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Well for those not aware of SC development, 100 systems was based on systems with few planets, with few POI each in a very basic universe. Each of those 5 systems with 2024 standard can hold +3000 POI's... Per planet, with a much more rich universe, with way more gameplay detailed loops. As a space games lovers, i DON'T want another SF or ED. Played ED for 100's hours, stopped playing SF after only 20 plus hours and do not plan to come back.
Lol that’s a beautiful point. I was so hyped for Starfield and while I beat the game, I couldn’t handle a second play through because of how boring the systems and planets were. I ran out of new content within a few days
It is amazing to see how the scope of the game has changed so much. we went from 100 systems with 1 or 2 POIs to 5 systems with thousands of POIs. I think we are getting the better end of the deal.
This is the thing! I don't need 100 at launch. Ridiculous. 5 is perfect. Then they can just keep adding them. It will make sure the game does not get old for a long time.
Considering how long people have been puttering around in Stanton, five systems should be enough content to tide people over while subsequent systems are created.
@@otockian the difference is that those have a bunch of copy paste POIs on most of the planets in most of the systems. Here they wouldn't be. Here they'd be a bunch of unique locations
I think the planet system was originally going to be closer to Mass Effect 1's planet system and this is what I tell people, do you want that or what we have now? Massive explorable planets vs small short explorable areas.
@@jensrietveld1642 It's comments like this that prove to me that critics just don't listen or intentionally ignore information. We are getting less planets AT THE START so we can have MORE CONTENT per planet...
@@jensrietveld1642 .....the content that theyve been creating over the last 12 years? Multiple ships. Multiple Armours and weapons. New tech no other company has ever been able to make and implement in the last decade. The multiple Planets and landing zones. SQ42 Like seriously, do you not feel dumb at all? Like you're so dead set in ripping down this game that you're willing to negate 12 years of work and evidence for what? To be right? Amazing, clap clap, you're right, now go play your other space sims.
I'm absolutely fine with a smaller number to start, with new systems being added incrementally as the game progresses after launch. It's a sensible approach.
The idea that cig is suddenly narrowing their scope to a possible maybe 5 systems ”shooting for” is the biggest ted flag of all time at this point and im actually doubting release altogether now. Probly minimum 15 years till they reach 1.0 lol
The problem is the "years from now" part. It's been 10 years for some people. I've only been in it for 5, I can understand why they might be getting a little jaded. By the time it releases there will be literal babies born *after* the start of funding that will be starting University.
@@meateaw absolutely. Without a galaxy to explore, what do you actually explore ? If they start releasing new systems in a step by step manner (:cough: seasons :cough:), you will always have waves of players, flooding those new systems. This will feel then like a new WoW Addon Just because of this, I would prefer 100 systems with empty planets. In the end, its an mmo, players will build themselfs POI's and the developer could add further assets later on.
Well, with Genisis they can easily get 100 planets, and with Staritect can populate them. If those locations have generic missions attached to them, they can quickly generate random systems. After that, it's just a matter of testing to find mesh tears, AI T posing and broken pathing.
I doubt they will want to churn any out automatically. A lot of thought has gone into the lore, and they will want to use that to drive each one. But yes, Genesis and the other systems will make it feasible to get that depth into them.
I personally couldn’t be more pleased with their choice to focus on high content low system counts at launch. Especially when 4.0 comes out there’s going to be more content available to do than many of us will reasonably have time for when balancing life and family needs. I played elite dangerous for many years and one of my biggest problems with the game was always that during my entire Five years of playing, I was doing the exact same content because there wasn’t really anything new to do and what was available from the beginning was still the content in the end more or less. The worst part for me was having a vast amount of planets to go to all with content so rare and sparsely populated or nothing at all it just became a waste of time. Having five highly focused systems with the vast amount of content is very exciting and it’s almost overwhelming to think about 100 systems That have that level of content.
Which is why I felt CIG did the right choice of releasing SC with 5 star systems at first than waiting years more just to have 100 systems for launch. Best part that CIG can still continue building SC with 100 systems after launch especially since 1.0 still won't be the final update like some people think.
I have the same problem explaining to my daughters how good they have it with the game mechanics and graphics of today compared to "just jump" or "Smack the ball back and forth" being the entire game lol.
even if we only end up with 20 or 30 systems in the end, it'll still be far better than the original 100. One of peoples biggest gripes with Starfield (besides bugs) is the fact that you cant freely explore the planets. It is very similar to the ORIGINAL plan for Star Citizen
In 2015 Chris said, atmospheric flight will first be a thing after full release. We will release with a loading screen landing on a planet, or animated landing sequence. his team said Naaaa 😂 it's a good thing to not over promise and then deliver more than expected. 5 planets it is for now.
@@M3talhound I agree on this. I don't need orbiting planets. Orbiting moons would be cool though. I think the moons need to be closer for microTech, ArcCorp and Hurston though. With Crusader you can see Crusader from it's moons and can even get the cool Crusader rise/set from the moons. See the old Earth-rise photo from the Apollo moon landings.
I think launching with an initial 5 totally makes sense. Look how much we can do in just Stanton. They want to release enough content to keep us busy while they build out more systems. I always thought it was going to be a bit difficult to launch with 100 systems.
This environment work is all great but im really hoping we see more more alien type locals, its a star travel game afterall would be great to get into the "unknown".
I would love there to be basic survival game features, like the ability to chop down trees, build camp fires and wooden shelters, etc, without a construction drone.
I called this years ago, Just start with 5 or 6 then when adding new new systems start player supplying events. bring metals heck even missions for rations and such to aid in the building or refurbishing for jump points. Bring the community together.
The game has developed so much since it was first concepted. When the game goes to 1.0, it will be an amazing thing to be involved with, and I can't wait to play it properly.
you could add so much to 5 star systems for gameplay from underground cities on any planet / moon. additional asteroids or moons for additional outposts and places of interest to keep us quite busy and more gameplay in buildings. The important thing is new gameplay content, not simply new locations.
just wanted to spread the news of something I just discovered by accident. We can now turn on NVG mode on our scopes by pushing left shift when you're aiming.
Honestly, 5 systems that's full of content in them with highly detailed fully explorable planets and moons is better than 100 shallow systems that lacks content. I do say CIG made the right call to release SC with 5 systems instead of delaying the game years and years more just to bring 100 star systems at launch. Which is definitely more realistic if they wanna release the game. Just look at games like Warframe, you can do a lot of content in that game that takes place in a single system.
@@Glathgrundel You new here? Look up SC land claims. CIG backed away from it real quick because of criticism. Then ~5 years later facebook, sorry, META does the same thing selling virtual real estate and the media companies called it the next big thing; only for it to go the same way ad 3D TVs.
I keep imagining creating a Exploration Fleet, made up of various ships, to scout ahead, acquire material, produce food and other necessary jobs as it makes its long duration, long range trip to an unexplored system (not linked by jump gate). Though, what's likely to happen, wherever direction it heads off on, at an unspecified distance it will reach dead space, glitch out and freeze the game.
Gradually adding new star systems post-launch could be a masterstroke in keeping the Star Citizen universe alive and ever-evolving. Imagine the thrill: one day, a new star system opens up, and suddenly, players are thrown into the unknown-uncharted territories with fresh resources, hidden dangers, and untold mysteries that reveal new layers of the game’s lore. From a narrative perspective, this approach could make the universe feel genuinely limitless, with every discovery bringing fresh stories and alliances or sparking conflicts over newfound worlds. It keeps the galaxy feeling dynamic and untamed, mirroring the wonder and unpredictability of space itself. It would be an incredible way to keep players engaged for years, rewarding exploration with real narrative impact and creating the sense of being part of a living, breathing universe.
the interesting thing will be how long it takes to build the main landing zones. They will be able to build out worlds with POI's very fast, but how about the landing zones (like New Babbage). I spoke to others about this too and perhaps they have a landing zone 'kit' that have built? I for one am super happy with just 5 systems. There will be SO much space to explore I can't really see what adding more systems beyond that will add.
I'll tell you why I'm angry, I can't even get to my hanger or spawn any ships! It's a week or more and an update since it started... So thats why I'm angry 😡
The tech demo, how they will build the new planets was just awesome. If it works like they showed us, then we have amazing new planets and a lot to explore. I like to have the new fewer systems for 1.0 and not just 100 systems with 1 landing pad per planet! I am carefully excited hehe
While exploration of finding brand new wormholes are probably a couple years off, they did say they will have exploration for finding the secondary wormholes that are around the primaries and can be used 'in the wild' for smuggling. Also salvage fields, pirate bases, vandul rading parties, ore pockets.
One thing that seems to unite the SC community is appreciation of the depth and detail of the POIs in-game. I'd personally rather have less systems with more detail than lots of systems that are all pretty boring. It's one of the main reasons that I moved from Elite to SC. In SC you can set your ship down anywhere and just enjoy the view for a bit.
People need to also remember that games like these don't have expansion packs like WoW or Final Fantasy. Releasing new solar systems over time will be a great way to keep content coming for a while. As well as for the "roleplaying" side, it's as if we are slowly starting to explore and discover new solar systems, which I think is extremely fitting for a game like this
I love the idea of all the capability you discussed. However, I turn 60 next month and I've "played" SC since I was 50. That's a decade. Every now and again I fall through the elevator, explode for no reason, can't retrieve my ships, have to abandon buggy missions, etc. Maybe they should get functionality that works reliably before adding functionality that enables a player to alter a local biome by planting an alien plant species. How much "simulation reality" do we really need?
Handful of systems with multiple planets and moons, with thousands of quality places, marked and unmarked to explore. With a complete progression loop system. All refined for 1.0 sounds good. The visuals are stunning already. Definitely needs code work but I can see the portrait painted. If they can pull that off in the next 3 years. They will may change the atmosphere of games. A living online experience. That would just be the start. Is it not we the citizens that may someday find a new gateway. To an unexplored galaxy?
I wonder how many planets will have the redwood trees or similar size trees? Would we be able to build part of our bases in the trees? Make our own version of Endor.
This is a realistic growth plan. It makes sense to incorporate new systems as they are discovered by players, with special rewards developed for those who discover them.
Planetary orbits will make trade routes change as planets get near to each other. Economy doesn't really exist for now but I do think orbits would be a good thing in 1.0.
Lightning is normally not too much of a threat to aircraft in the real world. It can be, but conducting electricity through an aircraft is usually only cosmetic damage. I think one of the bigger issues with lightning is the flash of light, which is why anyone piloting in a storm would turn up the lighting level on all of the instruments. I kind of wish CIG wouldn't make up cartoon ideas of flight. Now if this were something other than ordinar lightning, e.g., a bolt between a planet and its moon with enormous amounts of energy, or solar flares (which they seem to have down), that's different and fun. People inside a ship shouldn't worry about lightning.
Considering how big the Stanton system is and how big the Pyro system will be, 5 star systems at first is HUGE. You have to go out of your way to find players now much less considering how spread out the playerbase will become when Pyro, Castra, Terra and Nix are added. Once server meshing becomes more advanced and can handle 2,000 players without shitting the bed constantly or being a gigantic lag fest, then bring in maybe 2 to 4 systems per year.
With POI density and player/org base building on key resources the players will make more content themselves building and fighting which will be fun. I expect org wars to break out on planets and mimic Planetside style gameplay on a larger scale. It'll be a wild experience!
100 Star Systems? Anyone stop and think about how much it would take to go see every planet/moon? I don't even think I've been to every point of interest in Stanton yet...
the scale will be amazing, whereas now we see people pretty frequently at stations it might eventually get to the point where you rarely see people until they decide to raid you or your org's base/station. i think that kind of interaction will be very interesting compared to the current state!
I wholly understand that more to do >> more systems, but trade and hauling get exponentially more interesting the more actual systems you have, as you have more routes to work with, including ways to get around (mostly player caused) issues on any given route. With just 5 systems and Pyro being the "hub", non-combat players wont really get to see much of even 5 systems. Adding Hadrian and Oya, for instance, eases that quite a bit along with what those systems themselves have. Yes I understand that to have player pirates apparently you need player victims because NPCs just dont satisfy that pirate itch. But I dont want to play victim, and my vote counts too.
the new tech is cool and I appreciate the realistic biology/geology ish approach. I don't really care if there are only 5 systems because each system is packed with stuff and the interaction between systems is its own source of content.
It makes sense for the systems to come over time. It keeps the game interesting. Also they need time to ensure the planets/moons/stations are worth visiting and not barren wastelands like Starfield
once they build out all the tools for all the biomes and solar system things, it will be much easier for them to make more, in theory. they will only need 5 fully fleshed out ones then another 5 that are decently fleshed out, then 90 that are all autogenerated with just polish passes probably.
Comparing the "landing" and "planets" of Privateer and Starlancer to what we have in SC and I'll happily take a slower rollout of planets. We already have more that I could have even dreamed of when the Kickstarter launched. I was hoping for and Privateer with Starlancer-level graphics and MMO gameplay.
It's okay that they don't start with the 100 planets (bordering on impossible at the minute). I suspect they we will get quite a few "uninhabited" planets to allow frontier bases and exploration, and this will pad out some of the final number. Also, hostile alien worlds can be less developed as it would be nearly impossible to get close to or land and survive. They can even start working on worlds that are unreachable giving them lots of time to work on them when time permits.
I hope to see them focus on the vision they laid out at citizen con. I don't care about orbiting planets or players affecting biomes, i don't need tree-cutting. I'd love to see those things added eventually but what i really want is to see a stable framework for an mmo that doesn't crash all the time. 5 systems with 17 planets with tens of thousands of points of interest is plenty to keep me happy and can act as a staging ground for all the little quality of life features they want to add in from there. I think it will also be a good starting point for a lot of new players who want to get into the game from there. Just give us something stable to play. People are tired of the resets and the crashes
5 systems at the start is acceptable, however the more people that join the more star systems will be needed to cater for the influx of players, content and ground that will be used... but 1-2 systems per year I believe wont be the case... I do however feel that the number of them being brought in would be depending on the size of each system and servers that can manage them, however on average I wouldn't be surprised if Genesis tech will improve so much as to expedite the process much quicker and efficiently meaning we may get (eventually) a star system ever 1-2 months or multiple per update but the more they add the more the game loops need to make sense... and the more they need to have specific loops or variations that are more customised for those particular systems
the problem with the lightning mechanics is that, even if a ship were to get struck by lightning, it would simply pass through the ship just like with air planes on earth. lightning can't damage anything that isn't grounded
Much prefer the way cig decided to do planets. Sometimes i love just going for a fly and i cant wait for thousands of POIs. 20 to 30 eventual planets would be perfect for me
I only recently noticed they didn’t say 100 star systems weren’t planned at all. I guess they want to get there eventually. Based on the reception of Starfield, I’d say most people would rather have fewer systems with more in them, than more empty ones.
It would be nicer to have 5 system that is actually "full" of things to do. Since we already have exploration ships we could colonize some more until the Vandul systems are done. then maybe a few system that was either destroyed the Vandul or just that old that those stars are lifeless. The rest is up for whatever else
It’s 5-10 for 1.0 they will add more with later releases. Honestly I’m fine with this because it gives them time to further advance the environment tech, build out now towns and cities, add lore, new animals, new missions, new ships, etc. I think the ultimate goal for planet tech is for them to literally be able to say “make a planet” and then the AI will literally build an entire planet based on pre-set conditions which right out the gate will equal the ones we get in 1.0 and so on for detail, scale, settlements, etc.
It is definitely nice that they are fleshing out the systems that they currently have planned, though I am hoping they don't go overboard for every system and make it feel over populated. I also don't entirely care if they ever make it to 100 systems, but it would be nice if there are going to be a fair amount. I know it will take a while, and that is fine,
I'm really loving the planets that was showed of at Citizencon. I wonder if they will also make them bigger now with Server meshing, if so than 5 systems will plenty enough for launch. It will also be better with bigger planets since players will build stuff all over the place. However, I fear that the Exploration profession will suffer from only 5 systems.
I believe that they will make between 10 and 15 star systems in TOTAL. Beyond that its a case of diminishing returns ... the work needed to create a whole new and unique star system to take the total from 80 to 81 systems, where a few hundred players would stay for a couple of weeks before NEVER returning would make it untenable.
Eve has hundreds of systems, I think they could do the same. The difference is, most the players will be at the central hubs - and people go to the outskirts for piracy, remote bases, rare resources, etc.
I think they can push it further if they concede to making systems that, like real space, are just a bunch of dead rocks. You can print out a dead rock with their tools in an afternoon. But it's still resources that players can fight over on these dead rocks.
They put a lot of real rules for proper geological creation of planet surface and biomes. When in place will be a really amazing universe also with 5 systems.
I think 5 systems will look a lot more reasonable once we get used to how big pyro is. Serious, look at it on the ark starmap- we’ll have plenty of play space at launch when you factor in the other 3 systems that haven’t been designed yet.
In addition to the promised 100 systems, they could sell access to temporary wormholes that lead to new systems with unique story lines, alien ruins or tech, Biomes, ect as DLC's to raise more money for further development.
I once read that WOW had as many as 500,000 players logged in at a time so if we reach a tenth of that and had 5 systems, we're looking at 10,000 players in a single system. I don't know if server meshing can handle that but it would be nice to see more humans in-game. Now take that 50,000 players and stretch it across 100 systems and we're looking at 500 per system, something much closer to what we see now.
I always expected them to start with a handful of systems and expand over time. If those 5 systems are high quality then I am happy to wait while they build the rest.
Considering people already have fun in Stanton as it currently is, I'd say 5 content rich systems are definitely enough for the start. I'd rather have systems being added slowly but fleshed out, than have 100 copy-paste systems that quickly get old.
My big question now is when we craft ships can we add to the interiors. Take the 100 series for instance, can I add a gun rack. Or better yet can I rip out the bed and put in a chairs and boom space taxi.
Baby steps, but I can't wait for exploration-that's the gameplay loop I've always been most excited about. Deciding whether to sell the data on a jump point, hoard it for first access to resources, maybe even name something after my brother and me. To boldly go where no citizen has gone before (or at least find a rock no fellow citizen has bothered to step on).😂
100 systems will be crazy. But yeah I never expected the game to launch with that number. I always viewed that as more of an end goal and adding new systems as a constant stream of updates that we will get.
Love the new environments. I want the universe to be full of beautiful places that we can visit. Great stuff. Thanks for the vid Bored and Zin. Be well everyone.
My gaming habits have changed and my ships are gonna gather dust in the hangars. However, if there was a separate city builder game where you planned out and tested your home base on one of the world's of the 5 systems, then I'm back in. Cities Skylines but in the SCU.
I've seen people on reddit or RU-vid comments claim that CIG has abandoned 100 star systems and claim that there will only be 5 systems now. And everytime I've seen it I've been able to say, "Yep, that's a troll that doesn't know anything about the development of the game." I then know I can disregard everything they write because at a minimum they don't care to learn the real information or they are attempting to maliciously misinform other people. Heck, they could even just be dumb bots. Anyway, that is my $0.02. Now back to the video.
I think they claim its abandoned at launch so they would be correct. They are so often wrong and thus unreliable I question whether they can even do it and have no certainty they even know if they can or not fully yet thats like best case scenario
@Dulc3B00kbyBrant0n Holy run-on sentence Batman! Also, your comment seems to be exactly the type of comment I'm talking about. It is hard to tell because of your run-on sentence. Grammar and punctuation exist to make the writer's thoughts more understandable by the reader. If you aren't going to write something intelligible then you just want to feel better knowing that someone saw your word vomit. It does mean you aren't a bot because a bot would do better with grammar. Two years ago I would have said I don't know if CIG can accomplish their goals with server meshing. Today we have seen enough successful server meshing tests that we can conclude that they will be able to get it working. CR and the Devs are too passionate about the project to abandon it after launch. So that idea can be roundly dispelled out-of-hand. The only real question left is how do they continue to fund development after 1.0? Will enough new players join to continue funding the paychecks of 1,000+ employees; a cost estimated by some to be $100,000,000 per year? Will the launch of Sq42 and the subsequent sequels create enough funding? Sq42 and Arena Commander ports to console? Licensing of Starengine and other dev tools (Mighty Bridge, Genesis)to other studios? Renting out their motion capture studio in Manchester; said to be the largest in the UK or EU? My fear at this point is that CIG finishes the game(s) then folds because the funding dried up, but I don't believe that will happen. Meanwhile the doubt your comment seems to want to create seems to be aimed at drying up the funding.
I was hoping we'd have heard more or already have a pretty good idea of all elements making up 1.0. As it stands it feels like it is still way off. I don't mind the reduction in systems if there is more to do per system and if it hits a release window. When it works it can be quite fun as is. So it ideally working a bit more regularly would be great.
I have a question. When the trees are procedurally generated are they all there with their own x,y,z coordinates so if I place a thing by a tree and a rock and tell my buddy where it’s at. Then I log off. Then he goes to find that rock and tree will he be able to?
hmmm annual or bi annual star system releases sounds pretty nice. i think i lean more on the side of once yearly for intricate star systems and maybe 2 "simple" star systems a year
I honestly really like this decision of releasing 5 systems at official launch. It makes sense and is a lot more achievable. The way they plan to incorporate a PU story tickled the MMORPG player in me lol. I doubt it'll be a theme park style story where every player is the main character and probably more so a personal self contained story of attaining citizenship. That was cool to hear. On top of that, they're giving us Terra. They're at least giving us a major cultural and political hub for humanity. I'm genuinely excited again. Took a long break because I didn't understand the direction of the game but this is something I can get behind. They answered all of my major questions.
Only 5 at 1.0 makes sense, hopefully they can add 1 or 2 a year depending on their size and complexity- something like Sol might take a while. I suspect they are trying to get 1.0 ready around the same time Squadron releases as it will bring over a lot of new people interested in the SC universe.
The final number of systems won't matter all that much as long as lore is adjusted. You have to have the border regions with alien civilizations defined somehow to support the lore and associated game play.