It's been a long time since I smushed the thumbs-up button on this, but the actual speed increase is about 15-20%. And you can _manually replicate this increase_ on other youtube videos now, via the gear/settings -> playback speed -> Custom, all the way up at the top. 1.2x will "fix" the source material orchestra versions of Strike Shutsugeki and Realize!
Given that I played the Fire Emblem series before I found the eng rom for SRW, I like to call the SPTs "Robo-Myrmidons". Enemies can't touch em and they crit often.
And I thought Layzner was just another mech that just looks like a generic Gundam wannabe. Then this song plays, and its amazing animations play, and I changed my mind.
The problem about Layzner even post-VMAX is its really poor output in damage. Nothing touches it unless it's another Blue Comet series mech but it doesn't dish out very good damage in return.
@@di-gun5791 Yes, I have used it, but do you really want to expend two unit slots on units that could be replaced by someone better just so Layzner's damage output is improved?
Given the Guarlion Custom of OG2 (GBA) and Enhanced Layzner of SRW J Both Sonic Breaker and V-MAX have a general range of 1~3 Sonic Breaker uses 30 EN, V-MAX uses 30 EN (couldn't get damage values because I max upgraded Layzner on J, and I'm still on my Hard OG2 playthrough) V-MAX has a MAP version with a range of 7, plus a three by three square (50EN) That, and the V-MAX actually gets its own plot device later in J's story
@@ualarga same, those wrist mounted Rockets are tight. Apparently, his mech is essentially what's given to a high ranking NCO. Gale is an exception, being an officer.