I've been a backer/subscriber since 2014 and I'm sorry that I haven't subbed to your channel until today. I took a few years hiatus from paying attention to SC/SQ42 and other than occasionally checking in on the other major content creators, have largely ignored everything. I love your tone, clarity, and presentation. It is unique within the realm of content creators for SC, and I look forward to following you from now on.
When they mentioned an animation for everything you interact with instead of things just moving via telekinesis I could feel Bethesda recoiling as though it were a personal attack.
13:55 - When the game looks so good, you can't tell you've transitioned back to real life footage. Just sayin', that really is part of what happened there :D
18:10 - The cast-to-helmet stuff is likely to be their best tool, if not intended tool, for accessibility. A lot of the UI stuff does look to have some customization, but we'll see how far that goes.
Continually shocked at the level of disinterest in the SC community about SQ42. In my humble opinion, the people covering SC should be familiar with the Wing Commander games at least. When I played the ealy Wing Commander games in the early '90, it was the first time I experienced non-linear gameplay. It was revolutionary for its time! I would be very surprised if SQ42 was linear. WC is the kinda game that Chris is known for, and that he knows how to make like no other. It is also what I am looking forward to more than anything else.
As a former e-fuzzy that interacted with officers a fair bit I have to say that conversation was actually accurate! The awkwardness of the low ranking soldier interacting with an officer who is quite experienced and just chill and also cares about their soldiers
I really like the idea of controlling the whole quantum travel in order to substantially speed up the jump or you can let it guide itself for a hands off slower travel.
17:40 yes as a visually impaired person I can confirm that i've having difficulties because all of it is getting a bit smaller, but if they allow to scale and use clearly visible fonts, + have shadows , that makes up for it at least a little bit because it will contrast against the world. I already find the font used in the new wips widget we have in 2.21 too small and too smudged and barely readable. I know and understand that they want to get the UI clutter out of the way and give more presence to the game world. But it inevitably makes it harder to read for people like me. And because everything looks more dim, it adds to the unreadability. So I do hope they'll add some sizing/contrast options and allow us to change the brightness or contrasdt of the ui components. I find the mission/markers an improvement. They aren't the exact same color than the ship hud.. Rightnow, if I'm in an F8C, i have to spend 5 minutes looking for the mission marker because it's that exact same color as the holographic mfd's. They definitely made that aspect of the UI better in the overhaul. Rightnow I often wear these blue helmets you can buy in the prison shop on the providence platform. They have a "bug" that shows mission markers in yellow as well. Back to the radar in this SQ42 demo: with so many ships surrounding you, I can hardly see what is in front and what's in the back of me anymore. The most important thing they should do, is to have a very high contrast (maybe color cycling) pointer for when our active targets are off screen. Because as it's now: the color is dark red and sometimes blends in with all the other information a bit too much. And they really need to find a way to keep telemetry and targets visible when you're oriented towards the sun; Because the light washes over everything and I get very disoriented.
13:45 - I was convinced this was in game for a second, like MSFS levels of details 😅 But that is very much present day Manchester :P And to the trailer, I stand corrected. I honestly thought SQ42 was a waste of time and resources but now I am super hyped, this will be a great intro to the verse.
@ 37 minute mark. I reckon you're spot on. I can only assume they didn't show the mag boots because they either forgot about them because for them it's common knowledge by now or they didn't think it was important enough to mention, which would be weird if you could traverse in zero g by either jump suit or grav boots depending on tactical requirements and preference.
22:38 could this be a reworked section of chemline & the anti air cannons that we saw during the 2016 vertical slice? The low canyon run and pipes remind me a lot of that sequence. It looks a lot different but I know it’s gotten more work past 2 years. Was thinking they were focused mostly on the fps portion but maybe the level was also updated with their latest planet tech
They changed alot to more normal instead of actor looking characters. The older versions looking more like movie characters with perfect makeup and hair, now they ... look like normal people doing their job , that is nice.
So much detail. Much appreciated. I actually don't like the faces. The Old faces still looked animated. The new faces look like souless mechanical presidents at Disney. I also like the old coloring in the Idris flight deck. The new shading is nice. But I like the old slate grey panels with contrasting copper pillars. The old colors made me think of Battlestar Galactica. But then again, blue and yellow are the Wing Commander colors.
The 'eerie mission' snippet around 1:09:35 reminds me of the short story I submitted to the Day of the Vara story contest three or so years ago (and won, yay me!). Most likely just coincidence, but I'm going to go ahead and pretend they drew inspiration out of it.
Accessibility wise, the huds and mobiglass are rough; small text with poor contrast on top of transparent backgrounds. They look cool, very tony stark, but they're hard to read.
32:30 You are wearing a helmet, that does tend to muffle sounds a bit. SQ42 has come a looong way, it is the main reason a backed it, SC being a nice bonus..
30:30 sc finally made a loot window that was just a window and not that crappy over engineered forced 3rd person camera that they thought was so clever. The new loot window is a hundred times simpler and a thousand times better!... I wish they had just made this in the first place and not wasted everyone's time.
I feel people are so high on the hopium right now, they think sq42 is going to be the new Elden Ring game of the year edition, and they are gonna use 300 hours in this single player, while in reality it`s a 20 hour game, with a couple of side missions. Half the game will be nice videos like the intro here, so I am sure it will be good looking game and hopefully immersive 20 hours. People even suggested that it will end up costing 70$, but that is just insane, for the small ammount of gameplay you get. I get it people are hyped for a feature complete status but 20 hours many people will do in 1 sitting :)
Eh, so what. For the backers, this game is free. And from that one tiny purchase of starter package, most of us might've passed 300 hours already in SC. And nah, the cheapest starter package is $45 which already includes this game and SC, I even got mine half price. And if you want the open world treatment, you got the open star system treatment instead with SC. I don't get where the 70$ comes from..
SQ42 is pretty much the introduction to SC. It will be an engaging story that introduces you to an expansive universe and a natural transition to Star Citizen which is the long term revenue generator that is SC. It really doesn't need to be much more than 20 to 50 hours of linear, narrative driven gameplay.
@@fajarn7052 People were suggesting it was why it was removed from the online store, I personally do not belive they will charge more than 25$ for such a small game. This is a video about SQ42 and not PU, please do not mix those two, I also have a 45 combo deal with PU and sq :) This is SQ42 Episode 1, they have confiremed it will be 3 parts, episode one will be about 20 hours, if you only do main story, and there is a couple of side missions, but not alot. I think they said couple of hours. 20 hours for a single player game is not a lot my friend :)
@@ChristopherFehrenbacher I know this Christopher, I watched Astropub talk about this for 5 hours yesterday, Episode 1 is 20 hours that is pretty much confirmed, how long the others will be no one knows since they are not making them yet. I hope those 20 hours will be worth it, I really do. But it seems a lot of people think this single player game will be the new and improved Starfield, which it wont.