Hey 00, I was an explosives expert in the United States Marines. Just wanted to let you know that you hit the nail on the head with this. Excellent job explaining everything.
Other videogames: you heal from gunshots and explosions in 10 seconds, but in the cutscene, a single gunshot can kill you. Halo: you can be killed instantly with a plasma grenade, vehicle impact, or .50 cal AP round to the head, but in the cutscene, you can fall from orbit and only sprain your wrist.
@@Jedi4TW look I don't know what its like to run people over in Infinite. I never play on BTB and any arena map that has vehicles on it I tend to just stick with using the guns on it, like with the Wraith or Ghost. Especially because my internet doesn't seem to acknowledge when I run over enemy players. Seems to work just fine when I accidentally hit a team mate though (because of fucking course it does)
In shadows of reach master chief takes a shockwave to the back while exiting an underground tunnel spartan Fred 104 had stated the amount of C 10 charges used were strong enough to knock down a house but the master chief was merely thrown 10 meters before getting up completely unharmed while other non-armored personnel were bleeding from their eyes and ears, and rolling around on the floor, screaming in pain
@@Voltaic_FireHalo: The Fall of Reach, Silent Storm, Oblivion are a good set of books if you want to learn about the origins of the Spartan II program and Chief and Blue teams early battles as Spartans I wouldn't worry to much about chronological order since the books jump around a bit atleast from the ones I've read
alot of the realism of a spartan is ignored for gameplay reasons. Either way it's always cool to learn about the strength of mjolnir! Amazing and interesting video job well done
@dustynmiller9933 lots of stuff in warhammer is designed to be the answer to who will win arguments. Warhammer is the kid who has a force field and can't lose while playing nerf If ur gun can go though force fields the kid just says NUH UHH and just makes some shit up to counter it. This is why nothing can compare to space marines. It's like this but there is a profit incentive to do this rather than just not wanting to lose.
Ofc, a large enough explosion can still damage the tank even if it's not a direct hit. The crew is most likely going to survive of course, but the tank could be flipped over, stalled out, set on fire, de-tracked, or even disarmed. If the explosion is powerful enough the blast pressure could even affect the fuel, ammo, or even the crew.
I mean, a shaped charge direct impact might work, depending on the grade, but an actual concussive air pressure wave and minor shrapnel? Not bloody likely to phase a SPARTAN kitted out. Wraith mortars would probably do it in close proximity, but I've had issues with how those function in the games for years. Should turn into a wide area-effect roiling fireball from _hell_ driven by thermal expansion.
My favorite armor from Reach was the EOD (it reminded me of Star Wars stormtroopers). The whole point of the armor model was to prevent decapitation from type 1 explosion injuries.
I wonder how interesting/fun a lore accurate game would be. Basically a game where you play as a spartan like normal but, you have realistic movement speed, realistic damage, realistic physics, healing mechanics and other stuff along those lines.
Imagine warframe but you have halo 2's overshield with damage set on a custom game so that the juggernaut with overshield only takes 1% damage no matter the weapon except plasma weapons and plasma based explosives that would deal 1000% dmg and regular explosives dealing 300% dmg. And shield values are set to like 2000% We used to play a similar custom game on halo 2 when we don't have xbox live gold on the OG xbox since we had 3 controllers and 3 players so we played juggernaut where it takes literally 15 mins to kill a juggernaut due to shield percentage and dmg received by juggernaut being so low and we played swords only so 2 of us had to rush the juggernaut and the juggernaut is moving at a slowed down movement speed while we moved at top speed but had no other modifications besides everyone having unlimited swords. It was pretty fun clashing with someone nearly unkillable. I don't remember if we were able to disable back smack or if there was just a dmg received adjuster for back smack dmg though but I think there was and we had it at a bigger percentage but not big enough to be significant just meant that one had to clash swords with juggernaut and the other focuses on chipping away it's shield from behind and also juggernaut hat extremely slow shield regen and as long as we don't both die consecutively it won't have enough time to recharge but when it does it's as fast as a regular shield regen rate so all our dmg would be gone and we had a mode where 1 hit back smack was enabled to also make it trickier for the juggernaut and this was free for all too so other guy could miss juggernaut and hit the dude dealing dmg from behind killing him. Was a fun time with my lil bro and lil cousin.
So this is why he could not sleep he was pissed and the anger was keeping him awake. Probably his own grenades bouncing back too that's why he thought it was so stupid it needs a video.
I calculated 343.3 m/s for the speed of sound when I produced white noise inside of an acrylic tube and performed a Fourier transform on the power spectrum of said noise. Fairly easy and fun to do yourself if you have a computer, speaker, and a tube of known length (which you can of course measure).
A small fragmentation grenade truly would not work against Titanium A armor, but a container the size of a fuel barrel full of plasma would. Why did I never think of this before. Thank you 00 for answering questions we never thought to ask.
@@orionakd You're not wrong, metals reach a temperature where the rapidly oxidize and, well, burn (think a lithium battery fire). Titanium totally does this, too. However, one of the smartest thing that no one who creates official Halo lore has ever done is tell us just what is actually in the UNSC's titanium grades and armors. All we reall know, is that Titanium is the single most abundant element present in them. Also worth noting is that Titanium is still better for all of this than steel. It's melting temp is Melting point: 3,034°F (1,668°C), and its "flame temp" is 5306 F (2930 C). Steel's melting point is (generally) 2500F (1370 C), and flame point is actually lower, at 1300-1400 F (704 - 760 C). On top of being heavier in most alloys. Now I they could have given chief Tungsten armor, I guess XD (it isn't actually practical). Melts at 6,192°F (3,422°C), and flames at ... hard to say; I couldn't find a fast answer. I do know that Tungsten in powder form is flammable, even explosive, and titanium filaments in light bulbs burn up fast in the presence of oxygen becasue of the way some of the atoms break off. Tungsten also weighs like 2.5 times as much as steel, and almost 4 times as much as pure titanium.
My head-cannon for why splatters kill Spartans is that the impact causes the armor to lock for a long enough time that either the battle is over before that Spartan is relevant again, or long enough that an enemy would come along and finish off the unmoving Spartan.
It could also be that the force of the impact throwing the head back disrupts the neural port's link to the mjolnir armor. At least temporarily. A while back, game theory did a video where they used that as a likely reason why punches to the back could kill other spartans in one hit. Although, nothing plugs into the helmet or the spartan, it seems to work either through simple physical contact or over short distances without any physical contact. So how that would affect the connection with a sudden force like a punch, I'm not sure.
I mean chief did overload his shields like 3 times in the span of 1 mission and was there for the residual heat of the explosion of Pillar of Autumns reactor explosion so I can't blame the armor for that. Also plasma grenades in halo 1 had huge explosions and probably lots of heat and radiation leftovers.
Halo would definitely be a whole different kind of game if spartans were portrayed accurately to lore pretty much any human weapon outside of direct M41 hits or sniper shots through the visor and caveats like that would be useless in gameplay
Honestly I doubt it, modern frag vests can take the shrapnel from a frag. Real life grenades are extremely anticlimactic, even in an enclosed space. Sure unarmoured parts are gonna end up with tiny bits of sharp metal in them but a modern frag vest will stop frag. Mjolnir soft armour is definitely rated for frag.
the undersuit is flexible titanium which can stop bullets alone, and grenades aren't doing nothing to the "soft spots" since their shields would need to be down and a spartan getting hit by a grenade blast is almost 0% chance
Having a lore accurate version game mode would be kinda scary considering the weapons that would have to be used to kill a Spartan. I wonder what kind of our nowadays artilery system would have to be used to kill a spartan (things from the 155mm artilery all the way to cruise missiles)
You should make a series out of these: differences between the games and the lore. There's lots of stuff like the explosions that, for gameplay reasons, are in the games but according to the lore shouldn't actually be that way. Love your content!
Bro please leave the year 7 editing to the act man. Your style was perfect before. I’m turning the video of after leaving this comment, I watch your videos to chill out not LAUGH OUT LOUD AT THE ABRUPT EDITING THAT MAKES REFERENCE TO FUNNY THING ONLINE LOLOLOLOL
Couldn't agree more. I unsubbed from the Act Man because of the meme references and shitpost edits every 30 seconds. Hope this channel doesn't degenerate like that.
It sounds like it would be incredibly hard to kill a Spartan wearing Mjolnir. Like, only plasma based weapons will guarantee a kill while other type of weapons might just distract or at most throw around the Spartan.
Why does the thumbnail look like Chief and Locke are hosting a mythbusters episode? Looks like they just tested Locke crashing a banshee to see if he would die and Chief is starring at the camera and yelling: AFTER DEEP RESEARCH, WE CAN CONFIRM THAT EXPLOSIONS DO IN FACT NOT WORK ON SPARTANS! Meanwhile Locke stumbling out of the banshee: Chief! I think I got a concussion! Chief: He’s fine. Looks back: YOUR FINE!
While explosions maybe seen as an obvious weakness to Spartans. There has been research from DARPA that an electromagnetic field such as ones in halo could reduce most if not all blast waves. They’re actually trying to integrate this tech into MRAPs and other transports. The problem being is power and cost. Now fragmentation is still a problem but that’s why the armor exists. It may not be able to stop let’s HEAT round but at least it’ll stop repurposed ordnance from insurgents.
You know, if you far enough in the comments in one of these videos, you'll probably find a WH 40k fanboy saying space marines would win against a spartan.
@@TheWebFlow that's possible but sadly we have little information regarding anti spartan operations from one let alone the UNSC at large aside from Locke trying to take down MC and even then the primary goal wasn't to kill but to subdue through armor locking tech. Given the created tryong to take over mjolnir armor suits we should definitly try to come up with weapon systems tailored to that end maybe bring that wonderful railgun back i miss it.
A Halo game where we play as normal marines or odsts and a “power up” or “kill streak” type reward is a spartan, that is pretty much bullet proof to everything except the power weapons like the sniper rifle and launcher, and the launcher needs a direct hit You could make a game where they are lore accurate, but they would need to be limited
Makes me wonder if the plasma grenade blows up like a bolt of lightning. Both are a rapid discharge of plasma. Those would double as a flashbang. The closest I've been to a lighting bolt was one that hit a lightning arrester on the top of a street lamp across a street from where I was standing. I was blinded by the flash but it wasn't loud. That's until I realized I couldn't hear anything. Found out later my ears were bleeding. Shockwave hits so fast it ruptured my eardrums before my ears registered any sound. That shockwave also feels like a kick to the chest.
@@kosmickalamity7071 It's fine now. No lasting damage. Had tinnitus for a week. The ringing in my ears wouldn't stop. Back then I was worried it was permanent. Good thing it wasn't.
Just like the Doomslayer being outterversial and godlike in lore but gets torn to shreds by an Imp. Spartans in real life would be nigh invincible on the order of WH40K space marines.
Effect of the rocket launcher isn't so simple, depending on the warhead used the effect of direct and indirect impact can vary a lot. A HEAT rocket landing at a spartans feet wouldn't do much more than making them flinch a little and draining a bit of the shield, while a direct HEAT impact would obliterate the body part it hits just like when it punches though a tank. A HE rocket wouldn't have much difference between a direct and indirect hit, except for the direct hit having the additional kinectic energy of the rocket draining the shield, and would probably be quite effective at injuring a spartan. HE rockets are quite a lot more powerful than grenades and at a certain threshold the shockwave cannot be fully absorbed by the suit and will damage the spartan's internal organs.
I’ve been in 5 IED detonations…. Mine weren’t even that bad. I’ve seen much worse but man… that shit is rough. That’s being in full MRAP vehicles too. I’ve been near countless detonations as well. Either from friendly or for explosions. Just even being near a significant blast can be rough.
Yea I get what your saying and all but can you explain to me why I can get 1 shot snipe instant kill by a jackal in legendary in halo 2. LMAO 😂 I'm trolling. Thanks for this video love these videos, also love the "exploooooosiooonnn" song Everytime you said it lol had me rolling
Lore-accurate Spartan gameplay would be interesting. There would be nearly, if not -zero- recoil when using small arms. Faster sprinting, the immunity to certain explosion types as mentioned here. Also the enhanced perception time, leaving to "Spartan Time."
SPARTAN IIs are aware of splosions. And as the covenant is out to get 'em, will be very near to the epicentre of splosions, so will be thrown by the sbockwave. But thats about it. Unless its a plasma blast.... eh... another story.
Brilliant video once again! I generally don't leave comments very often even on channels I frequent, but I'd like to raise an interesting topic I've been thinking about for a while: how efficient would incendiary weapons be against Spartans? We know they work relatively well against the Flood, even though it was never confirmed if whether or not flames fully destroy it. But how would weapons such as flamethrowers work against a Spartan? How efficient are energy shields when they stand as a barrier between its user and a direct, continous thermal attack? If exposed to a relentless incendiary attack, would the fire kill the Spartan by managing to find its way around the armor and through the techsuit (a scenario I find to be rather unlikely), or would the Spartan perhaps essentially be boiled alive, trapped inside the very thing that was supposed to protect them as the temperature keeps rising and rising?
When a Spartan dies in the multiplayer, they're not really "killed" are they? Spartans training are not meant to kill off their Spartan branch. Likewise in the campaign, if the player "dies", John respawns and finishes the fight anyway. The way one can interpret death in these games, is to think of them as mission fail criteria. If you take a certain amount of damage in your Spartan training (die in multiplayer), your training rating would look bad. If you get killed in the campaign and respawn, it is the game telling you that the damage you took had broken the lore-compliant limit, therefore you get reset and have to try again.
wherever this info is coming from is cool and all but when the gameplay doesnt represent that oof, especially Halo 2(Actman cracked me up with his relationship with the Jackal snipers and the rest of the Covenant in Halo 2) its almost as if they should match expectations with gameplay and lore or not act like children the armor can do this and that and have the game be like well this gun does this much damage it can break it and kill you and lore is all like nuh uh i win, i found some of the book stuff ridiculous when it came to the spartans evolved forms, night vision basically and yada yada, and that was the excuse why Halo CE stages were brightened up RIP 343 Guilty Spark level or Truth and Reconciliation when the levels lights were maxed out and who needs the night vis on the sniper because im a spartan, like COOL but how about the gameplay the immersion, lore- spartan go brrrrrrr until they fight on legendary and have to fight Covenant as a super hyped wimp because the lore cant live up to the gameplay otherwise itd be too easy, i live with the game comes first and other media is secondary and should live under the games roof not the other way around otherwise we end up with unrealistic expectations in games or bad childish arguments, my brother is still coping with ODST getting gun resizes to the gun models since the guns are supposed to be much larger than they are but in a ODSTs hands they normal despite them being smaller than the Brutes ,Elites and the Spartans
The armour is already flawed = How Skin tight it is. Realistic super soldier armour right now makes you look like a Gumby… highly doubtful helmet will be designed looking like sci-fi dirt bike helmets either.
Srsly though with all the things lore tells us about mjolnir and spartan augmentations I find it hard to believe it's actually physically possible for them to die
Originally the reason the spartans were called demons by the covenant was supposed to be their belief that spartans that were killed or damaged were resurrected and repaired before being redeployed
@@sa-amirel-hayeed699 Can't say that's an unreasonable assumption on the covenant's part. Especially since halo infinite proved you can space a spartan, unfreeze them, give them the scifi equivalent of a little spit and polish and voila. They're good as new Mjolnir is pretty incredible
It's crazy that people don't consider spartans much when looking at superhero stuff. They really seem to outperform some of the popular ones, and given slightly stronger weapons they'd probably be very comparable even to some of the crazier ones.
In light of the recent lore drop that a spartan fire team has been infected, and that it seems like one of the flood forms survived an entire ship's nuclear arsenal in order to board a condor, it seems like you hit the nail on the head with this lore video. It seems like at least one of the Spartan's MJOLNIIR kept the flood form alive even with multiple danger close nuclear detonations. Granted, I doubt the normal spartan could survive, but it seems like the armor was protective enough to keep the infected host from being sterilized. Seems like the captain of the Jupiter should have paid better attention to the capabilities of MJOLNIIR armor. Maybe if he'd taken his failure as seriously as he should have he would have also peppered the area with MAC rounds as the protocol, earlier in the audio story, directed. And maybe he wouldn't have then left with his tail between his legs and would have at least maintained observation over the site until reinforcements could relieve him.
The more I watch these the more it makes me realize just how terrifying Spartans must have been to the covenant. Imagine stomping on alien races back and forth across the galaxy just to find some more monkeys that were half the size of your last ones you met. You of course just smear them into a paste and keep moving. Next thing you know you have a large metal monkey shrugging off plasma and grenades and cutting down your troops with ease. Seems like glassing planets might truly be the only economical option there...
I'm surprised you didn't mention the instance of chief literally slapping an anti-tank missile targeting him out of the way and it leaving a 2 meter wide crater behind him and he walked away pretty much fine. And that was on I think his first ever test with markV armor, so new shit would be even stronger.
Depends, a modern APC will soak a frag easily, some are designed to take an anti tank mine, and/or IED blast and protect the occupants. The blast from a near miss of a rocket? it depends on the size of the rocket/missile. Might chew up the tires, might destroy the vehicle. Depending on how big the kaboom and how far the blast is away.
Ok for this idea it’s kinda stretching but you can assume the first drag grenade would destroy the shield and the second grenade could if very unlucky hit a critical part or damage or injure the spartan, tanks are spuriously weak still against explosions
To be fair it makes since in Halo CE since those frags are just nukes on a diet. I really wish Halo's lore would be re-written to make the weapons as OP as the spartans just so they make more sense in the world.
Just like multiplayer, campaign ahould be balanced for fun. Making the gameplay reflect the lore would require noticeable changes to balancing which might not be fun
Gameplay reasons are mentioned but it needs to be clear for everyone. Lore should never dictate the direction of the gameplay and mechanics. Lore should explain what happens in the game if needed.
My head canon is that the campaigns and multiplayer’s are on the WarGames simulator and the simulation is done with the undersuit but not the titanium plates.
One thing I always remember from one of the books, I think it was Fall of Reach. The Spartan II's were making a high-altitude jump, a lot of them died from impacting tree's and other thing's on landing, their numbers were damaged, and our protag was also *mildly* injured. Chief does something similar in Halo 3, which leads me to believe the impact reduction abilities of the MJOLNIR have substantially increased with time. Hence no fall damage in Halo 3 onward. Edit: HEY this is mentioned at 9:00
In the novel, it is possible for a special armor-piercing bullet (.30 caliber) to cause damage to Spartan armor, and that armor-piercing bullet can even put a dent in the outer casing of a special nuclear bomb, which is designed to hold down the explosion of a nuclear bomb for a second in order to increase the power of the bomb.
A great video idea would be to point out all the inaccuracies of Spartans (and maybe Elites) are in gameplay compared to lore. Like how you said a warthog wouldn’t even have enough power to “splatter” a Spartan or how easily spartans are dispatched with standard issue frags when they have energy shields and titanium for the armor and body suit that should render them effectively harmless.
@Liberates nah he tore his Achilles tendon and his head or mouth was bleeding because there was some blood in his helmet... maybe reread that part buddy
@@Liberates Not completely. He had some mild internal bleeding because he was coughing up blood and was so dazed he couldn't see for a minute but it wasn't anything too serious. He composed himself pretty quick and pushed to the finish line.
Has any of this thread actually read the book? It wasnt a direct hit, otherwise he would be dead, he deflected the missle with his hand and he got damaged by the nearby explosion a couple metres away. Plus he tore his AC running away from the jet firing the missle because he was running so fast, nothing to do with the explosion
H4 established that multiple player matches are essentially simulations, so i always just assume the ammo and explosives used on each Spartan are designed to shutdown the armor for a short time simulating death
Read Shadows of Reach. You would understand where Installation00 is coming from as Chief for example was un-harmed in a scenario in Chapter 6 I won't spoil it but he got right back up
How are needler rounds able to injure spartans or anything due to their brittle and volatile nature? Wouldn’t they shatter on contact with titanium or any metallic armor? They aren’t high velocity like needler rife rounds since they stick into soft tissues to trigger the super combine.
They can pierce most types of materials with a direct hit. Only heavy armor from vehicles/Hunters, or certain types of energy shielding is able to protect against it. And even then Halo 5 had a needler variant that could pierce heavy armor.