Тёмный

Star Wars Jedi Survivor - RTX 3070 - Jedha Benchmark - 1440p 

S2Games Bench
Подписаться 1,5 тыс.
Просмотров 1,8 тыс.
50% 1

Опубликовано:

 

27 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 11   
@S2GamesBench
@S2GamesBench 5 месяцев назад
*Bench Results* 1440p High - RT Off - TAA - 58/36
@cyberjunk7258
@cyberjunk7258 5 месяцев назад
frame pacing is simply non existent on 8 gb gpus in this game. setting textures to low helps a lot but then they look horrible
@Ghost95sr
@Ghost95sr 3 месяца назад
As we can see the vram usage is not near 8gb so is not a texture problem. I assume is a traversal stuttering/shader compilation problemo.
@cyberjunk7258
@cyberjunk7258 3 месяца назад
@@Ghost95sr most games, especially unreal engine games, will never fill the entirety of the vram buffer and most of the time other game engines will also leave around 800 mb to 1.2 gb of slack space so that background apps (gpu rendered ones) and windows dwm can have vram to operate inject special K into the game and take a look at "DXGI budget changes" metric and you will see that jedi survivor is indeed extremely vram bottlenecked on 8 GB cards even if it only uses 6.8 GB think of VRAM as a cup that you want to drink water from. then imagine you want to fill the cup with water and carry it elsewhere (in this example, constant texture swaps and background apps randomly accessing vram). in that case, you don't want to fill your cup to its fullest otherwise you might spill water (cause game crashes or bugs). so you always leave some "slack space" so that water does not spill from the cup. VRAM management is no different. you need some breathing room for emergency use of VRAM for texture swaps and account for random stuff in the background that may want some VRAM buffer this is also why you will never see windows using 16 or 32 gb ram to its fullest. it will start memory compression or writing to pagefile once you reach 14 GB or so usage so that it always leaves 2 GB RAM buffer free for unexpected processes that could crash the system if the free RAM was not there
@Threewlz
@Threewlz 3 месяца назад
It's shadder compilation stutter
@Revalo-qm3nh
@Revalo-qm3nh Месяц назад
please this is Nvidia not AMD.
@Fanat4546
@Fanat4546 4 месяца назад
Getting crash because of video ram, unfortunately i don't have more demanding game to test on it
@teddyholiday8038
@teddyholiday8038 5 месяцев назад
Did they ever fully fix Jedha crashing with RT on
@S2GamesBench
@S2GamesBench 5 месяцев назад
My entire play through was with RT off so I don't have much experience with it but it didn't crash while testing today.
@viktoremil5428
@viktoremil5428 5 месяцев назад
Is there a new patch out or why are you testing the game?
@S2GamesBench
@S2GamesBench 5 месяцев назад
no new patch, just never tested in Jedha before
Далее
Evolution of NVIDIA Tech Demos 1999-2022 w/ Facts
14:34
15 Perfect 10/10 Games You Must Play
17:57
Просмотров 1,1 млн
БЕЛКА СЬЕЛА КОТЕНКА?#cat
00:13
Просмотров 2,1 млн
Как он понял?
00:13
Просмотров 169 тыс.
КАК БОМЖУ ЗАРАБОТАТЬ НА ТАЧКУ
1:36:32
Jedi: Survivor - One Year Later
22:07
Просмотров 79 тыс.
This issue is plaguing modern gaming graphics
23:30
Просмотров 937 тыс.
БЕЛКА СЬЕЛА КОТЕНКА?#cat
00:13
Просмотров 2,1 млн