It's crazy how much easier the Spirit is in Solo due to Bedevil and the high amounts of fear. I'm pretty sure I made multiple mistakes this game and it didn't even matter!
I don't know if it was bugged because it seemed like too much, but my first game with Minds I got the beasts generate fear event card at the midpoint of the game and immediately went to stage 4 Victory. I know I'd have generated a bunch with beasts/sacred but it felt like 6+ cards came off the event when it should be more like 2-3 at most.
It might be, but MM is known for having an inflated fear economy. For instance, a full cycle of cards + innates means: T1) 0 fear T2) 2 fear T3) 7 fear Total 9 fear by turn 3 Fast Beasts Prowl can generate upwards of 8-10 fear for most MM games which is 2-3 cards in solo!
I think I enjoy many minds far more in big games than true solo, I love swooping across the board to help out other players and stealing beasts from the borders.