Great video, thank you! I love the Carrack and use it regularly with a small group of people for bunker missions. FYI, the Origin 890 Jump also has a Tier 2 bed, so the Carrack isn't the only one. Again, really appreciate the time taken for this ship review...please keep them coming!
You're right, I completely forgot about the tier 2 bed in the 890. Thank you for pointing this out and not being a jerk about it as YT is often likely to be.
When server performance is good, this ship will shine because the AI can be so deadly and having that bed along with how you can land a Pisces inside makes it a great ship to use for bunkers or going out to derelict outposts.
Yeah, it looks like a cool ship. I’m fairly new to this game, but my brother had one of this and wanted me to check it out. It’s very impressive imo. Love the attention to detail of the interior.
I was a gunnery officer on a Carrack for my org for a few months. The carrack, for me, really highlights how much better seated turrets are than remote turrets. The carrack is built to go way out exploring, but I found it needs constant repair to stay in fighting shape. I'm interesting to see how that goes when pyro rolls out.
I think that is because armour has not yet come online for ships - when it does you’ll see a major difference between the M2 and C2 in combat for example, whereas it is indistinguishable right now. Similarly the Carrack derives from a military design and origin, so should be extremely well armoured vs the 600i for example, and therefore a lot more durable once rebalancing comes into play. It will bring to an end the era of dinky toy light fighters blowing up the likes of a Hammerhead with their pea shooter laser repeaters, and rightfully. For now, the dynamic is unbalanced because lots of this isn’t yet online. I agree though, all the ships need constant repair. The actual plan incidentally is that the 3D printer and repair station in the ship will be able to manufacture parts and the crew repair the ship out in deep space instead of even needing to go back to a base a lot of the time. We’ll see how that all plays out some day.
There are 3 inportant parts to serviablebilaty repair drones/armour/component redundancy so you can swop out and repair that makes this ship very serviable.
Remember that the Carrack is not a fighting ship. it has enough to defends itself and nothing else, so if you find yourself in more combat situation than it can handle, maybe you're exploring the wrong places...
They need a medical modules, science modules & vehicle modules. It would be nice if the Anvil ship could carry Anvil vehicles. And the ability to refuel/repair said vehicles. Which is actually critical for a long-haul explorer. Swapping out the 3 cargo modules for a vehicle/repair bay would even allow the Pisces to be parked there (when in ground mode) to repair/refuel it as well. Again, something vital for an explorer ship like the Carrack. The rear/main elevator also REALLY needs to go to the ground as it also goes to all 4 decks.
This was a great video! Fun fact; check the label of the bottle in the Captains quarters, as it comes from Picards winery... Would you consider weighing in on ships still in concept like the Polaris or the Orion, using the same format? I know I'd find that fascinating...
Yeah a lot of ships I'm interested in are still concepts, and we rarely if ever get new video's on those. I guess there isn't that much to be said that hasn't been said, for what we know. But I'd still like to watch new video's about them.
So long as you have a scout ship, the carrack is basically perfect; the time to bridge isn't even an issue. Only issue is that you need to have a mission box on the carrack if you leave on the scout ship so you can find it again. Set it to hover 10-15 km away and 10-15 km up from the target, and take the scout the rest of the way.
Great Vid and most useful. You did not mention the atmosphere the Carrack generates, as far as I know it's the only ship that makes noises even when powered down, which I think goes to it's lore as once military vehicles now sold second hand to citizens (which also explains it's aesthetics). For me this is the only ship with soul. In the gameplay lop section you mentioned all the stuff that does not currently have any gameplay loops but it can be very useful for all gameplay loops except direct mining (makes a good hauler to transport your refined goods though) and ship to ship bounty hunting (unless crewed). I agree it is too expensive both in real money and auec but as a mostly solo player I use it regularly for bunker missions, trading and as a hauler, I find after piloting it for so long I can get it on the ground quickly.
I hope the hauling aspect of it is figured out with the new changes coming to physicalized cargo and I'm glad to know that there are people using this as their daily driver as it did make that video of mine I put together for a reason. You are keeping the solo dream alive! Also I did notice the sounds when it was offline which is a cool function whether by design or not and almost gives you that lived in settling house vibe. Thanks for sharing and glad to have your feedback!
A correction to the feature on Med Beds tier 2 for respawn, the Origin 890 Jump also has a med bay with T2 bed. And as others have noted the 600i rework is expected to offer T2 bed as well as the Apollo. For serious buyers pick up LTI tokens and CCU links during IAE, Invictus ship sales, nobody should pay $600 for Carrack. With a little patience and planning many have linked war bond upgrades, LTI tokens to get Carrack $200-$400, yes and some early backers for less.
i got mine as part of the original exploration pack. lil over 700 bucks and it came with a terrapin and a freelancer dur and a couple of ground things. the carrack is my go to when im out in the verse.
Very nice.. I'm jealous of some of those early deals, just sucks for those who have been waiting so long for some of those ships to come out so you deserve those good deals. Makes me look twice at some of the new concepts because I know those are the best prices they will ever be.
If you are mostly a single player and sometimes you like to bring 3-4 people and explore, I'd recommend the 600i if money is not a factor. It will get (hopefully) a gold pass relatively soon, will get a medbay, a much larger cargo bay and a snub of some sort, possibly with a much needed increased range to cope with Pyro and Nix. You will control most of the firepower, there are remotely controlled turrets and, frankly, the 600i is a much more manageable ship then the Carrack, while a still being larger and more comfortable then a Conny or even a Corsair. As for the 400i it's too small for serious operation as an explorer.
The 600i post refresh surely has to go up in-game price, because it’s a bargain compared to the Carrack. Agree it’s probably the better solo player option as the Carrack is really meant to be a crewed ship, the 600i too but less so.
Great rundown on the Carrack! In my head I picture restless rebels loading one of the modules with space explosives and putting a space timer on them and dropping the module off at an automated processing system. Who am I kidding, I’m a normal law-abiding Citizen 😅
Hi there, nice video, a pro tip, you can cut the time from entering to bridge by a lot when you use the access ladder to the left side of the vehicle bay.
I DEMAND to see Carrik version gladiator Saber vs Triton demonstrating the superior benefit of the reverse grip stance! Oh .... stupid bot. No stop, do post this argh .... Great Video. Very much in keeping with N00bifier but more personable ... the Carrick has a quit entry hack next to vehicles bay and the Pisces is the fast entry exit ship in Verse. Once again great video.
Something i'd love to see in the game is the ability to deposit UEC in a bank that pays out good interest rates (no gambling). So if you are saving up for a ship, you might put 1 000 000 UEC in a bank account which grows it for a month while you focus that month mining or doing missions.
Yeah, since I try to review as many ships as I can I cannot say that, even if they are temporary purchases that get melted down. I still have to have a few on the back burner coming up ready to upgrade.
back when this ship first launched it was my primary cargo running ship, i love how it feels flying and when friends are on the guns it feels great. i recommend putting the quantum drive from the caterpillar into the carrack and swap out the guns for stronger ones
I'm a solo player.. the biggest role that I use this ship for is cargo hauling.. When I'm not working I camp out on moons like a truck driver at a rest stop. The biggest thing with this ship that you mention is the time exiting.. and getting back on your ship. And upgrading your components to deal with threats if you find yourself in a hostile situation.. The last time I was attacked, the shielding made getting hit feel like mosquito bites. And people forget that this ship is fast. What makes this ship not fun for me is landing in small tight landing bays.. It's such a headache trying to get everything right. Everything else I can deal with.
Very nice and glad to hear from a solo player who uses this daily. I love space truckin and so besides having that respawn bed, it is what I would use mine for. Thank you for sharing!
there are 2 other skins you didn't show - the ship showdown winners skin (white and gold) and the exploration skin (white and red). good detailed review. Looks like your recording encoder could do with playing with some settings to get the best out of it in terms of quality, video looked very grainy to my liking.
I think some of those shots were from footage I got a few months back before I upgraded which I think is what you were talking about. 90% of my videos are now from recent footage, but some of the older ones do slip in at times. I only show the skins you can currently get in the store.
I was thinking exactly these future ideas... Change out the cargo for missiles and/or bomb bays. I'd double the size 4's in each turret. I can't understand, with all the artists they've got, why there aren't 1000 different paints for a dollar each...
Good news for Carrack owners is that the ship will get a major overhaul and updates in the future eventually. Not just because so much core functionality in the ship is yet to come online, but because it will need a gold pass review similar to the 600i is getting now. This could well translate into rebalancing to give the Carrack more offensive bite, but aside from that, I would at least like to see them consider an additional exit from the cockpit via a front elevator down (similar to the Connie), or if not then definitely having the elevator at the rear of the ship providing another external exit. Latter is the obvious one that is needed and I suspect will be added in the next pass.
@@Libertas_P77 If anything, they'll probably reduce the Carrack's weaponry. the modules won't include anything offensive wise, more science oriented, and turrets certainly won't be upgraded. The Carrack is not a warship.
Next time you're in the front room of engineering... The little room. Look up. That spinning ball behind the round metal plate above your head, is the gravity generator.
Hopefully they will start to prioritize work on modules once they get that a lot of ships will really start to come into their own. Also it will lose respawn sometime in the future.
Thanks for the great review. I totally agree with you, as long as the modularity, and true exploration gameplay (starmapping,...) is not implemented in SC, the CARRACK will not play a role for me. Keep up your good work, since i appreciate the solo player focus of your SC content. Looking forward for more, like maybe CUTLASS RED.
Would love to, but I don't have one. Maybe if CIG screws up again and gives out a ton of credits I can buy on in-game like I did this one. It's definitely on my list to try out.
I love the Carrack but I honestly can’t say that it’s worth $600… Because I bought it 7 years ago for $350! I wouldn’t pay $600+ for a Carrack, which is why I passed on the Odyssey. Perhaps when all of the Carrack’s features are functional, it might justify its higher price, but right now the Carrack’s primary purpose is as a mobile respawn point.
You've been playing way too long to not understand ship taxes yet... Alien tax- why alien ships are more expensive. Luxury tax- it's in the name. Luxury. Troop/ personnel transport tax- any ship that can hold a large amount of souls. "People". Armor tax- any ship with an up armored hull. The extra layer of protection pays for itself. This is why the Carrack and other ships are so much higher. Also, gone are the blind days where CiG didn't know what they had in their hands and in turn sold ships for "in comparison to today" dirt cheap.... Saying you bought it for $350 not only is it a weak taunt towards players who never had the chance to jump in early, but it also makes you sound like one of those 65+ year olds who went through graduate school in the 50's for a total of $20k and can't seem to grasp that today, that's not how college works anymore lol.... Hope I didn't come off too harsh but you gotta realize that yesterday is not today. CiG knows what they have and will NEVER sell another ship the likes of the Carrack or BMM for under $500. Those days are gone my guy.
@@durtyred86 Those "taxes" are BS excuses for CIG charging extra for NOTHING. The Carrack's pledge price doubled because its size nearly doubled between Concept and Flyable. I don't fault CIG for upping the price on new pledges because the ship's relative value increased with its size. Regardless, I wouldn't pay $700 for the Carrack because I only plan to be a part-time Explorer. I recently remembered that I melted my $350 Concept Carrack and bought the Exploration Pack with a Carrack, Terrapin, and Dragonfly, all with LTI, so I actually spent less than $350 on the Carrack. lol Everyone had equal opportunity to back. Showing up late to the Star Citizen pledge party isn't a valid excuse. It's no different than Black Friday door crashers. If you snooze, you LOSE.
@@reavern I hear ya big dog.. But see the only issue here is that, CiG isn't forcing anyone's hand my guy. So tbh, nobody should be getting mad acting like they have their bank account tied to this and can't change a thing. It's a jpeg ship, not a fluctuating water, light or gas bill lol... To top it off, ALL of these ships will be purchasable in game. And while I know you think price hiking and price setting is BS, it's truly their prerogative that we don't have to live by. So why be mad. Either buy it or don't. To put it blunt, it's like I used to say to some of my gf's from times past... Why get mad at the c*ck that fell on your shoulder or face when you know you're still going to gobble it.....? Just do your thing lol. If you want it you want it. 🤣😂
So the medical bed in the carrack will be like the cutty red has now? I mean you mess well take the dur or corsair and stock up on medi guns and meds. Cool vid btw.
It used to be the case that you could push the ramp button twice and get in or out as it opens and closes. For some reason that is not possible now. Also this ship is purchasable in game. The pledge is to fund development the game not buy the ship.
Yeah I miss that a lot, for security reasons. 😞 I have suggested many many times before, that the Main elevator at the back, should Extend down outside, so you don't have to pop that ramp open just for a single person to go in, it is a waste of time and feels wrong. Do you enter your house by the large Garage door on your home, exposing your expensive vehicles and stuff, or you enter by the small human size door? >_< this always have made me cringe. hehehe, but I love this ship, she is my home. :D
Vote with your heart! If I were doing a bracket competitively I would already be out of the running so that should tell you how my votes have been going thus far...
I enjoy the carrack for its functions. But compared to the concept art, and even the pre release trailer i have my beefs with it. I would move the med bay to 1 of the sides of the ship. the 2 pathways around it take up a lot of room,, and yeah it'd get shrunk a bit, but could still have everything it currently does. And with the extra room could have a armory up near living area instead at the down at the bottom of the stern. And turn that area into a ground elevator / Suit storage for enviro suits. The main elevator between the 3 decks needs a rework. I wish the exterior would have been more to the Pre release trailer / concept art. As eva walking on the top of the ship there is no path way if the hangar is open. Also there used to be railing around the hangar on the roof. yeah its just a perk but certainly could imagin clamping a securing line on it Its more like a giant tube of toothpast in shape now then ever. Obviously its not meant to be a awe inspiring ship in form. but a little more to form would be nice.
Are there any larger ships that have decent cargo capacity that have the ability to get into the cockpit from the outside, potentially eliminating someone trying to board your ship?
6 beds, an engineering bay, a medical bay, 5 seats in bridge and 2 manned turrets. They really didn’t think this ship through. To many turrets to be manned for a six man crew, they need to make some of them point defence.
I'd argue the only part you really need to look at replacing is the quantum drive. everything else, while maybe not the best of the best, are more than enough to get you through what you need to do. maybe the shields if you're doing a lot of combat, but otherwise i never found the powerplant or coolers lacking
Would you accept a little constructive criticism? Your video is fine. I really appreciate what you're doing here. It's clear you've put a lot of work into this. But your voice is getting buried due to poor audio. It's really distracting from an otherwise excellent video. You're not alone; audio quality is overlooked by a lot of content creators. But it makes a tremendous difference. Poor audio makes your content look amateurish and can be frustrating to watch, especially for people with less than perfect hearing. I know you didn't ask for my advice, and maybe it's not welcome. I apologize if that's the case. But if you're open to it, I'd recommend getting a decent quality condenser microphone, or a good dynamic mic like the Shure SM7B. Make sure you're close enough to the mic so you get less "room effect," and use a pop filter to prevent plosives (both of which are evident in your video). Process your voice with a little compression,to even out the dynamics. Finally, turn the music down. It doesn't need to be playing the whole time you're talking. Don't use the same music at the same volume throughout the entire video. It's incredibly monotonous and really fatigues the viewer. Mix it up a little. These few extra little steps will make your content pop and look (and sound) so much more professional. Anyway, thank you for the content. It is appreciated.
Something about its interior has always felt off to me. The ship is indisputably versatile and it looks to be a fun playground for any group of friends. There's just something about it that has kept me from going for it when it was cheaper.
Many parts of the interior reminds me of an Imperial Star Destroyer or something like that, a lot of cinematic fog in dark areas and red lights. Looks really cool.
@@gabzsy4924 Glad your comment is recent enough to answer! I lovew the IDEA of the versatility of a Carrack. And yes, it does draws inspiration from a star destroyer. But either not enough, or maybe too much. It results, for me personally, in an incredibly bland and boring look. There is no vibe whatsoever in the ship. none. look at the Caterpillar. You can almost hear the rusty gang of unwashed crew speak in the mess room. The ship has a life, a vibe of it's own. you can feel it exist for real, if you get what I mean : it looks and feel like a protagonist in a space opera. Look at the Reclaimer. You get in the first time and you can immediatly imagine countless adventures it's been in already and the ones that remains to be lived in thios glorious beast. As the Cat, it has it's own very real and palpable vibe. The Carrack is... beautiful, but bland. Like a template that needs character to be added, or, I don't know. And it is a real pitty because I do not think any ship will get close to being as useful as the Carrack. They created a ship as close as a hero ship as possible with it. They just didn't nail the character. They wanted a "home" away from home. They missed the mark : it's too cold. They wanted military, and drew inspiration from a SD, but not enough, or too much, resulting in no character of it's own... That is of course just my opinion...
They need to finish the cargo doors on the Carrack. I can't recommend it because it really only has like 40scu of usable cargo room. The ramp area many vehicles won't fit in due to its incline to roof, and you can't manually load it because you have to travel through the entire ship to Access the interior cargo hold. Can't manually load anything into it.
Yeah many ships might find themselves being passed over as cargo gets more physicalized. The C2 might also be in this boat unless they add tractor beams.
I’ve been following Star Citizens development for a long time and the hype is pretty big right now. Been subbed and watching a lot of your vids, I’m excited to get in when I can afford to set aside the cash. 🤙 Any idea when the next free fly event is?
@@getfragged7051 There's one coming up near the end of this ship showdown where the top 8 ships will be free to fly. After that the next one will be Citizencon in October which will have a lot more ships to fly for free. Make sure to use my code STAR-PX7G-XN9M if you have not already created an account as this will net you some minor in-game money.
Great coverage on the Carrack! Question that I have is how and where can I buy the Carrack for just $600 USD. I thought it is only a bundle for $1100. usd.
I got it on grey site for 500 with the c8x, the impound. Just know it is ccud so if you ever want to melt it, you wont get full price, but can always upgrade at its base price.
You completely missed the engineering section which has all the components like shields, coolers, etc. You also missed the Armory where you can place many guns, rocket launchers and rail guns. Those cargo modules will have doors that open on each side when physicalized cargo comes online also. Currently only shields and quantum drive need upgrades with the Carrack. All the other components are not specialized enough yet and currently the stock ones work perfectly with the best quantum and shields you can get. Upgrading the other components yield no advantages yet.
Not good for major Solo play . Its do able but a lot of un-usable stuff . Takes way to long to get to driver seat . No pilot weapons . Best part is Med bed actually works . LOVE IT ... I use my 600I instead . Better ship all around
I think ultimately there were a few reasons to do this. One of which is to just test the waters. The Carrack is a good example of creating a ship so that they could test some features whether that be ship size or medical gameplay. Large ships like this can tell them many things and can help them make sure some things that they need to test can and do work whether that be how a large ship can be a drain on the server resources or if their hangars are properly sized or spawn in correctly or what sort of issues could resort from a ship with 4 decks having multiple players onboard and how the system handles it. CIG have stated recently that they do plan on putting more ships out unless their functionality is already in-game, but to me this seems unlikely. Even the MULE which was only a small land vehicle that just carries cargo boxes released in June and does not have the ability to grab and carry cargo boxes in its little arms in the front or the box that can be carried in the back, granted the cargo refactor is now only a month or three away. We shall see how this holds up. Thank you for commenting.
It needs a ground elevator terribly bad. I think the ship is very good, and even on the cusp of great, but it has serious shortcomings with looking at the verse for the next 5 years I can see the ship being able to max out its use.
The main elevator at the back should extend out, it only makes sense and lots of ships have this, so it's not like, we are asking for the Impossible to happen. >_
Not worth $ 600 in any world... It was released at $350! Talking about relative "value", it was a fair step up over the Connie, justifying the price difference. Now its just ridiculous. Maybe an org can justify it. I have one of the $350 units and even though its packed with features, I don't like flying it, its cumbersome and lengthy to get around. crew area is nicely done, but the rest reminds more of the Nostromo. Some might think of that as a benefit :) Especially the cargo area is no joy!
I agree with everything you said here. I personally do not "own" it, but have it as a loaner for the Galaxy, which was a $500 ship that will also gain in "value" once it comes out and might even be up there with the Carrack. The unfortunate reality is that unless you buy the ship when it's first announced, you will always end up paying more.
As a relatively anti social player, purchasing the carrack on what I've come to call the stupend episode.... I've lost any interest in buying it, which is a given, and now I think I should've known better by then. That said, I've really tried liking it, and being honest, what keeps getting in the way is mostly the PU state, and I don't mean the lack of a proper game loop for it. I've tried using it as a mobile home. Even bought the pisces to keep inside it. But with bed logging leading to infinite loading ever so often, the untimely 30k, the pisces always having landing gear retracted when I retrieve it or log back in it.... Heck, one time I've left it floating and went down to a bunker on the pisces, the carrack just fell to the ground, de synced back to where it was, I even managed to get back to it only to have my pisces clip into the cargo bay from the hangar. Anyway... I really wish they rolled with the initial stipend. Maybe people would be less worried grinding credits and more willing to just derp around the verse in big multi crew ships that would also be so much more common. Also, even if you could get 4 people manning those turrets, what contract would be even worth it split five ways. Heck, even group ERTs and high/critical beacons are better off with a Tali or eclipse and a single player.
Nice ship review however no video game asset is worth $600. I’d rather buy a 4K monitor so when I play it, the ship looks good on screen when I use someone else’s ship. Tho I would never advocate for anyone to spend more than $60 on a video game. And no I don’t participate in micro transactions either let alone macro transactions like this game seems to think they can do. This ship wouldn’t cost $600 to develop if the game isn’t being ran by lazy developers who are trying to squeeze every last penny out of people by delaying the game 10x (and on the road to so much more than 10x) longer than any other developer has done in the history of video games.
I can totally respect you not wanting to spend anything more than the $45 for a starter ship which is all anyone needs. This $600 ship can be bought in game by earning it through gameplay. Like it or not though, people spending insane amounts of money on a game is nothing new and not going anywhere. It's either for you or it's not and there are plenty of games out there that make games that would be more to your liking.
Literally *none* of the ships in SC are worth the price of the pledge, beyond the starter package that grants game access. By any measurable, quantifiable reasoning. "Is it worth it to you?" and "Do you want to support this project" are better questions to ask on the value of this. This isn't a critique or defense of SC's funding strategy; that is largely subjective and your opinion will vary.
I love Anvil and Carrack would be amazing but I can't live in this ship because it feels like submarine, triggering some sort of claustrophobic vibes, doors are so slim only one person can squeeze trough ... what is even bigger problem what's up with ceilings they are so low It feels like you are either going to hit your head every second or need to croutch down between changing rooms worst it is in engine room, I think they wanted wanted to pack many features into ship and figured out there is not enough space so everything is squished to the point there is no open space unless you are midget maybe then you would have feeling of having enough space around you, and no review addressing this issue
I disagree thar only bad things happening when you get caught with your pants down. I've had great things come happen when caught with my pants down. 🤣
@@CasaBLACK Nothing against you but it would be nice to see content creators for star citizen push back a little against this crazines. It used to be u pay 50-60 backs you get a full game ....now you buy the game then need 600$ to buy a ship and the game is not even 1/4 ready
@@kozoso2011 Its optional though. Without these ship sales, this particular game would not be getting made. It's a way for them to fund the game, but I can grind in-game and earn this same ship without spending $600. If the only way I could get this ship was by paying $600 or any of the ships really I would not be playing, but if others want to spend that kind of money as an option, while some spend $45 and get the same thing, I say let them. I also do not believe in paying a dime until I can actually play the game so I am not one of those who will chunk down more than a normal game box price for game I cannot actually play. Larger open world games are a hell of a lot harder to create and are now going to be taking 8-10+ years to create. Now while some will say that CIG has already been at this game for over 10 years, the reality is that earnest development with more than a handful of teams did not actually begin until after 2015/2016, before that it was all about building up concepts and infrastructure. This wasn't a AAA studio who was already established and deciding to make a new game. This was a few people who decided to create a AA studio and then a game. While they made far too many mistakes in their setup and I honestly believe Chris Roberts was not the right person to lead this himself as he did or to be the main decision maker or project lead, I think the team is better off now and finally able to be on a decent track. Will they deliver the good or some semblance? I dont know, but I'm here along for the ride for now until it either works out well or it fails. I see where you're coming from though and respect your opinion.
@@CasaBLACK plz make this comment into a video your opinion is really one of the more rare opinions when it comes to RU-vidrs! Most of them just join the band wagon of this is a scam cause it’s been in development for 10 years, what people don’t understand is that they are developing 2 1/2 of a game. SQ42, PU, and Arena Commander
@@greed3587 My thoughts have been expressed in a couple of my videos, but I will, when the time is right go all in on some sort of rebuttal for some issue that will surely arise and will glance back at this comment to build from because for whatever reason, I seemed to have worded it well and explained my own personal thoughts on the game about as good as I can. Thank you for the recommendation and the one thing you can count on me to do is only deliver videos on something I truly believe in and I do not believe in being anyone's salesman and I will not be bought off by a company or cater to another larger streamers opinion or try to gain friends by being a Yes Man. If I see someone, even if its the biggest streamer around BSing, I will call that out as well, but I still prefer to keep my channel positive and not just seek out negative content as some do. It's probably why I will never be a large content creator because I refuse to "play the game" as some do, just for views...
None of the ships are "worth" anything, you are not paying for a ship that has a material value, you're donating to support the project and the ship is simply a perk. There will eventually be no distinction between ships bought with cash and those with money, aside from insurance. These kinds of channels are not helpful for informing people.
Thats your opinion and you have a right to it, but as I state, the value of something is different according to the person so all I can do is set expectations or compare something to the next closest item that offers up similar gameplay. I'm not here to "sell" ships or tell people how to spend their money or to spend money at all outside of the starter package. I'm here to explain to them what theyir money or time can get them. If you think that's a waste, then cool, keep on truckin to another channel, no lost sleep here.
People spend their money on what they want and one person's waste of money is another person's happiness. I personally think cigarettes are a waste of money, yet some people blow more on those in a year than I pay for my entertainment so to each their own in how they choose spend to their money.
@@CasaBLACK There is no one ship everybody needs or wants to fly. I bought a Carrack when it cost $350 and I literally never fly it. I prefer the 600i by far. Pilot controlled weapons convenient vehicle lift. Carrack is too too long to walk the ramp is annoying etc etc
I think you should learn more about the game before making reviews, lots of things you say are wrong in one way or another, or just not accurate enough. Spend more time doing Research, so you say things with more certainty and not just your Guess.
The Carrack is one where I flew it for a bit but solo or with my wife and did not fully utilize it and spent more time just gathering the footage I needed for the tour and my review came from the aspect of non group play but yeah on this one in particular I could have done better. Thanks.
Like every ship this size should be. This isn't EVE where you can solo every ship. Some ship are forced to have a crew, and we'll soon realize that AI crew will be so bad that soloing them is still better, and they're useless solo. And it's ok this way. We are not meant to solo sub cap and cap ships.
wel i waited 6 years after buying it before it was ingame,i plan to solo it since with scanners radar drones u should be able to detect other before they can detect u.when that said cargo room is outdated since game and cargo is a hold other thing today than it was produced.i hoping we can get a sience modul for it then i would change cargo out with that.and for money making more to hopefully as stated 12 years ago there will be tusind of systems to find and explore :) but all us carrack owner have a dream from the day it was told it would come,but we probelly get disapointet and wasted money on this,but i cross my fingers hehe