Random clip of testing out VR with Star Citizen. Star Citizen Referral Code (Freebies for you and me): STAR-KHBT-6MRP Join Discord if you want to chat: discord.planet... #starcitizen #vr
Its great to see this working in VR in this state. The latest I got on the state of VR in Star Citizen is that its always on the backburner, meaning the game is being made not specifically with VR in mind, but things like physicalized buttons in the cockpit mean its VR friendly to an extent. There are a few devs working there that are huge VR nerds and they always remind their coworkers that VR needs to be a factor to always consider when building out the rest of the game.
Yes!! I really wish that there was an active VR development stream on the project, because that would ensure that as the game is developed, decisions are not made that would hinder future VR compatibility. Unfortunately VR is not one of CIG's priorities, although it really has the opportunity to elevate Star Citizen and with the proliferation of VR and headset availability, more of us will be knocking on their door for this feature...
@@planetwally Physicalized inventory, physicalized cockpit buttons, accurate eye level/ head motion modeling on top of a body.. a lot of the things VR needs is essentially baked in. I say we give it 10yrs! 😃
I mean I only backed because they said they would have eventual Full VR support literally the reason I backed in 2019 it's coming it's just not as important as some of the core work.
will do after the holidays - i mostly just played around in arena since the framerates there are much much better - it works in the PU just as well, but it does increase CPU/GPU util quite a bit so framerates drop especially in PU..
This kind of stuff makes me excited for the future of Star Citizen. I hope we'll get official support at one point, for whatever VR devices we'll have by then.
How's the performance?! I was sure this was some VORPX thing, neat to find out there are other ways to do this, is there a guide anywhere you can point me to or are you still needing to write that up? Lol
I know, it's almost as if there's a conspiracy against having VR in star citizen. There's a number of things that Frontier Developments did incredibly well for Elite Dangerous, such as VR and the holographic ship image for landing. Occasionally I mention it in chat and I tend to get A wave of negativity.
the valve vr set has the finger tracking controllers unless you meant haptic feedback like that gives resistance when you grip things in vr that would be insane in any game
This is a method using Reshade + Virtual Desktop + Opentrack. It basically uses a Reshade 3d plugin to generate 2 side by side video outputs, then Virtual Desktop to output that to a VR headset. Then Opentrack uses SteamVR to track the motion of the headset and transfers this as TrackIR data to Star Citizen. A pain to setup everything, but works :)
Planet Wally I think documenting all the settings it took to achieve this would be hugely beneficial. If someone or a team of experienced coders could take all the parameters documented and incorporate them into a 3rd party mod or software that could be turned on or off would be one step closer. I recently got the Mother VR mod for Alien Isolation is my thought behind this. Without risk of breaking the game and violating something I would suggest someone write a program that would mimic all 3 third party softwares used into on package that could be preloaded. On or off and have presets you can import or export that people could share as they mess around with settings and improve upon what has already been figured out. The possibilities are endless. Everyone needs to help get this video out there so the right people see this and could make this happen. If we wait on developers to do anything you might as well plan for retirement and start counting grey hairs. Im unfortunately one of those who was bitten by the VR bug the first time I was actually flying my ship and haven't been able to go back to flat screen again. Great work P.W. I really think you have started something here. Liked and Subbed! I want to see where this goes.
if you are comfortable with other VR experiences then this is not much worse -- the only annoying part is using the keyboard to move the character while having your head tilted to the side, makes you feel like you are walking sideways :) but you get used to it very very quick
I made a homemade vr set, basically using a cheap cellphone and software during SC 2.6 and even though the quality was horrible it was still amazing to do.
Ok, i really want, no need to know how this was done??? ;-) Im new to vr but almost 2 years into star citizen and being able to do this is a dream of mine...
This was cool, and I love these kinds of videos; but is it just me or do demo videos where the player is never talking a bit disturbing and makes you left REALLY wanting somekind of verbal reaction to what they are seeing and feeling? ugh... just kinda like an itch that you cant reach feeling lolz. Good vid though!... :(
Im at a loss. Available,...not available? I enjoyed SC in VR up until they applied EAC(VorpX). So what is going on here? Available somehow? Details on whats going on in the Vid please.
VorpX method is no longer working due to EAC as you mentioned -- however there are other options to explore that work similarly - one is using VorpX desktop (which I have yet to try) and another is to use Reshade + SuperDepth3D.fx + Opentrack + Virtual Desktop. Not the most elegant of solutions, but we don't have much option with EAC in place.
I've tried SC in VR a few times with VorpX can you advise if your method is giving you full VR scale like I saw back when I tried ED a few times? Things looked still kinda small and flat when I did VR last in SC. Thanks!
some things look flat, but the scaling and such can be modified using Nvidia(or AMD equivalent) custom resolutions mixed with FOV setting in star citizen to achieve perfect coverage and realistic size and depth perception - it is a lot of tinkering and differs headset to headset - it is a bit of a pain right now to get it working - we really need some level of support from CIG to make this happen more natively. The method I used requires multiple 3rd party software components interacting and a number of custom settings that really is not viable for day to day use.
When I tried this using the method on Chachi Sanchez YT channel, I don't get any depth effect. It just looks like a flat screen. Hopefully we'll get true VR soon.
this is like the first vr video i have seen where the head movement isnt jittery asf, good job whatever you did to the settings i can actually watch it but i think i will stick to the game with 400 billion star systems to explore with native vr support. sincerely, elite dangerous
thanks - yeah vr in sc is far far from being viable.. i just use it to explore some new places, but not for any competitive play - see some of my newer vids, the video should be even smoother since I upgraded my gpu since that vid: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LElMBRebap8.html
@@planetwally what was the old and new system specs? I'm about to pull the trigger on a vr build and I wonder what gpu is gonna cut it for a reverb g2 at 90hz
you can continue to use keyboard/mouse/sticks and you can do first person or 3rd person, whatever you prefer (my latest video shows me going from 3rd person in very beginning to 1st person) - i personally use mouse and keyboard for movement of the character on foot, and sticks to fly, see my latest video you can actually see my controls since i have vid on those too in it. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-H2UfAPkutBU.html
I've never had the opportunity to try vorpx since EAC rolled out before I got into testing VR with SC - but I would imagine it will be quite similar in terms of performance.
yes you still need to move with keyboard and mouse or a gamepad, I have not gotten the quest controllers to work - although i know virtual desktop does have an option to transfer their input, i havent really wanted to do it though because I have a dual joystick setup already. I may give it a try once 3.17 drops.
I built atop another tutorial -- I'll put up full details of what I did to get this working just right with specific settings for the oculus quest 2 - just need a few days to put it together.
Ah, cool, so you have stereoscopic depth-perception in VR, right? Super-Earths Microtech, ArcCorp and Hurston are 1.4 1.6 and 1.9 times the size of Earth, respectively. Could you drop down into Lorville from orbit in VR and tell us if Hurston really only feels like it's a 2,000 km diameter planet? Thanks.
hi Mike - you do have partial depth in VR with this solution made possible by the depth3d plugin in reshade - however it is not great so some things do still have a flat appearance and honestly there was a ton of settings and manipulation that are required to make things look 'right' - i compared it to using no depth3d plugin and just outputting the screen via virtual desktop and there is definitely a notable depth benefit, but it is not as good as i was hoping it would be, nonetheless better than none... As to Hurston - i'll try to record another video flying around in the PU. I mostly shot videos in arena commander because it has much better performance in terms of fps.
finished the script and recorded the audio - just need to overlay with video and put it all together - as i did it i realized some things that actually will simply this tutorial quite a bit from what i originally had setup. I'll try to get it out by next week.
Is it possible to create a VR compatible RU-vid video so we can at least try to experience it in google card board? I really want to see what is it like to see the verse in 3D space.
sorry I'm not sure if I'm understanding your comment - but I am not using touch controls from vr - I am using dual joysticks (HOSAS) for flight and mouse and keyboard for movement. Head tracking is done by Oculus Quest 2 headset, the controllers from headset are not in use.
so there are 2 ways to do it, one with reshade and 3d plugin, which is supposed to give you stereoscopic view, and sure takes more CPU and indeed does present 2 distinct screens, BUT after a ton of testing it is rreally not giving enough 3d effect to really make a difference. 2nd way is just through virtual desktop - without use of reshade, and this is not stereoscopic 3d, but if you tune the distance and all correctly you still get pretty convincing view. The biggest pain is having to start everything up in sequence etc.... so most of the time i'm too lazy to do it all when i want to jump in and play.
@@planetwally I asked on your newer video, but is Virtual Desktop required vs the free Air Link? Air Link doesn't have to be ran as a separate program, so it seems like more overhead for Star Citizen to use.
I have an Oculus Quest 2 - this is using 3 tools: Reshade with depth3d plugin, opentack, and wireless virtual desktop - the settings are quite lengthy - I may document up the details.