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Starfield creation kit- make a location 

Invoker Gray
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I make mods
1 make a location
2 preview a block
3 ctrl h for tool, name the world cells
4 open world cells add location
5 galaxy view pick your body
6 Create Overlay
[Archive]
bInvalidateOlderFiles=1
Might be needed in your StarfieldCustom.ini and CreationKitCustom.ini
A test file-
creations.beth...
The CK has updated from the time of this video,
the update added a lock landscape button to the cutting tool.
For more info-
• Starfield Creation Kit...
steamcommunity...
• Starfield Creation Kit...
Find more Invoker content @
/ invokergray
community.beth...
www.nexusmods.c...
/ invokergray

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1 окт 2024

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Комментарии : 85   
@Cri11e
@Cri11e 3 месяца назад
Guides for starfield creation kit is exactly what we need more of!
@_cul8r_
@_cul8r_ 3 месяца назад
I’m guessing someone has already started working on porting the map of Skyrim onto one of the planets. I bet you anything we will see this happening soon. 😂
@lucaslddg6945
@lucaslddg6945 3 месяца назад
Y FALLOUT!!!!
@starbez
@starbez 3 месяца назад
you're finally awake
@HalcyonVoid
@HalcyonVoid 3 месяца назад
You may see announcements for such projects, but dont expect anything for like 5-10 years.
@therealgreg5653
@therealgreg5653 3 месяца назад
Just random planet is Tamerial, love it. Reminds of the starcraft spacemarine tauren
@annoyedn0mad
@annoyedn0mad 20 дней назад
Thank you, for this tutorial. I'll definitely be referencing it a lot. I knew Starfield's worlds were going to be some nightmare of cobbled-together worldspaces and windows, but I wasn't expecting just how confusing it is.
@Fishfiend2820
@Fishfiend2820 3 месяца назад
Sorry if I came across as a dick in my comment on your first video about the load times, but this is a great and helpful video 😁
@SSZaris
@SSZaris 3 месяца назад
Thanks for this! I'm working in a mining industry mod and this has helped heaps. In my mod you can go to designated asteroid zones in space and mine with a custom ship mining laser. Then you can take that ore to several locations that are refineries and smelt it down. Just the beginning in a long line of immersive job mods I'm making. Can't wait to share them with everyone 😊
@m1lkm8n78
@m1lkm8n78 3 месяца назад
Haha. My buddy just blew a tire on 95 this morning. Very eventful 😂
@huskyxtooth
@huskyxtooth 3 месяца назад
Curious how did you learn all this stuff on the get go, was it from modding skyrim or fallout? (noobie here)
@InvokerGray
@InvokerGray 3 месяца назад
Mosty from Fo4
@joeranadae3247
@joeranadae3247 3 месяца назад
A couple of things I discovered while following the tutorial: 1. Locations has a sub-branch related to which planet you're trying to edit. New locations can be placed under the planet you intend, which I believe is why the system here thought it was a parent location in the tutorial. 2. The galaxy view map is finicky when displaying a selection on the planet, however it will display a selection in the upper right-hand side of the render window with biome and locative data of your selection. (In short, the blue icon may be missing, but the selection is still valid.) A wonderful tutorial with easy to follow steps, thank you so much for taking the time to explain this system!
@AstroCelt
@AstroCelt 23 дня назад
BOO YAH! I've been wanting to find concise videos about the CK for Starfield and these fit the bill. How hard would it be to get you to make a tutorial for creating a POI in a planets orbit?
@yeastydynasty
@yeastydynasty 3 месяца назад
Hmmmm, why is the world space water? Shouldn't be the planet surface?
@Gguyrules
@Gguyrules 3 месяца назад
Thanks for the help, Invoker. Since the system is so much different from previous CK versions, I needed some pointers for this. Thank you.
@InvokerGray
@InvokerGray 3 месяца назад
Glad to hear it!
@High_Key
@High_Key 2 месяца назад
Alright, I’m gonna give this a shot! Thank you for the tutorial!
@AlisteirCrowley
@AlisteirCrowley 3 месяца назад
I love you, please keep making guides on the "trivial" stuff
@510DeshawnPlays
@510DeshawnPlays 3 месяца назад
Hey I could barely hear you
@Thisandthat8908
@Thisandthat8908 3 месяца назад
i have occasionally heard better microphones, but sure could understand him.
@InvokerGray
@InvokerGray 3 месяца назад
I'm s soft spoken person mic work is not my thing. Just doing it for you players.
@Pal3rider
@Pal3rider 3 месяца назад
@@InvokerGray Hi! I'm soft-spoken in general, too. I found a couple of things useful when recording vids. For instructional vids, I plan ahead as much as possible, and this includes; Making a script. Sounds obvious right? Having a script is good for me for two reasons; 1] It helps me not get mixed up, 2] It helps me when making 'subtitles'. To help with 'blocking' unwanted sound I bought a 'shield' that goes around microphone [even webcams] - these can be expensive, but basic ones can be made from card and cheaply available foam or even polystyrene such as used in packaging. I usually record audio separately, then add it to video. This enables me much better control over how the audio fits the video - including sound levels / volume. If you are recording video and sound at the same time, you still have options to split the audio and video [see below]. Splitting Audio from video either by recording separately or via software may seem a bit of a 'chew' but really can help. There are lots of video and audio tools available online to help with this. There is no need to pay for expensive software when there is free to use stuff available [like Audacity, Davinci Resolve and Handbrake]. It may also seem like an uphill challenge to learn how to use new tools, but an hour or so with tools like those I listed and help from online tutorials, and you'll be good to go. Good work so far and really appreciated. Keep it up and good luck going forward.
@taraaliyeva1813
@taraaliyeva1813 3 месяца назад
This reminds me so much of STARCRAFT EDITOR
@Vurtea
@Vurtea 3 месяца назад
Thanks for the tutorial, Creation kit guides for Starfield are like gold dust atm. I'm wondering if I wanted to create a location just outside New Atlantis, a walkable distance, would it still be the same method you outlined, or would it it just be editing one of the surface cells? I appreciate any and all help.
@InvokerGray
@InvokerGray 3 месяца назад
I've read mixed results with the new changes you would make doing that. Use the cell view list to find New Atlantis, then use the render window to move into the spot you like. Then link your new location to that cell.
@Vurtea
@Vurtea 3 месяца назад
@@InvokerGray thank you for the response, everything appears fine, just worried about randomly generated POIs spawning on top of it
@donaldtennant1687
@donaldtennant1687 3 месяца назад
What if you want to create a new planet/solar system for the location
@InvokerGray
@InvokerGray 3 месяца назад
Adding a new solar system requires you to edit the Houdini data to show up on the map I think
@donaldtennant1687
@donaldtennant1687 3 месяца назад
@@InvokerGray cool, thank you. I'm reluctant to adding planets to existing stars, as I'm not sure how it would affect the game.
@Thisandthat8908
@Thisandthat8908 3 месяца назад
@@donaldtennant1687 that sounds like you should start with smaller ideas. Even without creation kits there have been workarounds to change planets. I'd love to get rid of the utter nonsense that is Earth in Starfield. With all it's weaknesses, it should be a great base for mods. CK performance isn't great though.
@Hororrgun
@Hororrgun 3 месяца назад
How do you make map markers work? I've tried placing one in the cell I made and it does not show up in game.
@Penginsame
@Penginsame 3 месяца назад
X2
@InvokerGray
@InvokerGray 3 месяца назад
I'll give it a try to see whats up.
@Hororrgun
@Hororrgun 3 месяца назад
@@InvokerGray Thank you, also for some reason when I coc to the cell in game the objects I have placed there are floating
@niovaldr3381
@niovaldr3381 3 месяца назад
After you place a map marker, edit it's properties (double click it) Go to the Marker Data tab then select the "visible on star map" checkbox. It will show up in planet view now. Also you want to check "can travel to" so you can land your ship.
@Hororrgun
@Hororrgun 3 месяца назад
@@niovaldr3381 Thank you that works. Do you know why meshes in the custom cell would be floating above ground?
@rb8644
@rb8644 3 месяца назад
Is there a tutorial that can show you how to populate a location and have it appear at a point on a planet consistently?
@matilija
@matilija 2 месяца назад
Very beginning of the video, there is a check box to make it a permanent location.
@HalcyonVoid
@HalcyonVoid 3 месяца назад
Thanks for this. Really appreciate it. And idea on getting an in game map marker for the world location?
@vapp70
@vapp70 3 месяца назад
Could someone please create and share a world with every resource in on location instead of having outposts on a dozen different planets? Cheers.
@InvokerGray
@InvokerGray 3 месяца назад
Changing what resources spawn on a planet requires edits to the planit content manager, this would be incompatible with any DLC's. After all the DLC are out I will look into this request
@vapp70
@vapp70 3 месяца назад
@@InvokerGray Cheers mate that would be very helpful, keep up the great work.
@Prorock23Rus
@Prorock23Rus 3 месяца назад
7:39 yep, "Add Overlay" button kinda too squeamish to any issues, breaks alot in my CK too
@BenTheBot
@BenTheBot 3 месяца назад
Hey man. Thank you for the video. If I’m editing a location that already exists, how do I get to the option of it “never resetting”? Making a player home and I don’t want to lose my stuff.
@InvokerGray
@InvokerGray 3 месяца назад
When you make the location it has 2 check marks, for workshop and never resets
@BenTheBot
@BenTheBot 3 месяца назад
@@InvokerGray Sorry for not understanding, this is my first time trying to make a mod. I’m making a player home in the Mantis Lair in Starfield, and since I started with a place that already existed, I didn’t have to bring up that “new location” menu. Is there a way to set it to not reset now that I’ve already designed everything in the pre-existing location?
@InvokerGray
@InvokerGray 3 месяца назад
You would need to find the locations, page in CK and check them 2 boxes
@BenTheBot
@BenTheBot 3 месяца назад
@@InvokerGray thank you
@InvokerGray
@InvokerGray 3 месяца назад
Looks like it's called LC119MantisLairLocation Have fun!
@visionunblurred
@visionunblurred 3 месяца назад
I'm having a problem with your beowolf healthy parts mod. It won't work on xbox. Help!
@InvokerGray
@InvokerGray 3 месяца назад
How is it not working? are the parts you install not giving you extra health?
@visionunblurred
@visionunblurred 3 месяца назад
My boyfriend has the mod also. For his the parts aren't showing up. For mine I purchased the parts from Jane but they don't have the stat by their names and I can't put them on. I tried going back and buying mire parts but they aren't showing up anymore. We both have the mod at the bottom of our load order. I tried 3 times to use the other healthy parts mod also but every time I download it it's saying it cant be enabled because it depends on something that's missing.
@InvokerGray
@InvokerGray 3 месяца назад
The quest mod need to load 2nd, the parts that Jane sells should resupply with her other inventory every 24 hours. I don't see any other dependency's on the quest mod but will update it soon just to try to fix that.
@visionunblurred
@visionunblurred 3 месяца назад
I'll check Jane again tomorrow and see if she has the mods. I've tried to download the quest mod and it won't let me enable it to even put it under the beiwolf healthy parts mod. It keeps saying it's dependent on mods that are missing. I have no idea what's going on with it. 😊
@InvokerGray
@InvokerGray 3 месяца назад
I put in a bug report with the quest mod, the PC file is working. The Xbox file was uploaded at the same time same file. The only dependence on that file is the Health Parts one. Thank you for the feedback.
@ВладимирКасимовский-н7е
thank you for your work🙂 I hope to see the video about landscapes🙈
@NovNovikov
@NovNovikov 3 месяца назад
Hi, thanks for the video! Can you please explain how a starstation can be added?
@InvokerGray
@InvokerGray 3 месяца назад
I don't know that yet, but when I learn I will
@hal-tw3fc
@hal-tw3fc 3 месяца назад
How to edit block pattern? I wanna make a extreme tall mountain
@InvokerGray
@InvokerGray 3 месяца назад
world data / block
@bryanbrewer4272
@bryanbrewer4272 3 месяца назад
awesome!!!!
@SiNKiLLeR_
@SiNKiLLeR_ 3 месяца назад
Crazy cool
@MattAGames
@MattAGames 3 месяца назад
Great video.
@ReneRivers
@ReneRivers 3 месяца назад
What if you want to change the entire biome on the planet? I tired and it doesn't seem to change the surface of the planet. You also mentioned editing the houdini data in another comment, yet that data is grayed out when I look at it.
@InvokerGray
@InvokerGray 3 месяца назад
I didn't see a way to edit houdini data with the CK.
@ramireza6904
@ramireza6904 3 месяца назад
Elionora said in her newest Video that the Planet Creation Tool (Houdini) will be released too in the future.
@ElfenDrago
@ElfenDrago 3 месяца назад
Would love to figure out traits and backrounds
@InvokerGray
@InvokerGray 3 месяца назад
They are perks
@ElfenDrago
@ElfenDrago 3 месяца назад
@@InvokerGray yeah i figured it out after creating the new ones you need to click the apply button for them to show up in the game options they are the easiest it seems
@ElfenDrago
@ElfenDrago 3 месяца назад
@@InvokerGray yeah i figured it out after creating the new ones you need to click the apply button for them to show up in the game options they are the easiest it seems
@niovaldr3381
@niovaldr3381 3 месяца назад
This works for me but for some reason the render window wont display the terrain in the new cells. Any ideas on how to fix?
@InvokerGray
@InvokerGray 3 месяца назад
Good question
@battenburg6089
@battenburg6089 3 месяца назад
export terrain01.bsa to your data folder
@niovaldr3381
@niovaldr3381 3 месяца назад
​@battenburg6089 Already did. The terrain is displaying just fine in all other cells. But in the new ones it shows only water and whatever objects I place, just like 7:53. After some digging it appears the overlayBlock file isn't linking to the terrain file in data but it won't let me edit it directly. (It's grayed out).
@MoraSiberiatsk
@MoraSiberiatsk 3 месяца назад
@@niovaldr3381 You cannot add "_" or symbols on the Overlay name, it must be all in one word like : "overlayMYMAP01"
@jdlewis79uk
@jdlewis79uk 2 месяца назад
Thank you for this! Should I just ignore all the warnings after creating my world cell? Getting thousands of 'BGS Terrain::File::Load(Data\Terrain|MyWC.001.btd) as FULL FAILED'
@InvokerGray
@InvokerGray 2 месяца назад
I find the warnings are only useful when you know something has gone wrong, and you want to see what's up. The warning box will ping vennela files too.
@jdlewis79uk
@jdlewis79uk 2 месяца назад
@@InvokerGray Thank you for the fast reply! Yeah I've learned to ignore some of them overtime, only when things go a little wrong. Thank you gain for your video, it really helped me, take care :)
@markp9475
@markp9475 3 месяца назад
Your audio needs improvement.
@InvokerGray
@InvokerGray 3 месяца назад
yes
@_cul8r_
@_cul8r_ 3 месяца назад
I’d rather have the info WITH the current audio quality, than not have it at all. I had zero problems understanding the instructions given.
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