The 600i, on paper, is going to be perfect after the rework. A tier 2 medbay, and a cargo lift big enough for a tank or a snub. Sounds like a Carrack you can solo.
The Defender has the fuel capacity that lands between the Cutlass and the Taurus, in a ship 1/2 to 1/3rd the size. It is one of only a hand full of fighters with an interior. It has the most shield + guns + hab support under one stick of any small, "single seat" ship other than the Vanguard line, which is arguably more of a two seater, and all of its components are repairable/replaceable from the inside. It has a front loading ramp, meaning scooping up small boxes without a tractor beam is a breeze, right from flight view, in the pilot seat. As a "two person" craft, it is weirdly superior. Because so much can be done by the pilot, and the second player isn't necessary for flight or combat, they are free to help in the best way available in the moment. They can run shields and scanners (someday usefully,) or (in future iterations) sit on a bed with the component doors open and the repair gun out. They can be in heavy armor (Titan suit?) at the door, with LMG, ready for deployment, or to hold the entry from attackers. Or holding a hand tractor grabbing some loot and chucking it in the hold. While the lack of cargo grid will prevent it from dogfighting with fragile items inside, it seems to me the very highest ticket items in the game will be finished products, like technologies. Just today, with hand tools, personal storage, and an ample interior for small boxes, the Defender offers enough space to house a few million in drugs, yet no one at Jumptown scans it as they engage the defensive screen and it flies away. The future should have many such use cases for such a compact, yet versatile ship.
@CapnSnackbeard, You have outlined all good points for the Defender. I would have it in my top 10 list, I just think it is beat out by the Vanguard for spot 6 in the top 6.
For exploring Pyro i would take the Aquila over the Andromeda. More range, better scanner and a ursa in cargo bay. Andromeda is the warship in the constellation lineup.
I am surprised you didn’t list the Redeemer. As a solo pilot you get 2x S-3 and 2x S-4 guns, 16x S-2 missiles Almost a corsair’s fuel tank, 2 huge shields and a very respectable hull hp. The only thing the Redeemer lacks is cargo space.
It also lacks good missile defence, that is the bane of a deemer. Also the shields mean nothing vs ballistics, which will be seeing a change soon. As much as I respect the hull HP, it is still fairly low once shields are downed or bypassed.
Didn’t CIG state sometime back that Pyro space would experience dangerous solar flares periodically? Was that retconned? How do these ships respectively handle space weather?
Great video, liked & subscribed. My only input is to point out that any of the ships that can carry an Ursa Rover, can also carry a Mirai Fury instead. So instead of an extra crew member using a small turret, they would potentially be more effective using that to help attack or defend targets. However, doing so would reduce the amount of cargo space available for other things.
@andrewmaughan1205, Thanks so much for watching and subscribing to the channel. You have a good point, a Constellation could have two snubs if you have the crew, could be a good surprise for some attackers if you can get both launched in time.
Thanks for the video. The connie Taurus is also a good ship to take. It fights well but has a good bit more cargo. So if you want to trade some hp for cargo the Taurus is the way to go. I do vhrt and ERTs in my Taurus.
I do ERTs in the Taurus too. IMO the Taurus makes more sense than the andromeda, can make more use of cargo space and a tractor beam than you can a snub fighter and second turret.
@@nathanforrester5140yes, if your main differentiator is crew size. The Taurus wins as a daily driver if you solo semi-frequently by simple merit that it trades a couple seats for something that's useful to you regardless of how many people are aboard helping you. The real advantage of the Andromeda comes when more than two are aboard and can operate the second turret or the snub as well as the piloting seat and the topside turret all Constellations have. Alone, you just have a bit more HP and way more missiles than you'll be able to fire before a player fighter tag team will take you down, and you lose on cargo space.
Love the Corsair. If you replace all the guns on it with fixed mount ballistic gatlings it absolutely shreds. The main size 5's have around 2600 rounds, where the two size 4's get a little over 1100. Overall, that gives you two minutes of continuous fire from the main guns, and about 53 seconds from the secondary weapons. Another added bonus is you can dump full power into the shields and not have to worry about weapon recharge.
@Jmandude5, that is also a great ship to use and I have used the same build. Only issue is if you get an 890 Jump in the ERT group, you will usually run out of ammo before you can kill it.
@@Lead1121 I personally like it a lot and use it more than my 400i. It is rather small, but is well shielded and has more HP than any other ship in its size and even most of the larger ones (sadly the engines are its Achilles heel), it is quite fast and with powered down weapons and shield somewhat stealthy, I don't really win fights in it, but I can endure them and even outlast them. With its huge weapons capacitor I can simply spray in the attackers general direction making sure he has to fly evasively wasting time and fuel, and those that can tank the shots, I can run from. But after all that I don't think it is worth its price tag ... and still I would buy it again. edit: oh, and it works well as a small drop ship in case you have friends and air support.
You are aware that the "body HP" is actually the pool of all individual parts that can break off? The 600i for example doesn't have much of those, while the Constellation carries most of its HP in the individual engine pods. That has been done so that they do not break off so easily. So while the 600i has most of its HP actually on the body, the Conny does not. And i don't know if they have fixed it, but having the snub with you was an absolute disadvantage. The Merlin wasn't shielded by the Conny and had its shields off. You just had to target the Merlin to make it blow up in the back of the Conny right between the main engines.
@arrclyde4325, Yes I know how the ship's total hull points are calculated, and the Connie can have issues with the snub. But most ships in the game have issues and they will be fixed... well at some point! Maybe!! Crap!!!!
@@TieJax the "fix" is removing ship hp and replacing it with armor values. That is a huge difference. Because if you hit a ship at a place where there is no vital component behind it, it doesn't do anything to the ships health or performance. But for current stats: the Connies hull hp is actually lower than the one of the 600i's. You don't have mich use from the 188k hp of the Conny when the enemy ignores 4/5th of it and doesn't aim for the engines but the main body instead.
QT fuel and Hyd Fuel. Good luck using a military drive on a Connie or Vanguard. You are going to run out fast. Freelancer Dur, which I was surprised wasn't on the list, has twice the fuel of the Vanguard and just slightly less than double of the Connie. It also has the same advantage in hyd fuel over both ships. Corsair would be a much better ship over a Connie or Vanguard if you plan on fighting.
@rclines001, I like to be able to jump out quickly and go fast with range as secondary. You can always swap to a more efficient drive if distance is your main concern. As for the Corsair as long as you can kill the target fast it is a great ship. Does not do well in a drawn-out fight.
This list is going to change drastically when you see what CIG is going to do to solo pilots with their lovely engineering system (constant component damage, fires, shutdowns, etc). The bigger the ship you solo, the harder dealing with that stuff is going to be. Solar flares may cause this kind of system damage, won't that be nice.
Something to note on the Corsair. Later, there won't be such a thing as killing a ship within the first 15 seconds. Not a ship large enough to carry cargo anyway. Food for thought.
Thanks for video. I've been debating this myself. I currently only own a Gladius and Redeemer. Find the redeemer not useful as I tend to fly solo. I'm trying to figure out best ship with a decent hangar to hold up to a 1-2 Fury, or 1-2 ROC + bikes and cargo. But as soon as you go for cargo space, you lose "fun" in flying, maneuverability, speed, and combat capability against fighters. The Andromeda is nice as it can carry a Fury and Archemedes. Corsair can carry several Furys. Really makes you more survivable if you bring friends to man them. Also to save on hydrogen fuel when planet-side. But they dont have space for boxes. Gotta make them compromises. Vanguards are beasts tho, and my go to money maker and instill some sort of confidence at least against most threats. Some of the ships on the list dont have much hydrogen, something to consider as well in Pyro.
What would be super-cool would be a SC in-game event where the jump gate is down for a month or two. Effectively marooning players within Pyro for the short term. Forums howl with protest. Lord of the flies level tripled in Pyro.
On the 600i, you don't want to gimbal the guns, that is silly! With the size 5 guns, you can generally kill a Constellation before it gets in gun range
@Pharesm, Gimbal the gun if you are fighting small one-man fighters as you will hit more often. Use fixed large weapons if you are fighting larger ships like the Connie.
@@TieJax I dont fight small ships in the 600i, only hammerheads, connies, small ships, I don't fit for, I can either take them out with missles or I butt out. I did get shot down by an eclipse, and gimballed guns would have made absolutely no difference...
Nah, spirit C1, can do some form of every game loop except refueling. It can do ROC mining, cargo salvage/salvage support, trading, midrange ship bounties, bunkers with a cyclone, transport for fury LX for racing.... its absurdley versatile
@realmwatters2977, Incorrect I solo in these ships all of the time which is why they are on the list. Adding crew increases the effectiveness of each. I thought I made that clear in the video.
Until engineering, multicrew ships can be soloed without problems. You just have to avoid certain situations, have a grip on the strengths and weaknesess of your ship.
So many people seem focussed on the firepower of their ship. In the long run, unless you are flying in an org, you will just want speed so you can get away. MSR wins every day imo for that. Your forward facing firepower will mean nothing when you have a horde of fighters chasing you. With the concept of space speed will be king, so you can choose when and where a fight takes place.
i think you need to slap the aegis redeemer in their, and as for the corsair my loadout is 4 ad5b gatlings and twin size 3 gimbled panther repeaters, the gatlings are for large ships and the repeaters takes care of smaller ships like fighters
Banu Defender is overpriced and no toilet, but while it isn't s-tier for PvP, it is actually ok at it and actually has range if you want a dogfighter, and it is also mean in-atmo
If you disclude the Redeemer, Reclaimer, and Hercules series due to the majority of their gunner DPS being relagated to the turrets, then so should the 400i and MSR. And if pricepoint was tbe real reason, then the 600i should not be here either. The 600i is no less a multicrew ship than the Herc. I'll formulate my own top 6 in a reply below.
Given the rules that 1-Majority of gunner DPS needs to be bound to the pilot, or at least more DPS than any one Turret, or its primary method of dealing damage need be pilot bound(this is how i feel you should have phrased your own rule to be more consistant) 2- It must be solo-able and not dependant on multiple crew to operate , and 3- That It should be optimized for Pyro in terms of shielding for Pyro-Bursts and Fuel Capacity due to long distance travel 1) Constellation - all 4 models are excellent choices so it can fit you for Exploration, Combat, Luxury, or Cargo 2) Corsair - It feels like it was made specifically for Pyro honestly 3) 600i Explorer - Costly but also the only ship on this list with a dedicated Med-Bed without using a C8R as a snub. Will be even better after its rework 4) Retaliator - long range, big booms. Room for pepes, and once rework comes, modularity for multiple purposes 5) Redeemer - i dont love it, but it has massive DPS pilot bound, and insane shield capacity, and all the amenities. 6) MSR... i think - without looking it up, i THINK its pilot guns are 1 size larger than either of its turrets guns, meaning it can squeak by on this list. Which is good, because it is fast, has space for cargo vehicles and crew, and has Data Running capability for when that comes online. 6r) in case i am wrong about the MSR guns, i acttually do like the Vangaurd series here. - my pick would be the Harbinger, but i understand others love the Sentinel, and honestly they all work for Pyro pretty well.
@ParagonFangXen, thanks for watching. You only swapped the Retaliator and Redeemer for the 400i and Vanguard. I view the Retaliator and Redeemer as better with the crew manning the turrets as giving these ships their major DPS. You can argue that the Retaliator's major DPS is its S9 missiles do that but only for large ships, you are not going to hit anything that is size medium or smaller unless the pilot is AFK. Vanguard and 400i have the major of the DPS controlled by the pilot. The Vanguard's ability to defend itself is already established. As for the 400i, the goal for it is not to win the fight but to survive long enough to escape.
@@TieJax as for the Retaliator and Redeemer being better with manned crew on turrets... yeah. Same as every ship on this list. As for the 400i maintaining primary dps in comparison to almost any other ship either of us listed... the only ship it beats proportianately is the MSR, and only thanks to the 400i good missile capacity. As for the Retaliators missiles not hitting medium or small targets, we'll see. Missile gameplay is not finalized yet, but right now i hit ANY target i aim for with my size 9s. Easy as pie to take out a medium size Cutlass Black right now, so im not sure why you think it would be ineffective, and it can outsurvive and outrun ANY smaller ship even BETTER than the 400i with more Hull streangth by far, allowing for a safer disengagment when under fire, especially with how master modes will work. Unlike the 400i which is built primarilly for non-hostile exploration, Tali is literally built for disengagment under fire as a bomber, hit and RUN. :) As for the Vangaurd vs Redeemer, id ve happy with either. I have a preference for size of guns over number of guns thanks to how armor will be implemented, so i chose Redeemer. Vangaurds got one big boi and a bunch of pellet shooters, which makes sense, its a fighter, meant to battle other shios of similar or dimunitive size, and its more manuervable by far than tbe redeemer. But there will come a time when i am going to value ripping through armor more than overwhelming shields, so the Redeemers my guy, but i can see why someone would prefer the Vangaurd if you are thinking of it as a dedicated fighter. One more thing the Vangaurd series COMPLETELY lacks, cargo space, making it a suboptimal daily driver. The Redeemer isnt great with only 2 SCU capacity on its little grid, but 2 is InFiNaTeLeY higher than 0, making it a better chouce for me in Pyro. I wanna be able to loot my enemies. One last bonus that shouldnt matter (but really does in the current state of the game) is that the Redeemer comes fully stocked with Food and Water evertime you claim it, a fantastic bonus even in stanton where space stations with food courts are everywhere, so imagine how much better it'll be in Pyro.
Unfortunately I've heard that Pyro is an absolute war zone.. I would not take any of the cargo ships into that system unless I had a crew to man the turrets. In other words I don't recommend going into Pyro solo unless you have dedicated fighter. The only way I'd go into Pyro with a cargo ship is if I had backup... The Connie, 400i, Mercury, and Corsair are all liabilities because they have terrible maneuverability in solo head to head combat. It's a suicide mission.
It is, the tech preview was also very condensed and focused players all into relatively small areas with few quantum markers. The biggest thing that was missing in Pryro ( and in stanton now) is a reputation system that actually has consequences - aka locking yourself out of getting fuel and repair services, getting attacked die to reputation, not killing other players who have good rep with a faction you don't want to piss off. How CIG puts rep in is a HUGE deal in my opinion
@Schimyping, It is but as others have pointed out it is overpopulated for testing. Pyro is 4x the size of Stanton so it will be harder to find you in Pyro. You are smart for thinking to go with backup.
Im so tempted to upgrade my retaliator to the Andromeda. But since they showed it's silhouette in that teaser for 2024 ship releases I'm really hesitant.
Do you have de ‘base’ version pledged (for I think $150 ish?) with the (torpedo) bomber version as loaner? In that case I would at least wait for IAE and see if they will release it and check if it is really ‘your’ ship. To be fair, the Andromeda is a great ship, although it needs some love. The Taurus version would be nearly as viable, as the Andromeda’s snub isn’t worth much (it’s broken a lot) and in 3.21.1 the Taurus’ tractor beam will work and will be very convenient. It’s $50 cheaper too and can carry quite a lot more cargo. The central part of the Taurus body has less armor as the Andromeda, however in fights with npc’s I haven’t noticed much difference. If you run into pirate players in more nimble ships you won’t get away either way, if they play it right. So there’s that. Furthermore, the Constellations come with an Arrow as a loaner. The Retaliator has de Gladiator as a loaner and while I love its esthetics, it isn’t a good ship for doing bounties at all, while the Arrow is. Cheers o7
@@skullhqx yeeep I have the base model. I think I agree with you. Probably going to wait and if I do anything I'll probably just upgrade my tana to the Taurus/A1/C1
I'm not sure if you're considering PvP actions in your opinion. Although i value your thoughts on interieur (like bed etc.) and quantum fuel, I completely disagree, because all these ships are to slow to get their guns on attacking fighters. Only the MSR is able to escape a Mantis, but not a Cutlass Blue. Of course everything changes with a crew! With a crew the Constellation is a very good choice because of the very nimble snub and 2 turrets with great fireing arc. But nontheless: thanks for your thoughts and effort!
Very cool, man. I'd probably fly the 600i. I am curious though, I know it's not out just yet, and I know it was mentioned in the video, but in your opinion, the exploration zeus, would you think it might be viable? I imagine it'll probably be out by the time pyro comes out. Perhaps not the strongest, but it does seem like it might be zippy. The ships listed are pretty big and I would definitely be one to fly out of a situation than stay to fight.
@achildofbodom1, thanks for watching, and a good question, I think the Zeus will be a good fit for Pyro. I also think the stats for the Zeus are going to change as they don't make sense for example when you compare them with the Sprite as the Zeus is a smaller ship. So when it gets released and people have had a chance to test it it maybe one of the best ships to use. Or it could be the worst!
I think you forgot that the 400i can carry two modes of transportation one bike in the front and a small car like the STV or a Cyclone in the back. Also the foot print for landing is a little bit smaller so landing will be easier then some of the other ship in this list. Well for me the 400i is my go to ship other then my C2.
@@TieJax also need to point out that the hardpoints on the 400i are actually S4, so you can easily boost the pilot-controlled firepower, which is not possible on the MSR because its pilot guns are turret mounted. A 400i with fixed S4 can do a decent amount of alpha damage.
Everyone shitting on the MSR is way too focused on trying to fight back if they get jumped. The MSR isn't a dogfighter, it's a blockade runner. You can outrun anything that has enough punch to kill you quickly and anything that can stay in range won't have the punch to kill you before you can jump.
Andromeda has 24 S2 missiles, not 12. It has 52 missiles total and all S4's are gimbaled. I use mine to grind group ERT's.. and its ok for cargo... depends on your preference, Tuarus is better for cargo and Aquila for exploring
Why not Taurus over Andromeda ? It has almost twice the cargo space (meaning you could if you want, fit both a decent amout of cargo and a vehicle), no snub sadly, but you have a ship tractor beam :)
@nukeboxgames, You can swap out any of the Constellations for the other model depending on what you like to do and how you play. I just prefer more weapons over cargo.
I don't get this list. Why the Warden? The Sentinel has the same turn and roll speed, an EMP for extra weapon, and is over a million UEC cheaper than the Warden. And you exclude a C2 because the pilot doesn't have most of the firepower, but that is wrong. The co-pilot has 2 sets of 2xS4 guns but can only control 1 set at a time so the firepower is equal. And then the pilot has the option to swap to 2xS5 fixed guns giving him more firepower. And no Cutlass. It meets all the requirements just fine. It has more firepower, speed, and maneuverability than the 400i. The 400i has better shields so that one is up in the air.
@MysteicVoltronus, thanks for watching and I state my reasons for each ship that I picked in the video. This is for solos running in Pyro, not Stanton, the environment is very different between the two. In a top ten list, the C2, M2, A2, and Cutlass along with some others would be on it. You can pick any ship you like and make it work in Pyro but if you drill down to the abilities of each and can only pick six then this is the list I have. What is yours?
@@TieJax 100% true, I assume once AI and desync gets improved I would forget about hitting anything with the pilot guns alone, however for now it works great for certifications :D
I do solo in the 400i a lot and it is what i used most in the pyro preview . But i fly it weapons off and power split between shields and engines it is god awful as a solo ship in combat . I like your warden pick .. good ship , my favorite variant of that line too . The rest of these picks ? Me personally I would never take solo to pyro except maybe the MSR but i would take the 400i personally over it in pyro . The ship that is great for solo multi role exploration is the DUR . So many people sleep on it , as new systems and exploration comes online it will be such a sleeper hit so many have completely forgotten about and aren't aware how built for this it is . Ironic for me tho that your 2 lowest picks are the only picks i think were good picks lol we all different tho .
@explodogames2774, Remember this video is the top 6 ships, the freelancer MIS would make it in the top 10. Why the DUR, due to the range (241 Mkm) vs the MIS with extra firepower but 1/2 the rang (120 Mkm)?
I would throw the MSR in with the 400i as well. Same to size 3's for the pilot. More cargo but I believe they killed the fuel scoop. So, most of DPS is in the turrets, low shield HP and hydrogen hog.
i think origin ships is the worst ships for most roles other than looking cool and feel rich they are just never in the running in competitions so to take them where threat is great and mobility may be priority... the MSR is a great high security ship but it is garbage in lawless. i think you nailed half the ships as for the other 3 i thing you need consider prioritizing some roles over others so i say retaliator would work well or if you need cargo the star lifter series or a ship if you know your bringing a friend or 2 then the redeemer as i have many times use all these ships as daily drivers. but i think the main reason the tali is my daily driver is its one of the fastest longest traveling ships without upgrading and i have a few i win buttons the MSR is the ship i have had the most misshaps such as ship takes off in high winds half the time i run and wait into doors and loading vehicles in back has resulted in the most kabooms. not a fan of the corsairs landing and wings 2 separate buttons but i live with it the connie suffers way to much over steer but otherwise boss i hate the vanguard nose guns as they bother my physics mind and mix of fixed and gimble guns but regardless i kick ass in this ship
@paratrooperz1, What is your thought process in a lawless environment like Pyro, are you going to sand and fight all of the time or run when the odds are against you. If you are of the mind to stand and fight you will lose more often regardless of the ship you are using. If the odds are in your favor then again you should win more often regardless of the ship you are using. I think too many people think they have to fight all of the time when a hostile approaches them. If you are engaged by a large organized group you are going to lose no matter the ship you are in.
@@TieJax lol im a little upset with the game because its to easy to escape i cant think of a time that i stayed when other person picked fight but when i pick fight its you or me baby! i cant wait till we get more and better ways to restrict opponent somehow like 1 time i poicked a slow sturdy ship i set it to max speed and decouple because he was more agile and winning and at max speed my target was not able to avoid my fire anymore and he wanted his kill more than he wanted to live so he died trying
@Sentan555, Yep, that's the thing with SC, they keep putting out new ships that are better all of the time. I have to redo most if not all of the old videos!
@YarrickAU Not really, the QED ships have some of the higest top speeds outside of racers and some fighters. Maybe in atmo since I'm not 100% sure about the stats there. The msr is just shy of 1.3k and all the QED ships is over 1.3k. With all of the ships reccomended in this vid you NEED a gunner or you are dead in the water. That is why IMO this is a horrible solo ship reccomendation.
I'm surprised you didn't have the Terrapin on the list, supposedly it's meant for long range missions in hostile territory. The interior design is very inefficient, but it's a tank and checks your other boxes.
good video. I have the andromeda and sentinel but I was thinking the andromeda is my pick for long time use. I did fly in pyro and just used my sentinel, I was radar locked many times but no one attacked me so I'm guessing they were solo and didn't want to risk getting killed.
@josephquayle5764, thanks for watching, and if you are in any of the Vanguards there is not much of a reason to pick a fight with you as it is hard to kill and most likely does not have any valuable cargo.
@Lancelotopus, I have quite a bit of experience with it as well as the M2 and A2. They are better served with a crew for the turrets. The bottom line is always fly the ship you like.
@BesteWare, Yep 4th place is not a bad spot, remember this is a top 6 ship list. The only thing holding it back from a higher spot is the lack of guns available to the pilot. In a place like Pyro, you will need to defend yourself more than anything as there will be times you can't outrun your attacker.
I made 40 million aUEC this week doing risky salvage and bought half these ships with in game money. Boggles my mind why people spend real money on what the game will provide if you play it.
@videonaj, You sir get it!!!! Don't spend real money for ships you can get in the game. Support the game if you want, but you can get any ship in-game w/o paying crazy money for it. IF you want to spend the money then go the CCU route and get the ship of your dreams for less than what CIG wants you to pay for it.
@@m.amadeo3434 C2 is a big lightly armed and armored target. Don't think it will do well in Pyro. M2 would be better, but the Ironclad Assault would be my pick now provided you have four crew to man the turrets. If still trying to run solo the Andromeda is my number one pick as it has crazy firepower for its size.
dont really agree on this appart frol msr, most of pyro pvp encounters will be murder hobos in single seat fighters, unless you can outrun them, you are dead
@038alpha, This is exactly what you should do in Pyro when in an MSR, or 400i. With the speed advantage they have you should be able to get away unless there is a Mantis or Cutlass Blue after you. Master modes will change things up a lot, but they are not in the game yet.
The 600i is ideal for touring, but it is going to want an escort. Same with the 400i. Even the Corsair is going to have some trouble with two fighters. If it can't leave, it has problems. I think the real problem with this list is that the single most important factor in survining an area with hostiles is the abity to choose your engagement. With the exception of the Vanguard, these are all medium ships with medium ship signatures, and medium ship handling. Easier to spot and easier to trap. The 400i and Mercury are reasonably zippy for their size. Their stronger shields might help them nope-out of a fair fight early, but they are't juking a quantum snare in many of these. They'll usually have to fight their way out the honest way. Who has time for honesty? Hehe Solo, I believe a player should stick to modest, flexible, expandable ships. The Vanguard lineup is a great choice. The Cutty lineup is pretty solid, and on the smaller side of medium. The Constellation is pretty fair, if slow, and it really wants for additional crew to cover all it's blind spots. The Defender is good, if limited by a lack of cargo grid. The A1 is weirdly pretty decent. It is undergunned, but it sure brings the pain planetside, it's fast af, and is small enough to justify a single hand. In space at least it can run. The stealth ships don't generally offer much besides stealth and alpha strike ability, but the Retaliator has 80 trillion HP and is big enough to stuff boxes in even without a grid. All the ships here will work fine in some head to head matchups, or against AI, but some of them lack the ability to choose their engagements, and that will ultimately cause them problems, IMO.
@CapnSnackbeard, thanks for watching, and you have some good points. I think most people are thinking they have to fight and win. Staying alive in Pyro will be based on whether a person is able to know when to fight and when to flee.
@fedaykincommando3252, agree with you get the ships in-game. However, there are a large number of people who have funded the game and spent thousands of dollars on it.
Nice vid but way too heavy on unskippable adds. As for Connie’s, I’d have gone with the Aquila. It may give up top turret and the size one missiles but it keeps main firepower and is faster than the others.
@TieJax lol OK sure name a single ship this is not the case with? Point being these are not "solo" ships. A cutter is a solo ship that will do good on Pyro.
I would only agree with the vanguard so that you can fight and the MSR for running away and big fuel tanks. Everything else makes solo no sense. When the repairing and and so on is in game and the master modes you just get fucked in a connie, 400i,.... solo.
@steinmayer2791, Engineering gameplay is a long way off so not really an issue ATM. Master modes will only make the ships harder to fight due to the speed increase you get vs trying to dogfight.
You obviously know what your talking about, and it all makes sense, yet the ANDROMEDA is like taking a trip back into the jurassic, its the ship i loath the most. Yet im going to make some drastic changes that's for sure. Nice
@davewills148, thanks for watching, and glad you liked the video. I think the Connie's will get a rework at some point as there are some issues with the layout.
@@TieJax Actually remembered i had 10+million on EPTU , went to lorville and brought a Phoenix, have to say initially, very nice. PS: you should do a vid on ''current exploration and how good BED LOGGING'' is. Done it multiple times lately and even in the hanger...in the pheonix, and it seems solid. Never seem to hear about Bed Logging, not sure if many realise just how well it works now, and the added bonus for that exploration immersion. Kudos
It will serve you better than any of these ships solo. Pyro is a pvp playground and absolutely all of the ships in this list needs gunners to be even reomotely usefull in pvp.
@@bolla999999999 When MM and Pyro are released it will be a lot harder to find you and lock you into fighting than it is currently. The ships on the list give you the time you will need to escape if the odds are against you or stay and fight if the odds are with you.
@TieJax You don't go out randomly to find victims (not usually at any rate) you set up interdictions on commonly traveled roads and you wait at places that people eventually have to go to sell.
You know i always feel like people go for these sort of ships and get destroryed by an ares because of its size 7 and maneouverability. Speaking Solo gameplay. Someone could come in and do circles around you. Also all these ships are multicrew. Not solo.
For the size it's fine. Besides handling mostly matters when you get yourself in a terrible situation, if you keep the ship closer to its designed role I think you'll be ok