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Speedier Trees in Houdini: Botanically inspired production - does it work? | George Hulm | Paris... 

Houdini
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Reflecting on the state of foliage modelling after 3 years of R&D in Houdini. I will share my journey, workflow and hopefully some insights into the world of videogame plants, botanical research, simulation and UX design. I will also dive deep into the production pipeline that we have built at Applied Intuition, revealing the tips, tricks and nodes that went into building our "speedy" in-house tree creation tools.
George Hulm began his career 15 years ago as an amateur level designer in the Unreal Tournament mod community. He got his first commercial break creating levels for the indie hit Overgrowth, and since then, has worked on projects of all shapes and sizes, picking up a variety of tools and skills along the way. Recently, in the role of lead technical artist, George helped HistoricVR ship their debut Steam title, GuildfordCastleVR. These days, he tackles creative and technical challenges alongside the talented team at Applied Intuition. George teaches technical art to masters students at Gloucester University and occasionally shares tutorials via his RU-vid channel - Undini.

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1 окт 2024

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Комментарии : 19   
@pixelwash9707
@pixelwash9707 24 минуты назад
The most valuable (though only potentially) part of this long video is the references he provides, apart from this, this vid describes the obvious elements and methodologies for trees in broad terms, and culminates in saying the tool he created in Houdini to make trees was "too complicated to explain", so he doesn't. It's basically one very long technical wank, "look at me, how clever I am."
@suvigyamishra4604
@suvigyamishra4604 Год назад
Speed Tree is offended with the title.
@PawelGrzelak
@PawelGrzelak Год назад
Very good presentation. I enjoy ppl who can dive deep into a single topic and keep interest in it.
@Zocress
@Zocress Год назад
Great talk, thank you for sharing your knowledge!
@TheLizardKing752
@TheLizardKing752 Год назад
So cool to see someone who also modded Unreal doing one of these presentations.
@OX_Tools
@OX_Tools Год назад
Excited for project Pegasus! Excellent presentation.
@ManningMoore-x7b
@ManningMoore-x7b Год назад
Loved the bruno joke
@rattlesnake3d
@rattlesnake3d Год назад
labs trees 2!! yeii!!, great work :)
@joantonio6331
@joantonio6331 Год назад
Speedier tree... I see what they did there
@3D_GO
@3D_GO Год назад
You shouldn't have been nervous you are a good public speaker and did an excellent job of covering alot of material on a complex subject while highlighting both the challenges and successes of the project. Great stuff
@zzzzzzz8473
@zzzzzzz8473 Год назад
fantastic ! looking forward to more tool breakdowns for pegasus
@junglingmitapfel2902
@junglingmitapfel2902 Год назад
Nice subject! I worked on this for my masters thesis :)
@spectronaut420
@spectronaut420 Год назад
that Anastasia talk is great
@wnetster
@wnetster Год назад
TNX George!
@Bazyzzy
@Bazyzzy Год назад
amazing talks, thanks!
@nicolaastanghe475
@nicolaastanghe475 Год назад
Beautifull.
@nikolaykirchev9672
@nikolaykirchev9672 Год назад
Amazing!
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