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Starfield EASY Persuasion Guide with EXAMPLES! | Guides 

GourmGames
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In Starfield, you'll find your stats involving interactions with NPCs under a common skill tree. However instead of Speechcraft, like in Skyrim, in Starfield this is the Social Tree. We're taking a look at the persuasion mechanic in Starfield and giving a quick rundown on how it works and how you can conquer the world using nothing but that silver tongue of yours! #starfield #starfieldguide #starfieldtips
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4 окт 2024

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Комментарии : 9   
@jason_paulin
@jason_paulin Год назад
I’ve found if I pick the highest point one each time I’m typically able to persuade them before the final turn is over. Also it’s a roll of the dice. You can pick the same persuasion dialogue each time and you may or may not be successful. Like red is say 25% success. So even if you fail with one dialogue path if you reload and try the exact same thing again you still might persuade them. The actual dialogue has little effect on the conversation it’s the persuasion chance percentage not the dialogue choice.
@GourmGames
@GourmGames Год назад
Yup that's what I explained with the skills and items. Each one has its percentage and the items and skills effect the individual choices percentage
@GourmGames
@GourmGames Год назад
But for example if red is 25%. on another npc with two red or even one red. THAT or ONE red maybe higher than another red because of the nature of subject matter in the conversation
@jason_paulin
@jason_paulin Год назад
@@GourmGames I’m not sure about that. If you save right before a persuasion attempt you can essentially pick ANY option and RNG will eventually allow it. I haven’t found one option that won’t eventually work. If you just pick the highest point one every time you will persuade them like 2 out of 3 times (without any persuasion buffs). If it fails and you reload you can persuade them using the exact same options that failed previously. Maybe if scales and gets harder but I’m 30 hours in and haven’t failed to persuade anyone.
@GourmGames
@GourmGames Год назад
Yeah no I agree. I'm saying yes each one has a percentage to work. None being 0%. But it's not always 3 options sometimes it's 2 or 4 and two are red. And not all reds are created equally so both can work but ones percentage is higher. Which can be figured out via the context. But anything can work.
@GourmGames
@GourmGames Год назад
But obviously if we're talking save reloading then the games mechanics don't even matter.
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