Squadron 42's Demo Is Epic is the Star Citizen single player campaign worth the hype? Get NORDVPN Discount | nordvpn.com/boredgamer Tobii Eye Tracker 5 | tobii.gg/boredgamer SQUADRON 42 FULL TRAILER | ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1H-0x4xk2Xk.html Become a Channel Member | ru-vid.comjoin Get a Star Citizen Account & Bonus | boredgamer.co.uk/enlist Try Incogni 60% Off - Take Control Of Your Privacy | www.boredgamer.co.uk/incogni Support On Patreon | www.patreon.com/BoredGamer Get GameGlass | www.boredgamer.co.uk/gameglass Donate To The Channel | www.boredgamer.co.uk/donate Direct Paypal Donations | paypal.me/boredgamer Discord | discord.gg/boredgamer Twitch | www.twitch.tv/boredgameruk Twitter / X | twitter.com/BoredGamerUK Reddit | www.reddit.com/r/BoredGamer/ Podcast | soundcloud.com/boredgameruk Checkout Hasgaha's Screenshots | www.hasgaha.com/gaming-screenshots/ LATEST STAR CITIZEN PATCH ALPHA 4.0 EVOCATI
It was 80% cinematic, 20% gameplay and no space fighting. It was okay as far as trailers go but its just a trailer, over a year before the game even comes out, assuming they hit their deadline but that's a big assumption. Cool is what I would describe it... but given it doesn't show core gameplay it was nothing to write home about. Honestly though, SC's appeal for me is the multplayer aspect. A singleplayer game is eh. The whole giant living breathing universe filled with players is what got me interested in SC.
Funny, how people saw less from GTA VI yet don't talk about it like that even though they haven't shown shit except for a tiny ass pre-scripted trailer.
I actually think it's kind of important that Roberts called this not chapter 1 but the "prologue" -- it's not the story of your rise to squadron 42, this prologue story is the story of how you ended on the Stanton so that said rise could occur. It's the bit that happens first so that the main story can begin. Perfect for a tutorial too; gives you a chance to set the scene without the player having too much control to throw a wrench into things before they know what's up by making them too low on the chain to have that kind of impact.
Although you are not wrong, i don't believe for a second you will have any control in this game. They never said things like "your choices will matter" or "open-world" about SQ42, those things are mentioned when they talk about SC not SQ42. If this is a finished prologue/tutorial on the hardest difficulty then it should give you a clear feeling of how hard the game is at the end of the prologue. Which is clearly why you fight the vanduul together with the highest in command. This is the very most dangerous of the universe vs you and the best of the best of the whole ship, why does it feel like you almost can not die. They should have either not done "the hardest difficulty" or have the guy do a no-hit run if you do do the hardest difficulty. to make it believable. To me it shouted that all the smart AI NPC stuff is either never coming or it's not finished yet meaning SQ42 is not "feature complete" or it's a very weird made-up concept, either way they are lying once more.
The whole master modes thing seems like they really shot themselves in the foot. If they get mm to not be so clunky and slow feeling it will probably be fine. But, that feels like a big if right now.
Master Modes and the new MFD's might be the only way that CIG can justify those many nonfunctional Co-Pilot seats. Why bother taking on crew in a cargo hauler and splitting the take? Now it is 'useful' to have someone adjust settings a Solo player could once do perfectly fine with Skill & Practice.
Imagine if they made that trailer play like in game combat. Lol all those fighters firing all their ammo and then watching all 2% of damage they did to the shields refill.
@@chicken10999999 so if they asked you "we either ship it next year or we make a "better" game and give it to you in at least 12 more years... At least" Would you have accepted?
@@randomrandomer635 honestly the period of time this has taken makes sense for what Chris Roberts envisioned. No one wants to wait 10 years for a game, but often games do take that long, they just aren't shown until they are close to being finished. So yes is my answer, not because the time it has taken, but because we are able to see the journey the game has gone through.
Yep. Every time they need more capital from us, they promise a bunch of stuff that is "two years away." I'm still waiting for things promised 4-5 year ago.
They keep swinging candy in your face, but tell you first you need to give them some more money so that candy can be bigger in time. 10 years of them waving Candy and you still giving them money in hope of getting that candy.
"tentative release date in 2026, that said, CIG almost certainly wouldn't have said that unless they could meet that deadline" seriously? I mean come on.
Removing features seems to be the NEW fix for CGI! First they tried removing Base building completely from the Galaxy ( but backlashes occurred in the community) so they back peddled on that one, Then NPC crews are on the cutting table which a TON of people upset because they bought large ships specifically for the reason of populating them with NPC screws in order to fly them when they cant find friends to fill the roles. NOW they are cutting the available planets they sworn on ( Although there is a little more justification on that due to the amount of POI that there will now be ).. Anyone else seem a common theme going here ? - did someone perhaps bite off more than they can chew ? whats next ?
I kind of agree, although the 5 systems with SC 1.0 could be ok depending on how fast CIG can make other systems.... if they can add lets say another 5 system within a year I would be ok with it
I hate to write it again: this is simply not the truth. And I hope some of the RU-vidrs like BoredGamer pick this up at one point by valid research. When CIG introduced the Galaxy, they also gave us three different modules to pick from. I can remember that because I decided for NONE of them since they overlapped with ships I already got. The one module I wanted - a factory module - was not there. Other players might have wished for a base building module. And perhaps it even was discussed in the community and same CIG dev said "they're thinking about more modules for the Galaxy". And you know how things develop over time via "interpretation" and "by memory"? Yeah, in the end it was "the former lead gameplay designer of CIG told us we'd get a building module for the Galaxy". I just can't find that quote and I really looked for in for a week now. But what modules did we get from the beginning? Ah yes, we got a cargo module, a medical module and a refinery module. That's it. At no point in the months between reveal of the Galaxy and the CitizenCon 2954 CIG was introducing any other module and also didn't give us an opportunity to pledge for one. Which means: no one pledged for a base building module and therefore, no one was robbed. So even if some person of CIG said something about a "base building module" for the Galaxy, it simply did not produce anything. Still no module sold, no one has put money into something CIG retracted later. Backers should take these words seriously: "everything is subject to change". We really should do. CIG owes us two games - SQ42 and Star Citizen. And that's it. Everything that leads there is basically guaranteed to happen one way or another. I don't like all the stuff they do and I'm especially upset about the NPC decision. Because I got some of the bigger ships that require more that just 5 friends to crew properly. Now what am I supposed to do with those ships in 1.0? No one wants to be random guard on a Polaris just because I need some marines to protect versus intruders? Not gonna happen. I have hoped to have like 5 to 8 friends in that Polaris, filling up every other post with NPCs so I get to 20 crewmembers in the end. And yet I'm quite chill overall. I can't change anything and certainly won't start a sh!tstorm over a defunct Carrack (cargo module does no longer work for cargo, as I can't move cargo in said module) and some other changes for ships and stuff I do own. It's not working that way. See you in the 'Verse. O7
@@witchdoctor6502 Yes, thats why I said there is a bit more justification for that one however did they mentioned that this was only the beginning ? that they would keep on working on other system? thats not the message that I got from them, unless I missed something!
@@michaelgiertz-rath7994 Backers should take these words seriously: "everything is subject to change". -- REALLY!! Your going to actually use this phrase to defend them when its not even 1 year ago and the person who delivered the message was in fact the top guy for the ship in which the controversy is all about! It's one thing to fix a ship that is OP to make it balanced in the game it's a WHOLE other thing to say a ship is going to have base building and have a whole bunch of users purposely buy that ship for that purpose ( perhaps even melt ships they presently have ) to turn around 1 year later and say it was never in the plans! If you don't see that then your version of what is right (OR even legal) game is much difference than mine! I Also believe the update was brought down from their legal team as they probably could have got sued for what they did.
The Demo was almost movie-like, but we need the Demo to play ourselves, that may stop all the haters...well probably not as ppl need something to cry about.
That demo seemed mostly "on rails" to ensure that you hit all the spots where the in-game tutorial teaches you game mechanics. If you've played the old Wing Commander games, you will expect that some actions you take (or don't take) will "branch off" to different plot-lines/missions in later parts of the game. I think I spotted two points in the demo where there might be new branches available. 1. While you are in the turret, you are asked to shoot down Vanduul who are chasing a friendly fighter. If you are really slow at this, or accidentally shoot down the friendly, then perhaps this pilot does *NOT* show up as a wing-man in a later chapter. 2. The wounded captain orders you to leave her behind. In the demo, the player chose to drag her into the escape pod. However, what if the player chooses to obey her orders, and leave her behind? Does she only show up in later scenes if you *do* save her?
This was a cinematic trailer at best. Really hope it's not the actual intro gameplay in the final game as I find it incredibly disappointing we're not starting off as space fighter pilots in...ya know, the "space fighter pilot game."
The Ship combat is my BIGGEST complaint about Star Citizen it USED to be AMAZING but that was nearly 8 YEARS ago and it has not gotten nears that level of fun for a LONG TIME
MasterModes, and all it's meme names it got since then, is a clunky and cumbersome disaster. Disregarding all the theories as to the "real reasons" why CIG reworked the flightmodel YET AGAIN for the x-th. time, from the hour I tested it myself over 2 months ago, it really felt slugish, cumbersome, and a counterunintuitive nuisance to use when you come to think of this being allegedly in the 30th. century.
I mean it was basically a demo that showed that two years after they started supposed polishing it can’t even run without constant crashes and glitches. They haven’t even finished the prologue and expect it to be believable that it’ll release in 2 more years when it’s basically exactly where it was two years ago lol. Love Star citizen but the shits getting ridiculous.
@@SolusArmatura You said it brother but I wish they would get better at estimating, I have been a backer for 10 years and have NO game Development background and yet I am better at predicting their schedule than they are because I knw Human nature and they behavior patterns all to well, most backers would still be pledging more money if they were not always doing things like this (SIGH)
What's the rush? look at the state of Triple A gaming companies right now? They are folding left and right for trying to take everyone for sucks by pushing out garbo. At least Chris Roberts is trying to push the limits, and actually like actually innovate. Harder said than done, we have what one serious engine in the entire industry now with Unreal Engine? Sure we have Unity, and Godot, etc. but one big heavy hitter engine. That's it? So they have their own engine, yes it was based on Cryengine a long time ago it's def it's own thing now. They have tech that no one else is even remotely doing, Unreal Engine is primarily focused on being the most generic reusable engine possible, it has some cool tech but the engine is also absolutely horrid at performance, entirely CPU choked. I mean just watch a couple Digital Foundry videos on the Starengine and how impressive it actually is at being able to do what it does, there is a reason no other game can seriously do this type of stuff. How many games recently came out trying to do this, but just faked it? Starwars Outlaws faked it, Starfield faked it. Both of those were complete flops as well, with a multi-billion dollar company behind them.
Nice click bait title. The gameplay demo was kind of disappointing because it was a tutorial and the gameplay didn't include flying a ship. Perfectly acceptable for the game itself but not necessarily something that should be shown off
I'll tell you why I'm angry, I can't even get to my hanger or spawn any ships! It's a week or more and an update since it started... So thats why I'm angry 😡
I agree it was a superb and wonderful review and reveal of the first hour. And honestly the crashes felt endearing and authentic. Yet waiting to 2026 is bittersweet
scully and mulder defend the bridge against shaved, clothed kilrathis...especially only three game crashes in one hour that's better than bethesda games. i love it!
I played and loved all the Wing Commander games as they came out, once upon a time....I'm definitely excited for Squadron 42. More importantly, I just want CIG to have a definitive win. I want the future of our little universe over here to continue for the forseeable future and we need S42 to do well for that.
The part they showed at citizen con is definitely good and as long as they can keep up quality and interested through the remainder of the chapters it will be a game to replay. I really think that people who have contributed time, energy, and money to Star Citizen need to get a discount if they purchase SQ42. For the ones that spent the very large sums of money on digital content it would be much much more. Anyone who spent money on a digital ship on the pledge store needs to get a reduced purchase price, no idea how much though. Thanks as always, be nice to have a cutlass with LTI even if they can’t make up their minds how much damage it can pay out.
Been sceptical about SQ42 even existing for the longest time. I'm glad I got to finally see real gameplay at Citcon. Constantly seeing the "Vertical Slice" stuff was getting disheartening. Now I'm all here for it!
I'm still surprised that they bumped it to 2026. I hope it's at least EARLY 2026. We were all expecting it to arrive in 2025 & we were expecting at least one of the actors to be on stage at CitCon. With the 2026 release, they'll have one more CitCon to show off the actors, I'm curious where the next one will be held? Rumor is Austin, Texas.
it hits all the marks of what I expected. But I wish we got an anime moment where we get McLaren into a ship and we get our second flight lesson and we see flight a bit too
I'm at 3 min in so this might get addressed. But criticizing the fact that this intro doesn't have a flight tutorial section doesn't make sense because our character isn't a pilot yet. This is the sort of dire situation where they could have written in "the player, while trying to find an escape pod enters the hangar, there's one unmanned Argo cargo mover left." But it makes waaaaayyy more sense to slowly be introduced to flight as your character is accepted to be a pilot right after this battle. Controlling the Javelin for 30 seconds just to get a look at the pilot seat in general is just about right for the level of concentration needed to actually fly anything in Star Citizen and I assume S42.
I watched this twice and there's a handful of things that bug me about it: * Why does Bishop whisper 'go' to SQ42? He's using the radio, right? And it's not like there's much point trying to hide this from his own bridge crew. * Why does losing the smallest part of one side's engines leave his flagship unable to move, especially when the rest of it is still clearly active? * Why does the "There's a pod here! Come on! C'mon c'mon!" guy not run back to help, and then get a full scream off when he gets blown up? * Man I hate characters talking to themselves to present tips for players who have been 'stuck' for like 2 seconds, I hope that can be turned off or takes longer to occur in the release. * I wish CIG hadn't fallen for the 'Statement. Repeat, statement again.' meme, it's one of my pet peeves. (Also hearing female officers addressed as 'sir' will never not be weird to me, but I get the yanks do this so I can't complain about it)
In the Prologue I think they could have done a better job breaking up the turret pew-pew shooter sections with the cutscenes in between them - having so much of the battle happen while you're unconscious seems a bit weak. Trying to avoid watching it again until it actually releases now to keep it fresh (although I did watch the crash-free playthrough for the ending)
It was just dangling the carrot before saying half our money is not for the PU for 2 more years. No one is buying ships for sq42, it needs to get out of the way. They need to prove they can finish something.
The only thing I did not like about the SQ42 demo was the date. If the whole game is a deep as the intro, I think it will do well if it ships better than Cyberpunk did.
The animations for the downed ships was a little arcadey, but I think the core of it was pretty good. Hopefully that gameplay is a very small portion of things!
In the trailer your character is stated to be trying to get entrance to flight school but that is not approved to the very end. I assume the next chapter where you are just starting off in flight school is probably where the learn how to fly your ship stuff starts.
I felt the turret sections dragged on too long, possibly due to lacking a sense of urgency and action (or feed back as it was put). Otherwise, the story felt good and necessary as a lead in for newer players not familiar with the lore.
I wonder how purchasing an f8c in star citizen, after finishing squadron 42, will work. Maybe a means of skipping reputation barriers? Hope it's not too grindy for solo. Or would it be an instant bonus? I hope we get to fly it in the single player game first
@@1aatlas No, it is just a trailer until non developers get to play it. They did the same thing with Cyberpunk and the first gameplay "demo", and after release they admitted it was just a vertical slice.
Ey we finally have a realistic date. 1.0 should not be far off then as well. They should use the momentum to get the singleplayer people into the multiplayer universe. There for 1.0, or at least close to 1.0 should be released #fingerscrossed
The only part of the Squadron first chapter I didn't like was the awkward musical transition as you zoom into your character writing a letter home on their mobiglass.
In 2019 CR said ( its in a video and either on Crumpy eye OR Salty Mike ) where CR says that 1.0 is entering the Polishing stage that year!!! This is now 5 years ago and we are still in Polishing stage! WHY Chirs??? You can't blame it on feature creep or tech as everything is suppose to be in game when you enter that faze of development so why is it taking this long to release it to candidate BETA?
The project StarCitizen is Freelancers development all over again, where back then Chris as one of the figureheads of development squandered time and funding for his perfectionistic micromanaging tendencies and featurecreep, aswell as siphoning money away for other non-development related endeavours, before Microsoft booted his butt off the project and scrambled to save it with their own devs.
@@avon_c6199 This was a real concern during the time right after kickstarter when they got their first 3M.. and from what I see and FEEL that thats exactly what's going on here! CR nick picked every aspect and delayed everything by having it redone and then redone again and again till it fits his vision! and this I believe is the main reason why we are here today with a PU that's a mess! 1.0 still in Polishing faze and a system ( PYRO ) that has been promised now for now HOW many year NOW ? 2-3 years? .
Honestly I'm sure it will be fun eventually but I'm here for multiplayer gameplay. I have made so many new international friends thanks to this game and when it works we have a blast💥
I think it's critical for SQ42 to be the best possible game so setting 2026 as a target release 'date' is sensible, though disappointing. It provides time to get the game right. I don't think CIG can afford for it to fail.
I thought everything looked amazing. I don't know about you, but I was not expecting any flight during this prologue as it takes place before your acceptance to the flight academy. The only thing I did not like about this demonstration was how robotic, stiff, and on-rails kind of flight the Vanduul had while they were trying to blast them in the turret. I hope they either polish that up or at least in further gameplay it looks and feels more organic
I am fine with waiting until 2026 if it means few or no bugs. I'm sick of major games releasing full of issues or worse yet, with game breaking problems! That should never be acceptable.
@@1aatlas I'd rather let them fix everthing to be smooth and less buggy for us to play with. And i believe we will have the best experience playing it.
The SQ42 demo was good, but it was not the best demo ever. That is reserved for demos I can actually play myself. 🙂 But it looked enjoyable and very much up my alley.