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How Can Star Citizen Build 100 Star Systems... It Won't, Only 5 Are Needed?! 

BoredGamer
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30 окт 2024

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@BoredGamerUK
@BoredGamerUK День назад
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@vinct7023
@vinct7023 День назад
Well for those not aware of SC development, 100 systems was based on systems with few planets, with few POI each in a very basic universe. Each of those 5 systems with 2024 standard can hold +3000 POI's... Per planet, with a much more rich universe, with way more gameplay detailed loops. As a space games lovers, i DON'T want another SF or ED. Played ED for 100's hours, stopped playing SF after only 20 plus hours and do not plan to come back.
@Tihamatt
@Tihamatt День назад
They probably saw Starfield and were like, yeah let's not fucking do that LOL
@BeansWorld-v3e
@BeansWorld-v3e День назад
This is a good thing
@Barzena77
@Barzena77 День назад
What, you don't like the variety of the blue planet, or the red planet, or the green planet, or the...
@FriggenCawfee
@FriggenCawfee День назад
Lol that’s a beautiful point. I was so hyped for Starfield and while I beat the game, I couldn’t handle a second play through because of how boring the systems and planets were. I ran out of new content within a few days
@shaggymanson5375
@shaggymanson5375 День назад
i mean it didnt stop elite dangerous.
@sjonjones4009
@sjonjones4009 День назад
​@@FriggenCawfeeThanks for the review! 😃 I'll save my money.😂
@starshifter1
@starshifter1 День назад
It is amazing to see how the scope of the game has changed so much. we went from 100 systems with 1 or 2 POIs to 5 systems with thousands of POIs. I think we are getting the better end of the deal.
@faithmacgregor340
@faithmacgregor340 День назад
This is the thing! I don't need 100 at launch. Ridiculous. 5 is perfect. Then they can just keep adding them. It will make sure the game does not get old for a long time.
@jonnykronik
@jonnykronik День назад
Agreed! I'm so glad when I looked at comments I seen yours.
@AlexisK
@AlexisK День назад
While I generally agree with your comment, it really depends how repetitive to POIs are
@Batlafication
@Batlafication День назад
Of Starfield taught us anything, it's that it's not about the amount of barren rocks, it's the content of the rocks that count
@dazzahoward7104
@dazzahoward7104 День назад
Better end of the deal by 2030?
@Orothrim
@Orothrim День назад
Considering how long people have been puttering around in Stanton, five systems should be enough content to tide people over while subsequent systems are created.
@jensrietveld1642
@jensrietveld1642 День назад
No its not, and the fact we have been this long in stanton is a crime
@otockian
@otockian День назад
If anything Starfield should be proof enough of how freaking bad that many star systems would end up being.
@RandomNobody510
@RandomNobody510 День назад
That’s not necessarily a good thing considering we literally have no other choice lol
@RandomNobody510
@RandomNobody510 День назад
@@otockianstarfield simply sucks dude lol
@Fuar11
@Fuar11 День назад
@@otockian the difference is that those have a bunch of copy paste POIs on most of the planets in most of the systems. Here they wouldn't be. Here they'd be a bunch of unique locations
@Interitus1
@Interitus1 День назад
The reduction of planets was announced in Gamestar Magazine way back in 2017. They said 1.0 would have 5-10 planets.
@Gaspode257
@Gaspode257 День назад
And it’s even more, 5 systems with multiple planets
@matteobarbarini3120
@matteobarbarini3120 День назад
@@Gaspode257and much more moons
@qsd8063
@qsd8063 День назад
Is it still possible to get a full refund?
@blackworldtraveler3711
@blackworldtraveler3711 День назад
@@qsd8063 Read the TOS before pledging and signing up instead of ignoring it like most.
@matteobarbarini3120
@matteobarbarini3120 День назад
@ why?
@AsreiMurasame
@AsreiMurasame День назад
I think the planet system was originally going to be closer to Mass Effect 1's planet system and this is what I tell people, do you want that or what we have now? Massive explorable planets vs small short explorable areas.
@jensrietveld1642
@jensrietveld1642 День назад
Small explorable areas mightve had more content than the empty wastelands we have now
@scotttimbrell8632
@scotttimbrell8632 День назад
​@@jensrietveld1642 It's comments like this that prove to me that critics just don't listen or intentionally ignore information. We are getting less planets AT THE START so we can have MORE CONTENT per planet...
@jensrietveld1642
@jensrietveld1642 День назад
@scotttimbrell8632 There wont be more content! Its been 12 years where is the content?
@scotttimbrell8632
@scotttimbrell8632 День назад
@@jensrietveld1642 .....the content that theyve been creating over the last 12 years? Multiple ships. Multiple Armours and weapons. New tech no other company has ever been able to make and implement in the last decade. The multiple Planets and landing zones. SQ42 Like seriously, do you not feel dumb at all? Like you're so dead set in ripping down this game that you're willing to negate 12 years of work and evidence for what? To be right? Amazing, clap clap, you're right, now go play your other space sims.
@DanGronlund
@DanGronlund День назад
I liked the scope they set for a 1.0 release. And look forward to seeing how the engine develops up to that release. Thank you for all the updates!
@jaffarebellion292
@jaffarebellion292 День назад
I'm absolutely fine with a smaller number to start, with new systems being added incrementally as the game progresses after launch. It's a sensible approach.
@snowmind
@snowmind День назад
Peeps complain about scope creep and the next minute are unhappy with the 5 systems on release - years from now. Go figure...
@peaceanquiet4528
@peaceanquiet4528 День назад
Because they believed in absolute perpetuaty in the idea they would bring the og scope.
@Dulc3B00kbyBrant0n
@Dulc3B00kbyBrant0n День назад
The idea that cig is suddenly narrowing their scope to a possible maybe 5 systems ”shooting for” is the biggest ted flag of all time at this point and im actually doubting release altogether now. Probly minimum 15 years till they reach 1.0 lol
@The_Opinion_of_Matt
@The_Opinion_of_Matt День назад
@@snowmind Lesson: some people just want to complain because they are unhappy with their own life.
@meateaw
@meateaw День назад
The problem is the "years from now" part. It's been 10 years for some people. I've only been in it for 5, I can understand why they might be getting a little jaded. By the time it releases there will be literal babies born *after* the start of funding that will be starting University.
@TheSchnalf
@TheSchnalf 16 часов назад
​​@@meateaw absolutely. Without a galaxy to explore, what do you actually explore ? If they start releasing new systems in a step by step manner (:cough: seasons :cough:), you will always have waves of players, flooding those new systems. This will feel then like a new WoW Addon Just because of this, I would prefer 100 systems with empty planets. In the end, its an mmo, players will build themselfs POI's and the developer could add further assets later on.
@FB-kv7gr
@FB-kv7gr День назад
i cant wait to explore some of the more green planets
@WoodrowWoods2007
@WoodrowWoods2007 День назад
How many do you think there are going to be now?
@FB-kv7gr
@FB-kv7gr День назад
@@WoodrowWoods2007 In Stanton only 1 planet but most of it is snow and ice sadly I don't know about Pyro
@emperor_pewpew2903
@emperor_pewpew2903 День назад
Pfft not wanting to fly through storms..80% of the players are buying beer so they can yell "hold my beer"
@xen1313
@xen1313 День назад
Well, with Genisis they can easily get 100 planets, and with Staritect can populate them. If those locations have generic missions attached to them, they can quickly generate random systems. After that, it's just a matter of testing to find mesh tears, AI T posing and broken pathing.
@trevorprinn
@trevorprinn День назад
I doubt they will want to churn any out automatically. A lot of thought has gone into the lore, and they will want to use that to drive each one. But yes, Genesis and the other systems will make it feasible to get that depth into them.
@FriggenCawfee
@FriggenCawfee День назад
I personally couldn’t be more pleased with their choice to focus on high content low system counts at launch. Especially when 4.0 comes out there’s going to be more content available to do than many of us will reasonably have time for when balancing life and family needs. I played elite dangerous for many years and one of my biggest problems with the game was always that during my entire Five years of playing, I was doing the exact same content because there wasn’t really anything new to do and what was available from the beginning was still the content in the end more or less. The worst part for me was having a vast amount of planets to go to all with content so rare and sparsely populated or nothing at all it just became a waste of time. Having five highly focused systems with the vast amount of content is very exciting and it’s almost overwhelming to think about 100 systems That have that level of content.
@Redsword603
@Redsword603 День назад
Which is why I felt CIG did the right choice of releasing SC with 5 star systems at first than waiting years more just to have 100 systems for launch. Best part that CIG can still continue building SC with 100 systems after launch especially since 1.0 still won't be the final update like some people think.
@sfulweb
@sfulweb День назад
The scale of SC is huge and I can't get my students to fathom it since they are all console kids.
@1scrub2
@1scrub2 День назад
Nooo! You must save them! Bring them the Truth of the PC master system!
@Striker9
@Striker9 Час назад
I have the same problem explaining to my daughters how good they have it with the game mechanics and graphics of today compared to "just jump" or "Smack the ball back and forth" being the entire game lol.
@aka-chi_hurron
@aka-chi_hurron День назад
even if we only end up with 20 or 30 systems in the end, it'll still be far better than the original 100. One of peoples biggest gripes with Starfield (besides bugs) is the fact that you cant freely explore the planets. It is very similar to the ORIGINAL plan for Star Citizen
@TrickOrRetreat
@TrickOrRetreat День назад
In 2015 Chris said, atmospheric flight will first be a thing after full release. We will release with a loading screen landing on a planet, or animated landing sequence. his team said Naaaa 😂 it's a good thing to not over promise and then deliver more than expected. 5 planets it is for now.
@BlueSteelLeopard
@BlueSteelLeopard День назад
Visuals look awesome. Remember this was a 10 year project. Project overrun is normal... changes to features happen.
@M3talhound
@M3talhound День назад
Orbiting planets would be cool, but I don’t think that is necessary either, as long as everything else works. It would be easy to overlook.
@The_Opinion_of_Matt
@The_Opinion_of_Matt День назад
@@M3talhound I agree on this. I don't need orbiting planets. Orbiting moons would be cool though. I think the moons need to be closer for microTech, ArcCorp and Hurston though. With Crusader you can see Crusader from it's moons and can even get the cool Crusader rise/set from the moons. See the old Earth-rise photo from the Apollo moon landings.
@cobaltblue1975
@cobaltblue1975 День назад
I think launching with an initial 5 totally makes sense. Look how much we can do in just Stanton. They want to release enough content to keep us busy while they build out more systems. I always thought it was going to be a bit difficult to launch with 100 systems.
@Bimmerphile1
@Bimmerphile1 День назад
Love what I saw at citizencon. Been here since the beginning and it's definitely worth the wait, frustrating as it can be.
@mandark10110
@mandark10110 День назад
This environment work is all great but im really hoping we see more more alien type locals, its a star travel game afterall would be great to get into the "unknown".
@1scrub2
@1scrub2 День назад
Agreed, but I think they're holding a lot of that back until after SQ42 introduces us to them.
@OceanGateEngineer4Hire
@OceanGateEngineer4Hire День назад
I would love there to be basic survival game features, like the ability to chop down trees, build camp fires and wooden shelters, etc, without a construction drone.
@vishus85
@vishus85 День назад
I called this years ago, Just start with 5 or 6 then when adding new new systems start player supplying events. bring metals heck even missions for rations and such to aid in the building or refurbishing for jump points. Bring the community together.
@chrispittom9169
@chrispittom9169 День назад
The game has developed so much since it was first concepted. When the game goes to 1.0, it will be an amazing thing to be involved with, and I can't wait to play it properly.
@coina-dig-tion6322
@coina-dig-tion6322 День назад
you could add so much to 5 star systems for gameplay from underground cities on any planet / moon. additional asteroids or moons for additional outposts and places of interest to keep us quite busy and more gameplay in buildings. The important thing is new gameplay content, not simply new locations.
@CMDR_MURR
@CMDR_MURR День назад
The game just looks some beautiful. Love just flying around and enjoying the landscape sometimes. Happy to get whatever more planets to explore.
@juanochoa174
@juanochoa174 День назад
just wanted to spread the news of something I just discovered by accident. We can now turn on NVG mode on our scopes by pushing left shift when you're aiming.
@Redsword603
@Redsword603 День назад
Honestly, 5 systems that's full of content in them with highly detailed fully explorable planets and moons is better than 100 shallow systems that lacks content. I do say CIG made the right call to release SC with 5 systems instead of delaying the game years and years more just to bring 100 star systems at launch. Which is definitely more realistic if they wanna release the game. Just look at games like Warframe, you can do a lot of content in that game that takes place in a single system.
@x102reddragon
@x102reddragon День назад
It’ll be more than 5, but it will be 5 at the start, which I’m fine with
@koruzarius8071
@koruzarius8071 День назад
Very much looking forward to seeing this tech in action and playable! Looks amazing.
@MrDecelles
@MrDecelles День назад
It's 5 systems for 1.0. They never said they would not build more afterward. They can even do a kickstarter for a new one lol
@TheInsaneupsdriver
@TheInsaneupsdriver День назад
LOL start selling them on the website, $2 mill for your own system... I bet someone would buy one.
@Glathgrundel
@Glathgrundel День назад
Virtual real estate would be a great funding model.
@MrDecelles
@MrDecelles День назад
@@TheInsaneupsdriver genesis system and boom 2 planets and 1 moon
@The_Opinion_of_Matt
@The_Opinion_of_Matt День назад
@@Glathgrundel You new here? Look up SC land claims. CIG backed away from it real quick because of criticism. Then ~5 years later facebook, sorry, META does the same thing selling virtual real estate and the media companies called it the next big thing; only for it to go the same way ad 3D TVs.
@1scrub2
@1scrub2 День назад
They actually did say they are going to add systems.
@6holo9
@6holo9 День назад
I believe instanced zones will be key in the future. Hot spot zones like farming colossal worms will need it.
@TairnKA
@TairnKA День назад
I keep imagining creating a Exploration Fleet, made up of various ships, to scout ahead, acquire material, produce food and other necessary jobs as it makes its long duration, long range trip to an unexplored system (not linked by jump gate). Though, what's likely to happen, wherever direction it heads off on, at an unspecified distance it will reach dead space, glitch out and freeze the game.
@mainframehardcore
@mainframehardcore День назад
Gradually adding new star systems post-launch could be a masterstroke in keeping the Star Citizen universe alive and ever-evolving. Imagine the thrill: one day, a new star system opens up, and suddenly, players are thrown into the unknown-uncharted territories with fresh resources, hidden dangers, and untold mysteries that reveal new layers of the game’s lore. From a narrative perspective, this approach could make the universe feel genuinely limitless, with every discovery bringing fresh stories and alliances or sparking conflicts over newfound worlds. It keeps the galaxy feeling dynamic and untamed, mirroring the wonder and unpredictability of space itself. It would be an incredible way to keep players engaged for years, rewarding exploration with real narrative impact and creating the sense of being part of a living, breathing universe.
@matthenrich995
@matthenrich995 День назад
I would be happy with just 1 system if it worked and you could complete missions and the server didn't crash. One day it will be good! One day!
@TheGaryinWales
@TheGaryinWales День назад
the interesting thing will be how long it takes to build the main landing zones. They will be able to build out worlds with POI's very fast, but how about the landing zones (like New Babbage). I spoke to others about this too and perhaps they have a landing zone 'kit' that have built? I for one am super happy with just 5 systems. There will be SO much space to explore I can't really see what adding more systems beyond that will add.
@PCPAyLOAD
@PCPAyLOAD День назад
All hype to sell ships until it isn't. If I can't play it, it's not real yet.
@cococormac7513
@cococormac7513 День назад
I'll tell you why I'm angry, I can't even get to my hanger or spawn any ships! It's a week or more and an update since it started... So thats why I'm angry 😡
@moritzgaertner6810
@moritzgaertner6810 День назад
The tech demo, how they will build the new planets was just awesome. If it works like they showed us, then we have amazing new planets and a lot to explore. I like to have the new fewer systems for 1.0 and not just 100 systems with 1 landing pad per planet! I am carefully excited hehe
@ashenfang
@ashenfang День назад
My curiosity is now... if there's only five systems, what's the point of exploration ships, the Carrack just got put on a chopping block imo
@1scrub2
@1scrub2 День назад
While exploration of finding brand new wormholes are probably a couple years off, they did say they will have exploration for finding the secondary wormholes that are around the primaries and can be used 'in the wild' for smuggling. Also salvage fields, pirate bases, vandul rading parties, ore pockets.
@sagamer3594
@sagamer3594 День назад
One thing that seems to unite the SC community is appreciation of the depth and detail of the POIs in-game. I'd personally rather have less systems with more detail than lots of systems that are all pretty boring. It's one of the main reasons that I moved from Elite to SC. In SC you can set your ship down anywhere and just enjoy the view for a bit.
@celestial1989
@celestial1989 День назад
People need to also remember that games like these don't have expansion packs like WoW or Final Fantasy. Releasing new solar systems over time will be a great way to keep content coming for a while. As well as for the "roleplaying" side, it's as if we are slowly starting to explore and discover new solar systems, which I think is extremely fitting for a game like this
@robertlinva9503
@robertlinva9503 День назад
I love the idea of all the capability you discussed. However, I turn 60 next month and I've "played" SC since I was 50. That's a decade. Every now and again I fall through the elevator, explode for no reason, can't retrieve my ships, have to abandon buggy missions, etc. Maybe they should get functionality that works reliably before adding functionality that enables a player to alter a local biome by planting an alien plant species. How much "simulation reality" do we really need?
@forsakendoe
@forsakendoe День назад
i did love all the presentations of both days, ppl often overlook the tech development, but for the game lover, its all important.
@Trampus10-4
@Trampus10-4 День назад
Handful of systems with multiple planets and moons, with thousands of quality places, marked and unmarked to explore. With a complete progression loop system. All refined for 1.0 sounds good. The visuals are stunning already. Definitely needs code work but I can see the portrait painted. If they can pull that off in the next 3 years. They will may change the atmosphere of games. A living online experience. That would just be the start. Is it not we the citizens that may someday find a new gateway. To an unexplored galaxy?
@boxofcannons600
@boxofcannons600 День назад
Body sliders would be a nice addition. Everyone has the same body with different color skin and heads attached.
@jasonfabrick9308
@jasonfabrick9308 День назад
I wonder how many planets will have the redwood trees or similar size trees? Would we be able to build part of our bases in the trees? Make our own version of Endor.
@keithchurch9590
@keithchurch9590 День назад
This is a realistic growth plan. It makes sense to incorporate new systems as they are discovered by players, with special rewards developed for those who discover them.
@C_L_M
@C_L_M День назад
The genesis panel was one of the most interesting presentations of CitizenCon 2954. I was very impressed by the thought put into the entire system.
@Qwarzz
@Qwarzz День назад
Planetary orbits will make trade routes change as planets get near to each other. Economy doesn't really exist for now but I do think orbits would be a good thing in 1.0.
@starcitizenhumor1260
@starcitizenhumor1260 День назад
Lightning is normally not too much of a threat to aircraft in the real world. It can be, but conducting electricity through an aircraft is usually only cosmetic damage. I think one of the bigger issues with lightning is the flash of light, which is why anyone piloting in a storm would turn up the lighting level on all of the instruments. I kind of wish CIG wouldn't make up cartoon ideas of flight. Now if this were something other than ordinar lightning, e.g., a bolt between a planet and its moon with enormous amounts of energy, or solar flares (which they seem to have down), that's different and fun. People inside a ship shouldn't worry about lightning.
@xXatomic2009Xx
@xXatomic2009Xx День назад
Considering how big the Stanton system is and how big the Pyro system will be, 5 star systems at first is HUGE. You have to go out of your way to find players now much less considering how spread out the playerbase will become when Pyro, Castra, Terra and Nix are added. Once server meshing becomes more advanced and can handle 2,000 players without shitting the bed constantly or being a gigantic lag fest, then bring in maybe 2 to 4 systems per year.
@sovereign6291
@sovereign6291 День назад
With POI density and player/org base building on key resources the players will make more content themselves building and fighting which will be fun. I expect org wars to break out on planets and mimic Planetside style gameplay on a larger scale. It'll be a wild experience!
@Ristal306
@Ristal306 День назад
My only worry with the procedurally created planets is remembering No Man's Sky. I hope they do a better job with it.
@seotenin
@seotenin День назад
Will the systems involved with SQ42 be added to the PU when SQ42 is released? Vega, Odin, ???
@Drebin2293
@Drebin2293 День назад
Probably not. We'll see SQ42 before 1.0 most likely.
@seotenin
@seotenin День назад
@ I understand that, but just curious if those systems will be added, other than POI’s,… the systems will be done
@TheInsaneupsdriver
@TheInsaneupsdriver День назад
@@Drebin2293 they said they're planning before the end of THIS year.... for 1.0 i mean.
@roguegamer7112
@roguegamer7112 День назад
@@TheInsaneupsdriver that's for 4.0 not 1.0 lmao we wont see 1.0 for a while yet
@TheInsaneupsdriver
@TheInsaneupsdriver День назад
@@roguegamer7112 You know what i mean... that's base building and a whole slew of shit including the first version of server meshing.
@ocularcavity8412
@ocularcavity8412 День назад
I am so HAPPY they narrowed it down to 5 high quality systems, than 100 Starfield level systems
@cnolan1290
@cnolan1290 День назад
100 Star Systems? Anyone stop and think about how much it would take to go see every planet/moon? I don't even think I've been to every point of interest in Stanton yet...
@shadow910977
@shadow910977 День назад
the scale will be amazing, whereas now we see people pretty frequently at stations it might eventually get to the point where you rarely see people until they decide to raid you or your org's base/station. i think that kind of interaction will be very interesting compared to the current state!
@chandley
@chandley День назад
I wholly understand that more to do >> more systems, but trade and hauling get exponentially more interesting the more actual systems you have, as you have more routes to work with, including ways to get around (mostly player caused) issues on any given route. With just 5 systems and Pyro being the "hub", non-combat players wont really get to see much of even 5 systems. Adding Hadrian and Oya, for instance, eases that quite a bit along with what those systems themselves have. Yes I understand that to have player pirates apparently you need player victims because NPCs just dont satisfy that pirate itch. But I dont want to play victim, and my vote counts too.
@cadorl
@cadorl День назад
the new tech is cool and I appreciate the realistic biology/geology ish approach. I don't really care if there are only 5 systems because each system is packed with stuff and the interaction between systems is its own source of content.
@jqstar1786
@jqstar1786 День назад
This was a great part of CitizenCon, blew my tiny little mind when the storm blows through.
@RGreeting
@RGreeting День назад
It makes sense for the systems to come over time. It keeps the game interesting. Also they need time to ensure the planets/moons/stations are worth visiting and not barren wastelands like Starfield
@Pardogad
@Pardogad День назад
or elite dangerous
@bigvisk1125
@bigvisk1125 День назад
once they build out all the tools for all the biomes and solar system things, it will be much easier for them to make more, in theory. they will only need 5 fully fleshed out ones then another 5 that are decently fleshed out, then 90 that are all autogenerated with just polish passes probably.
@Storm-Cleaver
@Storm-Cleaver День назад
Comparing the "landing" and "planets" of Privateer and Starlancer to what we have in SC and I'll happily take a slower rollout of planets. We already have more that I could have even dreamed of when the Kickstarter launched. I was hoping for and Privateer with Starlancer-level graphics and MMO gameplay.
@Pyrilium1043
@Pyrilium1043 День назад
It's okay that they don't start with the 100 planets (bordering on impossible at the minute). I suspect they we will get quite a few "uninhabited" planets to allow frontier bases and exploration, and this will pad out some of the final number. Also, hostile alien worlds can be less developed as it would be nearly impossible to get close to or land and survive. They can even start working on worlds that are unreachable giving them lots of time to work on them when time permits.
@Amusing_Alias
@Amusing_Alias День назад
I hope to see them focus on the vision they laid out at citizen con. I don't care about orbiting planets or players affecting biomes, i don't need tree-cutting. I'd love to see those things added eventually but what i really want is to see a stable framework for an mmo that doesn't crash all the time. 5 systems with 17 planets with tens of thousands of points of interest is plenty to keep me happy and can act as a staging ground for all the little quality of life features they want to add in from there. I think it will also be a good starting point for a lot of new players who want to get into the game from there. Just give us something stable to play. People are tired of the resets and the crashes
@MrDefacia
@MrDefacia День назад
Consistent, complete content is what they should be pushing for. I’m glad that they’ve brought things into focus as the Sq42 work is winding down
@shaneedwards596
@shaneedwards596 День назад
5 systems at the start is acceptable, however the more people that join the more star systems will be needed to cater for the influx of players, content and ground that will be used... but 1-2 systems per year I believe wont be the case... I do however feel that the number of them being brought in would be depending on the size of each system and servers that can manage them, however on average I wouldn't be surprised if Genesis tech will improve so much as to expedite the process much quicker and efficiently meaning we may get (eventually) a star system ever 1-2 months or multiple per update but the more they add the more the game loops need to make sense... and the more they need to have specific loops or variations that are more customised for those particular systems
@Schimyping
@Schimyping День назад
the problem with the lightning mechanics is that, even if a ship were to get struck by lightning, it would simply pass through the ship just like with air planes on earth. lightning can't damage anything that isn't grounded
@User-gx3sr
@User-gx3sr День назад
Future lightening though
@Sentrix141
@Sentrix141 День назад
Much prefer the way cig decided to do planets. Sometimes i love just going for a fly and i cant wait for thousands of POIs. 20 to 30 eventual planets would be perfect for me
@figbird9740
@figbird9740 22 часа назад
Once dynamic server meshing exists, the addition of new star systems would make sense. Right now though, i think the community should be happy with 5!
@FeathersMcClaw
@FeathersMcClaw 8 часов назад
I only recently noticed they didn’t say 100 star systems weren’t planned at all. I guess they want to get there eventually. Based on the reception of Starfield, I’d say most people would rather have fewer systems with more in them, than more empty ones.
@5ccsomat
@5ccsomat 30 минут назад
It would be nicer to have 5 system that is actually "full" of things to do. Since we already have exploration ships we could colonize some more until the Vandul systems are done. then maybe a few system that was either destroyed the Vandul or just that old that those stars are lifeless. The rest is up for whatever else
@rainbowsixODST
@rainbowsixODST День назад
It’s 5-10 for 1.0 they will add more with later releases. Honestly I’m fine with this because it gives them time to further advance the environment tech, build out now towns and cities, add lore, new animals, new missions, new ships, etc. I think the ultimate goal for planet tech is for them to literally be able to say “make a planet” and then the AI will literally build an entire planet based on pre-set conditions which right out the gate will equal the ones we get in 1.0 and so on for detail, scale, settlements, etc.
@xugans99
@xugans99 День назад
It is definitely nice that they are fleshing out the systems that they currently have planned, though I am hoping they don't go overboard for every system and make it feel over populated. I also don't entirely care if they ever make it to 100 systems, but it would be nice if there are going to be a fair amount. I know it will take a while, and that is fine,
@Creepy-Girl
@Creepy-Girl День назад
I'm really loving the planets that was showed of at Citizencon. I wonder if they will also make them bigger now with Server meshing, if so than 5 systems will plenty enough for launch. It will also be better with bigger planets since players will build stuff all over the place. However, I fear that the Exploration profession will suffer from only 5 systems.
@Glathgrundel
@Glathgrundel День назад
I believe that they will make between 10 and 15 star systems in TOTAL. Beyond that its a case of diminishing returns ... the work needed to create a whole new and unique star system to take the total from 80 to 81 systems, where a few hundred players would stay for a couple of weeks before NEVER returning would make it untenable.
@Archeidos-Arcana
@Archeidos-Arcana День назад
Eve has hundreds of systems, I think they could do the same. The difference is, most the players will be at the central hubs - and people go to the outskirts for piracy, remote bases, rare resources, etc.
@halometroid
@halometroid День назад
in 2126 maybe..
@SharpEdgeSoda
@SharpEdgeSoda День назад
I think they can push it further if they concede to making systems that, like real space, are just a bunch of dead rocks. You can print out a dead rock with their tools in an afternoon. But it's still resources that players can fight over on these dead rocks.
@BeckOfficial
@BeckOfficial День назад
They have already made all the star systems (on paper at least). Go check the ark starmap.
@xen1313
@xen1313 День назад
@@BeckOfficial Exactly, the systems exist in lore, they just need teams dedicated to populating them to fit the lore.
@Sangvinivs
@Sangvinivs День назад
They put a lot of real rules for proper geological creation of planet surface and biomes. When in place will be a really amazing universe also with 5 systems.
@Khornebrzrkr1
@Khornebrzrkr1 День назад
I think 5 systems will look a lot more reasonable once we get used to how big pyro is. Serious, look at it on the ark starmap- we’ll have plenty of play space at launch when you factor in the other 3 systems that haven’t been designed yet.
@THExLURKER
@THExLURKER 16 часов назад
In addition to the promised 100 systems, they could sell access to temporary wormholes that lead to new systems with unique story lines, alien ruins or tech, Biomes, ect as DLC's to raise more money for further development.
@Ryecrash617
@Ryecrash617 День назад
I once read that WOW had as many as 500,000 players logged in at a time so if we reach a tenth of that and had 5 systems, we're looking at 10,000 players in a single system. I don't know if server meshing can handle that but it would be nice to see more humans in-game. Now take that 50,000 players and stretch it across 100 systems and we're looking at 500 per system, something much closer to what we see now.
@YourArmsGone
@YourArmsGone День назад
I always expected them to start with a handful of systems and expand over time. If those 5 systems are high quality then I am happy to wait while they build the rest.
@PsiQss
@PsiQss День назад
Considering people already have fun in Stanton as it currently is, I'd say 5 content rich systems are definitely enough for the start. I'd rather have systems being added slowly but fleshed out, than have 100 copy-paste systems that quickly get old.
@lankster4
@lankster4 День назад
My big question now is when we craft ships can we add to the interiors. Take the 100 series for instance, can I add a gun rack. Or better yet can I rip out the bed and put in a chairs and boom space taxi.
@charleshopper2984
@charleshopper2984 День назад
Baby steps, but I can't wait for exploration-that's the gameplay loop I've always been most excited about. Deciding whether to sell the data on a jump point, hoard it for first access to resources, maybe even name something after my brother and me. To boldly go where no citizen has gone before (or at least find a rock no fellow citizen has bothered to step on).😂
@dustinsmith245
@dustinsmith245 День назад
100 systems will be crazy. But yeah I never expected the game to launch with that number. I always viewed that as more of an end goal and adding new systems as a constant stream of updates that we will get.
@orangeclockwork6904
@orangeclockwork6904 День назад
Love the new environments. I want the universe to be full of beautiful places that we can visit. Great stuff. Thanks for the vid Bored and Zin. Be well everyone.
@CrazyNights1015
@CrazyNights1015 День назад
I'm all for dynamic weather. Give me the storms and lightning! Will be so much fun to navigate
@ToastyMcGrath
@ToastyMcGrath День назад
I want two things more than anything right now: dynamic weather and the new atmospheric flight model.
@StephMcAlea
@StephMcAlea День назад
My gaming habits have changed and my ships are gonna gather dust in the hangars. However, if there was a separate city builder game where you planned out and tested your home base on one of the world's of the 5 systems, then I'm back in. Cities Skylines but in the SCU.
@The_Opinion_of_Matt
@The_Opinion_of_Matt День назад
I've seen people on reddit or RU-vid comments claim that CIG has abandoned 100 star systems and claim that there will only be 5 systems now. And everytime I've seen it I've been able to say, "Yep, that's a troll that doesn't know anything about the development of the game." I then know I can disregard everything they write because at a minimum they don't care to learn the real information or they are attempting to maliciously misinform other people. Heck, they could even just be dumb bots. Anyway, that is my $0.02. Now back to the video.
@Dulc3B00kbyBrant0n
@Dulc3B00kbyBrant0n День назад
I think they claim its abandoned at launch so they would be correct. They are so often wrong and thus unreliable I question whether they can even do it and have no certainty they even know if they can or not fully yet thats like best case scenario
@The_Opinion_of_Matt
@The_Opinion_of_Matt День назад
@Dulc3B00kbyBrant0n Holy run-on sentence Batman! Also, your comment seems to be exactly the type of comment I'm talking about. It is hard to tell because of your run-on sentence. Grammar and punctuation exist to make the writer's thoughts more understandable by the reader. If you aren't going to write something intelligible then you just want to feel better knowing that someone saw your word vomit. It does mean you aren't a bot because a bot would do better with grammar. Two years ago I would have said I don't know if CIG can accomplish their goals with server meshing. Today we have seen enough successful server meshing tests that we can conclude that they will be able to get it working. CR and the Devs are too passionate about the project to abandon it after launch. So that idea can be roundly dispelled out-of-hand. The only real question left is how do they continue to fund development after 1.0? Will enough new players join to continue funding the paychecks of 1,000+ employees; a cost estimated by some to be $100,000,000 per year? Will the launch of Sq42 and the subsequent sequels create enough funding? Sq42 and Arena Commander ports to console? Licensing of Starengine and other dev tools (Mighty Bridge, Genesis)to other studios? Renting out their motion capture studio in Manchester; said to be the largest in the UK or EU? My fear at this point is that CIG finishes the game(s) then folds because the funding dried up, but I don't believe that will happen. Meanwhile the doubt your comment seems to want to create seems to be aimed at drying up the funding.
@ILikeEiche
@ILikeEiche День назад
I imagine they will just do 10 or so full systems, and everything else will just be procedural for players to do what they want.
@thekingofinfinity
@thekingofinfinity День назад
So basically Starfield...
@User-gx3sr
@User-gx3sr День назад
@@thekingofinfinityStanton alone shits on starfield, so no, not like starfield
@visionentertainment8006
@visionentertainment8006 День назад
​@@thekingofinfinity starfield wishes it was Star Citizen
@RealGyouza
@RealGyouza День назад
I was hoping we'd have heard more or already have a pretty good idea of all elements making up 1.0. As it stands it feels like it is still way off. I don't mind the reduction in systems if there is more to do per system and if it hits a release window. When it works it can be quite fun as is. So it ideally working a bit more regularly would be great.
@straightupjudo
@straightupjudo День назад
I have a question. When the trees are procedurally generated are they all there with their own x,y,z coordinates so if I place a thing by a tree and a rock and tell my buddy where it’s at. Then I log off. Then he goes to find that rock and tree will he be able to?
@UnknownUser-ty5yj
@UnknownUser-ty5yj День назад
hmmm annual or bi annual star system releases sounds pretty nice. i think i lean more on the side of once yearly for intricate star systems and maybe 2 "simple" star systems a year
@NotNyon
@NotNyon День назад
Interesting to see how exploring gameplay will change.
@FredFenster
@FredFenster День назад
Five is a good number of systems for the 1.0 launch. The additions of other systems like Magnus or Ellis should help with further content.
@TheGhettoGinger
@TheGhettoGinger День назад
I honestly really like this decision of releasing 5 systems at official launch. It makes sense and is a lot more achievable. The way they plan to incorporate a PU story tickled the MMORPG player in me lol. I doubt it'll be a theme park style story where every player is the main character and probably more so a personal self contained story of attaining citizenship. That was cool to hear. On top of that, they're giving us Terra. They're at least giving us a major cultural and political hub for humanity. I'm genuinely excited again. Took a long break because I didn't understand the direction of the game but this is something I can get behind. They answered all of my major questions.
@AngryGiantRobot
@AngryGiantRobot День назад
Only 5 at 1.0 makes sense, hopefully they can add 1 or 2 a year depending on their size and complexity- something like Sol might take a while. I suspect they are trying to get 1.0 ready around the same time Squadron releases as it will bring over a lot of new people interested in the SC universe.
@nenge_mboko
@nenge_mboko 18 часов назад
The final number of systems won't matter all that much as long as lore is adjusted. You have to have the border regions with alien civilizations defined somehow to support the lore and associated game play.
@ze_cub5676
@ze_cub5676 День назад
Can't wait to see the different style of planets we'll be able to explore and settle on
@TheCheezMan0203
@TheCheezMan0203 3 часа назад
Really excited to experience this game in 2 to 22 years when it's done! Should be really awesome!
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