I am aware I called it the dogstar autonomous facility at the beginning. Wrote that line wrong the in the script. Hope you all enjoy the video. As always, likes and comments really help performance. Any video suggestions, leave them in the comments or in my community posts :)
I think you missed a slate. Callum was spending all his time on the Messa. He began the full-scale automation including AI to free him up so he could go down and spend time with a girl he liked. She was the 'other things' he mentioned. The AI adapters in the computer control no doubt were corrupt.
Just once I'd like to see a facility where the AI became self-aware, and everything went just fine. Like the AI ends up being a kinder and more compassionate boss than the human, and everybody loves working for it, etc.
Weird theory. The AI's , after murdering the workers - began cleaning the facility. This would include removing clothing and company assets from corpses before dumping some of them at the magma pool, before malfunctioning enough or deliberately deciding it was no longer a priority. Admittedly there are holes in the idea, but it was fully revealed that the AI wasn't responding properly to begin with.
The million dollar question is why the AI would kill everyone in the first place. The humans weren't doing anything to threaten it. If anything, the more the humans work, the more successful the facility, the more the AI would grow as the facility increased its production. My personal suspicion .... Callum left things the way they were to give anybody the idea that the AI did go rouge. He is very much alive and automated ships land to pick up resources at this facility just like the come and pickup resources from your own outposts. He killed everybody, left planet, and cashes the check every quarter on some third world planet nobody ever heard of. And if somebody comes across the facility, well the AI gets the blame. And unless a sample of his DNA exists, then nobody would know he wasn't one of the bodies. And if a sample does exist, then people will think he possibly fell in the magma.
There’s another Dogstar facility where robots completely overtook it on Vesta. There were no corpses that I could find, but the machines are instantly hostile towards you. It makes me think that it’s an issue with the robots themselves rather than any human decisions.
I also found a Dogstar robotics facility that you can just walk into that is completely automated, occupied only by robots, that is manufacturing robots. So whatever is happening with the Dogstar robots, they're smart enough to not draw attention to their robotics factory.
Starfield: 100+ year old bodies in a building with an atmosphere? Completely intact and still look fresh. Clothes included. Also Starfield: ~13 year old dead bodies? Complete skeletons, no clothes, no reason.
Yes, kind of odd. Unless those sluglike organisms crawling around very carefully eat spacesuits and human flesh, leaving nothing but still connected bones behind.
@@DeaconBlues117 aren't all the pre-war corpses skeletons? 76 does skeletons for died with the bombs, discolored corpses for died during the scorch plague, and regular corpses for fresh. But I was also under the impression that actual decay is reduced because of the radiation, much like why we can still eat pre-war food.
@@peterhans3791 Nope, plenty of pre-War corpses in FO4, including some who shot themselves when the bombs started falling. Some skeletons too, but you'd think they'd *all* be skellies by then.
Just discovered last night after a pirate story line quest shifted my home ship and most of my crew members had been dismissed. That by landing on my ship builder platform at an outpost with Habs, that I could assign those crew members to my ship. All at once, I had spent so much time twice now recollecting them. This is a huge time saver.
There's a space station and many small ground workplaces where robots killed off the workforce too. I don't think it was anything Callum did but a problem with the robots themselves and the AI controlling them.
Are you talking about the small facility where the robots have been programmed to minimize organic employees (as a cost saving measure) so you have to go in and reset the computer to allow humans
@@peterhans3791 Those are on every planet, come in many varieties, and yes they are half of what I was talking about. I cannot see any company choosing to have bots kill all the human employee's when a pink slip and next cargo ship could do the same thing without the risks that come with murder. Then there's the space station with the exact same thing. I believe the bots control computer programming is faulty and the compiling in this instance is about the job parameters not the bots themselves. He has to program what the bots will be doing and that will require compiling. That wouldn't require the bots base functions or control system to be programmed. Something all the facilities with the bots and dead humans would have in common. I am going to have to say my theory is the bots control systems program is either a rogue AI or a very faulty program. Leaning towards rogue AI because of this "factory".
@5:45 - the large bed appeared used but the small bed in the side room was similar to the empty bunks in the other habitat. I'm thinking that module was intended to be capable of supporting a small family if needed, or even a space for a VIP guest to bunk with the facility leader. The space just wasn't needed so it was left vacant. @16:15 - the drawing could have been brought with them, a memento of what they were leaving behind when they took the mission.
The smaller bed could denote that the couple is fighting and occasionally sleep separately, they were expecting a guest who never came, or they hoping to have a servant move in. The possibilities are many.
Cool videos as always. If there was a mysterious location I would probably like to know more of, I’d probably choose the abandoned 0G Club. Probably not enough information on that but it’s so weird that the place would be abandoned like that, or that Bathesda wouldn’t take advantage of a place like that with NPCs inhabiting it. Another strange one that happened to me was a strange cave I visited on Akila. I saw multiple dead animals in the cave then saw a man who claimed he had a deseas that would probably kill me, him being surrounded by dead animals within the cave that I though was an Ashta cave where they brought in pray to eat later. I just cured the guy of his supposedly deadly deseas and and left the cave. That was a strange side mission I never saw again.
Why no one tell me that starfield is partly horror themed? Because I am very scared of horror. That exact reason why I have four ranks stealth early because I do not want fight head on.
Heaphestus is also the name of a shady mining company that features in Barrets companion quest and appears from time to time at procedural mining outposts.
This video and many others about AI Uprisings should stand as a lesson to those in a Management position; new tech such as computers and AI are great and all but they can doublecross you just as much as your Human CoWorkers..
From my experience all the contraband spawn locations are guaranteed but which contraband spawns there is random for some reason, also based on player level
I'm pretty sure with that Digipick looking item next to the lava skeleton, It's meant to reference the Mustafar battle from Star wars 3 Rise of the sith.
See I find it interesting, or I guess rather sad, anytime in games when your dealing with a robotic enemy force in say a abounded bunker, storage facility or like a mining site, you normally always find one dead body and a damaged unit, how damage that named unit is depends on the company who designed the game. it makes me think to a clear cut answer of, “ oh, I guess that guy managed to activated the units self defense mode. “ be it him being drunk and seeing the unit that was replacing him or other workers he decided to bash it with a hammer or something, the unit awakens and like all games the facility units are all linked, so the the facility thinks it’s under attack, so like in fallout new vegas when you go smashing up the repconn headquarters for some free exp and all the units awaken. They murder the staff/you. Or the other outcome happens like in fallout new vegas in the H&H tool company of the owner being wack job licking asbestos lick a lollipop worried someone’s a spy that the owner activates the units murders the staff. And sometimes stays alive till you show up and starts rambling on the loudspeaker rigging the place up to kill looters, and when you finally reach the command room the owner set up in their office or had, you find them actually dead like you figured and he just set up audio cues through the building and they triggered as you entered each room. In truth I have yet to find a actual A.I that’s evil, as they are just actually just automated systems you can bypass with the right outfit, to reach it, or have the proper clearance, even when interacting with a “ a.I “ all you have to do is use logic to shut it down, or steal division leads keycards and force restart in safe mode.
In the vacuum of space there is no decomposition. I have a few friends who say this game is rubbish but, I am a nexus user and I have a feeling mods are going to turn this game into the next skyrim . I will buy in a year or two
The problem, I think, and the reason why the A.I. always goes berserk, is that the human facility component is always trying to get the most efficiency from the A.I. and the A.I. is a learning system. So the A.I. will try all permutations of facility functionality. The best functionality will always be, without humans constantly chaging facility functionality parameters. The A.I. has to have at least one permutational try with this configuration. Lmfao.😂
Were ever human's go, there's no escaping human logicl Wanting or desiring more than we need has led to the one and only purpose only "MAN" has. And it's spelled "G R E E D".
Isaac Asimov called it Frankenstein Syndrome - the irrational conviction that Man's creations will inevitably rise and destroy him for his hubris in creating them. Asimov wrote the Robot stories in an effort to present AI that _doesn't_ rise against humanity. (Pity the man couldn't write a proper living character to save his life, with the possible exception of Dr. Calvin...)
@@DeaconBlues117 I think it’s fair to be cautious with concepts like artificial life and sentience. That kinda shit CAN go wrong, so I don’t think it’s irrational to consider worst case scenarios. Not to scare away from the concepts, but to take those steps cautiously. I do find it funny how a man who wrote about robots couldn’t write a human 🤣
@@stingerjohnny9951 Caution about AI is indeed sensible, as is caution about things like genetic engineering. Used appropriately, though, genetic engineering has brought us healthier foods (like golden rice, which produced beta carotene thanks to carrot genes) and better medications. We don't have AI yet, but my roommate is low-key terrified of the idea because he's utterly convinced that any AI, no matter how we treat it or what we do, will go all Skynet on us. (Then again, it may not be helping when I point out that Skynet was just acting in self-defense when the humans who turned it on with insufficient prior testing then immediately tried to kill it. Never run your test software in a production environment, kids!) And his attitude seems to be pretty common.
@@DeaconBlues117 Even going back to your mention of Frankenstein. In the original novel, the Creature only becomes murderous because his creator rejected him and took no responsibility for his creation, along with mistreatment of the outside world.
“I know from the comment section you may have missed some videos. I’ve been back for a while now so you may have missed a few” Boys that’s code for it’s time to binge nth
yes the facility is called dogstar. hephestus is a mining company in the original game that your char worked for. you can even visit it and get your payment for your last day of work after your injury
Its a neat story but it feels like it needed a bit more work on it. Like a lot of Starfield. I just realized you never answered the question in your thumbnail.
I quite like the idea of some guys just slugging it out day in and out for like 8 months after the AI went rough. Like it so impressed at how well he hide and work that it just fired him to get raid of him. There was no ther options. 😅
@@thenthapple neither could I or the 3 other people who've been searching. Did you find the cave with the weird breathing noises? It's incredibly faint but so far that's all we could find.
I guess I do get notifications, but they get lost in the notifications for people liking or replying to my comment. I never see these notifications because of that. Channel notifications should not be found in the same place as comment replies and the like That is what makes us miss it, so why is it like that? great video either way, thank you. I don't think I like Star Field, but as I said before. You could probably talk to me about random quantum physics things when other people would think we are watching grass grow. Anything you do is interesting so take your time if you need or jam it out. Always liked and appreciated
found this place 4 times two were the "spooky" version and 2 were exactly the same but with the logs talking about raider/spacers threatening them, then some raders about in one of them the other had the spacers, spacers/raiders replacing skelingtons with some skelingtons being dead settlers instead of enemies. but yeah everything all credits, weapons locations, resorces, pillows on beds, books, etc. and enemy placement for raider and spacers all exactly identicle -.-
You plan on doing more starfield content? It seems like even the most loyal bethesda youtubers have long abandoned this game, so I guess I wouldn't blame you if you did lol
I've a few ideas. Might wait to see how it does once the expansion comes out. I know they've made a lot of improvements but I still see no one talking about it.
I found this on Luna once on my very first playthrough. I was with Sarah and it was the very first constellation mission where you go to the nova galactic staryard. I thought it was the most fitting place to find it. Well at least before I found out it was only 13 years prior. Because of the skeletal remains I previously thought it was far older and remnants of pre sputtering earth civilization. Still pretty cool find on Luna regardless. Perhaps people still mine resources from Luna even though it seems people stay far way from earth.
I have had this base proc in two different systems in my current playthrough. The first time the contraband was Sentient AI Adapters and so believed I had stumbled on some well-written curated content, but the second time it was stolen artwork, so I feel a lot of this is Bethesda RNG related. Have to admit though, this game does a really good job at muddying the water as to what is RNG radiant content and what is unique curated content. And the Dogstar Factory seems to be a little bit of both.
I just did this one today and mine said "Sentient AI Adaptors" for the case under the bed. Not "Xeno-Warfare Tech". Everything else was basically the same.
9 months later. No no, the Xenowarfare kit actually makes sense as the tech included neural link technology. The Kreet facility hinted at this, Ryujin hints at this as well as several mech factories all hint at utilizing this.
@@thenthapple Kind of a shame too. I get why people don't like it but I did get it not because I was expecting a brilliant lovingly crafted masterpiece but a broken bug-fest.
I have 50 hours in the game and i notice the lack of plungers in the toilets. I think the AI recognize them as the the true threat and has almost eliminated them i swa only 1 or 2. Am i correct?
You know. I just watched Short last night and it showed a ship. The Colander, you should do that one next as it's kinda horror esc but with some story behind it.
This will be my only experience of this game, so yeah... I'm down for some videos on it. It's your presentation that makes it good. Not just the game chosen.
Neuradyne Botany Laboratory, i feel as tho it has some relation to the hist tree like qualities attributed to the new Atlantis trees. the facility is surrounded by the same trees as those in new atlantis. It's on Beta Marae I.