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Squad Busters is DEEPLY Misunderstood. 

2Natural
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Let me know your take on Squad Busters so far and if you guys wanna see more SB content!

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16 июн 2024

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Комментарии : 11   
@HughJanis724
@HughJanis724 6 дней назад
it maybe misunderstood but i cant deny it is just boring also as a F2P it is damn near impossible to get super units and now ultra or some shit like that supercell had to be on some insane substances to release this globally
@notpsyringo5538
@notpsyringo5538 6 дней назад
I Play since its global, for me getting super dont have any problem, but the key, messing up the gameplay for free to play/ because people just starting buying tons of keys
@SaintsGoat9
@SaintsGoat9 7 дней назад
You coming back to rivals?
@Spyturtle_1
@Spyturtle_1 3 дня назад
I think this game is actually quite fun. Definetely not my favorite mobile game but it is a fun game to play while you're bored.
@user-gd8xt6nl9v
@user-gd8xt6nl9v 5 дней назад
i played for 7 years a game name tile tactics and it was a really good game for that time but they delete this game later on do you played it?
@BaiiBaii22
@BaiiBaii22 5 дней назад
Great video, I agree with everything you mentioned in this video about the game. I started with clash of clans then Royale brawl stars now I’m hooked on this. There are definitely broken and pay to win elements but it’s still an addicting game. You got a new sub friend.
@2Natural
@2Natural 5 дней назад
Appreciate the love man!
@kieranstanez8580
@kieranstanez8580 6 дней назад
Brilliant take.
@steco5441
@steco5441 6 дней назад
It is TRUE, but consider this: MAYBE, it is closer to RTS like StarCraft II
@Chase-pi8yx
@Chase-pi8yx 5 дней назад
Amazing analysis, I think you are very smart and well spoken. The win streak mechanic is already such baffling idea in general, I don't know why you put it in a game with such high variance. But I think you are misdiagnosing a lot of problems the game has, and I think a couple are terminal. Let's look at two. A traditional auto-chess is able to counteract the power of early game build by spreading out the opponents you fight, but SB doesn't have this luxury. In something like TFT, a high tempo build is just going to mess with everyone's streak income and make the overall lobby have slightly less health. In SB, an aggressive build will just knock out one unlucky player. Losing in an auto-chess game should feel like a hard fought battle with the hand you were dealt, not that the dealer sat you next to someone who punches you and takes your cards. The game's upgrade system also does not fit with the rotating format of auto-chess. I don't think you need to have a rotating format, but I do think you need to readdress the issues that rotating fixes. How is SB going to handle the ever growing character pool? How about character uniqueness? Finally, I think there's a big audience miss-match that is impossible to address. This is made even worse by the amount of troops that the game is balanced around you seeing, which is a lot since you can buy so many troops so fast, and the size of you party. It makes readability awful, you can never tell who is winning/if you should take a fight. I think we will see a long lasting fast-paced RTS auto-chess game one day, but I do not think it will be SB. Too many fixable issues that it launched with that knocked down player interest mixed with the deep running issues of the game. I would love to be wrong and the game preform well though.
@2Natural
@2Natural 5 дней назад
Honestly these are all super great points and definitely points I agree Supercell should look at/adjust if they do want to lean it in the direction that I believe it should go in, especially the high/low tempo risk-reward ratio. Definitely not sure if they will actually go that direction but hopefully others are watching and taking notes
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