Hold on, so you're telling me that this universe not only survived, but decimated: - A level 5 crisis determined exterminator - Another random civilisation that became a level 5 crisis - The end of the cycle - The forsaken - democracy I fear that universe
@@aregulargamer9908 If I was a random infantry soldier who helped topple two level five crisis's, an eldritch universe ender, the forsaken, and democracy I wouldn't be terribly threatened by most things
An interesting fact, the dancing plague was an actual phenomenon that occurred in 1518 ,people would in fact dance without reason for hours and would eventually drop dead,nothing like a bit of psychosis
Ah yes, an interdimensional horror that has a description upon making a contract with it of "DON'T DO IT", getting destroyed almost immidiately. Truly the most fearsome of all. Like imagine slaneesh getting killed by the Ta'u or the humans, after being born.
I love how a genuine part of the strategy is to come up with slightly passive aggressive insults, leading to everyone in the empire just high fiving each other over how they owned those pacifists, for literally five years straight
I love the end of the cycle, it’s a real shame it’s been power creeped so hard. What used to be the fourth hidden crisis is now a meme which can be absolutely fucked by missiles
I would argue that it was never strong, i unleashed this thing all the way back in June 2017 (too lazy to check what version of the game it was at the time) and it was still defeated pretty easily. There are many problems with it and not least of all the fact that it can attack only one ship at the time and prioritizes corvettes. So usual tactic of "use a swarm of corvettes and bunch of battleships" works too well against it.
This galaxy went through 4 galactic threats, 2 of which were the real deal. Absolutely destroyed all of them. And then had to suffer a fifth that just turtles. I would not want to be anywhere near this side of the universe.
These guys aren't playing around. If any world eating flesh horrors from outside the galaxy arrived, it would be the one running away in horror from the monsters inside this galaxy.
I've done a run similar to this except I had a mod that created more in game super weapons and cool defensive tech. I had a mod that allowed you to build orbital guns for planets and I made a planet in the 1 lane hyperplane that bottlenecked advance into my territory an absolute monster. I named it Cadia, had like 40k armies on it and had like 3 fortresses and 5 orbital cannons that would slowly destroy any bombarding fleets. Literally had a 300k enemy fleet sitting on me and we slowly chunked them until they retreated as I just outlived the like 200 years of orbital bombardment.
Surprisingly, I did a playthrough recently with a similar setup to my empire, the only major difference is that I went cybernetic ascension. The funny thing is this allowed me to raid hive minds because once they were abducted they would immediately be outfitted with cybernetics and be made autonomous, and were promptly sent to the mines.
Spoilers about the whole vid Pretty funny that he had 3 plans and had to go through all of them: 1 summon the end of the cycle, it got killed. 2 kill everyone yourself by becoming crisis, overwhelmed by all others. 3 just survive!
@@Uniformtree000 Yeah, rarely i have seen a galaxy in stellaris that is as competent as this one appears to be. My hat's off to them. They were clearly the real crisis... for all destroyers of life.
The reason that the fallen/awakened empires haven't declared war on you is because when you reach threat level 5 it's only the entire galactic community who declares war which fallen empires don't join
> [ WE ARE THE END AND WE COME FOR YOU ] > Jobs to a stationary chunk of bargain-bin aluminum and faulty electronics with an airsoft gun ducttaped to the side. I had no expectations and you still failed to meet them.
oh mah gawd, i found you on your main channel when you released that Warhammer does not pay taxes mummy king video, and that shit was hilarious, since then i've been binge watching both your channels. And i think i've litreally watched every single video and now listen to you to fall asleep with the odd chuckle before i doze off. And as the well was running dry you upload a fucking hour long marathon of stellaris shenanagins Today is a good day Kleaper. a very good day. and YO donno why you have two channels, pretty much all the stuff here on this 2nd channel good enough to be on your main aswell in my pleeb opinion. but oh mah gawd thank you, i shall enjoy this hour long gift heartily. Apperciate it GODSPEED
@@NecromancyForKids both the neutrals and the pacifists are a shifty bunch. Always plotting the downfall of those around them. The only way to stop them is to strike first. Hard and fast!
The “what makes you a pacifist” insult at 15:30 is a reference to Futurama where Zapp Brannigan said more or less that exact quote but with neutral instead of pacifism and saying it make him sick instead.
if you have the dlc for robots try playing them first its like playing the game on easy mode with half of the hard to learn mechanics being 100 percent optional (the many updates to this game might of made it a little harder but who knows)
Take it from me champ. I have 2500+ hours of Stellaris on Steam. Most of the time I don't know what is going on either. But the beauty is you begin to problem solve without even realizing it. Stellaris is one of those games where you can discuss strategy and how to win all day but in reality Stellaris is a 20 sided die. There is a rule in Dungeons and Dragons that is unspoken. Anything less than 100% is 50%. Anytime I do anything I always keep that in mind. Other than that the best way to learn how to play this game besides watching a tutorial video which is the most boring thing you could possibly do...download a cheat mod. There is one on the Steam Workshop. I believe it was called "Better Cheats" and it has been outdated. Follow that mod I believe the top comment is a link to the author who picked it up to update the mod. It will allow you to modify your resources, build speed, technology speed, and other options that make combat impossible to lose. I believe all cheats are edicts activated under the government tab where you set up your council. You can't lose when you build ships in a few days and a single planet gives you +200 to all resources. Learning the game this way is much more interesting than a tutorial video but don't get stuck having to play that way or you will never learn how to beat the computer only how to familiarize yourself with the system. I recommend this over console commands because most of the console commands also grant the AI the same bonus. The cheat mod however only affects the player empire.
Immigration push and pull only affects other empires if you have a migration treaty with them. If you don't, it's just within your empire's planets. For example, a new colony has an immigration pull of +100% when it's founded. This increases that planet's pop growth at the expense of all of your other planets (distributed based on their immigration push).
I have every DLC and add on for Stellaris. Including all major mods that fill that role. I think the Ultimate Bundle has every DLC with the exception of Toxoids, First Contact. It is 236. I don't want to think about what I paid because I bought each DLC as they came out one at a time for a higher price than what they charge for that bundle...
I had the Issranian yards thing so my last station counted as twelve shipyards, I was just doomstacking the fleet until the Engine was finished and barely won with my last system. They were too afraid to attack the horde
the galaxy went through 3 endgame crisis’ an inter-dimensional invader and now a random shit hole system has just built a galaxy end engine and nuked themselves instead 😂