i made that myself you can make your own camo too in any image creating program, like photoshop or gimp, even microsoft paint; save it as a png into the paint folder of sprocket, and youre free to use it. thats how i created and used my custom decals for decoration too
my favorite feature in the 0.2 alpha is the possibilites the add-on structures can provide. i form the basic shape of the hull/ turret, and then use add-on structures to decorate
the tracks are hidden. add-on structures dont have a collision model (at least not yet), so using them for the decorative screws was a no-brainer, and they are large enough to hide the tracks perfectly
how have you been dealing with the limited Ammo selection as you cant make your own ammo in the latest beta, I find it hard to have a gun in a tank as its apparently needs a FULL Up and down Motion of degrees like 35 degrees up and down which is insane and no tank has.
in the beta there is only one ammo type. the most you can do is increase/decrease the calliber and the propellant length, like in all the previous versions. i always used ap, because aphe was just simply not worth using for guns above 90mm i dont find it hard to place guns in the alpha. the guns have a hitbox, it depends on gun size, how far away it is from the mantlet hinge, and how much elevation/depression you give to the gun, which you can edit in the elevation motors menu, similarly to the traverse motor for turret rings. if the gun doesnt collide with something on your tank, its free to move
@@T_PLAYER ah see i didnt know I had to change the possible elevation angles. Thought what was set was set automatically like it detects how much room it has