grind: enemies are the exact same as every other enemy, just have higher health bar/damage output. gameplay: enemies have different abilities and fighting styles, can damage you if you don't dodge/etc, need different tactics to kill them
Star Citizen could cater to both parties: a couple of systems for the people that don't have much time (Stanton Pyro etc) and other Systems (think of other systems that we will get) for players that do have time. Balancing will be hard but they could do all, as long as the technology allows it. We could have war planets where you can join factions and fight each other, play in "battlefield-esque" situations only specific to that planet and war never ends, "theme park planets" where you can quest to your hearts content etc etc. Balancing will be hard but they can do all these things, as long as the technology allows it and they have the right people to implement these things. 😅 The grind won't feel like a grind (at least I hope so) though do remember that Chris mentioned that earning a Constellation would take like a month or so; he didn't specify that he meant play a month for a couple of hours or play 24 hours a day and then get to that month of play time. Time will tell.
MMOs in general can be grindy, some much worse then others. It also depends on your play style. I got off the money hamster wheel long ago and just do what I want to have fun. Some people enjoy the grind, but you don't have to, just and eventually you will will plenty of money. MMOs have had problems where you get rich and money become worthless. If you make the activities fun, it won't seem like a grind either. An Idris more of an Org ship anyway, so it will take 1000s of hours to get one in game divided by a X number of players. They have said special items can be found doing certain things or you have to find it or an obscure NPC merchant might have it. CR had said something about doing the content in one planet/moon/system and then moving on to another system, because of travel distance and CIG has also said they will have quick missions that won't even require a ship or a mission for example on a station while you ship is being loaded.
I think they will make it as grindy as possible. Cause despite their claims they will stop selling ships once "released" and only sell cosmetics, they won't be able to sell that massive drop in income to stakeholders. So they'll be forced to keep selling ships to keep bringing in the big bucks and that means they need to make it a long grind for players to be able to afford any of the ships in-game.
"We want years of gamplay not 40-60 hours" - So we artificially lengthen the hours of gameplay by introducing grind. Yep. That's reason enough to skip.
It is only a huge grind if you make it one, a bigger ship is not better than a smaller one. Bigger ships take more crew, have much longer reclaim times, higher repair costs, higher running costs and are more of a target than small shops for pirates. This is not a game where you have to keep getting bigger and better ships, you can run an Aurora forever if you want to and be perfectly fine. There is no typical MMO progression, Star Citizen is a Player vs All Sandbox, there are no big bosses to beat, to get rare gear, no mmo traditional crafting.
@@missgabiz sort of, they are high-value targets more aimed at orgs or groups. We already have them but CIG is adding tougher ones, should be fun for the groups but that will be pretty brutal for solo players. Good reward but split many ways, so it kind of balances out.
"There is no typical progression in StarCitizen" - no my dude, there is NO progression to StarCitizen. Also bigger ship not better than a smaller one? You sure? How about haulers? If you can haul 20x more cargo than a smaller ship you are definitely in a better ship. Same goes for miners - you don't need a crew to make use of Mole (sure if you want to utilize all 3 lasers but the mere fact that you have way bigger storage is a win). Also don't get me started on how useless small fighters are compared to heavies and mediums right now. Another thing: what repair costs? what pirates? Pirating is a roleplaying meme and if your ship gets wrecked you just reclaim a new one. There are no systems in this game. That's the problem with StarCitizen apologists: they are convincing people that the game is something that only exists in their head or what they remember hearing in some Around The Verse bullshit promise made 5 years ago. When in actual gameplay nothing works or matters outside of their roleplay fantasy they play out with like-minded SC Zealots.
@@whiskybob not really anything to say in reply to that little tirade. I can still kill light/medium fighters in a kitted out Aurora LN without too much effort. Heavies well I can always run or try to run. As to bigger ships for hauling physical inventory has just been added, so have fun loading and unloading that big ship by yourself, yes I know cargo unloading will be automated for big ships but it will not be instant As to reclaim the timers are finally going back up after being reduced by people whining about testing and needing short times. The original timer for an Aurora was 15 minutes real time and a Constellation was 30 minutes. And repair and refuel costs do exist, while admittedly trivial right now they are expected to climb.
*Anything* is a grind if you are only doing that task for a goal, not because you enjoy it. That is also called "work". Stick to gameplay loops you actually *like* playing. Then it isn't a grind. then it is just incremental progress as a reward for having fun. If you just find it a grind... stop playing that loop. If *all* the loops feel grindy, then that game isn't for you. And that is ok.
grind can be ok, as long as it's not too time consuming, promotes multiplayer rather than stuff like solo mole mining ; but personnally, I don't think I'm going to bother grinding much until wipes go away, and will just take advantage of misbalance opportunities if they don't imply duping/cheesing and only take advantage of rushed balancing missing an obvious blindspot with billions of auec hidden behind ^^'
@@missgabiz YEP what? Let's all just exploit holes in the games? And in Star Citizen, wipes are bothing grinders and mini-maxers? You mean those once in a year wipes? And if or when (i don't really care) CIG would never wipe, then these guys would grind the hell out of it 24/7, suck the content dry, and then what? Move to another of their thousands games? I don't know guys, call me old, but I think that the kid which plays with a toy just few minutes before throwing it away, is given as a bad example... @ThePrisoner1000 posted a great thoughts here in comments. Just to save you searching, here is the copy/paste: _"@thePrisoner1000 23 hours ago (edited) MMOs in general can be grindy, some much worse then others. It also depends on your play style. I got off the money hamster wheel long ago and just do what I want to have fun. Some people enjoy the grind, but you don't have to, just and eventually you will will plenty of money. MMOs have had problems where you get rich and money become worthless. If you make the activities fun, it won't seem like a grind either. An Idris more of an Org ship anyway, so it will take 1000s of hours to get one in game divided by a X number of players. They have said special items can be found doing certain things or you have to find it or an obscure NPC merchant might have it. CR had said something about doing the content in one planet/moon/system and then moving on to another system, because of travel distance and CIG has also said they will have quick missions that won't even require a ship or a mission for example on a station while you ship is being loaded."_
The definition of "grind" is very broad. Seems like every person has their own definition these days. At the end of the day, there needs to be a reason to play the game regularly. The smartest way to do that is having fun missions and content that is repeatable and rewards that make it worth repeating. It isn't complicated, but it has been a challenge for every game studio ever to figure out the perfect formula
All mmos are grindy its just whether the grind was fun. If you can find a "job" or w/e you call it that is enjoyable to you then you wont care about the grind. Personally flying a spaceship with hotas and a few control boxes is fun in general so even space trucking is an ejoyable time to me. I space truck because i enjoyed the actual flying a big ol chunky boi space craft I make a lil money while flying but the moeny isnt important its the flying.
Grind is fine if there is anything to grind for. So far StarCitizen has no goal. The only progression you have are ships and boy will you feel stupid for grinding for 100 hours to get a ship someone can get with a single swipe of their Visa (fully insured with with no gear loss potential).
Does a gamer not know what wow is and "Wrath of the Lich King"? Oh because she's a baby gamer. Probably started on xbox series s. Instead of atari like us old men lol.