro9104
@lawrencedoliveiro9104 6 лет назад
20:49 All procedural textures are 3D, only image textures are 2D.
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