This is exactly the kind of video we need more of. The weapons available provide huge versatility but also much confusion. I have the Corsair and admittedly don’t drive it much because of the slow speeds and mfd lag bug. That being said to describe each loadout using multiple situations is super helpful. I struggle with combining different weapon types and usually default to repeaters because fully grasping how each weapon type interacts and preforms in mixed loadout situations is a daunting task. It would be awesome to see this for the Tana or maybe the Buccaneer. I feel like both of those ships have huge potential with proper loadouts due to multiple hard points in different sizes. Your videos are amazing and you have an obvious talent in articulating complex topics in an easy to understand way. Thank you for taking the time to put this tutorial together.
Wow, thank you so much for the amazingly kind words. That really means a lot to me and really helps to make all the time and effort that went into this video worth it. I love the Tana and the Hornet, which is not a buccaneer but has very similar flexibility to it. I have a couple loadouts that I like in my google doc which I've linked in the description of all my videos. It'll be a while before I get to making new videos for those because I have a backlog of other ships I need to get to first, but I'd be very very happy to answer any questions you might have. I also have a discord and you're very welcome to join that, there's a bunch of super helpful people in there and we love chatting about loadouts :D
I would like to see CIG give the Corsair a moderate agility/ turn rate BUFF in atmosphere-only. Look at the size of those WINGS, man. This would add some more quirky personality traits to this wonderful ship.
This. Also, if they added gaseous clouds in space, that hampered scans & gave those same agility bonuses, we'd have some awesome piracy/ambush hot spots.
@@SadmanHussein no doubt! I mean, there is the need for a future total rework of the scanning mechanic because currently an Aurora can’t hide behind a mountain-sized asteroid. So the only interesting aspect of an asteroid field right now is a moderate chance of suddenly crashing. Cat-and-mouse games in an asteroid field would vault to the top of fun gameplay in SC.
@@chriskelvin248 I've only just started playing, after years of thinking SC was an elaborate scam hahaha, but I am seriously gobsmacked at the level of detail put in & can imagine we'll have this added at some point. I do think they need to focus on bug squashing a bit mind, not being able to repair, let alone resupply consistently is a godamn nightmare & makes using missiles or projectiles a pain in the ass.
Phenomenal exploration guide! You've saved me a huge amount of time and money by doing all of these loadouts. Currently using the full AD5B/AD4B and debating gimbal Panthers for light fighter nonsense.
Thank you so much! I really appreciate your kind words and you letting me know that you found all the different loadouts useful :D Yeah i strangely enjoy the repeaters b/c its kind of fun just holding down left click and not really worrying about anything else lol
I bought the Corsair in game and I will not lie, I regretted it instantly... BUT, I forced myself to fly it constantly, refitted it in a gimble laser repeater build, upgraded shields etc and now, after 2 weeks of learning how to fly it, I actually love it. It's a bit wonky, noisy and slow, but it reminds me of what something like a military truck would be. it's basic, but very functional.
I'm in a similar boat. When I initially had it in-game I wasn't a fan, but that was because initially it was extremely susceptible to losing control after taking even a bit of damage. They've upped the hp of some components a bit in 3.19.1 which has helped a bunch and now it's much more manageable, and the repeater loadout is decently fun lol
@@WingZeroType Most the time you just want to cycle the wings with the landing gear, so I have them bound to the same button on my flight sticks, but I do have them bound separately on the keyboard, so I can pick or choose if I desire, or the need arises. Thanks for the informative videos, always appreciate your point of view!
I run a Corsair with 4 size 5 deadbolt ballistics and gimballed lasers on the wings. The lasers on the wing are great for smaller more maneuverable targets and the deadbolts, while only having 70 shots, can kill a reclaimer in only about 7-8 rounds from each gun, giving me a less than 30 second kill and 7 kills before reloading.
Nice! Yeah I'd do something like that too if I didn't mind the different weapon speeds. Having energy weapons on only the wing hard points let's you still run the capacitor to shields since the massive capacitor means those guns will have a billion shots before needing to recharge
Moved over from the base loadout to full fixed laser cannons, and oh boy does that slap. Being able to out-range HHs and Connies as well as burst down Hurricanes, Vanguards and Valkyries before they can even reach you (ignoring that stupid S2 front-shield bug) is something else.
Excellent coverage on this ship. it is a situational ship imo. My favorite right now too. I have been doing 4xM7A and 2xM6A taking all gimbals off, I'm gonna try the distortion and change my stick to fire the M7A's first then stage 2 the distortion.
Thanks for the kind words! Yeah situational is a good way to describe this ship, it plays really well to its strengths and definitely has some big weaknesses to play around.
I've recently bought one in game, having more or less lived in it during free fly. I'd pledge, but its not on sale at present. I tend to use is as a heavily armed transport as part of my mining loop that is well enough equipped and stocked that if I fancy running a few bunkers as a break I can do that. I've not done anythying with the guns as yet, although being a rotten shot I see gimballs staying and maybe a full set of Attritions replacing the cannon. IMO its one of the "lots of) ships for which the right game environment hasn't yet been rolled out, the well armed exploration into areas where you expect to fight rather than survey. My head says "klingon" as opposed to "Federation" as a concept. Very much enjoyed the video.
Thank you for the kind words! And yeah I agree that the game loop isn't quite there yet. It's amazing to think of what it'll be like when it is though, and that's I think the dream of star citizen in a nutshell
Great content as always, very informative. Your videos have come a long way since I started watching so it is great to see the progress you have made. I've got a CCU to a Corsair that I have a sudden urge to dust off now.
Thank you so much for the kind words! I appreciate you following me for so long and checking out my videos. And yeah, I'm pretty happy with the progress as well! I know there's still plenty more I can do to polish things up with how I present information, and how I design what shows up on the screen but I'll get there :D
hahaha I know, infact the designers of this ship are probably familiar with the average food of a drake pilot, and decided that the toilet needed to be close to the eating area lol
@@WingZeroType Haven't tried the VHRTs with the Corsair - thought it might be sluggish, but have one of these, so will actually give it a go after watching his - thanks
Hi and thank you for the contributions to the community, if you have time please make a new video for the Drake Corsair because it has a lot of flight changes now.
Thank you so much for the kind words! I'll have to check it out in that case, I flew it in 3.20 and it didn't seem any different but maybe something has changed for 3.21. That said, since I made a video for it so recently I'll probably focus on some of the other things that are more outdated first. There's a long list of videos in the backlog lol
Before i got my retaliator bomber, the corsair is my go to EXPLORATION ship for group ert. I go with full fixed ballistic gatling build which can easily complete the bounty. The downside are the thrusters hp issues which can be quite annoying as missile are harder to flare off now and the frequent restock. But nonetheless corsair is still a pretty solid exploration ship for bounty hunting.
I totally agree, it's got massive firepower so it can definitely do ERTs, you just have to be wary of how aggressive the AI on the server is and how dangerous the wingmen are to ensure you don't accidentally get yourself into a rough situation because once your shields go down your hull drops pretty darn fast
Fantastic review as always pal. The Corsair is most definitely a glass cannon but if it was more durable and agile (like a lot of people want) it would be a massively overpowered ship. If you run it solo you have to pick your battles and the load out to suit. Having mates on the turrets can be a big help in dealing with fast moving light fighters. CIG definitely need to sort out the spawn rate of combat service beacons to be the same as bounty missions. I bet there are loads of players who don’t even know they exist! They offer so much more variety in what ships you fight and sometimes you get ai helping you out too, plus the added bonus of always being in deep space. They could nerf the rewards for them into the ground for all I care if it meant they spawned consistently.
Thank you so much! And I absolutely agree with you on all points. I'm ok with the current balance of the Corsair. Where it currently stands, I think it's similar to the Connie but each ship has its own strengths and weaknesses. With the sheer firepower and flexibility of the ship (4 beds, living area, cargo hold), it needs to have some considerable penalties to help balance it out. People need to remember it's not intended to be a combat ship, despite its ludicrous pilot dps. We just use it as one because exploration gameplay doesn't exist yet.
IMHO the Constellation probably is the better of the two overall. However, the feels of the Corsair drastically makes up for the benefits of bug free flying and the tankiness of the Connie over the Corsair. COMBAT BEACONS are one of the many shard/server shared missions. So if they appear and somebody else gets them first... ...on top of this the lag issue can mean you only see them appear on screen as offers after they have already cycled through your actual list, and the reverse too. Best bets for Combat Beacons: Be in planetary orbit, swopping to the moons, and watch your actual Contract List (with decent rep). If you are only seeing Lights, get on them and cycle through them no matter the paltry sums. But if you continue only seeing Lights, hop server. Mediums often have nearly the same payout as the Hard's, and Hards can sometimes have the 300k Critical payouts with lower HP enemies overall. First prize is clearing ones over the defence, and if you get a clearing mission, blast through the pack a few times to scatter them....and you will often get a clearance with 0-2 kills! BOOOM 300k(ish)
I totally agree about liking the Connie more overall, but I think it comes down to a pretty personal decision, which I think is a great thing. As for the beacons, I knew about the shared resource aspect, I just wish they should make the experience better because the current one isn't it IMO. You shouldn't have to chase after gameplay that runs away from you. And as far as the tips for the higher payout ones ty!! I have had them complete quickly a couple times and didn't realize why it was happening. If I get beacons ever I'll definitely try that out
The Corsair is my number one ship. Yes she’s slow but she has great potential with upgrades . Harder shields makes it harder to take her down and the weapons load out is great. She can adapt to differt scenarios, great fro bounty hunting, hauling/transport / exploring , and a great home when you aren’t making port anytime soon.
Oh yeah good point, I realized I forgot to show the component loadout that I use in the video as I was finishing up my editing but the extra shield HP is really useful. It's a very versatile ship
Personally, I would argue that the toilet being next to the food area is a good thing. Given that Drake likely also built the fridge in the ship. On a serious note, I own a Corsair, and have recently bought a Connie Andromeda ingame (I previously flew a Taurus, before the Corsair was released). The moment I sat back in a Connie cockpit and took off I fell back in love with the ship. It just felt _better_ than the Corsair, even though I did miss the pair of S5 guns. Plus it has _ALL THE MISSILES_ . Thank you for the video.
Hahaha I was thinking the same thing about the toilet!!! You'd think it was a bad thing but given the vibe of drake it seems like they might not have the best food quality lol. and I'm with you, I like the connie more. If I could only choose one of the two ships it'd be the Andromeda, 100%. That said, it's still a lot of fun to use the Corsair, and the extra set of guns really enables some fun builds lol
Funny I had the exact opposite reaction to not having my corsair and sitting down in an andromeda, I much prefer the corsair's layout and internals, the andromeda sits so high with it's dual elevators under it and the landing gear is only on the back half making it very prone to tipping over forwards, and the cockpit has a million struts and transparent MFDs making for a hard-to-read and obstructed view.
It's so funny you made this video. I have literally pledged a Corsair, FOUR times. I've melted it for this and that but keep coning back to it as changes are made. I really want to like it. For those getting hit by missiles, I suggest you set your decoy burst to 5 for the Corsair. It has a larger EM and Cross section signature than the Constellations. I spent last night testing between my 4th pledged Corsair and an in game purchased Aquila. I also have a 600i and Carrack but for medium sized daily dtivers, these two compete head to head. If you're using the cannon loadout, I suggest engaging smaller, faster targets using staggered mode. Also, you can conserve a lot of boost by not using your main thrusters, standing in place and just allocating boost to your maneuvering thrusters. This will help you keep nose on target much better and longer. I haven't even watched your video yet but rest assure, im looking forward to it. I've compared these two platforms tirelessly.
Yes I agree with everything you said. The thing about missiles that I've found is that they're really server dependent. On faster servers a single decoy often works for me (or my default which is a burst size of 2). On slower servers almost nothing works and the missile follows me forever and usually hits me lol. Personally I prefer the constellation but I don't fault anyone for picking one over the other. They're pretty well matched imo
Awesome video, man. Absolutely. Thanks for this. So one thing I failed to mention was that I too prefer the Constellation series for various reasons. The Corsair is a newer ship so it feels more polished. In terms of a daily, I'm starting to lean back to my Aquila I once had. For true exploration, I have a Carrack and 600i for that. There's a few things you reminded me of that definitely standout a LOT for a daily. The low inventory capacity is a huge issue with bunkers and component transport. For me, visibility is just so much better in the Constellation. The (lore) fit and finish of the Constellation ships are also a lot better (please fix our mess hall tables, mkay?) The Aquila has a slightly higher top speed and Constellation thruster capacitors are bigger. I think I'll just melt my Corsair to the Aquila and in-game buy a Corsair if I have the itch. I'm wondering if I'll miss the 2 additional size 4 hard points as well as the all around flexibility. With that said... I know it takes a lot of effort but you GOTTA now do a Constellation video just like this. Since they're the closest in competition, it would absolutely be beneficial for so many. 2 more things. The need to expand wings in Arena Commander is irrelevant. lol. I've gone through waves in Pirate Swarm, not realizing that they were still folded. And 2... What's your callsign??? I'd love to let you use any ships you want to do an in-depth review of. Truly Yours: EphemeralSol - Your resident unapologetic whale.
@@Kakeyoro hahaha I loved your signoff in that message. It's funny that you can shoot with the wings folded in Arena Commander, I've not been able to lock and fire guns while the wings were folded in the PU. such is the way of the game i suppose lol. And yeah I do want to do a constellation video like that, I'll just need some time since I've got a decent backlog of other vids I want to make first lol. I appreciate the suggestion though! It's a good callout. I love the connies so much, I can't wait for them to get an interior refresh. I agree the corsair has a really solid vibe thanks to its recent design and implementation but as far as the bones of the ship I'm a connie fan a lot more :) I'm WingZeroTypeSC in-game, feel free to add me! also feel free to join our discord server if you wanna chat with some other cool ppls as well, cheers!
@@Kakeyoro Good question, the server is called WingZeroType's discord and I should probably update that, the invite link is this: discord.gg/GBBMgujnWT
So… for pilot to control systems, have copilot jump into station first and then get in the pilots seat. That will give you full control of ship systems and copilot retains possible mode making that remote turret even more useful. My preferred load out is 4 size four laser repeaters and 2 size three ballistic Gatling. This allows for a good variety and balance. The ballistics I save for hurricanes and smaller. Missiles are up to you. Size ones probably most useful but I like the size two ones that explode into several small rockets. That’s because it looks cool. Lastly, more power to forward shields!
whoaaaaaaaaa is that true about having the copilot hop into their seat first? That's really useful to know, thank you! I personally don't like mixing 700m/s and 1400m/s weapon velocities but perhaps with everything being gimballed its not as big of an issue lol.
@@WingZeroType I don’t mix weapon speeds. Size 4 laser repeaters same projectile speed as size three Gatling. And yeah, it’s nice to control your own power settings!
@@ozramblue117ohh my mistake, for some reason i thought you said size 4 gatlings and i assumed you meant AD4Bs. So many people that I talk to say that lol
@@WingZeroType every once in a while I get in a scrap vs a player. The 1400 projectile speed is a must as well as the ability to toggle between fixed and Gimballed.
Trick to service beacons. There seems to be an unwritten rep to them. Whenever you see one pop up on your mission offerings, fly to that location first then accept. Keep doing this 5-10 times whenever they pop up, and after that you'll be seeing them everywhere. It's almost annoying how often they pop up on the banner. This has worked for me since last year, so I'd say it's fairly reliable. You just have to take every beacon you see, regardless of how far away it is. Just make sure not to accept it until you're in the vicinity. Otherwise the ship you're trying to defend will blow up bf you get there, failing the beacon. I run into trouble with Critical Threat service beacons as the Idris can be a bit much for the Corsair. Definitely helps to have a friend with a Retaliator lurking around. With a 350k payout, it's worth sharing the loot. The trick to critical threat beacons is you need to be prepared to disengage your target to focus fire on the ships engaging with your ally. This has been difficult with the Corsair. The Scorpius used to handle it well until they made the AI a bit more intelligent, lol. FYI: Whenever I successfully complete a beacon, I always use left bracket to give it a positive rating. Idk if this affects anything with rep, but I do it just for good measure. Seems to work out.
Thanks so much for taking the time to share all that! I have been successful in getting beacons to show up if i chase after them, I'm just annoyed that the reputation is so busted with it so I haven't done that lol. I finally sucked it up and did it and noticed that (like in previous patches) sometimes they'll show my beacon rep as a full 5 stars and sometimes less, there doesn't seem to be a good rhyme or reason to it. One welcome change I did notice is that they seem to let you quantum away from beacons now without failing them, so you should be able to re-arm in the case of solo-ing with a retaliator. I haven't ever successfully completed a critical threat yet because I kept failing before taking out the idris but now that i can re-arm it might be worth trying it with a tali lol
Great guide, i think i would go with the full laser cannon loadout if i ever got the corsair, as I typically do with every single ship that allows for cannons. Hope they reverse some of that ION nerf soon...
Yeah the Ion is getting a tiny bit of its aim assist back in 3.20 so that will be nice. Did you fly the Ion when it first came out? The thing was ludicrous lol. I loved it back then. And yeah I love laser cannons on things as well, but there's a certain joy in going ballistics and knowing that you won't run into any infinite shield bugs
@@WingZeroType I did. I pledged one. Loved it. Got my ass whipped by plenty of light fighter ships I came up against as well. I loved it for being like a bolt action rifle. I haven't pledged a ship since they totally rug pulled us on the ion lol
@@Elguapoe Hey I'm not sure if you have PTU access but they're giving us 15M aEUC in there and the Ion is working pretty decently there right now. Not sure if they're going to mess with it some more but at least for this iteration of the PTU it might be back!
Yeah, I S9 torp Hammerheads as it’s a long slugfest with a Corsair, use my Corsair against reclaimers and beacons, so I’ve been using the gimballed distortion/laser repeater & Arrow I missile build and target ballistic armed enemies first.
Yep that sounds like a great loadout. I like the Arrow I missiles a lot but with how many ships I have I've gotten tired of manually putting 300 missiles on ships lol. So I've started using S2 missiles for ships with lots of missiles since I usually shoot multiple missiles at a time anyway, and s2 cross-section missiles have their own benefits now to help justify the lower damage (mainly being faster lock time and more consistent hit rates)
Nice vid. very thorough. Good stuff. HRTs and VHRTs having reclaimers really makes having a Corsair or a Connie almost required now. Even in a Harbinger unloading all missiles and with pretty good hard-point DPS, it takes time and the smaller supports can do some damage. An Inferno does better, but still not that fast and has to reload more. I've been running a fully ballistic Corsair, and it just RIPS the reclaimers to shreds. In atmo on MT or Hurston, getting out is slow and difficult, so I've set up shop in Arc corp going forward. Crusader is ok, but the asteroid battles around Yela are a bit sketch. I haven't tried ballistic cannons, but for sure on the S4 hard points, and maybe a split load could could be interesting. I'll give it a try. I'm not really a fan of the laser repeaters here, and mixed distortion might be ok, but the ballistics are so damn fast, it is hard to give them up.
I totally agree with you! That's why the ballistics was my build of choice, and it's really fun to not have to deal with infinite front shields :D And ty for the kind compliments!
Tried to explore a hammerhead... but alas I was out explored... didn't know about the shield bias tho .. I will try that. I've been using the tali with mixed results myself when server fps get low. So I may go try ERT again with the corsair with the 40 to fron shields and keeping the HH @2k out. Cause usually with group ERT I get like 1 HH per group
Yep that's what I was trying with the laser cannons and I was going alrightish. It was hard for me to keep the right range given the slow speed of the Corsair, but I'm sure you could do it. For the retaliator have you tried the IR typhoon torps? I've had great success with them
@WingZeroType yes at your recommendation and they don't miss... my issues are with targeting sometimes not turning green, quests markers taking longer to pop up, and a.d.d. quantum traveling too early xD
@WingZeroType also.. having problems with resupply anywhere except grimhex, as the shubin pads are usually covered with abandoned ship, and port olisar having wierd phantom collision and the sometimes parking violation
@@SuicideBeta16 oh thats bonkers. You can usually gently brush off ship carcasses off pads to make them available. It might be worth it at the start of a marathon session lol
I love my Corsair, but the Thruster issue is very annoying, although it got a little bit better in 19.1. Regarding the loadout. I played most of the time with 4xOmnisky 15 but switched them recently to 4xAD5Bs for ERTs. On the Wings, i kept actually the 2 stock gimbaled Laser Cannons. I switch between Auto Aim and fixed, for smaller, faster targets, especially the Hurricanes. You have to get used to it with the 2 target markers, but i like to have at least 2 weapons with unlimited ammo and i think the ammo pool of the AD4Bs is to small to be worth mounting. The AD5B ammo gets ofc used mainly on the Hammerhead but also on Valkyries and when i have a good spot to also hit the other targets. For VHRTs i bought myself a Sentinel ingame as the turnrate of the Corsair can be really annoying with the faster targets in those missions. The Reclaimers take a little bit longer with the Sentinel, but i also like that i have to practice my flight skils with the way lower Shield HP of the Sentinel against the Corsair.
Yeah the sentinel is my fav ship for actual VHRT combat now, where you can maneuver around rather than just being the big whale trying to aim at the enemies. I also considered keeping the size 4s as laser weapons and I think you totally could do that to help you with aiming at the smaller targets. And thanks to he massive capacitor of the Corsair you could still just keep you capacitor to shields since those size 4 hard points will have a billion shots
I have 4 s5 and 2 s4 lightstrike laser cannons. I down a reclaimer within a minute. And I know there are better choices than the Corsair but the chaotic and messy vibe that the ship give me, makes me pull it out a lot.
Yeepppp the fixed laser cannon loadout is massive DPS. It's super satisfying when you can land those shots, reclaimers are my favorite target when I have s5 cannons ;D
Still team connie here - picked up the Corsair during IAE and bought one in-game in 19.1 but just cant justify the price over the Taurus/Andro. Sure it has the firepower but I prefer the tooob shape of the connies as the banzai AI are less likely to snag your wing and I prefer the central turrets on say the Andro
I'm also team connie, I love how durable they are and their smaller front cross section makes the shield feel like it lasts a bit longer, plus the torque imbalance is not nearly as much of an issue with connies.
I feel like the corsair's only nerf would be being classified as a gunboat-exploration multirole and removing the gimbals, not like that makes a difference to skilled pilots
Having used both the Corsair and the 600i in AC Pirate Swarm, I much prefer the 600i for PvE combat. I know they're not the same size, nor the same price, but as far as handling and pilot dps they're not too far off eachother. Corsair has more dps, but is harder to get on target, both in atmo and in space. 600i comes stock with fixed S5's, which work really well with some practice, and do brutal damage. It's also much, much tankier, with regards to hull hp (and twice as much shields). I can easily tank a Hammerhead with just some basic strafe maneuvers. With the Corsair I have to joust, making the kill take much longer. Same with the Idris; I'm never worried in the 600i because I can take quite a few hits - can even take a railgun hit to the nose. Reason I'm probably keeping the Corsair, is because the interior is expertly crafted, in stark contrast to the 600i which only has an excellent Captains quarters. With the 600i rework, I may end up melting the Corsair unless it gets a significant hull buff. They both do about the same things in theory, just differently. Obviously, none of this applies to PvP, where both are loot pinatas for the Light Fighter Mafia.
Totally agreed. I prefer the 600i because I like the cockpit view more than in the Corsair, and I really don't like the flimsiness of the corsair hull. And since they're both exploration ships, I'm excited to see what the rework brings up the 600i in terms of cargo capacity since we know it'll fit a tonk. Also the fact that it'll have a med bed is great for respawning as well. But yeah that's all a long ways off, I just really like the 600i more than the Corsair right now lol
@@WingZeroType Wait, what. Did they say the 600i Explorer will fit a Nova Tank? Jeez, one more reason to get one (and a tank, I suppose). And the med bed, for easy respawns. Just wonder how many years away the rework is. There are a few ships more deserving of it, like the poor Starfarer and its variant.
@@PragmaticTornadoYep they did mention that, but no one knows when they might get to it. I would expect it to be more than a year, like you said... so I'm not holding my breath. Plenty of other ships to enjoy while we wait :)
Have you had the issue with. It being able to equip the size 5 Gatling on the Corsair? I can equip any size 5 laser repeaters or cannons no problem but for some reason my Gatlings won’t.
Yeah generally I just want to attack body segments, but the sub targetting usually is for things like engines and turrets which doesn't help me kill the targets faster. Unless you've found something that helps? I'd love to know if I've missed something!
Thanks for the suggestion! Unfortunately the 400i isn't really a good combat ship so there wouldn't be too much to talk about in terms of combat loadouts, but I could do a general review/walkthrough. Thank you, I'll add it to the list!
Will probably have to do an update to this video, this now apparently gimbals have no reason not to be used. Basically heard Size 5 Gimbals can use Size 5 weapons. So there's no point in trade offs it seems. hope I'm wrong
you're right, but gimbals are also pretty much useless now lol. You don't get auto-gimbal anymore as a pilot, so you can just sort of aim your guns slightly off center while piloting in the precision targeting mode if you change your gimbal modes. I haven't found a use for it yet, so even though you have gimbals they're basically just for show.
@@WingZeroType yeah, they need to make gimbals work like they did back then. I’ve seen the old gimbal modes and I was always confused thinking I didn’t have them. When did lol
@@wolfmirebacta8710 Yeah I'm not sure why they removed the old way the gimbals worked. The current one is kinda pointless but I'm willing to wait and see what they're cooking up
so my personal thought is that I hate gimballed weapons that shoot projectiles at 700m/s, which is the speed that AD-series gatlings fire their projectiles at. I feel like the guns don't track fast enough to help account for the fact that the bullets are traveling slow. So everything just ends up taking time. Moving my corsair to the right position takes a second, then the gimbals tracking takes a second, and then the bullets getting to the enemy takes another 1-2 seconds. It hasn't done well for me. But that's with my flight style and aiming ability. Perhaps gimbals works better for you. I don't like to poo-poo people's use of gimbals because it is a *really* personal choice. The best thing I can suggest is spend an hour doing combat with and without gimbals and measure how many targets you killed for each hour. You might surprise yourself. Also, one thing worth keeping in mind is that S5 weapons do a HUGE amount more damage than S4. So anytime S5s are involved, I strongly strongly prefer using the S5 gun.
The AD5Bs can only fit on the nose, if there were gatlings on the wings then they would've been the size 4 AD4Bs which are similar but have less ammo and lower dps and range.
Unfortunately you can't replenish by reallocating, as soon as you set one side to have higher shield allocation the other sides immediately drop but the improved side has to charge it's way up like shields usually do (which means you can't really do it in combat)
@@WingZeroType damn that sucks. Would've been nice if possible. Wonder if they'll add a special type of generator that could do it down the road or something
I default to running my Corsair with 2x AD4B's and 4x AD5B's for simplicity and 8x S3 EM missiles for a balance between range, damage and missile count. What I did NOT know was why I was occasionally getting that "Shields Overheating" all the time...thank you! What exactly is the effect of the overheating?
So how do you do the external 360 camera shots? I mean I know how to get to external view, F4, and know how to move the camera around holding Z+mouse but that 360 view is sweet and fluid without stutter.
Haha yeah so two things are helping with that. The most important is I'm using joysticks which let you just hold the stick at a certain amount of deflection to keep smooth rotation. The 2nd is that I'm actually recording the footage much slower than you see it, and then i speed it up for the video which helps remove any in-game stuttering that star citizen is known for. If you don't have a joystick, it also works with game controllers that have an analog stick.
is 4 Deadbolt IVs+3 deaddbolt IIIs viable? all gimballed. also I think they buffed out the corsair's HP even more... I took *8* missile hits and no major torque imbalance
It's totally viable, but I'd strongly recommend giving the 4x AD5Bs a shot. They've buffed AD-series gatlings a LOT since this video was made and they greatly outshine deadbolts imo. Their weapon spray was reduced significantly so that a lot more of your bullets will hit your target, meaning that you'll land most of your dps while also having roughly 2x the ammo as the deadbolt equivalent. As far as the fixed vs gimballed part of that question, it depends a bit on your skill level i'd say. I think the gimbals help a bit with the aiming but since the cannon projectile speed is so slow you still end up needing to do a lot of the heavy lifting with your own piloting to help the gimbals track well enough. So I personally prefer the fixed over gimballed cannons pretty much any day of the week, but if it works for you... well then it works for you. p.s. sorry for the 1 month delayed response... life got crazy so i fell really far behind on YT comments :)
It's a bug the devs put in the game where they created the Storm tank's weapons by copying the Attrition 3 models and renaming them "reign 3" but now because of that the attrition 3 no longer exists in-game and are all renamed to reign 3s. You can still get the reign3s at Hurston and they still work the same.
I haven't played in a while list time I tried game was broken and couldn't play. I was planning on trying again for the 3.20 patch. Do you know if they fixed that infinite shield bug in it?
Unfortunately the infinite shield bug is still there in 3.20 :( But the nice thing is that there's A LOT more ships in the pool of potential targets so you come across the issue a lot less frequently than you did in 3.19
Howdy, honestly I'd just go with the default weapon loadout for 3.23 - they changed the way gimbals work so I'd basically just use the m-series cannons they have on by default or if you wanted faster weapon projectiles I'd go with omniskies
@@AngelicStreak oh yeah its been confirmed for a long time. issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-74508 There was an older one that was confirmed as well but it was archived as no repro... which is bonkers lol
It's different... The vanguard will be much much faster and more agile, and a significantly more responsive ship to fly. But it's going to have lower dps than the Corsair. So you can kind of think of it like do you want somewhat agile and good firepower, or do you want REALLY SLOW and CRAZY firepower. Mind you, the crazy firepower is limited by the maneuverability of the ship in some cases. Personally, I use both... just kind of depends on what kind of gameplay I'm looking for.
@@WingZeroType If we actually get mechanics then obviously no but atm, no one uses it or eats at the table. So... I see what you are doing and sure with that okay obviously not. but in reality where it is in the ship makes no difference for gameplay;. :D
this ship is best used to explore enemy cargo holds, hence its an exploration ship its asymmetrical design also drives perfectionists away just another way from drake to cover up the fact that their ships are made for committing space crime
@@WingZeroType i mean as a star citizen of the united empire of earth it is essential to have the ability to defend yourself during exploration whilst not losing the main aspect of exploration and the corsair shines at this, doing both at maximum efficiency. drake sets the firepower of their ships to the highest allowed by civil regulations so that you cannot be interrupted in your exploration session by any (un)wanted outlaws. please help me out of here, im strapped to a chair and im being watched by several people i have never met before and im being tortured