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[SSBM TAS] Fox Destroys All-Star Mode (Very Hard, No Damage) 

smokedem
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melee is a very finished game with no glitches
This one took about 15,000 rerecords. All of the invisible shines were ground out by yours truly, except for the first battlefield one (shoutout to Daladex for showing me it). More content to come, let me know in the comments if you have any request or questions.

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19 сен 2024

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Комментарии : 69   
@smokedem
@smokedem 4 месяца назад
If you like Fox TAS videos, be sure to check out "20XX X2", a stylish and creative 2v1 TAS I made: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kh4_sHdW_HU.html
@0Scar9728
@0Scar9728 5 месяцев назад
I'm a simple SSBM enjoyer: i see a Fox TAS on my feed, I click
@monorail0
@monorail0 5 месяцев назад
For a moment I thought Melee wasn't the most sick game in the world but then I watched this video and remembered it was
@icenovice
@icenovice 5 месяцев назад
I never thought The Shining would get a sequel.
@GoomySmash
@GoomySmash 5 месяцев назад
The combo at 3:53 is one of the funniest things I've ever seen in Melee
@magmatavius
@magmatavius 5 месяцев назад
Lol yea
@cruetusnex
@cruetusnex 5 месяцев назад
FR, they must HATE Luigi.
@kirbytsukinoXD
@kirbytsukinoXD 5 месяцев назад
Why do you hate luigi? :(
@serialartistry
@serialartistry 5 месяцев назад
somewhere along the line there had to be at least one HAL employee who imagined something like this would happen in the future
@serialartistry
@serialartistry 5 месяцев назад
another thought, a TAS explained video for this would be really funny. the voiceover would just be breathlessly trying to list the moves that are coming out as quickly as possible
@boogaloobender3462
@boogaloobender3462 5 месяцев назад
Melee is the one game where human players feel EXACTLY like TASbots
@FrightNFight
@FrightNFight Месяц назад
4:40 invisible shine to JC grab? incredible work on this
@Gibrani
@Gibrani 5 месяцев назад
Quite mind-blowing, creative combos all over the TAS!!
@mattattack25505
@mattattack25505 5 месяцев назад
Gameplay of the most tame Fox player.
@KnightTimeLuigi1397
@KnightTimeLuigi1397 5 месяцев назад
Poor Luigi got it the worst.😅
@geniuscellgaming9159
@geniuscellgaming9159 4 месяца назад
Haven't seen a good SSBM. TAS in while, a lot of the good melee TASers don't TAS anymore (gamerfreak, B&D games, Practical TAS) Anyways very nice job!
@smokedem
@smokedem 4 месяца назад
The scene's pretty dead right now unfortunately. Chunk0 has some high quality videos and has put out content within the last year, which is about as recent as it gets atm
@khalilbryant6317
@khalilbryant6317 5 месяцев назад
I thought people didnt make these anymore. A joy to see
@misk-ivus2990
@misk-ivus2990 5 месяцев назад
It would've been so funny if you ran up to one of the computers and have them smack you with a weak attack, and then kill them super quickly while they start at 0 percent. But great video! It clearly took a lot of time and effort, I was so glad the jungle Japes glitch where Luigi got stuck was used.
@ThePharphis
@ThePharphis 5 месяцев назад
nice reverse walljump or whatever you call that at 8 mins
@d2ygo
@d2ygo 5 месяцев назад
Easily the coolest TAS i've ever seen. Would love to see a fox TAS "100 ways to shine combo" a-la squidthecat
@S113Productions
@S113Productions 4 месяца назад
Melee’s Very Hard AI: “Whatever game you’re playing, it won’t work. You can’t defeat me.” Player: “I know… but he can.” TAS Fox: **EMERGES**
@woop6727
@woop6727 5 месяцев назад
impressive tas. however... Stale Moves -2000
@HL-iw1du
@HL-iw1du 5 месяцев назад
Based
@Reoko77
@Reoko77 5 месяцев назад
You aint even had to do my mans luigi like that pimp. You aint even had to do him like that.
@chimpzchimpington2006
@chimpzchimpington2006 4 месяца назад
Bro really f*cking hated Luigi
@MaraudingManiac
@MaraudingManiac 5 месяцев назад
Luigi got stuck in the box
@FrightNFight
@FrightNFight 5 месяцев назад
ICG multishine at 3:54 is sincerely fucked, great great TAS
@FrightNFight
@FrightNFight 5 месяцев назад
Just saw your comment on reddit that this is actually a spacie downthrow - mario brothers specific interaction, specific to this stage, which makes this sequence in particular even more incredible
@swirlycube9293
@swirlycube9293 4 месяца назад
Beatles thumbnail.
@wanderinggeodesic
@wanderinggeodesic 5 месяцев назад
One minute in and damn let's go this is sick
@stompknee
@stompknee 5 месяцев назад
beautiful tas!!!
@TheCrimsonWolf
@TheCrimsonWolf 4 месяца назад
Nice sassy TAS Please do one with Bowser 🙏
@jrodd13
@jrodd13 5 месяцев назад
Sick TAS bro
@chimpzchimpington2006
@chimpzchimpington2006 4 месяца назад
8:08 This isn't a fight, it's a massacre.
@gmunny46
@gmunny46 5 месяцев назад
lmao this is so sick
@phileiv
@phileiv 5 месяцев назад
That game and watch game was some john wick shit
@skdword
@skdword 5 месяцев назад
plup does this too sometimes
@scaler5321
@scaler5321 4 месяца назад
how this done? very good! 😅 0:02
@mindcontrolledpirate
@mindcontrolledpirate 5 месяцев назад
Super Smash Bros Melee be like:
@houndsol
@houndsol 4 месяца назад
lmao this was great
@randomtrainerx.3424
@randomtrainerx.3424 5 месяцев назад
I can hear the GameCube controller noises
@Localnessmain199X
@Localnessmain199X 5 месяцев назад
oh hey you did the one jungle japes glitch on luigi there nice
@skch.animation
@skch.animation 5 месяцев назад
What they do
@Piccolo_jr.
@Piccolo_jr. 5 месяцев назад
​@@skch.animationbasically, he threw luigi in a way that put the marker for stage collisions INSIDE the stage while keeping the character model (and thus, the hitboxes and stuff) *on* the stage. This traps Luigi in a weird voodoo box that can only be broken by throwing him again. Hope this made sense
@alucardSSBM
@alucardSSBM 4 месяца назад
Standard Crush gameplay 😂
@KhahimOwens-Sipple-tc9jx
@KhahimOwens-Sipple-tc9jx 3 месяца назад
5:33 A few pixels away from those hits maybe?
@smokedem
@smokedem 3 месяца назад
Less than 0.01 units, so sub-pixel :)
@KhahimOwens-Sipple-tc9jx
@KhahimOwens-Sipple-tc9jx 3 месяца назад
@@smokedem Ohhhh, 'cause I thought if you had the hammer, you couldn't take any knockback in this game. I haven't played it. 😭
@smokedem
@smokedem 3 месяца назад
@@KhahimOwens-Sipple-tc9jx Gotcha, it's a mechanic called "glancing blow" or colloquially "phantom hit". Does half damage and no knockback, and is incredibly precise. Melee is an awesome game, though it does take some getting used to. You should try it!
@KhahimOwens-Sipple-tc9jx
@KhahimOwens-Sipple-tc9jx 3 месяца назад
@@smokedem I know, thank you! 😭😭😭
@alexatwood9330
@alexatwood9330 2 месяца назад
What are the inputs for that slide forward he does after peach?
@smokedem
@smokedem 2 месяца назад
Maximum walk value (X-191) for 2 frames, then neutral for 1 frame, then loop as needed.
@gabe7811
@gabe7811 5 месяцев назад
GGs that was me Super sick video!
@Rael0505
@Rael0505 5 месяцев назад
PARKOUR!
@ThePharphis
@ThePharphis 5 месяцев назад
how is damage from the van avoided? at 2:08
@smokedem
@smokedem 5 месяцев назад
You get a few s when you throw someone, it’s used in a couple other places in this TAS (green greens and yoshi’s, I think)
@ThePharphis
@ThePharphis 5 месяцев назад
@@smokedem ah, I thought that was just for knockback not for damage for some reason
@TheDominator-uh4fz
@TheDominator-uh4fz 5 месяцев назад
Melee fox mains be like:
@lapplandkun9273
@lapplandkun9273 4 месяца назад
That's what all fox mains are like
@coachmcguirk6297
@coachmcguirk6297 5 месяцев назад
Cheating at TAS by playing normally without any tools?! We all know this is just you playing the game how you always play melee.
@ZetTroxX
@ZetTroxX 5 месяцев назад
4/10 my cousin did it with sonic and better
@SaltInYourEye_ICs
@SaltInYourEye_ICs 5 месяцев назад
But this is 20XX
@Turret0pera
@Turret0pera 5 месяцев назад
How do you TAS something like this? The CPU reactions are completely random, so you can't predetermine what they're going to do.
@cyreni9756
@cyreni9756 5 месяцев назад
It's not entirely random. True randomness would be computationally expensive, so for applications where true randomness isn't needed, seeded RNG calls are used instead. By knowing the list of RNG values used and the function applied to those values, you can perfectly predict what will happen in any given RNG call. Like what pokemon will come out of a pokeball, or what item or turnip Peach will pull, or, yes, what a CPU will do. The other thing about seeded RNG is that as long as the inputs are consistent, the same outcome will happen every time. You can test this yourself by playing a one-stock match against a level 9 Ness CPU on Jungle Japes. If you perform no inputs, Ness will consistently self-destruct with the same sequence of inputs.
@smokedem
@smokedem 5 месяцев назад
@@cyreni9756 Yup, this comment sums it up perfectly! The reason you see me do run in -> wavedash back against the mario CPU with slight variations in timing (and a single shine for the delay) is to get him to pick up the hammer on the frame that makes the head fall off. Then since it's a TAS, the only result that ever gets seen is the one that worked.
@ste_e_p
@ste_e_p 5 месяцев назад
I don't know about Melee specifically, but there's no such thing as true random in programming. If you can reload save states and set the seed value for the rng each time, the result is controllable.
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