I think because of how rare it is to see protoss out upgrading terran, those zealots winning that fight in the main at the end of game 3 was a surprise
22:39 - Lowko being satisfied where he is now in terms of casting ability under a minute later - "ByuN seems to be very fond of these triple *gateway* pushes"
I think that it makes sense that SCV has more health, after all probes can regenerate shields and drones can regenerate health, both of them without a cost... if a SCV needs repairs, it has to pay for it
Great work lowko. A request for all the non SC2 players like myself. If someone has a lot of a certain unit die in an engagement (ghosts, mutas, or stalkers for example) is there any chance you could say how much that unit costs?(400/400 style) If not that's cool, still love the content anyways
protoss needs some very subtle buffs at the highest level. You have to win every fight and play perfect and the other races can still come back with 1 good engagement
No they do not - the game has near perfect balance across all tournaments. Its impossible to balance a game around the top 8 players... literally every Major tournament and GM would be over 90% Protoss and then everyone would lose interest, dead game. Also you are massively mischaracterizing - Protoss does not have to play perfect and the other races cannot just come back - even if most of herO's last army just magically disappeared, he was still winning. That game was over for like 6 or 7 minutes.
i wouldnt call it subtle buff.... voidray? tempest? only race that has no main building upgrade? worst economy? yeah meanwhile lets activate stim and run around like crazy action hero... or have swarms of small dps monsters... meanwhile nerf all the splash because its unbalanced... sure yeah... here is random unit that can snipe everything is invisible can delete all energy make invisible units visible, shoot air shoot ground has huge splash, has another huge splash.... runs at same speed as all other units... uhm... subtle buff? really? subtle?
@AndrejD303 you know what else protoss doesn't have? Defense. Terran can make an array of command centers, turrets, and siege tanks that make them almost unbreakable, as long as the scvs give a building unlimited regen Zerg has a ball of near unkillable queens running around buying time until the swarm gets there, on top of cheap movable defense, and drones turning into buildings to save them selves. Protoss has flimsy shield batteries, usesless cannons, and a last second warp in that gets splashed by banes/stimmed down before warp is even done. Can you imagine if the zealot was useful? "Those marines with stim do massive damage" "adrenal zerglings don't mess around" You never hear someone say ohhh once the zealots get charge, this army gets real scary. The games not close to balance. There's a list a mile long of terrans that could win a tournament, and a dozen zerg. There's 2 protoss in the world that can be remotely in the conversation.
0:09 Lowko: We find ourselves on the map Babylon Me: uhhh...Lowko, that looks like Royal Blood 0:29 Also Me: yep that's Royal Blood, I'm surprised nobody has called you out on it yet, 🤣 I thought you'd catch it once we were actually on Babylon in game 2, lol! 1:53 Don't you mean Protoss Command Center 🤑 Also, Lowko, I'll be with you when you cast a game of Stormgate, waiting for bated breath, as they say. :P
Kinda crazy just how much herO really had to do there in game 1 to get a decisive win in the manner that he did. If Terran or Zerg were to do a proxy + gold base build against a scoutless Protoss, that game would have been over by 5 minutes. Because of how under tuned Protoss is though, it turns into a 13 minutes game due to how efficient the other races can be, eapecially Terran. Protoss has to spend 100 minerals for their most basic army unit, but 2 marines that cost the same will literally just laugh in the Zealot's face as they kite it. Meanwhile, if Protoss wants a ranged unit, they have to spend enough for 2.5 marines plus 50 gas. Wild.
Look at the fight again: It's really just Hero engaging really, really badly. I didn't see it the first time, but looking it over again: what happened in the fight that made Lowko wonder if ByuN can still win: 1. Hero engaged into a clump of bio with Zealots, staggered his first wave into the choke. 2. The second Zealot wave met the bio backed into the pocket ensuring poor surface area, and the Stalkers were completely disconnected from the broader fight. What do you expect if the T and P army supplies are even, and P engages T's whole army in three separate batches in positions that favour the Terran? Of course they're going to get slaughtered. Not to say Marines and Zerglings don't deal silly amounts of damage, being glass cannons is what they do, but Hero handed ByuN that hold on a silver platter. Mass Zealot into a tight choke is just a really bad idea. It's a recreation of the way early game walloffs are absurdly safe vs. Zerglings even though Zerglings inside the base would be GG. Exact same dynamic there. If Hero wanted to crush ByuN, he needed to lure ByuN out properly so he can collapse on ByuN's force and get good surface area with his million chargelots. It's that or contain him and get stuff that can break a choke. Also, Protoss isn't undertuned, not by a long shot. Check Aligulac: In the 2,5 years from January 2021 to today, PvZ has been in Zerg's favour exactly once and PvZ is constantly more imbalanced than TvZ or PvT. PvT and TvZ have both been much more balanced within the last year and a half than PvZ, though both have been a bit Terran favoured a lot of the time. The loser of all that has been Zerg, who've been on the losing end of both ZvT and ZvP most months.
What are you actually talking about? herO did not have to do anything do anything for a decisive win - he got it after Byun failed his 3 Rax and followup pressure. The game was then over via a slow death. The whole point of proxy-eco is that it will take time to finish off the opponent with late tech and bad upgrade timings - as herO did. So yeah... he really didn't do much. Low league players - like people who upvoted you - have no clue how builds & timings work, so its hard explaining SC2 to them. They just see "this unit costs more than this unit and is not ranged" . That has nothing to do with anything.
I have faith in your ability to make quality Stormgate content, Lowko. I'll at least be giving you preferential treatment after it launches for the near future. Come to think of it, you're the only commentator I watch with any regularity. I don't know exactly why but I'd guess it's because your preferences on player strategies and the ones you're inclined to fanboy over are the ones I do, as well. I like the players that regularly do the suboptimal things... But who, importantly, do it so well that it is actually competitive with the more conventionally "optimized" players.
The 5 health is because Terrans is the only race that can’t construct a building without the presence or the requirement of the worker, protoss one can leave and zerg on gains life over seconds, against terran’s completly stoping if scv is death
Yes. When a drone fight a scv, he will regenerate 5 hp during the fight, so it's a "fair" fight, probius will loose both fight without micro management, but can win both if the shield regeneration is used correctly.
Anytime you think these pro gamers are overrated just look at game two so you can see how easy it is to lose, if you're not on point and then apply that to how many games you see, simply outstanding plays, all over the place. And you realise just how incredibly good they are. I know it seems weird, to be using a mistake, to make a point about being good but it's the fact that they very rarely make those mistakes, that I'm trying to make.
i wonder how many times "probe shield" helped save them... and how many times some stupid splash nuked them out of the water for it.... im pretty sure 90% of protoss would love to have more hp and rapid repair team... and mules...
29:27 T just need to force make a hellbat at the right time in built orders with the upgrades, then the armory is remembered ^^ and you can always use a hellbat
A late armory really bothers me too 😂Maru consistently has tight upgrade timings I think... maybe one of the reasons he's been the highest ranked Terran in the world for so long lol.
drones n probes both have free regen, drones could also get burrowed, and probes could have a shield battery, you're not going to leave a bunker or medivac on your mineral lines though Still hate protoss late game though, have started thinking about void rays vs heavy brood corrupter, but that seems like a non starter, also gah damn ghosts man...
I'm curious: What is the balance reason for Terran SCVs having more hp than the other workers? What other weakness is it covering up, or something else? I can believe a that a small boost of hit points over the important 20× damage breakpoint has good reason to be there, but I'm curious what the reasons *are*.
Lowko: Protoss has to jump through several of these humps... but surely protoss isnt underpowered at all surely, terran staying in his base just building giant blob of stim dps is completely allright, while mules have better economy than scvs... imagine protos ilusions would do more damage than real units... i can see the outrage already
4:57 why not have those 500 min in static right at the nodepoint :/ it would be 3shield bat and 2 pylons, which would do a lot of dmg with all those stalkers... instead float 500+ and have no defenses and get suboptimal at best trades; get your bats for your archon, stalker and Air armies; don't lose so much bc you didn't spend a bit on statics in positions where it would always be good to have them ^^
8:18 why not put down 2 pylons and 4 batteries instead of floating 600, and get a super strong front, if he already had 4 bats around this area the game would have been over already ^^
9:03 if only that probe had been que those 4 shields the army of stalkers and zealots would have been much more impactful. instead it now die to no micro :P come on I soo badly want to see P utilize shield offensively and outpost wise. so badly I have to learn to code bots to do it, bc my apm sucks and I hate apm need to do basic stuff, so lets code it I guess
9:40 building gateway in his face for warp-ins, floating 800 right after warpin and still not a shield bat in side... honestly 400 on 4 shield bats would be soooo good.
16:29 kill the marines instead. no hp dmg. also oracle's cannot be lost so never be greedy, their revalation alone could just be thrown down here and see everything that's going on for a while reapply with second oracle and you need no danger scout. i love oracle openings bc you should have at least 4 of them at late game bc they got too much versatility to not have (like vipers for Z, once you can have them you need them for so many important things). and tempest+revalation is ridiculess good if microed;
28:30 thats 15 zealots thrown away, back up by 1 screen set up 5 pylons, 6 batteries and 2 photons, then fight and retreat to their again and again; same price a million times more effective
31:54 imagine all these fight but with a few shield batteries setup, its 30sec with a prism and a probe in it, its so fast and cheap, you don't even need your prism there, you can just move it to where-ever the army is recharging, or if the outpost stays make pylons and photons to strengthen the spot. 2 photon, 3pylon and 4 shield batteries takes considerable resources to destroy; that's a lot of time where so many resources are unavailable. with zero amp needed
The protoss who throws games by being too aggressive and micros out of it vs the terran that throws games by being too aggressive and micros out of it Yes please.
11:47 Exactly : how 2 base terran can hold a 4 Base 8 Gates Protoss with Just MMM for several minutes ?! Nerf T Bio already : Lower Stimpack Bonuses from 50% atk & movement speed to 35% !!! Tired of T bio ridiculous dps & so slippery only fungals seem to shut it down (& fungals from infestors can be dodged)!!
Look at the fight again: It's really just Hero engaging really, really badly. I didn't see it the first time, but looking it over again: what happened in the fight that made Lowko wonder if ByuN can still win: 1. Hero engaged into a clump of bio with Zealots, staggered his first wave into the choke. 2. The second Zealot wave met the bio backed into the pocket ensuring poor surface area, and the Stalkers were completely disconnected from the broader fight. What do you expect if the T and P army supplies are even, and P engages T's whole army in three separate batches in positions that favour the Terran? Of course they're going to get slaughtered. Not to say Marines and Zerglings don't deal silly amounts of damage, being glass cannons is what they do, but Hero handed ByuN that hold on a silver platter. Mass Zealot into a tight choke is just a really bad idea. It's a recreation of the way early game walloffs are absurdly safe vs. Zerglings even though Zerglings inside the base would be GG. Exact same dynamic there. If Hero wanted to crush ByuN, he needed to lure ByuN out properly so he can collapse on ByuN's force and get good surface area with his million chargelots. It's that or contain him and get stuff that can break a choke.
@@hivetech4903 I am diamond (with all 3 races), never reached masters...but tell me if I were so ignorant how would I have reached it; Terran is just unfair, admit it : Orbital commands being the most Broken building of the game : providing : Mules & Scans for energy only! Not to mention Terran being the only race being able to fly and reposition all their Production buildings ! Marines being the only 50 minerals 1 supply Tier 1 ranged unit that can shoot & take down any unit in the game, and dodge most aoe thanks to the speed provided by Stimpack... Since I assume It would be too complicated to patch all these issues, I suggest a STIM nerf, either reduce movement speed, or atk speed, both ideally ! 35% still means they atk & move 1/3rd faster than normal! Which is already plentyfull considering Marines & marauders ludicrous dmg output!
@@user-ow2ln3pw7d Sorry to tell you that Diamond players are _very bad_ compared to Masters. The difference between Diamond 3 and Masters 3 is 1,100MMR - that's way bigger than the difference between Silver 1 and Diamond 3. Its typical of players who are new to the game or don't play at a high level to quote unit statistics - that has literally nothing to do with balance and doesn't affect your games. Look at the winrates on aligulal - balance is excellent at pro level.
@@hivetech4903 Point taken about skill difference.. However most players aren't pros, and for lower leagues it's undeniable that terran has more versatility & overall advantages than Protoss has, and more comeback potential than the other 2 races - thanks to no supply temporary workers...! Design wise making bio so strong vs Protoss Gateway unit means that Protoss ALWAYS has to go for AOE - Robo in most cases - units to counter same tech & lower prices units ! It's absurd considering Protoss units, cost more, need more supply, and are supposed to be stronger individually (not to mention lore wise)and yet they get absolutely demolished in most scenarios vs MMM ! Either buff Protoss or Nerf terran: A) Slightly increase Robo bay's units movement speed! B) Nerf stim bonuses !