One fun thing that my friend and I found out after getting our own carrack. Is that you can transport/park a small ship (C8X, 85X, Aurora, MPUV, P52. the arrow was to tall with its landing gear down) on top of the closed hangar doors. And be able to quantum and store/retrieve.
Based solely on looking at it, the MPUV looks like something you could land inside a volcano, whereas the Pisces...well, doesn't. It would be nice if they updated the MPUV to reflect this in game, where there are specific hazardous areas that the MPUV and a select few other ships would be shielded against. That would give them a more well defined role.
Really want those separate landing gear and wing toggles for the Arrow. I always thought it was weird that I had to put the wings up when landing on pads that are essentially wide open spaces. Since I'm not stowing it like a sardine in the hangar of some giant ship, we should be able to control those bits separately by default.
I imagine eventually landing at main landing zones could be expensive, even more so in large ships, I would love to see these small ships being used to restock the carrack and even deliver crew and passengers to the ship.
I know they’re not in game yet, but the Origin 100 series is also going to fit. It’s another ship that I had no intention of buying until now. The 135 version comes with 6 scu like the LN and a bed.
Really looking forward to them (hopefully, one day) adding that functionality of flight controls and landing gear and other direct controls over a ship's animations.
Can't wait till you release the same video but with the polaris, as you can do repairs and fit much larger ships like the Sabre and possibly prospector ect
Nice video. The thing I like the most about your videos is that you try to remain realistic about things. You can do all sorts of ridiculous things when trying to cram a bunch of ships inside other ships, but I like to role play a bit more, and act like my ship is really a multi-million dollar thing that took a long time to acquire.
I understand the negative combat implications of keeping the bay doors open at all times to carry the arrow, but to be honest. if i was gonna carry an arrow around i wouldn't be worried about leaving the door open, less so if they ever add the ability to lock door and have permissions to who can open what doors. Also the arrow just really matches the ship as well.
@@TheSuicidalGiraffe yes, I know that. I should be able to attach a size two gimble and attack a size 1 gun to it. But it won't let me attach any gimble at all.
Just a thought... Argo Cargo with a medical bed for search and rescue??? Medical beds are supposed to be sold individually at some point (Soon™), right? Scenario: You're in DEEP space with your crew. Investigating a new planet on the surface, someone gets seriously injured. The Argo Cargo with a medical bed would give you the functionality of a Cutlass Red but at 1/3rd the size!!
As a Carrack owner, for me the choices are the Pisces, Aurora LN or Buccaneer depending upon the expedition priorities. Generally I would like to see the hangar made slightly larger to increase versatility of options.
When the MPUV can detach their pods, you can carry one Cargo pod and one Personnel pod for taxi runs, while also capturing loose escape pods (if it still is planned for the MPUV to handle this) and earn money as a rescue taxi. You also could probably sneak extra pods into the garage if need be...
The C8X I think is the best runabout for exploration. Good firepower compared to the others, has a decent cargo hold and can carry 2 passengers. Wish it had 2 small shields instead of one for its size like the M50. Flown right it can survive pretty well.
(*Looong comment warning!*) I have been putting quite some time into the game flying my Freelancer DUR around and I did some thinking while doing so. I think making the Freelancer DUR a 4 person ship was a mistake. It works qite well for the standard (adding a passenger transport capability), even better for the MIS (better weapon handeling plus light dropship function) and a bit less for the MAX (maybe extra crew for loading and unloading cargo). For the DUR however it limits its capability to stay out there for extended time especially regarding the soft survival element. Here is what I imagined: ('next comment')
I know it my sound counter intuitive saying that an exploration focused ship needs less crew than a hauler variant but if you think about sustainability it makes sense. Less food to take with you, more space to work inside the ship without getting crammed. That being said I am convinced that by redesigning the cockpit to be smaller (as a two seater) and drop one set of bunkbeds would free up so much space in the ship. There could be room for an EVA suit locker, armoury, a table or some secure storage/display case (like the Reliant SEN). Overall better conditions for an expedition several weeks/months long like better/more food storage and more moving space in the ship. The turret at the back should be remote controlled by te copilot from the beginning as those struts are inconveniently blocking the Cargo hold. Speaking of which those bulbs and antennas on the front of the ship are surely the part of the scanner suit. So for the copilot there would be more than enough work to operate the scanner in peaceful conditions and the remote turret in combat (without the need to run through the ship and get into the turret, may I add) but this leaves almost nothing to do for the remaining two crewmembers (maybe maintenance of shields but I don't think it is engaging enough). As for the possible auxiliary vehicles, I think the DUR does not really need one as thanks to its size it could land almost anywhere with very little difficulty. However if you want to sacrifice the cargo space than the best options are the Nox, the X1 or the Ranger. You can load two of each thus providing extra personal mobility for the whole crew. Unlike the case where you have a four person crew in which half of your crew have to stay on the ship every time doing nothing in particular. I would love to hear your opininons as I am very enthusiastic about my good old Freelancer.
Wait a minute, if you load the carrack with 2 of the cargo Argo support ships you’d have an incredible trading ship shines you can fill them separately from the terminals
Now that the Fury is out the Carrack can carry 4 Furys In on 4 On The Hangar with no Issues. A Total of 8 Snubs plus the Carracks Firepower packs some Punch and is a lot of Fun!
I swear, this just reinforces the idea that the 600i needs a hangar module. (Yes, module. The forward space of the 600i is modular; That's why both versions are 600i, and not say 600i and 615p) While it would likely require reconsidering how the roof of the ship works, (maybe roof changes could be part of the module swapout process), frankly, losing some other functionality in favour of a hangar would open up so many options... But at this point, I wouldn't expect to see that. Plus the physical size of that space could be limiting. (though, the carrack's is too, so that's neither here nor there.)
Still hope they will refine the Carrack a bit more. It needs to have stairs on the bridge, and a remote bottom turret, that would free up an extra room for storage or repair could be moved down there, as it needs more room and to be closer to the needed areas. That could leave the old repair room open for the storage room/pantry. And cargo grid in the garage like other ships have and the cargo pods need to be filled in a better way moving the SCU number closer to the actually promised number. And I really hope we can remove the pool table, as a relaxing area is more needed when exploring.
Those are excellent ideas The main lift the covers all floorsshould also be able to go down to the planet not just for the ease of everyone you could as well have that area on the same ventilation as the medical Bay so if somebody is contagious you would be able to coordinate part of the ship off as they're going through it and then sanitize it afterwards I believe to get rid of the pool table and add three more bunks like outcove for people to sit down talk play cards read watch TV and such 👍
the bottom turret used to be remote but they changed it on purpose. its probably because when they add the server blades for automated usage it wont matter as much but still allow for multicrewing if you wish
Good video and interesting insights. I wonder if the Rescue Argo Vearent will be larger. Never thought of carring that many Argos for trainssport. It would be cool to run a mobile taxi service. If you get tired of running your business from one planet then just jump to another Regarding Arora starter ship, I thank you for the insight and yes I see it has a keeper.
Really torn between the C8A and the Aurora. I like the idea of being able to carry multiple people to a location not suited for the Carrack (a dangerous wreck is a good example as you mentioned), but the Aurora beats it in every other way...
@@lawofthewestgaming thank you for answering my question I know that when it lands in a landing Bay that the landing area is magnetic There was another reason why I was asking 🙂
@@lawofthewestgaming you could have a couple of fighters that can jumpwith you and when they're taking a break I was thinking they could magnetically lock to the carrots whole 🙂
I so agree with the Aurora, best alternative as it allow someone to start with it and have a goal of buying ingame and store it into your carrack. so the Os-100 don't fit in?
So I do have one idea for the Argo and that is a troll runner for jumptown I have seen this happen before where a Carrick or other ship that could handle it inside dropped off the Argo and then continued offering atmospheric protection while the Argo went in and got the supplies it was quite entertaining when me and my crew arrive
When you close carracks hangar the roof i a landing pad and you can qt jump and its locked on thats why you have the doors to acces the roof so you can take your arrow without any problems with you
LAWoftheWEST Gaming yeah, I was afraid you might say that. Here’s hoping for the separation of control of the folding wings from cycling the landing gear. 🍺cheers mate.
600i is functionally broken at this point, so that wouldn't be much of a comparison. for anything other than getting into a fight, or just enjoying the sheer 'luxury' aspect, just about anything else would be a better choice. I love the 600i more than anything else in the game, but it's practicality is almost zero.
I still don't know why they didn't just make the scout bay as high as the roof of the cartography deck airlock. You could even keep the general shape of the Carrack by just extending the side "sloped walls" forward by about 20m. It seems either form was more important than function, or that they did it on purpose as to limit the Carrack in a way that wouldn't make every other ship obsolete. That airlock and the cartography deck does not need external vision forward at all. That airlock even has really terrible visibility.... If anything the cartography room itself should have 360' windows, and some chairs/seating around the wall. My other gripes with the Carrack is the Dual corridor design around both the med bay and the scout bays. Again, form is more important than function it seems, as you could just have one corridor and extend each room - or have a storage section. Only thing that would change is wing turret access. And the wasted space in the mess hall within the ship's frame, as opposite on that habitation deck hallway there's toilets, and the lift and the "jeffries tube" ladder.... yet in the mess hall there's just a blank wall to your left as you enter. Put a freakin storage section there for food, or something.. damn. Carrack is by far CIG's best ship yet, but there are still a lot of silly design choices that seem to artificial limit the capabilities of ships.
Dual corridors ARE function, NOT form. You have to think of this as a military ship. And military ships need redundancy in terms of dealing with battle damage. World War 1 battleship designs showed the extremely bad things that can happen when your ship has only a single access corridor. I don't understand why people overlook redundancy as a functional feature. Any ship that's expected to operate in high risk environments needs to consider redundancy in ship's systems, including those used to navigate the ship interior...
@@KuraIthys Agreed, CIG have talked about having exterior damage have an area of effect on ships systems on the inside near where the ship was hit. If theres a power conduit in a wall and it explodes and theres a fire spewing from the wall, you'll be glad you can bypass that corridor and still reach the other side of the ship.
I’ve felt since day 1 that the outside half of the 85x’s wings should fold in. Although I think they should slide inside the first half of the wing as that’s more sleek which is Origin’s M.O.
Art L I love the look of the 85x and the fact it takes 2 people. But... that’s it. It needs 1 scu of cargo and a gun rack. Otherwise, why , even as a taxi , it’s no use without some storage.
@@lawofthewestgaming Thanks for the fast reply, I've even seen that video but didn't actually notice the arrow as part of it, shame it won't fit properly... Hope they fix that wingfold/gear independence soon, love my Carrack and would love a bit more umph for fighting stuff. Keep up your great work ;)
These ideas sound really cool, but the idea that i could find consistent encounters in the game that involve a dozen or more real people who need my particular setup seems a bit far fetched. I think all this stuff is good for role playing more than practical gameplay. But will have to see if they add large numbers of NPCs that need to be rescued.
The Pisces is actually a lot more maneuverable, to the point that I'm afraid that it's going to get Nerfed sometime in the near future. But we'll see......
@@lawofthewestgaming I hope not, it's maneuverability is it's main defense, especially with the stock shield........and the pirates's fondness for laser scatterguns is already enough If a counter imho. Maybe the 85X's maneuverability should be buffed instead, as it doesn't really make Sense that the Pisces is more maneuverable, being more squat, and possibly heavier. More internal Volume to be covered by structure, and possibly load. Another question, does the Razor fit into the cargo pods? It's not that much bigger than the Krugers, or does that make a big difference already?
Citizen Santeri yeah, I would suggest trying it with ballistic weapons instead as ballistics can pen shields but energy weapon can not. Chewing through the shields of a carrack is a no go for most ships.
Yeah, you don't have the firepower. A 600i might just barely scrape by if it has gunners. But realistically short of abusing the ballistic weapons (they seem broken right now - shield penetration is absurdly OP for some configurations, and there seems little explicit defense against ballistics to back that up.), your only other realistic option would seem to be distortion scatterguns; That cuts your firepower in a general sense, but helps you eat through shields. In general though, besides ballistics ignoring shields (or some ships having shield holes right now), all the large ships are a no-go for trying to take down. Anything with a size 3 shield basically has almost impenetrable defenses. (eg the 600i, caterpillar, carrack, hammerhead, reclaimer and 890 jump are all extremely difficult to deal with due to the shielding. - in particular the rate at which the shields regenerate)
@@darkest_eclipse8271 but SHOULDN'T energy weapons cut thru shields tho?! I mean I know what you're saying but in reality ballistics should be for armor and hill and energy weapons should be for the shields.
@@PhillipLemmon No, energy shields repel energy, and since they do not have a physical form, can't stop projectiles with mass as effectively, though they may slow them down. Armor on a ship has mass and density and can more directly stop projectiles with mass. Energy projectiles that can hit directly onto the armor, will literally melt and burn the surface, though it may be more or less effective depending on the ship. Armor is designed to stop ballistics, energy shields are designed to deflect or dissipate energy that enters its field. This makes more science-fiction sense to me.
You can only retrieve one ship at a time so I'm assuming any snub or other ship that can go into the hanger of the Carrack has to be from another player? Or is it possible for one player to load a 2nd ship?
@@lawofthewestgaming do you know what would happen if your respawn point was set to the Carrack but you died when the ship was stored later on? Do you respawn at your previous spawn point or local hospital?