BRANDON AND ANDY SHOT THE VIDEO! Alex P was just trying to make Riley look extra good because he also did an amazing job on the edit. But you, dear viewer, you're the real star. *blows kiss*
Great video and filled with a couple hard laughs. I laughed like I laugh in stand-ups...head lowered with hand across my brow, covering my face in shame. Kidding. You definitely have an affinity for comedy. Hope to see more of these.
Riley: "Guys, this was a crazy video to make..Who's idea was this?" Director: Riley Murdock Host: Riley Murdock Writer: Riley Murdock Shooter: Riley Murdock Art Director: Riley Murdock Gee I don't know
I bought Star Citizen for me and my son when he was a 3rd grader, yesterday he got he's final grades from the gymnasium. I watched him grow from a sweet little boy to a teenager to a man, in the same time frame Star Citizen went from a alpha game to a still alpha game
*cough cough* beamng development... but I do really like how they make everything perfect before moving on, it makes the game's strengths be the best ever.
My cousin backed this game near the beginning, and he would frequently tell me all about what new tech they had just unveiled. He played the alpha and loved it but wanted very much to play the final game. He died from cancer this year after all that time. I can't help but feel angry about it. He'll never have the chance after so, so long.
Sorry for your loss man. I can understand but isn't this life? Instead of being angry at SC, be happy that it existed to give him so much joy and something to look forward to regardless.
This is the kinda thing Riley would be making if he were a solo content creator and I'm glad LMG allowed him to access their resources for this project.
Yeah, one of the view videos that show all sides of this. SC is such a riddle, it is the best and greatest game of all time, and the worst run wreckage of a project ever, at the same time.
I was on the "it's a scam" bandwagon, until over a month ago when I saw a video of all the stuff you can do in the game currently. I bought it and tried it out, I was initially frustrated by how little you are told on how to play (none) before heading out into the universe, but after I had learnt the basics I actually had some fun, experienced some mind breaking bugs, but I am really really loving the game right now, if they could fix the bugs in the game right now I could play it as it is for several years. But they are doing that and adding more features and types of gameplay, so I think this is my jam for a long time. When I was a teenager I had a dream that there would be a game where many people could come together and crew a star ship like star trek, calling down to deck 22 for more power, and someone climbing through a Jeffrey's Tube to fix a damaged system to bring the shields back online to save the day... While this isn't that just yet, it is quickly becoming that, that is why I love it.
@@MichaelDeGar You might wanna grow up a bit there, champ. You know there's a whole world outside your window, yeah? Don't have to just paste the same comment in reply to literally everyone on a RU-vid video. There's more to life. Trust me.
Honestly, if you are even considering it, there is more than enough in there for you to go in now. There is enough content already... the problem is that it often bugs in many ways. But... it would take a long time to describe in detail... it already is the best game ever. And you can see it and play it. Just in a buggy and unfinished way... But its completely in a different league than anything I have ever seen before... its incredible what actually works in the game.
@@psychepeteschannel5500 it's an unplayable grating mess be honest. a fucking computer monitor in game bugged out and killed me. my flash drive must have told it i don't safely eject them.
Riley I hope you read this: Thank you. Every single piece of coverage on Star Citizen has been either a hit piece or gushing love into the system. You peeled back the layers and talked about what the project is and what it isn't. I knew you would produce some amazing coverage of this topic when I saw Morphologist's video and you did not disappoint. Thank You.
@@MichaelDeGar hey man, just wanted to remind you that you're spamming "this game is a scam" at the comment section of an unbiased 30 minute documentary of it. Riley's research in the video clearly gives people all the information they need to come to a nuanced opinion, I don't think your spam 5-word comments will make them change their minds.
Eh, I just really don't agree with the main project manager. I don't think Chris Roberts is actively trying to scam anyone, but his direction and tactics are not good at all, and in a way, that's just as bad.
This was phenomenal, Riley. The research, the writing, the delivery, and of course the humor… well done. I would love to see more of this style of video essay. Top notch work :)
@@oryan2 lol really? He pointed out bloated development, ridiculously expensive ship microtransactions, accusations of fund misappropriation... Not a very effective ad lol
@@meatisomalley I beg to differ. Con men always know what they're doing. Simple misdirection. I'd be willing to bet there is an NDA somewhere on the books as well.
I hate people who act like this when you trying to do something. You want an epic adventure, but this guy decided to shoot up everyone for shits and giggles..
My parents got me the basic $50 ship in this game for christmas when I was 14, I install it once every few years and check in on the progress. I'm 21 now lmao, still holding out hope tho
Do you remember back in 2.6 when there was only hangars and port olisar? How far we've come since then is actually staggering. People are critical and say it's been in development for 9 years but when you look at the size of the studio over time and the content in their updates it seems more like 5-6.
I really liked how this was a rundown of Star Citizen from someone who doesn't appear to be a fan or hater. I'd like to see more content like this. Including eventually a follow up to this in say 1-2 years.
If you look back 2 years the game feels completely different, I usually play the game a few weeks or days every year and the progress is definitely there. It really can be an enjoyable experience with some friends, so if you are already invested I would encourage you to have some fun with it, and if not you have to decide whether you want to flip that coin.
@@pluto419 I want to see it release but I don't know if I'll ever buy it. Their current funding makes me extremely concerned that it's going to have one of the most predatory pricing models imaginable.
Yes - here I am 2 years after this video was produced and it's still in alpha. There are original backers to the game who have died waiting for it to be finished.
Whatever Linus is paying Riley, he deserves it and more. He basically did everything in this video and it's really compelling to watch and well polished.
Riley: Hey Linus, I have a great idea for a 25 minute long Star Citizen video Linus: Humm, well it's not really feasible, the only way it could happen is if you did nearly everything yourself Riley:
This was a very well balanced look at what Star Citizen is, past, present and future. Not sugar coated and not a shameful hit piece. And you kept it factual. Well done!
@@kingket4 For what it's worth, you can't manually put stuff in it but you can buy cargo at trade terminals and that cargo will be correctly attributed as being in the ship. I think it's something about needing to have physics grids for a ship that can exist outside the boundary of that ship. Or something like that. They need it for some other ships too.
@@somethinglikethat2176 pay him 1000 dollars and he ll make the best magic wand ever that will create happiness for everyone, if you don t you re a hater and you hate people
Came to say much of the same. Wondering where the other content like this is because I was hooked. It was like a tech documentary and I loved it. Learned a lot of stuff about Star Citizen I don’t think I would’ve learned otherwise. For example I had no idea they’ve fundraised over 350 million dollars for the game. Which is wild considering fans are doing most or all of the funding?
Exactly, this is the sort of content we need more of. You can tell he put a lot of effort in and came across unbiased and professional while still having fun.
@@MichaelDeGar stfu. it's not a scam. They are literally doing something that can finally be done. a real, reactive, non-scripted world in an MMO setting. When this is completed, it will be one of the most immersive games in gaming. They are doing what other games have only dreamed of doing with stupid claims of open-world BS. And in the process, inventing some really good tech to make it work.
@@SeraphX2 its been close to ten years and nearly $400 million in funding. The game should have been done years ago with that kind of budget. But it's not and falls into obscurity pretty quickly due to it's lack of anything to do, it's boring and yes the definition of Scam is exactly whats going on here. like it or not idc.
Played the game for the first time this week. It’s pretty fun. I’m mostly interested in the immersion. I like that I can move around in my ship - as well as manipulate panels inside. Also, the ships control system - while it took me some time to get used to it - is pretty unique, and actually quite good once I get the hang of it. The only thing I don’t like is the “you’re on your own” kind of feeling when you start. My first game I played about an hour and a half, but half of that time was trying to figure out where my ship was, and how to take off. So…half the time I was on RU-vid looking for tips. lol
@@sandiggaz8647 Haha I'm sure so many people are in the same boat. I remember going to my ship, and being like...uhhh....wtf do i do. And one time I was in the air, and fumbled, and turned off power, and i fell like a rock to the ground. hahaha
I think Riley is easily my favourite writer/host in the whole LMG family, and would be really excited to watch more of these. Not sure I'd want them all to be gaming related though... Would be cool to see deep-dives into backstories and origins of recent tech news developments maybe? Maybe that's a bad premise. Basically want more Riley. And James.
Finally, someone did a fair, well-rounded review of the game. Riley just nailed it. And the fact he took Morpologis as a guide really shows his professionalism. I wish we had more of such journalism these days.
@@Placeholdername3 Yep, like I've just re-corrected someone else, you'll need to come back in at least another 10 years time for the review......If at all!
@@Placeholdername3 A preview would refer to him being able to experience content that is not currently released. A review is based on experiences with currently available products.
As someone who just transferred over from years of ED to SC, yeah it's a buggy mess. But it's also got far more content and interaction than ED even in this state. Genuine transition from atmo to space while ED has a few second hiccup between space and "surface/light atmospheric" transition and all land able moons are quite barren. You may find an interesting rocky formation but it's all procedural generated with no artistry mixed in whatsoever. The game loop is also far more tedious in the sense of the INSANE number of painstaking resource gathering for suit and ship upgrades so you can remain equal and competitive. ED would be far more fun and accessible if the grind was eased up, in the way that materials were more plentiful to find instead of aimlessly roaming around a moon in an SRV for an hour, shooting rocks to collect for the next level of pulse laser damage. It's a shame because I truly love ED and by far it's sound design is simply the most eargasmic experience in all of gaming. The ship UI is so simple and easy to get used to and is laid out quite effectively. SC just looks more modern, has more controls, there is a dynamic flight model for atmo and space which changes the physics of all ships in the game. It's just got so much more thought, detail and complexity put it and that's why I think this project has taken so long to get here. No game out there has attempted something of this scale. I mean, GTA V comes to mind with its attention to miniscule detail and that had a hell of a budget, but SC is something special. There is even visual damage that impacts flight characteristics and performance... Guys.... This is a physics engine simulating a game. Not a game simulating physics. My only real objection at the moment are the bugs in the alpha. The clipping issues in particular and the missing objects/mission critical components/ items. It would be a far more palatable experience, if they spent just a bit of time to flatten out the bugs and have a stable experience - i think most people would agree that they would even be willing to further tolerate the release date if it weren't for the bugs and glitches. Either way, I'm liking it so far for the potential that it has. It's truly inspiring.
Star Citizen feels like a game I would pitch to my mates in high school: "What if it was like GTA, right? But you could, like, enter ALL the buildings! And it was also in space and you could fly to other planets! And the weapons you drop will always stay there! And the gunshots will never disappear from walls and stuff!"
Shooting a physical projectile into space is also a thing. Should they track and trace that as it makes its way across the star system? Maybe it hits someone standing on a space station on the other side weeks later. If this game aims at being a simulator, that has to be programmed in.
@@alexn8219 this seems to be the major issue causing to polarised opinions. Critics see a game that's 7 years past it's due date and still in alpha, while fans are playing a beautiful buggy mess of an enjoyable game. The whole "you'll never play it" vs the "I'm playing now" point of views are probably not reconcilable.
@@Rickbearcat I think most people accept that there is a certain level of fidelity that no video game will ever hope to achieve. That's clearly on that level. On the other hand, I would expect that if I left a spaceship flying through space that it should eventually crash (should it be captured by a planet's gravity well) into a planet and I should be able to find it there. That's not presently in the game, but is at least theoretically achievable with the vision they've presented.
@@KindredBrujah ...It depends on where you pointed your spacecraft, or bullet, for that matter, on what happens to that object. Pointed in the plane of the solar system, there is a small chance that it would be captured by a planet and eventually fall to its ground. Same with a bullet (projectile). But, if aimed perpendicular to the plane, there would be no chance of it hitting anything within that solar system, save the ort cloud objects encircling the solar system. But, no one would be there to see or experience its effects. The question then becomes, do you despawn objects that have no chance of interaction to save on system resources or let it travel its course until it reaches the edges of the program? I don't like to suspend my belief of things in a Sim-style game.
Wait, what??? This is a Techlinked vid??? How is this not on the main channel?? It's way better than most of the news articles of top old media broadcasts. WELL DONE!!!
dinnertable talks in 10 years: "My father backed this game, i backed this game when i was your age...and you will back the game and become a star citizen damnit!!!"
Fun fact youngest legal kickstart back to this game is 27 this year! 7% of original backers will have died waiting for this game to come out already! Technology has moved on so much the specs on this game mean by the time it comes out a onboard intel GPU will be able to run it!
@@BadFoodBlog Well PS5 still cant handle it so we are good for another 5 years. edit: But its kind of fallacious to think 70 year olds Backed star citizen. That 7% figure is maybe 1%
3:34 This is an incredible citation because Gamers Nexus was a short form gaming channel that became a long form tech channel, and now TechLinked is a short form tech channel dipping its toes into long form gaming content.
As a casual Tarkov player who is also looking to start playing Star Citizen(my rig is not good enough to run SC rn unfortunately so I'm saving up. Also, I need to upgrade my tarkov to Edge of Darkness first), I must say even if all this might be a scam, the very fact that you can actually pay and play the promised product is more than enough content. Even AAA games live and die shorter than Star Citizen or Tarkov has ever been in development. Community is something I really get attached to. In my experience, I equally love and embrace both games and love hanging out with their respective communities. Even if these games never come out, I know for a fact that I had and I will continue to have great memories and I can easily say that money well spent.
Easily one of the most comprehensive, unbiased, in depth reviews of this whole thing. It was a pleasure to watch, and I hope more people see it and actually watch the whole thing through.
@Mr. Miyagi and then there's just that blind hatred that you always see. I'm no cultist, I just want to see an open dialogue about this thing without devolving into blind support for either side. Calm down.
@@NickCranford this video is factually very biased, the mere fact that the title is best game ever shows it, its not normal to see a smartphone or tablet review named best ever, things have their pros and cons, clearly something is wrong. and the fact that many see the title and say its unbiased shows how blindly fanatical the community around this game is. i m surprised he at least did mentioned a few issues, just a few, he even contradicted himself
@Mr. Miyagi Anyways uhm... I bought a whole bunch of shungite, rocks, do you know what shungite is? Anybody know what shungite is. No, no Suge Knight, I think hes locked up in prison. Talking shungite. Anyways, its a 2 billion year old like rock, stone that protects against frequencies and unwanted frequencies that may be traveling in the air. So thats my story. I bought a whole bunch of stuff, put them around the la casa. Little pyramids. Stuff like that.
Riley - "We need to do the pre-flight checklist. Load the navigation info and make sure our flight manifest is submitted properly." Linus - " Leeeeroyyy Jennnkinsss!!!! "
Okay so it's 2022 and there was a free flight this week (F2P for a week). I tried it and got hooked, the game is buggy af that's true but it's becoming enjoyable with stuff you can already do. I had to buy it and for people who would like to do the same, this game requires a lot of knowledge and also you need to know how to fight against bugs lol. Once you get these down, you are ready.
honestly, even though there still are some bugs, in my personal experience the game has improved a lot over the last year. I don't randomly die anymore, don't randomly fall through the floor, my ships don't randomly blow up, servers don't crash every 2 hours. The only occosional bugs I really get now are me not being able to set a waypoint or button not fully working but have'nt stopped me from continuing what I was doing. Even the fps has improved significantly although still not crazy good.
Star Citizen is the game that made me thought, "Wow, I better take care of my health so I can live long enough to play this when it releases in 2069..."
@@GUSRG their children will continue their work, and it will repeat infinitely until building a rocketship and cryogenic tech and you will pay to see the planets in real life
With just about any other project I'd be annoyed at the rate of new features, but if you look past the initial bugginess you can quickly start to see what an amazing game it could be. A moment that blew my mind was when I was flying on a planet recently and it was really windy, my ship was being thrown around, as I was passing over a mountain I could actually see the snow being blown up one side of the mountain physically and curling over the top of it. I don't think I've ever seen that in another game outside of pre-defined animations. Of course, as I flew over said mountain I got the down-draft on the other side and it slapped me into the ground, which was both annoying and mind blowing at the same time. 😅 I guess my point is: The game is a lot more than it seems to be. You can quite easily call it a tech demo at its current phase, but man... It's a damn cool tech demo.
@@ezzahhh agreed, I'm not that optimistic. But I've been consistently wrong about Star Citizen. They manage to be even worse than I predict. Somehow. So where is that SQ42 Beta? Every single fanboy told me it was coming for sure last year. Now it's radio silence.
Project Zomboid is one of the most played games on steam. Has been in early access for 8+ years. And they only update they've done in all that time is change the graphics from pre-rendered sprites to RuneScapes. DayZ, the inventor of early access. Has since re-released itself, in a 2nd phase of early access, with half the features of the original mod. In Elite Dangerous, you play as a unmovable chair, watching glorified loading screens. That all makes Star Citizen look impressive.
I purchased this Alpha after your video and I love it. I do think this is the foundation for a real life Ready Player One. I have no issues sleeping in my ship now.
Same I am also thinkig like that if it comes as promises it will be ready player one... just we have to make gaming pods just like movie and it will be futuristic virtual second life thing
Star Citizen is not a game. It’s a religion. Like all religions, it promises things that ever stay out of reach: God, heaven, eternal life, the definitive space game experience. But it’s also a modern religion: like American Televangelists and Scientology, Star Citizen is as bold as it gets at asking for your money. Between a great promise you’re so invested in and admitting that you are a fool to believe it, it’s very hard for people to extricate themselves from religion. Err, I mean Star Citizen.
This is actually true for a lot Star Citizen's players lmao. A large chunk of the original backers in 2012 were probably 45+ years old at the time, They'd be 60+ by the time this game reaches full release.
The reason so many people stick with it regardless of setbacks is the same reason a game like war thunder attracts thousands of return players despite the devs doing their best to put people off. They offer experiences you simply can't get anywhere else, and the promise of more to come. Nothing comes close to the experience of SC, and that's worth the bugs and frames issues for a lot of people. Until that exists, I don't think backers will run out, as despite what some people say, there is a lot of game to give people something to do, and it's constantly being added to. Many people have had more playtime in SC than the average AAA title, and are still finding new things to do. Doesn't mean they're satisfied with the state of the game, or happy with the rate of development, but it's why many are perfectly happy to put in more than the necessary £45 to play.
As someone who was there from the very start, I often find myself in two minds about the direction it's taken. On the one hand, pushing these boundries so hard is impressive, and whenever they succeed, its incredible. But when I glitch through my ship for the third time that day, with controls that fight me a little like i'm playing arma 2, and find out the most recent addition is collars on jackets deforming when I turn my head... Its easy to get frustrated.
Understandable. I like to think of star citzen as more than a game when you fund it your more of funding research into new game tech that expands beyond anything we see. Tech that would be used by other companies in future games following it.
@@sauceboss1846 yeah except UE5 releasing this year and the shit you can do with that engine is already crazy. I doubt that breakthroughs they achieve in SC will impact the gaming industry and by the time it releases, the gaming industry may already surpass the expectations SC brings. Who knows, maybe someone will release a more advance game similar to SC, over a shorter development period.
@@sauceboss1846 i have to disagree, I "invested" my money back in 2015 to this hot garbage and literally almost 7 years later still havent heard anything... in those 7 years they've barely come out with new planets to land on and an actual universe??.... this is just pathetic the amount of work they are actually not doing on this. What a waste of my money back in 2015 and I hope no one else waste theirs and makes the same mistake I did....
@@zorgaborgaTTV saying that you "haven't heard anything" in 7 years and "barely" anything is added you are not really being honest. So there is your answer.
@@sauceboss1846 Nope. The Engine they've built is, despite the modifications, not proprietary. They just re-signed as a perpetual licensee of cry-engine, which includes stipulation that they can't repackage this and sell it on as their own framework. If SC goes under, everything goes with it, including all the tech they've built.
@@Kingz2100 Then don't treat it as an investment. Treat it as a vanity project, donation, or a tax write-off. It's something you will never get your money back.
@@triadwarfare Giving money to a video game project that fails to have an end goal, keep procrastinating, adding new features and burning cash for 10 years .Nah, I rather spend money on something else . :D This is more than a vanity project, this is a showcase of buyers' remorse .
There was this old meme I saw some years back that's a guy looking at a laptop and on it he's in a ship in Star Citizen, the caption is "Wow, it's finally released!", but... On the next slide it pans out he too is in the same space ship in real life. 😅 (Jokes aside, I genuinely like the game. Now that a lot of the backend is in place it's actually making pretty fast progress compared to prior years!)
I am a proud backer. I'm backing this project, because it's quite literally the ONLY way we will ever see a game breaking new ground these days. No other "triple A" developer or publishing company will EVER take the risk and invest into building truly something 'next gen'. We all know, short-term profits are all they care about, and hence the copy & paste games, year after year, taking out content, then putting it back in a cycle or two later as "NEW" features. Partly because it's a quick profit, partly because they're beholden to shareholders and mostly because the current game engines/tech is lacking the ability to provide something better. Star Citizen is the hope, that we can break that cycle. That we can smash the copy & paste yearly release mold, and actually help create something bigger and better. Even if it takes long, it'll pave the way for others to follow, once all the hard work has been done, benefiting the industry as a whole. The kinds of people wanting Star Citizen to fail, are 100000% the same people that demand games be released, and then unironically complain about how shoddy and buggy those games then are, while lacking content. However, next year around, they're cheering for the same companies and franchises, only to be disappointed yet again. And like lemmings, next year, they do it again. So forgive me, if I just completely ignore those kinds of stereotype "gamers" and their endless whining. 😀👌
This is probably the greatest video i've ever seen on Star Citizen. Exploring both sides, not only the critics and sceptics, but also fans and supporters. Excellent work !
You want a game that does all the things? Play Emperyion: Galactic Survival. Less Graphics, more functionality. And done by an indie that didn't have 350 million dollars of crowd funding. Is it a 10/10? Prolly not. More like a solid and heckin enjoyable 7/10 - 8/10 depending on your tastes. But it delivers on the things Star Citizen is trying to do in current versions and it's better than the current state of Star Citizen, which is like a 3/10 currently and doesn't look like it'll improve significantly any year soon.
I really want to see more TechLonger videos. The view count should show how promising it is for this concept, we've been at around four months since the last one it seems.
This was like old school 60minutes but for gaming. I loved it and I was absolutely entranced by the whole video. Seriously top notch documentary level reporting.
@@akiotatsuki2621 Because of the flow, the story telling, the humor and presenting the facts in an unbiased way. Very hard to make such a long video and not have people get bored and leave.
@@SIPEROTH It’s not pay to win. I pledged for an Avenger, played the game, and just bought a hammerhead in game after using my in game purchased caterpillar. It didn’t even take that long to do all things considered.
Monetization mechanics are fine depending on how generous they are with getting the things you could just pay for. If they are not fine then this game will be a greedy dumpsterfire.
I lost it at "star foreigners" lmao. Overall an extremely well done video that's honest and does a great job of highlighting why this alpha is as successful as it is: 10/10. I personally can't think of another game that can frustrate the hell out of me and still make me feel excited to jump back into it. There have been plenty of times where I don't even really "play" but just explore and take in the beauty of the 'verse.
@@kissmyhairybehind it’s not like you as a player can’t spawn in the idris. It just requires some work. Either get reputation as a bounty hunter and get a mission to destroy a stolen idris or get a group of people with a high crime stat to spawn a navy idris.Both work.
it will release, people obviously disbelief because of the long development but once this comes out (ofcourse with not all systems yet) and they regularly update it with big contents. it will truly be the best space game ever.
@@rots3123 I mean, by the time it comes out in the 2030s or 2040s, we have no idea what will be around. Seems a bit presumptuous to say it's the best ever don't you think?
After “No Man’s Sky” and “Cyberpunk 2077” I’ve learned 2 things… 1. Don’t rush the developers 2. Don’t get your hopes up Follow those 2 rules and you’ll be fine…
no mans sky's pretty good shit though, like theirs allot of good stuff in that game, you can own a frigged, command a fleet, build a huge base, discover cool planets with cool bioms and tons of different weathers, the creatures have been vastly improved and you can ride them, you can discover lore in ruins, the planets are really dense full of life, there's some horror elements some crazy exploration some mine craft, full multiplayer, the visuals are really cool, there's not really any major bugs get constant updates, you can drive vehicles and even a mech and theirs some really cool designs. its a pretty great game tbh and its fun.
Considering how under-researched most Star Citizen coverage is - this was not only excellently well made and researched, but was also a really nice unexpected surprise as well! Very well balanced and fair criticism and praise across the board.
@@flyingpigmonkey1 lol people got triggered by ur comment. All you have to do is look at their promo vids and then try playing the game or looking at actual game footage. It’s impossible to not encounter bugs. The game does not have a release date. It’s probably nowhere close to being halfway finished, and on, and on…
@@Zeddd7 No one is arguing that this game isn't unfinished or taking way longer than they said it would, but this whole idea that this project is a massive and elaborate scam is flat earther levels of idiocracy. They post their financials every year, we know exactly how much they make and spend. Turns out, having over 700 employees (mostly devs) in five studios across the globe is really freaking expensive. If it was really a scam, dont you think they would've only hired a fraction of those employees in one or two studios and made it seem like they were working hard but just not doing a good job, to pocket much more of that money?
This game is ripe for an update with 4.0 to be the next big milestone. May 2023 is coming up for the 2 year anniversary of checking in on it. Good time for Riley to chronologue us through the current state of the game as it turns the corner soon TM
@@lordseptomus441 which gives them lots of time to make a video about the state of the game now which would be good tech journalism - when the game's alpha is a distant memory it can be evergreen content.
@Mr. Miyagi Anyways uhm... I bought a whole bunch of shungite, rocks, do you know what shungite is? Anybody know what shungite is. No, no Suge Knight, I think hes locked up in prison. Talking shungite. Anyways, its a 2 billion year old like rock, stone that protects against frequencies and unwanted frequencies that may be traveling in the air. So thats my story. I bought a whole bunch of stuff, put them around the la casa. Little pyramids. Stuff like that.
@Mr. Miyagi Damn bro, where did you get your degree in armchair psychology?! I too wish to be able to sling around terms such as "high psychiatric comorbidity prevalence" so I can seem knowledgeable and baselessly diagnose people en masse with ease!
No one gonna talk about space engineers?`that game is SOOO friggin advanced at this point, it's a full RPG with a working economy, minecraft farms, and space pirates
@@jasonfrost5025 Another lie from you. A decade old with regard of tech game that runs with 25-35 FPS max on my 10900K and 6900XT in 2K and all that after the majority of texture maps were massively simplified - that's just pile of crap, but not a game.
@@jasonfrost5025 Half of the missions in Odyssey are blatantly unplayable. I am not talking FPS or slow textures or anything. I am talking reproduceable bugs including CTDs.
I remember watching the stream and be completely in awe at how Linus perfectly mimicked what would happen if a 12 years old CoD player were to play Star Citizen
@@Guardian-of-Light137 there y’a go bud - there’s also a shorter version called Linus Troll tips from another RU-vid ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tbk9cqUISRA.html
I want to agree on some level, but then I've met lots of older gamers who act that way. There was a particularly angry 68-73 year old I played for 4ish years with, up until his death, who frankly made Linus seem quite mature and laid-back.
To make Cyberpunk 2077 more immersive, they should add in a mission where V attends the release party for Star Citizen in '77. I joke but even now I still am 100% confident saying Star Citizen is gonna stay amazing. Whether you like Chris Roberts or not won't change the outcome.
I gotta say whoever does the writing for you guys deserve a raise. It's balanced, intentionally confusing for both parties at times, and entertaining. Final argument about "hope" brings it home. Awesome work, guys.
Riley Murdock, you have certainly grown into the character, host, and man you were always meant to be. When my journey with you began many years ago, I saw a boy, but one who had found a progressive path towards a set and worthy ideal. I first observed you all those years ago and I haven't checked in on your progress for many years since. Today, with this video, I see you as the embodiment of self-actualization. Your goal has been attained. Success has meandered it's way until you found yourself wrapped in it's grasp. Riley Murdock, your growth is seen, valued, adored, and respected. Thank you for interacting with this world in a way that brings such positive consequence and demonstrates the achievability of the most extraordinary personal growth.
He did spend a long time researching this subject to make this video I remember Morph played with them months before this video came out. So Techlongers just take longer