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Spleef BUT You Can Turn Off Your Cutting Tool! (Scrap Mechanic Multiplayer) 

kAN Gaming
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Today we're back with more Scrap Mechanic! In this episode I built a custom spleef arena with a special ability, each player can turn off their cutting tool temporarily to make interesting patterns! How will this change how spleef is played?
Check out the other guys here:
• SURPRISING My Friends ...
• I Built a Spleef Arena...
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About Scrap Mechanic:
store.steampowered.com/app/387...
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24 мар 2024

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Комментарии : 499   
@kANGaming
@kANGaming 2 месяца назад
What other multiplayer build challenges would you like to see?
@ihavenoideadanny
@ihavenoideadanny 2 месяца назад
Digging challenges with a pit filled with cardboard and other things you can upgrade your tool by finding stuff in the cardboard (Sledgehammer -> Spudgun -> Shotgun -> Spudling)
@Yourdeadnightmare
@Yourdeadnightmare 2 месяца назад
Regular spleef but with the spud shotgun
@xZeno123
@xZeno123 2 месяца назад
​@@ihavenoideadanny amazing
@penguintrain1360
@penguintrain1360 2 месяца назад
Spleef but the guns are very far in front of you
@danielmacdonald131
@danielmacdonald131 2 месяца назад
The guns move back and forth making wavy lines
@DigitalJedi
@DigitalJedi 2 месяца назад
I wonder how having something like a spud-gun chandelier raining spuds at random all over the map would change things. It probably wouldn't do a whole lot, but the whole board would just be slowly decaying at more little holes get poked in it over the course of the round.
@Xmar4
@Xmar4 2 месяца назад
That;s an awesome idea
@DeadsTBD
@DeadsTBD 2 месяца назад
Was thinking about something like that but idk if you can use farm bots or something with sensors to make it so it change angle and decide which one shoot or so, and the "random" turn off would make it more interesting too...
@EXOBuilds
@EXOBuilds 2 месяца назад
That would be cool to see
@DarthZ01
@DarthZ01 2 месяца назад
​@@DeadsTBDyou can fake randomness by having several looping timers of different length wired into an or gate. so as they start to get out of sync you will start to get many different lengths of time between activations. like first one after 3 seconds, second one is 5 seconds so it goes 2 seconds after the 3. now the 3 fires 1 second later, then again 3 seconds later, then the 5 goes off a second after that, etc.
@mattchisholm7074
@mattchisholm7074 2 месяца назад
Sensors throughout the map that turn on a hidden Gatling gun under the map for a few seconds that moves "randomly" so you doing know where it will shoot
@Unconventional03
@Unconventional03 2 месяца назад
5 seconds on then 5 seconds off constantly would be an interesting modification to this idea.
@OriginalPiMan
@OriginalPiMan 2 месяца назад
About as good as random, and much easier to make.
@IgorWeigel
@IgorWeigel 2 месяца назад
more like 20s on, 5s off I'd think
@FeuerToifel
@FeuerToifel 2 месяца назад
was about to say that. having the spuds turn on and off without player control would make it more interesting. it can save or screw you.
@epox_
@epox_ 2 месяца назад
Or a bit longer active time than that
@zackrog1270
@zackrog1270 2 месяца назад
@@OriginalPiMan This was my thought, so I came to the comments and I see that I'm not the first
@Xmar4
@Xmar4 2 месяца назад
if you could get 4 players. Have teams of two. The car has the spud-guns and a little platform. One person drivers, the other uses their spud gun from the platform.
@sambrown6426
@sambrown6426 2 месяца назад
Or even better, the person on the platform has a rapid-fire spud gun turret. Harder to aim, but a lot more spuds, which could be an interesting dynamic.
@zombiemage1451
@zombiemage1451 2 месяца назад
in the same vein, you could also try: - one where you aren't in control of when your spud guns turn off and, if the logic allows, they don't always turn off for the same amount of time - making the vehicle as narrow as possible to maximize the potential for narrow escapes on thin border - instead of the guns shutting off, they shift to one side or the other so you can cut beside your path of travel
@PixeIWorks
@PixeIWorks 2 месяца назад
RC SPLEEF!!!! You have 2-4 buttons that move the cars while you guys are controlling it from a viewing platform elsewhere.
@TheRealPauseacorn
@TheRealPauseacorn 2 месяца назад
6:50 Love Kosmo casually blaming Kan for his own doing, and kan going with it
@RageNZ360
@RageNZ360 2 месяца назад
I was just about to comment on this. Kosmo has next to no self-awareness I swear, and an awful gamer to boot
@ThePhonax
@ThePhonax 2 месяца назад
I hate kosmo so much lmao
@ThePhonax
@ThePhonax 2 месяца назад
@@RageNZ360and a pretty bad content creator. He’s incredibly unaware of everything.
@giddycadet
@giddycadet 2 месяца назад
tf are you guys talking about????
@ThePhonax
@ThePhonax 2 месяца назад
@@giddycadet about kosmo’s stupidity
@crazybird199
@crazybird199 2 месяца назад
All three uploaded on Monday. Truly incredible performance today.
@MorganHarper87
@MorganHarper87 2 месяца назад
A map where the cardboard is at random thicknesses throughout? So you can't be certain if you've shot all the way through or not? Hills and valleys, but also 'thin ice' and thick slabs. And if there's anyway to have variable slowing from within the driver's seat, you could throttle down to attempt a deeper cut.
@rjgraylight
@rjgraylight 2 месяца назад
Thicc Spleef. Normal spleef, but the arena is 5-20 blocks so that vehicles can't cut through the top layer in 1 pass. Player spud-guns and good suspension encouraged as this will. Be a bumpy ride where vehicles might get stuck. Players will create their own terrain and will have to go over a section multiple times to potentially cut it out, adding to the unpredictability and difficulty of the challenge.
@jurare89
@jurare89 2 месяца назад
you could prevent the bumpy ride from keeping the surface flat on top, but add more or less random thicker layers on the bottom. This also leaves the option to color-code the thickness of the layers (or leave everything the same color for ultimate randomness)
@dylangray3672
@dylangray3672 2 месяца назад
You can start with the board cut randomly and have the switch only turn the spud guns on for a few seconds instead of off for a few seconds. To add randomness to a single board design, you can have 5-10 bombs move slowly under the board.
@dylangray3672
@dylangray3672 2 месяца назад
Also you could redesign the cars to have the spud guns still pointed down, but you can move it to the left or right of the car if you wanted to.
@Bear.IS.Gaming
@Bear.IS.Gaming 2 месяца назад
Put a sensor on the front, whenever it doesn't detects the cardboard, make the guns turn off for a couple of seconds, that will make it very hard to cut off paths and I think it'll make things fun :D
@Useless_Science
@Useless_Science 2 месяца назад
Ooh! Hope they do that one!
@carotclan148
@carotclan148 2 месяца назад
Idea: instead of spudguns to make the holes, there are farmbots stuck in a cage on the back of each vehicle, so there are just random roughly 3x3 holes instead of lines.
@gjs9871
@gjs9871 2 месяца назад
Not farm bots, glow bugs
@TheRealPauseacorn
@TheRealPauseacorn 2 месяца назад
Farmbots and all the bots all are really bad for this, Cosmo tried putting them in a cage in the center of the map and said it didn't work
@danielmacdonald131
@danielmacdonald131 2 месяца назад
Probably a nightmare to make but you should make the spud gun move back and forth so ghe lines are all wavy
@deadlykitten4471
@deadlykitten4471 2 месяца назад
Spleef but you're NASCAR (you can only turn left)
@Useless_Science
@Useless_Science 2 месяца назад
Dang he just roasted Nascar lmao
@someoneme7057
@someoneme7057 2 месяца назад
Vanilla RNG logic for the spudguns. A simple way to build it. First start off with three NXOR logic gates wired in a circuit. Output to an AND gate. Input a one tick pulse into the same AND gate on a clock (around 1second). Then the AND gate to an XOR memory bit. The memory bit is the switch for the guns. The only way to make this "random" is to add player input to the circuit. Easiest way to do this, build an "inverted AD converter". ie Sensor on when A,D is not pressed. Then connect this sensor to all three NXOR gates.
@LeviathanProbably
@LeviathanProbably 2 месяца назад
I have some interesting spleef ideas 1: seesaw map 2: shrinking map 3: gun angled forwards on the vehicles
@Useless_Science
@Useless_Science 2 месяца назад
Seesaw is frikin intresting tbh
@CubeMasterTV
@CubeMasterTV 2 месяца назад
I think having the button on the outside to disable the spudguns so that it can be shot by others would be a quick and interesting alteration
@danielgulbransen8476
@danielgulbransen8476 2 месяца назад
that could be an interesting spleef... You each have your own individual spleef platforms, not connected to each other. You can turn off your guns like in this map, and your goal is to survive on your own platform longer than the others. Maybe you could add some stuff on each platform that will trigger traps in the other's platforms, etc.
@rjgraylight
@rjgraylight 2 месяца назад
Spleef Survival. These cars with manual off-switches but everyone has their own small platform that doesn't connect. Spud guns encouraged as they'll be the only way to damage enemy platforms.
@Nimasho2go
@Nimasho2go 2 месяца назад
I think it'd be interesting to have the blocks and cars colored, and have it so that the guns turn off when you're on your own color (blocks colored randomly, so you don't just have your corner or whatever). Then not only would the last person standing get a point, but whoever has the most color left gets a bonus point. Would be a bit annoying to count at the end though, so maybe not the bonus point unless you could figure out some way of auto counting.
@-user_redacted-
@-user_redacted- 2 месяца назад
Make the map so each player has 5-10 2x2 squares in their color so it'd be easier to count up the points.
@Yourdeadnightmare
@Yourdeadnightmare 2 месяца назад
Spleef cures my depression
@creeperx3sssboom347
@creeperx3sssboom347 2 месяца назад
Spleef, except you can only use the spud gun as a spectator. Also, you could use the overhead map object for better spectating in this map
@itzillyum
@itzillyum 2 месяца назад
I’m loving the spleef ideas, even if they’re goofy. And since y’all actually try to use the goofy stuff, i don’t think things like “that doesn’t make sense” matter. Love watching y’all!
@Gnordlan
@Gnordlan 2 месяца назад
A spleef "track" which is built as a racetrack. You aren't allowed to go backwards, you can only go forwards. The track is a circle. There's narrow shortcuts, and obstacles, but the idea is to stay on the track going forwards, but cut the track behind you if you can.
@biassedbasket2858
@biassedbasket2858 2 месяца назад
This was such a great idea!❤
@6Saturn9
@6Saturn9 2 месяца назад
Squid-style-Spleef: every vehicle has an explosive on a timer, in order to not explode you have a certain time to find a specific part of the map that triggers a sensor under the car which recharges the timer, all cars must be the same color with their sensor tuned to detect a specific color, (you can also add a timer worth 2 or 3 blocks so unless they find enough room their timer won't get recharged.)
@Thagrynor
@Thagrynor 2 месяца назад
Idea for new Spleef game: make the cars with a big button that stops the car moving that the others can shoot and stops you moving for 5 seconds.
@Useless_Science
@Useless_Science 2 месяца назад
A map with a 7x7 tiles, that are randomly are up, or all the way down, effectively making the map random each time you play.
@mtndew314
@mtndew314 2 месяца назад
What about some sort of transforming vehicle? No clue what it would transform into or how that might help but it sounds like it could be interesting.
@GeekOfAllThings
@GeekOfAllThings 2 месяца назад
For the next spleef map, how about using a timer pattern (as complex as you can with simple logic) for the guns and each person has their own small arena. And each car uses the same timer pattern, but start at a different point of the pattern. If only you could also randomize the cars speed whenever the guns turn on or off. Another idea is a spleef map with vertical supports that get randomly disconnected in an unseen way, so you never know if they'll save you. If you could use an extended cylinder at ground level, you would be able to drive though them.
@ItsMeSteve
@ItsMeSteve 2 месяца назад
Next one...have spud guns mounted to the sides at angles that are controlled by the players. 1 to turn on your spuds, 2 to shoot the left spud gun, 3 to shoot the right. If someone takes a path next to you, you can kind of shoot some of their trail out and maybe take them out.
@rojnx9
@rojnx9 2 месяца назад
A logic challenge for a spleef bot would be really interesting. As in a community challenge, so anyone can submit their own creation and they get tested against each other. Like the old line racer challenges that Kan hosted.
@jclindsay007
@jclindsay007 2 месяца назад
here's a dumb spleef vehicle idea. Either a car that can jump or one that can temporarily hover (on cooldown, of course.) would allow you to cross small gaps in the floor. would probably need a bigger arena, possibly even one with multiple areas/floors.
@Extramrdo
@Extramrdo 2 месяца назад
A 1v1 Spleef with the three of you, tournament style, where the spectator gets to shoot at the arena from vantage points, maybe with the machine gun instead of just the pipe gun. Bonus if the vantage point itself can be cut down and felled.
@theoron1448
@theoron1448 2 месяца назад
having the spud guns at a weird angle firing ahead ir to the side to change the cut location possibly having a detatachable tombstone like explosive on the back to hit opponents with would be a neat way to play spleef
@Useless_Science
@Useless_Science 2 месяца назад
Spleef, but you can go ontk the ceiling. How it basically wodks, ae will have 2 "maps" one is in thd floor, the other on the ceiling. You can press a switch which activates a thruster for upside down mode and then turn it off when in normal mode, and yes, then it would have 8 wheels to simplify the build.
@justadude7455
@justadude7455 2 месяца назад
You should do spleef, but have as small of a wheel base as physically possible. Like motorbike small. Then have 1-block wide indestructible supports all over the map, so once enough of the map has been cut out, it becomes a test of skill with you guys balancing on the supports.
@BleachWizz
@BleachWizz 2 месяца назад
2:25 - so imagine kosmo driving up that line. he'd cut a block while driving to the block that's falling. That's what turning off does. at least the first thing I noticed, very interesting indeed xD 9:45 - yes, that. hahaha ps.: kosmo is really good at math, like REALLY good.
@mjb7015
@mjb7015 2 месяца назад
idea: have a series of unconnected, indestructible, piston-powered walls and barriers under the cardboard floor, connected to randomly placed logic blocks under the map, which are set to full retraction by default. So if you shoot off a logic block, the wall section it controls suddenly pops up (because the logic is no longer keeping the piston retracted) as a barrier the players have to now navigate around.
@gameherogameingchanal7964
@gameherogameingchanal7964 2 месяца назад
you should make it too where if you drive over someone else's path it turns off for 5 seconds instead so you can't complete paths, so you are forced to jump off the vehicle too complete paths or something like that. 8)
@kingofthesea300
@kingofthesea300 2 месяца назад
A spleef arena with the 5 second/random pause spud gun ability and the whole platform rotating like a lazy-susan could be interesting, but make the lazy-susan rotate one way for a few moments then rotate the other way, have a colored non-attached wall on all 4 sides too, each side being a diffrent color, this can cause players to lose track of where they actually are/draw their attention away from the platform
@Useless_Science
@Useless_Science 2 месяца назад
Spleef, but the spudguns have a wide range. There will be some number of spudguns, buf they are rotated such that they do (or dont) affect the urrent players line. But also several ofhers farther away. Like a massive spread from multiple shotguns, so that way many lines are formed at once, either far or close.
@SkyEcho751
@SkyEcho751 2 месяца назад
Cut on the side, you can switch which side you are cutting on. That way you have more control, but you also need more focus to not be on the 'wrong side' when something cuts.
@astron800
@astron800 2 месяца назад
What about a set of orbiting spud guns. That will create a zig zag cut, it will make it easy to cut your enemies out.
@blueflame_sm
@blueflame_sm 2 месяца назад
3 ideas: 1. Glitchweld the spudguns for a more consistent line (4 or 8 with some logic, or just find mine online) 2. Speed boost? 3. Ability to make a perpendicular line by swiveling high frequency spudgun on controller
@TheMostUt
@TheMostUt 2 месяца назад
Time to make 'da bois' an RNG spud timer car?
@colbyosborne6920
@colbyosborne6920 2 месяца назад
Piggybacking on the random timing of the spud guns turning off, make it where the vehicle also stops moving. This would leave you vulnerable to the others to take you out before you can fight back
@mr.shenanigans597
@mr.shenanigans597 2 месяца назад
I dont know if this will work. I dont have friends to try it out with but heres the idea. 1 person gets a weld tool and a large amount of blocks, the other two get spleef cars. Goal for the weld tool guy is to protect certain areas and/or keep the timer going. Spleefers have to cut out as much as they can but work together so they dont screw up the teammate. Winner is the welder with the most time. Cars should go only slightly slower than welder can run. Should end up with quite a few last second saves by a single block and general shenanigans.
@dinoeebastian
@dinoeebastian 2 месяца назад
you could make a map that has spudguns all over below it and some of them will randomly fire every few seconds, so one moment you could be fine with nobody close to cutting off your area and the next moment you're falling, or you could do a troll level that after a few minutes the entire map is shot out and everyone loses. You could just go with the basic multiple layered spleef if you want something actually playable, so when you fall from the first layer you land on the next.
@fadedneko3123
@fadedneko3123 2 месяца назад
I like this potential, but i think it needs reversed, the guns are off by default, but you can make them shoot for up to 5 seconds. This means you have to plan your cuts.
@d1oftwins
@d1oftwins 2 месяца назад
That was more chaotic fun than I thought it would be. 😄
@TNH91
@TNH91 2 месяца назад
8:00 One possibility for "randomness" would be to have stripes of coloured cardboard (if that's possible) with sensors detecting them and using those as some extra input to make it more random. Not sure whether it would actually work, but it's an idea you can use if it seems useful.
@kilbymorgan8626
@kilbymorgan8626 2 месяца назад
Spleef, but the vehicles have spud guns on the front and a vacuum pipe placing cardboard on the back so as you drive you are both cutting a line in the cardboard while also leaving a line of cardboard as like a speed bump. Then when you cross cut lines you have a chance of mending them too. The problem is the vehicles would need around 4 large chests of full stacks of cardboard because it dispenses so fast. Also the vehicle would need exactly 1 block clearance or to move faster than it places to prevent mounts that bottom out your own vehicle.
@someoneme7057
@someoneme7057 2 месяца назад
Spleef variant idea. Replace the spudguns with vacuum pumps to place blocks. On top on the vehicles (They are all the same) have an explosive. When the vehicles climb two blocks, they would be at risk of being hit by spuds.
@pilone98
@pilone98 2 месяца назад
Paint cardboard with different color, then slap a sensor under the car, every color as effect on the car for like 5 sec. Red= spudgun turn off Blue= faster vehicle Green= slow vehicle Yellow= your vehicle stops Etc. P.s. love from Italy
@ShawnF6FHellcat
@ShawnF6FHellcat 2 месяца назад
I was thinking of a Mario Kart item box system. The thought is that there are pads with a fast-spinning color wheel underneath that exposes one color at a time, that will trigger one of several color sensors on the bottom of your vehicle should you drive over them, that have one of the following effects depending on the color: - Vehicle boost forward for a few seconds - Vehicle reverse for a few seconds - Vehicle stop for a few seconds - Trigger second cutter on front of vehicle - Turn off primary cutter for a few seconds - Etc... I'm not sure if multiplayer or complexity lag would be a problem, but the idea should work in theory.
@user-pc5sc7zi9j
@user-pc5sc7zi9j 2 месяца назад
with them having handheld spudguns the benefit of turning off the vehicle spuds could be to make trap creation easier. Having almost cut pices you can snipe across the map at any moment.
@levibruner7553
@levibruner7553 2 месяца назад
The vehicle alteration was a nice change of pace. Maybe a vehicle that doesn't require you to be in a seat so you can shoot spud guns while driving? Then you can have the people who are losing have spudling guns instead of normal spud guns for a spicy twist.
@kiro_icedemon
@kiro_icedemon 2 месяца назад
I have another idea. What about this exact set up, larger map, BUT here's the kicker. There are buttons all over each vehicle. Every time it is pressed, your rotation flips. (Going forward becomes going backwards for a temporary amount of time.) Maybe add another spud cannon in the front, and you can only hit the target's buttons with your vehicles front spud gun.
@eddielowe8189
@eddielowe8189 2 месяца назад
that was good but to spice it up hide explosives under the arena, also add a super shot that removes more arena at the press of a button but to arm it you need to drive over set points and its a one shoot per arm.
@SilvrSavior
@SilvrSavior 2 месяца назад
Would be interesting to add a shotgun that can be used like a special ability. Make a bigger hole and possibly trip up an opponent that is following you or can help break off a piece.
@akuokami1677
@akuokami1677 2 месяца назад
Putting those spud guns on a looping timer would have been a better idea lol
@Ariethefloof
@Ariethefloof 2 месяца назад
You should make a spleef map with some spud-guns high up that randomly cuts out a pattern before the map starts (you could also have some sort preselect pattern that cycles between rounds) Alternatively use explosives to randomly explode patterns.( you would need some weird way of releasing the explosives and let the physics engine handle the randomness.)
@xaea-1240
@xaea-1240 2 месяца назад
A more interesting challenge would be to make it so you can shoot a switch on someone's car to disable movement for 5 seconds.
@chevyteske5394
@chevyteske5394 2 месяца назад
I wonder how hard it would be to do this but instead a speed boost were you have "tank" steering idea with 2 motors and like a 10 second delay
@simenkolas9373
@simenkolas9373 2 месяца назад
Idea: make a button that you can shoot, that turns your vehicle on a dime when triggered, does not shut off your engine or guns. Might make it more difficult for people to go where they want to go essentially and if they are on a thin strip it could make them fall off or drive off. Maybe add a cooldown to the trigger aswell as having it spin for a limited amount of time. version 2 of idea: Make it spin randomly, as well as have a manual trigger for other people to set off or just the random trigger. Though having it trigger randomly could be difficult to make not too frequently and not too rare of an occurance. I think the manual trigger would be best.
@SonOfmowgef
@SonOfmowgef 2 месяца назад
Maybe try one where the vehicles are also cardboard and have a button that switches the spudgun angle so you can shoot each other for a limited time. Might also be fun to make the floor out of glass, so it's harder to see where the cuts are.
@theodor5480
@theodor5480 2 месяца назад
Nice Vid! Idea: Spleef, but the spuds don’t make a consistent line, and just sprinkle the map with little holes. (:
@jonrhysgamb
@jonrhysgamb 2 месяца назад
A map with multiple layers/multistory car park style with ramps between and set the cars to drive quicker to force mistakes and start on the bottom level so you have the tactics of either cut the bottom levels out from players above or race to the top layer so if you do fall through you have levels to fall down to, also fit the cars with larger tyres so they can climb over fallen blocks on lower levels
@nekowknight
@nekowknight 2 месяца назад
The next spleef arena throw in random landmine combined with the ability to turn on and off the gun. maybe each of you build part of a map and combine it. You could also invite random small RU-vidr guest stars.
@spray_cheese
@spray_cheese 2 месяца назад
Perhaps you can do a sort of randomness using color sensors and colored cardboard. And have the white listed color cycle between the colors on the board occasionally. It won’t be “random” necessarily because you could identify the colors, but that is a different type of randomness that might be cool
@lukef-n
@lukef-n 2 месяца назад
A cool arena could have spaced layers of cardboard, and a way to combat flipping might be wheels on the top and you could make spudguns only on one side, and it could try to delete the top layer if you flip but yea thats all i could think of
@ShrimpLTD
@ShrimpLTD 2 месяца назад
Im not sure if you could do it, but it would be cool if when you stopped shooting it, gave you a speed boost or narrowed your wheel base to skirt around thinner areas (the cars would start wider with pistons or something similar)
@Yull-Rete
@Yull-Rete 2 месяца назад
To make randomness, you could have a sensor at the front that activates the shutdown timer when you're about to cross a trail.
@midnightwafflez1526
@midnightwafflez1526 2 месяца назад
Spleef car with 3 sets of guns. One on the left, one on the right, one in the center. Catch is, the driver gets to pick which set can be firing at a time while the other two are off.
@AlrenClan
@AlrenClan 2 месяца назад
It would be cool to see a map that’s only connected near the middle, you could probably have some short lines going from a single point in the middle so you can’t do a tiny circle and cut the entire map.
@dinoeebastian
@dinoeebastian 2 месяца назад
I think it'd be cool if you did some sort of class system, where each car has a different ability along with a different weakness, so like one could drop bombs but it turns slower, or one of them could be twice as fast but it's controls are delayed, or maybe one of them has a spudgun in hand but their vehicle is made a cardboard, these are just examples any variety would be cool
@lilwashu
@lilwashu 2 месяца назад
with the random shut off, you should put red and green lights on top of the vehicles that show if youre shooting or not, call it "red light green light spleef"
@tracemullins5803
@tracemullins5803 2 месяца назад
A 2v2 spleef challenge. Two people in one car. One is in a seat driving and the other is standing shooting out the blocks with a spudling gun. Or perhaps using a spud gun turret with limited motion.
@demmejdicke6102
@demmejdicke6102 2 месяца назад
Have a set of spud guns on the outside of each back wheel and in the middle of the car. Hook them up with logic, so if you turn left. So when some one turns a set of spud gun line fire
@KateSuhrgirlPlays
@KateSuhrgirlPlays 2 месяца назад
To make it harder, keep the vehicle going forward but always have the vehicle shooting on the left and right side of the vehicle. So ypu go forward but the sides shoot holes straight down. Like make the spud guns placed on each side between the tires aiming straight down.
@cwyvern4861
@cwyvern4861 2 месяца назад
Spleef with guns that move around on the vehicle could be funny to watch
@DravakiirmAnimationsStudios
@DravakiirmAnimationsStudios 2 месяца назад
You need to do a version where after a certain "charge timer" you can drop an armed explosive, or drop a primed one that will promptly blow up
@paucc
@paucc 2 месяца назад
Idea: A spleef but the spudguns cut 3 or 4 blocks horizontally behind you. Else, a spleef where the shotguns are in front of your wheels.
@jurare89
@jurare89 2 месяца назад
What if there were a set of spud guns right in the middle (hard connected to the arena ofc so they can´t get cut off), that are placed on a controller-bearing to constantly go back and forth on a small angle into all 4 directions while shooting upwards. Potentially with all of them also at different speeds and firing rates. The intention behind this would be a constant rain of basically random spuds that land all over the board. This comes from an initial idea to just flip the spud guns on the cars upside down (so they shoot upwards instead of directly at the cardboard), but that would probably be too uncontrollable. but if you want to go full chaos mode: combine those two. random spuds raining down from a center set of randomly firing guns AND spuds raining down from randomly upwards firing vehicles. Or you go another step towards insanity: combine those with temporarily activatable downwards-spud-guns (the opposite of what kAN did in this video) to temporarily get control of what you´re cutting off. Sounds like pure chaos, but you could get a way to control it (at least temporarily)
@themaindogmate
@themaindogmate 2 месяца назад
For spleef you could have layers so if you drop down one u can cut out another but have 3 layers or something you could also have it to if you fall down you can rotate the spud gun to face upwards and cut out the upper layer or you could just continue cutting your layer. You probably would need flippers for when you fall off a layer.
@jakubpollak2067
@jakubpollak2067 2 месяца назад
Make a spud gun arm mounted on the bottom of arena, which will slowly turn in circle, carving out the map when it make full lap It will work as a timer for the rounds
@RaggedyMan78
@RaggedyMan78 2 месяца назад
2 man teams. In addition to the cars normal downward facing guns, there is also a gunner turret that the second person can use to shoot out blocks
@OptiPopulus
@OptiPopulus Месяц назад
By having so many unfinished paths, you turn late game into Russian Roulette
@pettereriksson7435
@pettereriksson7435 2 месяца назад
You should make an hockey rink next time, with zambonies as cars and a puck driven by thrusters that's bounces around randomly with a spudgun 😅
@GridM0nkey
@GridM0nkey 2 месяца назад
start with a very slow fire rate, speed it up over time so the line goes from perforated to full cut. maybe 1 min to full speed. idea 2 put spud guns on an arm that swings back and forth behind car, long enough and free swinging to be random ish path
@jordanlomelino1989
@jordanlomelino1989 2 месяца назад
Idk how you’d do it but might be interesting to do it with vehicles that speed up and slow down at random intervals
@nevernether3368
@nevernether3368 2 месяца назад
Now I wanna see something with either multiple abilities or unique abilities
@gmstaf2
@gmstaf2 2 месяца назад
"Thick Spleef" - Multiple layers of cardboard :D
@cafdodo5629
@cafdodo5629 2 месяца назад
How 'bout a cardboard platform w/ a grid of explosives built flush into the floor, and they're all perfectly spaced out, so that when one blows up it doesn't cause a chain reaction. And then, instead of vehichles everyone just runs around the arena w/ spudguns trying to shoot under their opponents' feet. That way it's more competitive.
@brendan7205
@brendan7205 2 месяца назад
Maybe make different abilities for each car, that'd be pretty cool to see
@BenjamanWoolner
@BenjamanWoolner 2 месяца назад
@kanGaming I think the vehicles need to be made more tactical. Instead of a central bank of guns, have the wheels mounted inboard with the guns outboard. That way you could cut tactically to your left or your right (but always one side) to drop a section without actually being half on it, you could also provide a special ability much like in this video where you get 5 seconds cutting but both sides active then a cooldown
@lukewebster3945
@lukewebster3945 2 месяца назад
Make it so the more you use it the longer the cool down between uses, e.g. first cool down is 5 seconds, and goes up by 1 second after each use Another idea ( note sure if possible ) is you can shut off someone elses gun, but maybe for only one second but have a longer cool down
@brentoncousins979
@brentoncousins979 2 месяца назад
You could paint the map a random pattern with a color sensor and a counter to randomize the spud guns firing.
@AWSOMESNAKES
@AWSOMESNAKES 2 месяца назад
How about this? Make a map that completely randomizes itself. This way you could hide explosives, connections, and anything else you might like. It’d be a pain to make, but I think it’d be really cool. Similarly to the game you played *Make Way*
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