Great content and knowledgeable video strategy I was looking for one of this as I Fucked up on Node 2 & 3 and ended up using 5 - 6 turns just trying to get the correct RNg but didn't work
@@DacierGaming guardian northstar are 4ys now. yesterday gaurdian failed to stun in 3 nodes. northstar failed to blind in the last af node. so far today they didnt fail yet as skirmisher. side note...believe it or not...i ran nc as skirmisher until he was 3d.
Toons are overbuilt, should've made the guide at l95 first and then showcased how much easier l100 makes it... :( My 1.5m AF oneshots and I get an ocassional retreat or manual loss to prevent anyone dying, not everyone has 100m gold to drop on a new team and nobody will have guardian at 4rs f2p, or sassy over 2rs in the same regard. Your CC guides are nice, but this isn't a min-max appropriate guide sadly.
I did do 1 or 2 runs with Sasquatch at 95 and node 2 was pretty tough to 1 shot, but he definitely should go to 100 if possible to help him survive. The stat boost from 95 to 100 is pretty substantial. If you are aren't able to take the whole team to level 100 I would prioritize Sasquatch and Firestar and I would put Diamonds into Firestar as you saw how important his damage is on clearing the waves. I think the target priority that you see is pretty accurate in helping to clear through the nodes. Edit: for comedy purposes I'll keep it, but it's Sunfire not Firestar.