It would make for an interesting power if, at lands with presence/sacred sites, explorers do not ravage. Lore reasons could be that they ate bad mushrooms and as they are not towns/cities there are no hospitals. Or it could be an innate power where if a low threshold is met explorers don't ravage, and as higher thresholds are met both towns and then cities don't ravage. Lore reasons for this could be due to toxic spores spreading (or it could just be damage and/or health reductions). Dahan positive powers could be introduced as damage or health bonuses, due to the Dahan consuming special mushrooms as they are knowledgeable about the native flora.
I also made a fan-made spirit and it's interesting! Although the mushroom spirit I created uses wild, it is not related to Dahan at all. It has a low growth track and was designed to grow more as it grows.
Looks like a really well-crafted Spirit and the artwork is really beautiful and thematic. Looking at it more closely, really looks incredible. Also would be curious what the custom major powers are (rarer to see people make custom cards but really interesting).
Do you have a list or somewhere I can go to find some good custom spirits? I will just print and laminate stuff cuz this is so sick. I love mountains and mushrooms only seen 2 spirits so far this video. And wilds and badlands, control and defense, fairly simple to play Edit: I see a custom spirit playlist you have, I'll look at that but there should be some more elsewhere